int VectorGraphic::getWidth() const
 {
     // I'm cheating a bit here by using a function object and the for_each
     // algorithm, which we haven't discussed.
     // I defined ComputeWidth() in ComputeDimensions.h
     
     return std::for_each(myPath.begin(), myPath.end(), ComputeWidth());
     
     // If I were to do the same thing inside this function, it
     // would something like this...
     //
     // int currentMin = INT_MAX;
     // int currentMax = INT_MIN;
     // for (Points::const_iterator i = myPath.begin(); i != myPath.end(); ++i)
     // {
     //     if (i->getX() > currentMax)
     //     {
     //         currentMax = i->getX();
     //     }
     //
     //     if (i->getX() < currentMin)
     //     {
     //         currentMin = i->getX();
     //     }
     // }
     // return currentMax - currentMin;
 }
/*****************************************************************
* MoveCenter(): Centers the rectangle on 'x' and 'y'
*
* Ins: x - the x coordinate to place the rectangle
*	   y - the y coordinate to place the rectangle
*
* Outs:
*
* Returns:
*
* Mod. Date:		      05/15/2015
* Mod. Initials:
*****************************************************************/
void CRectangle::MoveCenter(float x, float y)
{
	float width = ComputeWidth( );
	float height = ComputeHeight( );

	m_fLeft = x - width / 2.f;
	m_fRight = x + width / 2.f;
	m_fTop = y - height / 2.f;
	m_fBottom = y + height / 2.f;
}