int DrvExit() { if (bDrvOkay) { ConfigGameSave(bSaveInputs); GameInpExit(); BurnDrvExit(); // Exit the driver } BurnExtLoadRom = NULL; bDrvOkay = 0; // Stop using the BurnDrv functions bRunPause = 0; // Don't pause when exitted nBurnDrvActive = ~0U; // no driver selected return 0; }
int DrvExit() { if (bDrvOkay) { StopReplay(); VidExit(); InvalidateRect(hScrnWnd, NULL, 1); UpdateWindow(hScrnWnd); // Blank screen window DestroyWindow(hInpdDlg); // Make sure the Input Dialog is exited DestroyWindow(hInpDIPSWDlg); // Make sure the DipSwitch Dialog is exited DestroyWindow(hInpCheatDlg); // Make sure the Cheat Dialog is exited if (nBurnDrvActive < nBurnDrvCount) { MemCardEject(); // Eject memory card if present if (bSaveRAM) { StatedAuto(1); // Save NV (or full) RAM bSaveRAM = false; } ConfigGameSave(bSaveInputs); GameInpExit(); // Exit game input BurnDrvExit(); // Exit the driver } } BurnExtLoadRom = NULL; bDrvOkay = 0; // Stop using the BurnDrv functions bRunPause = 0; // Don't pause when exitted if (bAudOkay) { // Write silence into the sound buffer on exit, and for drivers which don't use pBurnSoundOut memset(nAudNextSound, 0, nAudSegLen << 2); } CDEmuExit(); BurnExtCartridgeSetupCallback = NULL; nBurnDrvActive = ~0U; // no driver selected return 0; }
int BurnerDrvExit() { if (bDrvOkay) { //StopReplay(); VidExit(); //dialogClear(); #ifndef NO_CHEATSEARCH cheatSearchDestroy(); #endif //jukeDestroy(); if (nBurnDrvSelect < nBurnDrvCount) { //MemCardEject(); // Eject memory card if present if (bSaveRAM) { StatedAuto(1); // Save NV (or full) RAM bSaveRAM = false; } ConfigGameSave(true); // save game config GameInpExit(); // Exit game input BurnDrvExit(); // Exit the driver } } BurnExtLoadRom = NULL; bDrvOkay = 0; // Stop using the BurnDrv functions bRunPause = 0; // Don't pause when exitted if (bAudOkay) { // Write silence into the sound buffer on exit, and for drivers which don't use pBurnSoundOut AudWriteSilence(0); } nBurnDrvSelect = ~0U; // no driver selected nBurnLayer = 0xFF; // show all layers return 0; }
void gui_Run() { struct timeval s, e; extern struct timeval start; gettimeofday(&s, NULL); VideoClear(); SDL_EnableKeyRepeat(/*SDL_DEFAULT_REPEAT_DELAY*/ 150, /*SDL_DEFAULT_REPEAT_INTERVAL*/30); gui_MainMenu.itemCur = 0; gui_MenuRun(&gui_MainMenu); SDL_EnableKeyRepeat(0, 0); ConfigGameSave(); VideoClear(); gettimeofday(&e, NULL); start.tv_sec += e.tv_sec - s.tv_sec; start.tv_usec += e.tv_usec - s.tv_usec; }
int DrvExit() { if (bDrvOkay) { // StopReplay(); // VidExit(); if (nBurnDrvSelect[0] < nBurnDrvCount) { //MemCardEject(); // Eject memory card if present if (bSaveRAM) { //StatedAuto(1); // Save NV (or full) RAM bSaveRAM = false; } ConfigGameSave(); // GameInpExit(); // Exit game input BurnDrvExit(); // Exit the driver } } BurnExtLoadRom = NULL; bDrvOkay = 0; // Stop using the BurnDrv functions //bRunPause = 0; // Don't pause when exitted // if (bAudOkay) { // // Write silence into the sound buffer on exit, and for drivers which don't use pBurnSoundOut // memset(nAudNextSound, 0, nAudSegLen << 2); // } SndExit(); nBurnDrvSelect[0] = ~0U; // no driver selected return 0; }