Пример #1
0
static unsigned int __stdcall _ConnectThread( void *param ) 
{
    XBREAK( param == 0 );
	auto This = static_cast<XESocketClientInServer*>( param );
	//
	This->ConnectThread();
//	This->CloseConnectThread();
	return 1;
}
Пример #2
0
bool CGameNet::Connect(std::string _ip, int _port)
{
	SConnectEntity* entity = new SConnectEntity();
	entity->mNet = this;
	entity->mIp = _ip;
	entity->mPort = _port;

	//std::thread thConnect(ConnectThread, entity);
	//thConnect.detach();
	//printf("---- thConnect:0x%x", &thConnect);
	return ConnectThread(entity);
}