Пример #1
0
        bool Socket::CreateAndConnectUDPSocket(const AdressImplementation& p_connectAdress)
        {
            // Create Socket
            CreateUDPSocket();

            // Connect to adress
            return ConnectUDPSocket(p_connectAdress);
        }
Пример #2
0
/*
	Windows unnamed pipe emulation, used to enable select()
	on a Windows machine for the CALLBACK (pipe-based) transport domain.
*/
int create_winpipe_transport(int *pipefds)
{
	SOCKET socketpair[2];
	struct sockaddr_in socketaddress[2];

	struct timeval waittime = {0, 200000};
	fd_set readset;

	if (InitUPDSocket(&socketpair[0], &socketaddress[0]))
	{
		CloseUDPSocketPair(socketpair);
		return -1;
	}
	if (InitUPDSocket(&socketpair[1], &socketaddress[1]))
	{
		CloseUDPSocketPair(socketpair);
		return -1;
	}

	/*
		I have two UDP sockets - now lets connect them to each other.
	*/

	if (ConnectUDPSocket(&socketpair[0], &socketaddress[0], &socketpair[1]))
	{
		CloseUDPSocketPair(socketpair);
		return -1;
	}
	if(ConnectUDPSocket(&socketpair[1], &socketaddress[1], &socketpair[0]))
	{
		CloseUDPSocketPair(socketpair);
		return -1;
	}

	/*
		The two sockets are connected to each other, now lets test the connection
		by sending the own port number.
	*/
	if(TestUDPSend(&socketpair[0], &socketaddress[0]))
	{
		CloseUDPSocketPair(socketpair);
		return -1;
	}
	if(TestUDPSend(&socketpair[1], &socketaddress[1]))
	{
		CloseUDPSocketPair(socketpair);
		return -1;
	}

	/*
		Port numbers sent, now lets select() on the socketpair and check that 
		both messages got through
	*/
	FD_ZERO(&readset);
	FD_SET(socketpair[0], &readset);
	FD_SET(socketpair[1], &readset);

	/*
		For some unknown reason the timeout setting in the select call does not have
		the desired effect, and for yet another unknown reason a Sleep(1) solves this
		problem.
	*/
	Sleep(1);
	if(select(0, &readset, NULL, NULL, &waittime) != 2 || !FD_ISSET(socketpair[0], &readset) || !FD_ISSET(socketpair[1], &readset))
	{
		CloseUDPSocketPair(socketpair);
		return -1;
	}

	/*
		Check if the packets I receive were really sent by me, and nobody else
		tried to sneak.
	*/
    if(TestUDPReceive(&socketpair[0], &socketpair[1], &socketaddress[1]))
	{
		CloseUDPSocketPair(socketpair);
		return -1;
	}
	if(TestUDPReceive(&socketpair[1], &socketpair[0], &socketaddress[0]))
	{
		CloseUDPSocketPair(socketpair);
		return -1;
	}

	/*
		All sanity checks passed, I can return a "UDP pipe"
	*/
	pipefds[0] = (int) socketpair[0];
	pipefds[1] = (int) socketpair[1];

	return 0;
}