Пример #1
0
ObservableHandler::~ObservableHandler() {
	if(CountTargets()) {
		PRINT((
			"*** ~ObservableHandler() '%s': %" B_PRId32 " observers remain\n",
			Name(), CountTargets()));
	}
}
Пример #2
0
ObservableLooper::~ObservableLooper() {
    if(CountTargets()) {
        PRINT((
                  "*** ~ObservableLooper() '%s': %ld observers remain\n",
                  Name(), CountTargets()));
    }
    if(m_executioner)
        delete m_executioner;
}
Пример #3
0
bool ObservableLooper::QuitRequested() {

    if(CountTargets()) {
        if(!m_quitting) {
            m_quitting = true;

            // no release request yet sent
            notifyRelease();

            if(m_quitTimeout != B_INFINITE_TIMEOUT) {
                // Initiate a timer to force quit -- if an observer
                // has died, it shouldn't take me down with it.
                ASSERT(!m_executioner);
                m_executioner = new BMessageRunner(
                    BMessenger(this),
                    new BMessage(M_KILL_OBSERVABLE),
                    m_quitTimeout,
                    1);
            }
        }

        // targets remain, so don't quit.
        return false;
    }

    // okay to quit
    return true;
}
Пример #4
0
void ObservableLooper::_handleRemoveObserver(
    BMessage*								message) {

//	PRINT(("ObservableLooper::_handleRemoveObserver():\n"
//		"  %ld targets\n", CountTargets()));
    BMessage reply;

    BMessenger observer;
    status_t err = message->FindMessenger(
                       "observer", &observer);
    if(err < B_OK) {
        PRINT((
                  "* ObservableLooper::_handleRemoveObserver(): no observer specified!\n"));
        // send reply? +++++
        return;
    }

    // at this point, a reply of some sort will be sent
    reply.AddMessenger("target", BMessenger(this));
    reply.AddMessenger("observer", observer);

    int32 index = IndexOfTarget(observer.Target(0));
    if(index == -1) {
        reply.what = M_BAD_OBSERVER;
    }
    else {
        RemoveTarget(index);
        reply.what = M_OBSERVER_REMOVED;
    }

    message->SendReply(&reply);

    // call hook
    observerRemoved(observer);

    // time to shut down?
    if(m_quitting && !CountTargets()) {
        releaseComplete();
        BLooper::Quit();
    }
}
Пример #5
0
void ObservableHandler::_handleRemoveObserver(
	BMessage*								message) {

#if DEBUG
	BLooper* l = Looper();
	ASSERT(l);
	ASSERT(l->IsLocked());
#endif
	BMessage reply;

	BMessenger observer;
	status_t err = message->FindMessenger(
		"observer", &observer);
	if(err < B_OK) {
		PRINT((
			"* ObservableHandler::_handleRemoveObserver(): no observer specified!\n"));
		// send reply? +++++
		return;
	}

	int32 index = IndexOfTarget(observer.Target(0));
	if(index == -1) {
		reply.what = M_BAD_OBSERVER;
		
		reply.AddMessenger("target", BMessenger(this));
		reply.AddMessenger("observer", observer);
		message->SendReply(&reply);
		return;
	}
	
	// valid observer given; remove it & call notification hook
	RemoveTarget(index);
	observerRemoved(observer);
	
	// time to shut down?
	if(m_released && !CountTargets()) {
		releaseComplete();
		delete this; // BOOM!
	}
}
Пример #6
0
__USE_CORTEX_NAMESPACE

// ---------------------------------------------------------------- //
// *** deletion
// ---------------------------------------------------------------- //

// clients must call release() rather than deleting,
// to ensure that all observers are notified of the
// object's demise.  if the object has already been
// released, return an error.

status_t ObservableHandler::release() {
	if(m_released)
		return B_NOT_ALLOWED;
	
//	PRINT((
//		"ObservableHandler::release(): %ld targets\n", CountTargets()));
	
	if(!LockLooper()) {
		ASSERT(!"failed to lock looper");
	}

	m_released = true;
	
	if(CountTargets()) {
		// notify
		notifyRelease();
		UnlockLooper();
	}
	else {
		releaseComplete();	
		UnlockLooper();
		delete this;
	}
	
	return B_OK;
}