void Level::loadFromLv(b2World& World, std::string levelPath) { std::cout << levelPath << std::endl; std::string line; std::ifstream myfile (levelPath); if (myfile.is_open()) { //current level object init while ( getline (myfile,line) ) { std::regex groundRegex("(ground),(.*),(.*),(.*),(.*),(.*)"); std::smatch groundObject; if (std::regex_match(line,groundObject,groundRegex)) { std::cout << groundObject[5].str() << std::endl; CreateGround(World, std::stof(groundObject[2].str()), stof(groundObject[3].str()), stof(groundObject[4].str()), stof(groundObject[5].str())); // CreateGround(World, 5, 5, 5, stof(groundObject[5].str())); GroundTexture.loadFromFile(groundObject[6]); GroundTexture.setRepeated(true); } } std::cout << levelPath << std::endl; myfile.close(); } else std::cout << "Unable to open file" << std::endl; }
//---------------------------------------------------------------------------- void RoughPlaneSolidBox::CreateScene () { mScene = new0 Node(); mWireState = new0 WireState(); mRenderer->SetOverrideWireState(mWireState); mScene->AttachChild(CreateGround()); mScene->AttachChild(CreateRamp()); mScene->AttachChild(CreateBox()); mScene->LocalTransform.SetRotate(HMatrix(AVector::UNIT_Z, 0.661917f)); }
void LightSample::createScene() { //BaseApplication::createScene(); InitAmbientLight(); //CreateSpotLight(); CreatePointLight(); CreateDirectionalLight(); CreateGround(); CreateNinja(); }
void Stage3Object::LayerInit() { auto factory = CObjectFactory::getInstance(); auto mgr = CDataManager::getInstance(); auto profile = m_pLayerData->m_pPlayer->getActorProfile(); for (auto itr = mgr->getBoxData()->begin(); itr != mgr->getBoxData()->end(); itr++) { auto box = factory->CreateBox(this, m_pLayerData->m_pWorld, profile, *itr); m_pLayerData->m_arrObject.push_back(box); } for (auto itr = mgr->getMirageData()->begin(); itr != mgr->getMirageData()->end(); itr++) { auto mirage = factory->CreateMirage(this, m_pLayerData->m_pWorld, profile, *itr); m_pLayerData->m_arrObject.push_back(mirage); } for (auto itr = mgr->getWaterData()->begin(); itr != mgr->getWaterData()->end(); itr++) { auto water = factory->CreateWater(this, profile, *itr); m_pLayerData->m_arrObject.push_back(water); } for (auto itr = mgr->getSandData()->begin(); itr != mgr->getSandData()->end(); itr++) { auto sand = factory->CreateSand(this, m_pLayerData->m_pWorld, *itr); CObjectManager::getInstance()->getSandArray()->InsertObject(sand); } for (auto itr = mgr->getWindBoxData()->begin(); itr != mgr->getWindBoxData()->end(); itr++) { auto windBox = factory->CreateWindBox(this, m_pLayerData->m_pWorld, profile, *itr); m_pLayerData->m_arrObject.push_back(windBox); m_arrWindBox.push_back(windBox); } for (auto itr = mgr->getGroundData()->begin(); itr != mgr->getGroundData()->end(); itr++) { factory->CreateGround(this, m_pLayerData->m_pWorld, *itr); } scheduleUpdate(); }
Environment::Environment(ID3D10Device* device, Model::Level level) : mDevice(device), mBuffer(NULL), mEffect(NULL), mWallObject(device, "wallSegment.obj") { CreateGround(level.GetWidth(), level.GetHeight()); CreateWalls(level); }