bool CWeaponAttachmentManager::Init()
{
	if(gEnv->bMultiplayer)
	{
		CreatePlayerBoneAttachments(); //Only create the attachment, some are needed
		return false;
	}
	else if(m_pOwner->GetActorSpecies()!=eGCT_HUMAN)
		return false;

	m_pItemSystem = g_pGame->GetIGameFramework()->GetIItemSystem();

	CreatePlayerBoneAttachments();
	CreatePlayerProjectedAttachments();

	return true;
}
bool CWeaponAttachmentManager::Init()
{
	if(gEnv->bMultiplayer || m_pOwner->GetActorSpecies() != eGCT_HUMAN)
	{
		return false;
	}

	m_pItemSystem = g_pGame->GetIGameFramework()->GetIItemSystem();
	CreatePlayerBoneAttachments();
	return true;
}