Пример #1
0
int main()
{
    SDL_Window *window = NULL;
    int width  = 480, height = 480;
    int flags;
    int quit = 0;

    // Initialize SDL, then get the current video mode and use it to create a SDL window.
    if (SDL_Init(SDL_INIT_VIDEO) < 0)
    {
        fprintf(stderr, "Video initialization failed: %s\n", SDL_GetError());
        SDL_Quit();
        exit(1);
    }

    // Request GL context to be OpenGL 3.2 Core Profile
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
    // Other GL attributes
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
    //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
    window = SDL_CreateWindow("AntTweakBar example using OpenGL Core Profile and SDL",
        SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
        width, height,
        flags);
    if (window == NULL)
    {
        fprintf(stderr, "Video mode set failed: %s\n", SDL_GetError());
        SDL_Quit();
        exit(1);
    }

    // Initialize AntTweakBar
    if (!TwInit(TW_OPENGL_CORE, NULL)) {
        fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError());
        SDL_Quit();
        exit(1);
    }
    // Tell the window size to AntTweakBar
    TwWindowSize(width, height);
    // Create a tweak bar
    CreateTweakBar();

    // Set OpenGL viewport
    glViewport(0, 0, width, height);

    // Prepare GL shaders and programs for drawing
    InitRender();

    // Main loop:
    // - Draw scene
    // - Process events
    while (!quit)
    {
        SDL_Event event;
        int handled;
        GLenum error;

        // Clear screen
        glClearColor(0.5f, 0.75f, 0.8f, 1);
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

        // Update angle and draw geometry
        angle = (float)SDL_GetTicks()/25.0f * (FLOAT_PI/180.0f);
        quat[0] = quat[1] = 0;
        quat[2] = (float)sin(angle/2.0f);
        quat[3] = (float)cos(angle/2.0f);
        Render();

        // Draw tweak bars
        TwDraw();

        // Present frame buffer
        SDL_GL_SwapWindow(window);

        // Process incoming events
        while (SDL_PollEvent(&event))
        {
            // Send event to AntTweakBar
            handled = TwEventSDL(&event);

            // If event has not been handled by AntTweakBar, process it
            if (!handled)
            {
                switch (event.type)
                {
                case SDL_QUIT:  // Window is closed
                    quit = 1;
                    break;

                case SDL_WINDOWEVENT:   // Window size has changed
                    // Resize SDL video mode
                    if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
                        width = event.window.data1;
                        height = event.window.data2;

                        // Resize OpenGL viewport
                        glViewport(0, 0, width, height);

                        // Restore OpenGL states
                        InitRender();

                        // TwWindowSize has been called by TwEventSDL,
                        // so it is not necessary to call it again here.

                    }
                    break;
                }
            }
        }

        while ((error = glGetError()) != GL_NO_ERROR)
            fprintf(stderr, "GL error detected: 0x%04X\n", error);

    } // End of main loop

    // Terminate AntTweakBar
    TwTerminate();

    // Delete GL shaders and buffer
    UninitRender();

    // Terminate SDL
    SDL_Quit();

    return 0;
}
int main()
{
    const SDL_VideoInfo* video = NULL;
    int width  = 480, height = 480;
    int bpp, flags;
    int quit = 0;

    // Initialize SDL, then get the current video mode and use it to create a SDL window.
    if (SDL_Init(SDL_INIT_VIDEO) < 0)
    {
        fprintf(stderr, "Video initialization failed: %s\n", SDL_GetError());
        SDL_Quit();
        exit(1);
    }
    video = SDL_GetVideoInfo();
    if (!video) 
    {
        fprintf(stderr, "Video query failed: %s\n", SDL_GetError());
        SDL_Quit();
        exit(1);
    }
    // Request GL context to be OpenGL 3.2 Core Profile
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
    // Other GL attributes
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
    //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    bpp = video->vfmt->BitsPerPixel;
    flags = SDL_OPENGL | SDL_HWSURFACE;
    if (!SDL_SetVideoMode(width, height, bpp, flags))
    {
        fprintf(stderr, "Video mode set failed: %s\n", SDL_GetError());
        SDL_Quit();
        exit(1);
    }
    SDL_WM_SetCaption("AntTweakBar example using OpenGL Core Profile and SDL", "AntTweakBar+GLCore+SDL");

    // Enable SDL unicode and key-repeat
    SDL_EnableUNICODE(1);
    SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);

    // Load some OpenGL core functions
    if (!LoadGLCoreFunctions())
    {
        fprintf(stderr, "OpenGL 3.2 not supported.\n");
        SDL_Quit();
        exit(1);
    }

    // Initialize AntTweakBar
    if (!TwInit(TW_OPENGL_CORE, NULL)) {
        fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError());
        SDL_Quit();
        exit(1);
    }
    // Tell the window size to AntTweakBar
    TwWindowSize(width, height);
    // Create a tweak bar
    CreateTweakBar();

    // Set OpenGL viewport
    glViewport(0, 0, width, height);

    // Prepare GL shaders and programs for drawing
    InitRender();

    // Main loop:
    // - Draw scene
    // - Process events
    while (!quit)
    {
        SDL_Event event;
        int handled;
        GLenum error;

        // Clear screen
        glClearColor(0.5f, 0.75f, 0.8f, 1);
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

        // Update angle and draw geometry
        angle = (float)SDL_GetTicks()/25.0f * (FLOAT_PI/180.0f);
        quat[0] = quat[1] = 0;
        quat[2] = (float)sin(angle/2.0f);
        quat[3] = (float)cos(angle/2.0f);
        Render();

        // Draw tweak bars
        TwDraw();

        // Present frame buffer
        SDL_GL_SwapBuffers();

        // Process incoming events
        while (SDL_PollEvent(&event)) 
        {
            // Send event to AntTweakBar
            handled = TwEventSDL(&event, SDL_MAJOR_VERSION, SDL_MINOR_VERSION);

            // If event has not been handled by AntTweakBar, process it
            if (!handled)
            {
                switch (event.type)
                {
                case SDL_QUIT:  // Window is closed
                    quit = 1;
                    break;

                case SDL_VIDEORESIZE:   // Window size has changed
                    // Resize SDL video mode
                    width = event.resize.w;
                    height = event.resize.h;
                    if (!SDL_SetVideoMode(width, height, bpp, flags))
                        fprintf(stderr, "WARNING: Video mode set failed: %s\n", SDL_GetError());

                    // Resize OpenGL viewport
                    glViewport(0, 0, width, height);
                    
                    // Restore OpenGL states
                    InitRender();
                    
                    // TwWindowSize has been called by TwEventSDL, 
                    // so it is not necessary to call it again here.

                    break;
                }
            }
        }

        while ((error = glGetError()) != GL_NO_ERROR) 
            fprintf(stderr, "GL error detected: 0x%04X\n", error);

    } // End of main loop

    // Terminate AntTweakBar
    TwTerminate();

    // Delete GL shaders and buffer
    UninitRender();

    // Terminate SDL
    SDL_Quit();

    return 0;
}