cell AMX_NATIVE_CALL Natives::PutPlayerInDynamicVehicle(AMX *amx, cell *params) { CHECK_PARAMS(3, "PutPlayerInDynamicVehicle"); int playerid = static_cast<int>(params[1]); int vehicleid = static_cast<int>(params[2]); int seatid = static_cast<int>(params[3]); boost::unordered_map<int, Player>::iterator p = core->getData()->players.find(playerid); if (p != core->getData()->players.end()) { boost::unordered_map<int, Item::SharedVehicle>::iterator v = core->getData()->vehicles.find(vehicleid); if (v != core->getData()->vehicles.end()) { boost::unordered_map<int, int>::iterator i = core->getData()->internalVehicles.find(v->first); if (i == core->getData()->internalVehicles.end()) { int internalID = INVALID_VEHICLE_ID; switch(v->second->modelID) { case 537: case 538: { //internalID = AddStaticVehicle(v->second->modelID, v->second->position[0], v->second->position[1], v->second->position[2], v->second->angle, v->second->color1, v->second->color2); // TODO - This won't work properly without modifing train handling in samp server // If you create train, then you create 4 vehicle - the base model ID has been returned, but the last 3 trailer not and you can't get these IDs - only when these ids are in sequence // but these IDs won't be in sequence when server randomly destroy and create vehicles at different ids - for more info: http://pastebin.com/wZsiVHBr break; } default: { internalID = CreateVehicle(v->second->modelID, v->second->position[0], v->second->position[1], v->second->position[2], v->second->angle, v->second->color1, v->second->color2, -1, v->second->spawn.addsiren); break; } } if (internalID == INVALID_VEHICLE_ID) { return 0; } if (!v->second->numberplate.empty()) { SetVehicleNumberPlate(internalID, v->second->numberplate.c_str()); } if(v->second->interior) { LinkVehicleToInterior(internalID, v->second->interior); } if(v->second->worldID) { SetVehicleVirtualWorld(internalID, v->second->worldID); } if (!v->second->carmods.empty()) { for (std::vector<int>::iterator c = v->second->carmods.begin(); c != v->second->carmods.end(); c++) { AddVehicleComponent(internalID, *c); } } if (v->second->paintjob != 4) { ChangeVehiclePaintjob(internalID, v->second->paintjob); } if(v->second->panels != 0 || v->second->doors != 0 || v->second->lights != 0|| v->second->tires != 0) { UpdateVehicleDamageStatus(internalID, v->second->panels, v->second->doors, v->second->lights, v->second->tires); } if (v->second->health != 1000.0f) { SetVehicleHealth(internalID, v->second->health); } if(v->second->params.engine != VEHICLE_PARAMS_UNSET || v->second->params.lights != VEHICLE_PARAMS_UNSET || v->second->params.alarm != VEHICLE_PARAMS_UNSET || v->second->params.doors != VEHICLE_PARAMS_UNSET || v->second->params.bonnet != VEHICLE_PARAMS_UNSET || v->second->params.boot != VEHICLE_PARAMS_UNSET || v->second->params.objective != VEHICLE_PARAMS_UNSET) { SetVehicleParamsEx(internalID, v->second->params.engine, v->second->params.lights, v->second->params.alarm, v->second->params.doors, v->second->params.bonnet, v->second->params.boot, v->second->params.objective); } if(v->second->params.cardoors.driver != VEHICLE_PARAMS_UNSET || v->second->params.cardoors.passenger != VEHICLE_PARAMS_UNSET || v->second->params.cardoors.backleft != VEHICLE_PARAMS_UNSET || v->second->params.cardoors.backright != VEHICLE_PARAMS_UNSET) { SetVehicleParamsCarDoors(internalID, v->second->params.cardoors.driver, v->second->params.cardoors.passenger, v->second->params.cardoors.backleft, v->second->params.cardoors.backright); } if(v->second->params.carwindows.driver != VEHICLE_PARAMS_UNSET || v->second->params.carwindows.passenger != VEHICLE_PARAMS_UNSET || v->second->params.carwindows.backleft != VEHICLE_PARAMS_UNSET || v->second->params.carwindows.backright != VEHICLE_PARAMS_UNSET) { SetVehicleParamsCarWindows(internalID, v->second->params.carwindows.driver, v->second->params.carwindows.passenger, v->second->params.carwindows.backleft, v->second->params.carwindows.backright); } if(internalID != INVALID_VEHICLE_ID) { PutPlayerInVehicle(playerid, internalID, seatid); core->getData()->internalVehicles.insert(std::make_pair(v->first, internalID)); } else { return 0; } } else { PutPlayerInVehicle(playerid, i->second, seatid); } if (!v->second->touched) { v->second->touched = true; v->second->used = true; core->getStreamer()->movingVehicles.insert(v->second); } v->second->lastUpdatedTick = GetTickCount(); return 1; } } return 0; }
bool CAutoFactory::EventProcess(const Event &event) { ObjectType type; CObject* fret; CObject* vehicle; Math::Matrix* mat; CPhysics* physics; Math::Vector pos, speed; Math::Point dim; float zoom, angle, prog; int i; CAuto::EventProcess(event); if ( m_engine->GetPause() ) return true; if ( m_object->GetSelect() ) // factory selected? { if ( event.type == EVENT_UPDINTERFACE ) { CreateInterface(true); } type = OBJECT_NULL; if ( event.type == EVENT_OBJECT_FACTORYwa ) type = OBJECT_MOBILEwa; if ( event.type == EVENT_OBJECT_FACTORYta ) type = OBJECT_MOBILEta; if ( event.type == EVENT_OBJECT_FACTORYfa ) type = OBJECT_MOBILEfa; if ( event.type == EVENT_OBJECT_FACTORYia ) type = OBJECT_MOBILEia; if ( event.type == EVENT_OBJECT_FACTORYws ) type = OBJECT_MOBILEws; if ( event.type == EVENT_OBJECT_FACTORYts ) type = OBJECT_MOBILEts; if ( event.type == EVENT_OBJECT_FACTORYfs ) type = OBJECT_MOBILEfs; if ( event.type == EVENT_OBJECT_FACTORYis ) type = OBJECT_MOBILEis; if ( event.type == EVENT_OBJECT_FACTORYwc ) type = OBJECT_MOBILEwc; if ( event.type == EVENT_OBJECT_FACTORYtc ) type = OBJECT_MOBILEtc; if ( event.type == EVENT_OBJECT_FACTORYfc ) type = OBJECT_MOBILEfc; if ( event.type == EVENT_OBJECT_FACTORYic ) type = OBJECT_MOBILEic; if ( event.type == EVENT_OBJECT_FACTORYwi ) type = OBJECT_MOBILEwi; if ( event.type == EVENT_OBJECT_FACTORYti ) type = OBJECT_MOBILEti; if ( event.type == EVENT_OBJECT_FACTORYfi ) type = OBJECT_MOBILEfi; if ( event.type == EVENT_OBJECT_FACTORYii ) type = OBJECT_MOBILEii; if ( event.type == EVENT_OBJECT_FACTORYrt ) type = OBJECT_MOBILErt; if ( event.type == EVENT_OBJECT_FACTORYrc ) type = OBJECT_MOBILErc; if ( event.type == EVENT_OBJECT_FACTORYrr ) type = OBJECT_MOBILErr; if ( event.type == EVENT_OBJECT_FACTORYrs ) type = OBJECT_MOBILErs; if ( event.type == EVENT_OBJECT_FACTORYsa ) type = OBJECT_MOBILEsa; Error err = StartAction(type); if( err != ERR_OK && err != ERR_GENERIC ) m_displayText->DisplayError(err, m_object); if( err != ERR_GENERIC ) return false; } if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; EventProgress(event.rTime); if ( m_phase == AFP_WAIT ) { if ( m_progress >= 1.0f ) { m_phase = AFP_WAIT; // still waiting ... m_progress = 0.0f; m_speed = 1.0f/2.0f; } } if ( m_phase == AFP_CLOSE_S ) { if ( m_progress < 1.0f ) { for ( i=0 ; i<9 ; i++ ) { zoom = 0.30f+(m_progress-0.5f+i/16.0f)*2.0f*0.70f; if ( zoom < 0.30f ) zoom = 0.30f; if ( zoom > 1.00f ) zoom = 1.00f; m_object->SetZoomZ( 1+i, zoom); m_object->SetZoomZ(10+i, zoom); } } else { for ( i=0 ; i<9 ; i++ ) { m_object->SetZoomZ( 1+i, 1.0f); m_object->SetZoomZ(10+i, 1.0f); } SoundManip(2.0f, 1.0f, 1.2f); m_phase = AFP_CLOSE_T; m_progress = 0.0f; m_speed = 1.0f/2.0f; } } if ( m_phase == AFP_CLOSE_T ) { if ( m_progress < 1.0f ) { for ( i=0 ; i<9 ; i++ ) { angle = -m_progress*(Math::PI/2.0f)+Math::PI/2.0f; m_object->SetAngleZ( 1+i, angle); m_object->SetAngleZ(10+i, -angle); } } else { for ( i=0 ; i<9 ; i++ ) { m_object->SetAngleZ( 1+i, 0.0f); m_object->SetAngleZ(10+i, 0.0f); } m_channelSound = m_sound->Play(SOUND_FACTORY, m_object->GetPosition(0), 0.0f, 1.0f, true); m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 2.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 11.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP); m_phase = AFP_BUILD; m_progress = 0.0f; m_speed = 1.0f/15.0f; } } if ( m_phase == AFP_BUILD ) { if ( m_progress == 0.0f ) { if ( !CreateVehicle() ) { fret = SearchFret(); // transform metal? if ( fret != 0 ) { fret->SetLock(false); // metal usable again } if ( m_channelSound != -1 ) { m_sound->FlushEnvelope(m_channelSound); m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP); m_channelSound = -1; } m_phase = AFP_OPEN_T; m_progress = 0.0f; m_speed = 1.0f/2.0f; return true; } } if ( m_progress < 1.0f ) { if ( m_type == OBJECT_MOBILErt || m_type == OBJECT_MOBILErc || m_type == OBJECT_MOBILErr || m_type == OBJECT_MOBILErs ) { prog = 1.0f-m_progress*1.5f; if ( prog < 0.0f ) prog = 0.0f; } else { prog = 1.0f-m_progress; } angle = powf(prog*10.0f, 2.0f)+m_object->GetAngleY(0); vehicle = SearchVehicle(); if ( vehicle != 0 ) { vehicle->SetAngleY(0, angle+Math::PI); vehicle->SetZoom(0, m_progress); } fret = SearchFret(); // transform metal? if ( fret != 0 ) { fret->SetZoom(0, 1.0f-m_progress); } if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; #if 0 pos = m_fretPos; pos.x += (Math::Rand()-0.5f)*20.0f; pos.z += (Math::Rand()-0.5f)*20.0f; pos.y += 1.0f; speed.x = (Math::Rand()-0.5f)*12.0f; speed.z = (Math::Rand()-0.5f)*12.0f; speed.y = Math::Rand()*12.0f; dim.x = Math::Rand()*12.0f+10.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f); #else mat = m_object->GetWorldMatrix(0); pos = Math::Vector(-12.0f, 20.0f, -4.0f); // position of chimney pos = Math::Transform(*mat, pos); pos.y += 2.0f; pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f; speed.x = 0.0f; speed.z = 0.0f; speed.y = 6.0f+Math::Rand()*6.0f; dim.x = Math::Rand()*1.5f+1.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f); #endif } } else { m_displayText->DisplayError(INFO_FACTORY, m_object); SoundManip(2.0f, 1.0f, 1.2f); fret = SearchFret(); // transform metal? if ( fret != 0 ) { fret->DeleteObject(); // removes the metal delete fret; } m_vehicle = vehicle = SearchVehicle(); if ( vehicle != 0 ) { physics = vehicle->GetPhysics(); if ( physics != 0 ) { physics->SetFreeze(false); // can move } vehicle->SetLock(false); // vehicle useable //? vehicle->GetPhysics()->GetBrain()->StartTaskAdvance(16.0f); vehicle->SetAngleY(0, m_object->GetAngleY(0)+Math::PI); vehicle->SetZoom(0, 1.0f); } m_main->CreateShortcuts(); m_phase = AFP_OPEN_T; m_progress = 0.0f; m_speed = 1.0f/2.0f; } } if ( m_phase == AFP_OPEN_T ) { if ( m_progress < 1.0f ) { for ( i=0 ; i<9 ; i++ ) { angle = -(1.0f-m_progress)*(Math::PI/2.0f)+Math::PI/2.0f; m_object->SetAngleZ( 1+i, angle); m_object->SetAngleZ(10+i, -angle); } if ( m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time ) { m_lastParticle = m_time; pos = m_fretPos; pos.x += (Math::Rand()-0.5f)*10.0f; pos.z += (Math::Rand()-0.5f)*10.0f; pos.y += Math::Rand()*10.0f; speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 2.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f); } } else { for ( i=0 ; i<9 ; i++ ) { m_object->SetAngleZ( 1+i, Math::PI/2.0f); m_object->SetAngleZ(10+i, -Math::PI/2.0f); } SoundManip(3.0f, 1.0f, 0.5f); m_phase = AFP_OPEN_S; m_progress = 0.0f; m_speed = 1.0f/3.0f; } } if ( m_phase == AFP_OPEN_S ) { if ( m_progress < 1.0f ) { for ( i=0 ; i<9 ; i++ ) { zoom = 0.30f+((1.0f-m_progress)-0.5f+i/16.0f)*2.0f*0.70f; if ( zoom < 0.30f ) zoom = 0.30f; if ( zoom > 1.00f ) zoom = 1.00f; m_object->SetZoomZ( 1+i, zoom); m_object->SetZoomZ(10+i, zoom); } if ( m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time ) { m_lastParticle = m_time; pos = m_fretPos; pos.x += (Math::Rand()-0.5f)*10.0f; pos.z += (Math::Rand()-0.5f)*10.0f; pos.y += Math::Rand()*10.0f; speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 2.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f); } } else { for ( i=0 ; i<9 ; i++ ) { m_object->SetZoomZ( 1+i, 0.30f); m_object->SetZoomZ(10+i, 0.30f); } if ( m_program != nullptr ) { CBrain* brain = m_vehicle->GetBrain(); if ( brain != nullptr ) { brain->SendProgram(0, const_cast<const char*>(m_program)); brain->SetScriptRun(0); brain->RunProgram(0); } } SetBusy(false); UpdateInterface(); m_phase = AFP_WAIT; m_progress = 0.0f; m_speed = 1.0f/2.0f; } } return true; }
// Sort of factory method static Vehicle Create(int type, float x, float y, float z, float rotation, int color1, int color2, int respawn_delay) { return CreateVehicle(type, x, y, z, rotation, color1, color2, respawn_delay); }
bool CAutoFactory::EventProcess(const Event &event) { ObjectType type; CObject* cargo; CObject* vehicle; Math::Matrix* mat; CPhysics* physics; Math::Vector pos, speed; Math::Point dim; float zoom, angle, prog; int i; CAuto::EventProcess(event); if ( m_engine->GetPause() ) return true; if ( m_object->GetSelect() ) // factory selected? { if ( event.type == EVENT_UPDINTERFACE ) { CreateInterface(true); } type = ObjectTypeFromFactoryButton(event.type); Error err = StartAction(type); if( err != ERR_OK && err != ERR_UNKNOWN ) m_main->DisplayError(err, m_object); if( err != ERR_UNKNOWN ) return false; } if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; EventProgress(event.rTime); if ( m_phase == AFP_WAIT ) { if ( m_progress >= 1.0f ) { m_phase = AFP_WAIT; // still waiting ... m_progress = 0.0f; m_speed = 1.0f/2.0f; } } if ( m_phase == AFP_CLOSE_S ) { if ( m_progress < 1.0f ) { for ( i=0 ; i<9 ; i++ ) { zoom = 0.30f+(m_progress-0.5f+i/16.0f)*2.0f*0.70f; if ( zoom < 0.30f ) zoom = 0.30f; if ( zoom > 1.00f ) zoom = 1.00f; m_object->SetPartScaleZ( 1+i, zoom); m_object->SetPartScaleZ(10+i, zoom); } } else { for ( i=0 ; i<9 ; i++ ) { m_object->SetPartScaleZ( 1+i, 1.0f); m_object->SetPartScaleZ(10+i, 1.0f); } SoundManip(2.0f, 1.0f, 1.2f); m_phase = AFP_CLOSE_T; m_progress = 0.0f; m_speed = 1.0f/2.0f; } } if ( m_phase == AFP_CLOSE_T ) { if ( m_progress < 1.0f ) { for ( i=0 ; i<9 ; i++ ) { angle = -m_progress*(Math::PI/2.0f)+Math::PI/2.0f; m_object->SetPartRotationZ( 1+i, angle); m_object->SetPartRotationZ(10+i, -angle); } } else { for ( i=0 ; i<9 ; i++ ) { m_object->SetPartRotationZ( 1+i, 0.0f); m_object->SetPartRotationZ(10+i, 0.0f); } m_channelSound = m_sound->Play(SOUND_FACTORY, m_object->GetPosition(), 0.0f, 1.0f, true); m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 2.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 11.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP); m_phase = AFP_BUILD; m_progress = 0.0f; m_speed = 1.0f/15.0f; } } if ( m_phase == AFP_BUILD ) { if ( m_progress == 0.0f ) { if ( !CreateVehicle() ) { cargo = SearchCargo(); // transform metal? if ( cargo != nullptr ) { cargo->SetLock(false); // metal usable again } if ( m_channelSound != -1 ) { m_sound->FlushEnvelope(m_channelSound); m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP); m_channelSound = -1; } m_phase = AFP_OPEN_T; m_progress = 0.0f; m_speed = 1.0f/2.0f; return true; } } if ( m_progress < 1.0f ) { if ( m_type == OBJECT_MOBILErt || m_type == OBJECT_MOBILErc || m_type == OBJECT_MOBILErr || m_type == OBJECT_MOBILErs ) { prog = 1.0f-m_progress*1.5f; if ( prog < 0.0f ) prog = 0.0f; } else { prog = 1.0f-m_progress; } angle = powf(prog*10.0f, 2.0f)+m_object->GetRotationY(); vehicle = SearchVehicle(); if ( vehicle != nullptr ) { vehicle->SetRotationY(angle+Math::PI); vehicle->SetScale(m_progress); } cargo = SearchCargo(); // transform metal? if ( cargo != nullptr ) { cargo->SetScale(1.0f-m_progress); } if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; mat = m_object->GetWorldMatrix(0); pos = Math::Vector(-12.0f, 20.0f, -4.0f); // position of chimney pos = Math::Transform(*mat, pos); pos.y += 2.0f; pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f; speed.x = 0.0f; speed.z = 0.0f; speed.y = 6.0f+Math::Rand()*6.0f; dim.x = Math::Rand()*1.5f+1.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f); } } else { m_main->DisplayError(INFO_FACTORY, m_object); SoundManip(2.0f, 1.0f, 1.2f); cargo = SearchCargo(); // transform metal? if ( cargo != nullptr ) { CObjectManager::GetInstancePointer()->DeleteObject(cargo); } vehicle = SearchVehicle(); if ( vehicle != nullptr ) { assert(vehicle->Implements(ObjectInterfaceType::Movable)); physics = dynamic_cast<CMovableObject*>(vehicle)->GetPhysics(); physics->SetFreeze(false); // can move vehicle->SetLock(false); // vehicle useable vehicle->SetRotationY(m_object->GetRotationY()+Math::PI); vehicle->SetScale(1.0f); if ( !m_program.empty() ) { if (vehicle->Implements(ObjectInterfaceType::Programmable) && vehicle->Implements(ObjectInterfaceType::ProgramStorage)) { Program* program = dynamic_cast<CProgramStorageObject*>(vehicle)->AddProgram(); if (boost::regex_search(m_program, boost::regex("^[A-Za-z0-9_]+$"))) // Public function name? { std::string code = "extern void object::Start_"+m_program+"()\n{\n\t\n\t//Automatically generated by object.factory()\n\t"+m_program+"();\n\t\n}\n"; program->script->SendScript(code.c_str()); } else if (boost::regex_search(m_program, boost::regex("\\.txt$"))) // File name (with .txt extension)? { program->script->ReadScript(m_program.c_str()); } else // Program code? { program->script->SendScript(m_program.c_str()); } dynamic_cast<CProgrammableObject*>(vehicle)->RunProgram(program); } } } m_main->CreateShortcuts(); m_phase = AFP_OPEN_T; m_progress = 0.0f; m_speed = 1.0f/2.0f; } } if ( m_phase == AFP_OPEN_T ) { if ( m_progress < 1.0f ) { for ( i=0 ; i<9 ; i++ ) { angle = -(1.0f-m_progress)*(Math::PI/2.0f)+Math::PI/2.0f; m_object->SetPartRotationZ( 1+i, angle); m_object->SetPartRotationZ(10+i, -angle); } if ( m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time ) { m_lastParticle = m_time; pos = m_cargoPos; pos.x += (Math::Rand()-0.5f)*10.0f; pos.z += (Math::Rand()-0.5f)*10.0f; pos.y += Math::Rand()*10.0f; speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 2.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f); } } else { for ( i=0 ; i<9 ; i++ ) { m_object->SetPartRotationZ( 1+i, Math::PI/2.0f); m_object->SetPartRotationZ(10+i, -Math::PI/2.0f); } SoundManip(3.0f, 1.0f, 0.5f); m_phase = AFP_OPEN_S; m_progress = 0.0f; m_speed = 1.0f/3.0f; } } if ( m_phase == AFP_OPEN_S ) { if ( m_progress < 1.0f ) { for ( i=0 ; i<9 ; i++ ) { zoom = 0.30f+((1.0f-m_progress)-0.5f+i/16.0f)*2.0f*0.70f; if ( zoom < 0.30f ) zoom = 0.30f; if ( zoom > 1.00f ) zoom = 1.00f; m_object->SetPartScaleZ( 1+i, zoom); m_object->SetPartScaleZ(10+i, zoom); } if ( m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time ) { m_lastParticle = m_time; pos = m_cargoPos; pos.x += (Math::Rand()-0.5f)*10.0f; pos.z += (Math::Rand()-0.5f)*10.0f; pos.y += Math::Rand()*10.0f; speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 2.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f); } } else { for ( i=0 ; i<9 ; i++ ) { m_object->SetPartScaleZ( 1+i, 0.30f); m_object->SetPartScaleZ(10+i, 0.30f); } SetBusy(false); UpdateInterface(); m_phase = AFP_WAIT; m_progress = 0.0f; m_speed = 1.0f/2.0f; } } return true; }