Пример #1
0
DWORD STDCALL mouseRunewordsPageLeftDown(sWinMessage* msg)
{
	if (!D2isLODGame() || !D2GetResolution()) return -1;

	if (!isOnStatsPage(msg->x,msg->y)) return 1;

	if (isOnCloseBtn(msg->x,msg->y))
	{
		log_msg("push down left button close\n");
		isDownBtn.close = 1;
		D2PlaySound(4,0,0,0,0);
	}
	else if (isOnNextPageBtn(msg->x,msg->y))
	{
		log_msg("push down left button next page\n");
		isDownBtn.nextPage = 1;
		D2PlaySound(4,0,0,0,0);
	}
	else if (isOnPrevRunesBtn(msg->x,msg->y))
	{
		log_msg("push down left button prev page\n");
		isDownBtn.prevRunes = 1;
		D2PlaySound(4,0,0,0,0);
	}
	else if (isOnNextRunesBtn(msg->x,msg->y))
	{
		log_msg("push down left button next runes\n");
		isDownBtn.nextRunes = 1;
		D2PlaySound(4,0,0,0,0);
	}

	freeMessage(msg);
	return 0;
}
Пример #2
0
DWORD STDCALL mouseNewStatsPageTwoLeftDown(sWinMessage* msg)
{
	if (!D2isLODGame()) return -1;

	DWORD x = D2GetMouseX();
	DWORD y = D2GetMouseY();
	if (!isOnStatsPage(x,y)) return 1;

	if (isOnCloseBtn(x,y))
	{
		log_msg("push down left button close\n");
		isDownBtn.close = 1;
		D2PlaySound(4,0,0,0,0);
	}
	else if (isOnPreviousPageBtn(x,y))
	{
		log_msg("push down left button previous page\n");
		isDownBtn.previousPage = 1;
		D2PlaySound(4,0,0,0,0);
	}
	else if (isOnNextPageBtn(x,y))
	{
		log_msg("push down left button next page\n");
		isDownBtn.nextPage = 1;
		D2PlaySound(4,0,0,0,0);
	}

	freeMessage(msg);
	return 0;
}
Пример #3
0
Unit* STDCALL skillsPageMouseDown(sWinMessage* msg)
{
	Unit* ptChar = D2GetClientPlayer();

	if ( active_SkillsPoints && !onRealm && D2isLODGame() && isOnButtonUnassignSkill(D2GetMouseX(),D2GetMouseY()))
	{
		log_msg("push down left button unassign skill\n");
		btnSkillIsDown = 1;
		D2PlaySound(4,0,0,0,0);
		freeMessage(msg);
		return NULL;
	}
	return ptChar;
}
Пример #4
0
DWORD STDCALL manageBtnDown(sWinMessage* msg)
{
	if (onRealm || !D2isLODGame()) return 0;

	if (isOnButtonPreviousStash(msg->x,msg->y))
		isDownBtn.previous = 1;
	else if (isOnButtonNextStash(msg->x,msg->y))
		isDownBtn.next = 1;
	else if (active_sharedStash && isOnButtonToggleSharedStash(msg->x,msg->y))
		isDownBtn.toggleToSharedStash = 1;
	else if (isOnButtonPreviousIndexStash(msg->x,msg->y))
		isDownBtn.previousIndex = 1;
	else if (isOnButtonNextIndexStash(msg->x,msg->y))
		isDownBtn.nextIndex = 1;
	else if (active_sharedGold && isOnButtonPutGold(msg->x,msg->y))
		isDownBtn.putGold = 1;
	else if (active_sharedGold && isOnButtonTakeGold(msg->x,msg->y))
		isDownBtn.takeGold = 1;
	else return 0;

	D2PlaySound(4,0,0,0,0);
	freeMessage(msg);
	return 1;
}