int D3DM_TermDevices(void) { D3DD_ResetAll(); GFree(D3DCapsStruct.m_DisplayMode); RELEASE_3D(pD3DDevice); RELEASE_3D(pD3D); return TRUE; }
void GD_ResetAll( void ) { D3DD_ResetAll(); SPR_ReleaseSpriteAll(); }
int D3DM_TermDevices(void) { D3DD_ResetAll(); GFree(D3DCapsStruct.m_DisplayMode); RELEASE_3D(pD3DDevice); RELEASE_3D(pD3D); return TRUE; }
void GD_ResetAll( void ) { D3DD_ResetAll(); SPR_ReleaseSpriteAll(); }