Пример #1
0
int FI_PrivilegedResponder(const void* ev)
{
    fi_state_t* s;
    if(!finaleStackInited) return false;
    if(IS_CLIENT && DD_GetInteger(DD_CURRENT_CLIENT_FINALE_ID))
    {
        return FI_ScriptResponder(DD_GetInteger(DD_CURRENT_CLIENT_FINALE_ID), ev);
    }
    if((s = stackTop()))
    {
        return FI_ScriptResponder(s->finaleId, ev);
    }
    return false;
}
Пример #2
0
//===========================================================================
// DS_Init
//===========================================================================
int DS_Init(void)
{
	HWND				hWnd;
	DSBUFFERDESC		desc;
	LPDIRECTSOUNDBUFFER	bufTemp;

	if(initOk) return true;

	// Are we in verbose mode?	
	if((verbose = ArgExists("-verbose")))
		Con_Message("DS_Init(Compat): Initializing sound driver...\n");

	// Get Doomsday's window handle.
	hWnd = (HWND) DD_GetInteger(DD_WINDOW_HANDLE);

	hr = DS_OK;
	if(ArgExists("-noeax") 
		|| FAILED(hr = EAXDirectSoundCreate(NULL, &dsound, NULL)))
	{
		// EAX can't be initialized. Use normal DS, then.
		if(FAILED(hr)) Error("DS_Init", "EAX 2 couldn't be initialized.");
		if(FAILED(hr = DirectSoundCreate(NULL, &dsound, NULL)))
		{
			Error("DS_Init", "Failed to create dsound interface.");
			return false;
		}
	}
	// Set the cooperative level.
	if(FAILED(hr = dsound->SetCooperativeLevel(hWnd, DSSCL_PRIORITY)))
	{
		Error("DS_Init", "Couldn't set dSound coop level.");
		return false;
	}
	// Get the primary buffer and the listener.
	primary = NULL;
	memset(&desc, 0, sizeof(desc));
	desc.dwSize = sizeof(desc);
	desc.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER;
	dsListener = NULL;
	if(SUCCEEDED(dsound->CreateSoundBuffer(&desc, &primary, NULL)))
	{
		// Query the listener interface.
		primary->QueryInterface(IID_IDirectSound3DListener, 
			(void**) &dsListener);
	}
	else
	{
		// Failure; get a 2D primary buffer, then.
		desc.dwFlags = DSBCAPS_PRIMARYBUFFER;
		dsound->CreateSoundBuffer(&desc, &primary, NULL);
	}
	// Start playing the primary buffer.
	if(primary) 
	{
		if(FAILED(hr = primary->Play(0, 0, DSBPLAY_LOOPING)))
			Error("DS_Init", "Can't play primary buffer.");
	}
	
	// Try to get the EAX listener property set. 
	// Create a temporary secondary buffer for it.
	eaxListener = NULL;
	if(SUCCEEDED(CreateDSBuffer(DSBCAPS_STATIC | DSBCAPS_CTRL3D, 
		DSBSIZE_MIN, 22050, 8, 1, &bufTemp)))
	{
		// Now try to get the property set.
		if(SUCCEEDED(hr = bufTemp->QueryInterface(IID_IKsPropertySet, 
			(void**) &eaxListener)))
		{
			DWORD support = 0, revsize = 0;
			// Check for support.
			if(FAILED(hr = eaxListener->QuerySupport(
				DSPROPSETID_EAX_ListenerProperties,
				DSPROPERTY_EAXLISTENER_ENVIRONMENT,
				&support)) 
				|| ((support & NEEDED_SUPPORT) != NEEDED_SUPPORT))
			{
				Error("DS_Init", "Sufficient EAX2 support not present.");
				eaxListener->Release();
				eaxListener = NULL;
			}
			else
			{
				// EAX is supported!
				if(verbose) Con_Message("DS_Init(Compat): EAX2 is available.\n");
			}
		}
		// Release the temporary buffer interface.
		bufTemp->Release();
	}
		
	// Get the caps.
	dsCaps.dwSize = sizeof(dsCaps);
	dsound->GetCaps(&dsCaps);
	if(verbose) Con_Message("DS_Init(Compat): Number of hardware 3D "
		"buffers: %i\n", dsCaps.dwMaxHw3DAllBuffers);

	// Configure the DS3D listener.
	if(dsListener)
	{
		dsListener->SetDistanceFactor(1/36.0f, DS3D_DEFERRED);
		dsListener->SetDopplerFactor(2, DS3D_DEFERRED);
	}

	// Success!
	initOk = true;
	return true;
}