Пример #1
0
{

	// Deprecated flags. Handling must be performed in HandleDeprecatedFlags
	DEFINE_DEPRECATED_FLAG(FIREDAMAGE),
	DEFINE_DEPRECATED_FLAG(ICEDAMAGE),
	DEFINE_DEPRECATED_FLAG(LOWGRAVITY),
	DEFINE_DEPRECATED_FLAG(SHORTMISSILERANGE),
	DEFINE_DEPRECATED_FLAG(LONGMELEERANGE),
	DEFINE_DEPRECATED_FLAG(QUARTERGRAVITY),
	DEFINE_DEPRECATED_FLAG(FIRERESIST),
	DEFINE_DEPRECATED_FLAG(HERETICBOUNCE),
	DEFINE_DEPRECATED_FLAG(HEXENBOUNCE),
	DEFINE_DEPRECATED_FLAG(DOOMBOUNCE),

	// Deprecated flags with no more existing functionality.
	DEFINE_DUMMY_FLAG(FASTER, true),				// obsolete, replaced by 'Fast' state flag
	DEFINE_DUMMY_FLAG(FASTMELEE, true),			// obsolete, replaced by 'Fast' state flag

	// Various Skulltag flags that are quite irrelevant to ZDoom
	DEFINE_DUMMY_FLAG(NONETID, false),				// netcode-based
	DEFINE_DUMMY_FLAG(ALLOWCLIENTSPAWN, false),	// netcode-based
	DEFINE_DUMMY_FLAG(CLIENTSIDEONLY, false),	    // netcode-based
	DEFINE_DUMMY_FLAG(SERVERSIDEONLY, false),		// netcode-based
	DEFINE_DUMMY_FLAG(EXPLODEONDEATH, true),	    // seems useless
	DEFINE_FLAG2_DEPRECATED(MF4_DONTHARMCLASS, DONTHURTSPECIES, AActor, flags4), // Deprecated name as an alias
};

static FFlagDef InventoryFlagDefs[] =
{
	// Inventory flags
	DEFINE_FLAG(IF, QUIET, AInventory, ItemFlags),
Пример #2
0
	DEFINE_FLAG2(BOUNCE_UseBounceState, USEBOUNCESTATE, AActor, BounceFlags),

	// Deprecated flags. Handling must be performed in HandleDeprecatedFlags
	DEFINE_DEPRECATED_FLAG(FIREDAMAGE),
	DEFINE_DEPRECATED_FLAG(ICEDAMAGE),
	DEFINE_DEPRECATED_FLAG(LOWGRAVITY),
	DEFINE_DEPRECATED_FLAG(SHORTMISSILERANGE),
	DEFINE_DEPRECATED_FLAG(LONGMELEERANGE),
	DEFINE_DEPRECATED_FLAG(QUARTERGRAVITY),
	DEFINE_DEPRECATED_FLAG(FIRERESIST),
	DEFINE_DEPRECATED_FLAG(HERETICBOUNCE),
	DEFINE_DEPRECATED_FLAG(HEXENBOUNCE),
	DEFINE_DEPRECATED_FLAG(DOOMBOUNCE),

	// Deprecated flags with no more existing functionality.
	DEFINE_DUMMY_FLAG(FASTER),				// obsolete, replaced by 'Fast' state flag
	DEFINE_DUMMY_FLAG(FASTMELEE),			// obsolete, replaced by 'Fast' state flag

	// Various Skulltag flags that are quite irrelevant to ZDoom
	DEFINE_DUMMY_FLAG(NONETID),				// netcode-based
	DEFINE_DUMMY_FLAG(ALLOWCLIENTSPAWN),	// netcode-based
	DEFINE_DUMMY_FLAG(CLIENTSIDEONLY),	    // netcode-based
	DEFINE_DUMMY_FLAG(SERVERSIDEONLY),		// netcode-based
	DEFINE_DUMMY_FLAG(EXPLODEONDEATH),	    // seems useless
};

static FFlagDef InventoryFlagDefs[] =
{
	// Inventory flags
	DEFINE_FLAG(IF, QUIET, AInventory, ItemFlags),
	DEFINE_FLAG(IF, AUTOACTIVATE, AInventory, ItemFlags),
	DEFINE_FLAG2(BOUNCE_MBF, MBFBOUNCER, AActor, BounceFlags),

	// Deprecated flags. Handling must be performed in HandleDeprecatedFlags
	DEFINE_DEPRECATED_FLAG(FIREDAMAGE),
	DEFINE_DEPRECATED_FLAG(ICEDAMAGE),
	DEFINE_DEPRECATED_FLAG(LOWGRAVITY),
	DEFINE_DEPRECATED_FLAG(SHORTMISSILERANGE),
	DEFINE_DEPRECATED_FLAG(LONGMELEERANGE),
	DEFINE_DEPRECATED_FLAG(QUARTERGRAVITY),
	DEFINE_DEPRECATED_FLAG(FIRERESIST),
	DEFINE_DEPRECATED_FLAG(HERETICBOUNCE),
	DEFINE_DEPRECATED_FLAG(HEXENBOUNCE),
	DEFINE_DEPRECATED_FLAG(DOOMBOUNCE),

// Various Skulltag flags that are quite irrelevant to ZDoom
	DEFINE_DUMMY_FLAG(NONETID),				// netcode-based
	DEFINE_DUMMY_FLAG(ALLOWCLIENTSPAWN),	// netcode-based
	DEFINE_DUMMY_FLAG(CLIENTSIDEONLY),	    // netcode-based
	DEFINE_DUMMY_FLAG(EXPLODEONDEATH),	    // seems useless
};

static FFlagDef InventoryFlags[] =
{
	// Inventory flags
	DEFINE_FLAG(IF, QUIET, AInventory, ItemFlags),
	DEFINE_FLAG(IF, AUTOACTIVATE, AInventory, ItemFlags),
	DEFINE_FLAG(IF, UNDROPPABLE, AInventory, ItemFlags),
	DEFINE_FLAG(IF, INVBAR, AInventory, ItemFlags),
	DEFINE_FLAG(IF, HUBPOWER, AInventory, ItemFlags),
	DEFINE_FLAG(IF, ALWAYSPICKUP, AInventory, ItemFlags),
	DEFINE_FLAG(IF, FANCYPICKUPSOUND, AInventory, ItemFlags),