static void draw_sprites(running_machine &machine, bitmap_ind16 &bitmap, const rectangle &cliprect ) { spdodgeb_state *state = machine.driver_data<spdodgeb_state>(); UINT8 *spriteram = state->m_spriteram; const gfx_element *gfx = machine.gfx[1]; UINT8 *src; int i; src = spriteram; /* 240-SY Z|F|CLR|WCH WHICH SX xxxxxxxx x|x|xxx|xxx xxxxxxxx xxxxxxxx */ for (i = 0;i < state->m_spriteram_size;i += 4) { int attr = src[i+1]; int which = src[i+2]+((attr & 0x07)<<8); int sx = src[i+3]; int sy = 240 - src[i]; int size = (attr & 0x80) >> 7; int color = (attr & 0x38) >> 3; int flipx = ~attr & 0x40; int flipy = 0; int dy = -16; int cy; if (flip_screen_get(machine)) { sx = 240 - sx; sy = 240 - sy; flipx = !flipx; flipy = !flipy; dy = -dy; } if (sx < -8) sx += 256; else if (sx > 248) sx -= 256; switch (size) { case 0: /* normal */ if (sy < -8) sy += 256; else if (sy > 248) sy -= 256; DRAW_SPRITE(0,sx,sy); break; case 1: /* double y */ if (flip_screen_get(machine)) { if (sy > 240) sy -= 256; } else { if (sy < 0) sy += 256; } cy = sy + dy; which &= ~1; DRAW_SPRITE(0,sx,cy); DRAW_SPRITE(1,sx,sy); break; } } }
static void draw_sprites(running_machine &machine, bitmap_ind16 &bitmap, const rectangle &cliprect) { vball_state *state = machine.driver_data<vball_state>(); const gfx_element *gfx = machine.gfx[1]; UINT8 *src = state->m_spriteram; int i; /* 240-Y S|X|CLR|WCH WHICH 240-X xxxxxxxx x|x|xxx|xxx xxxxxxxx xxxxxxxx */ for (i = 0;i < state->m_spriteram_size;i += 4) { int attr = src[i+1]; int which = src[i+2]+((attr & 0x07)<<8); int sx = ((src[i+3] + 8) & 0xff) - 7; int sy = 240 - src[i]; int size = (attr & 0x80) >> 7; int color = (attr & 0x38) >> 3; int flipx = ~attr & 0x40; int flipy = 0; int dy = -16; if (flip_screen_get(machine)) { sx = 240 - sx; sy = 240 - sy; flipx = !flipx; flipy = !flipy; dy = -dy; } switch (size) { case 0: /* normal */ DRAW_SPRITE(0,sx,sy); break; case 1: /* double y */ DRAW_SPRITE(0,sx,sy + dy); DRAW_SPRITE(1,sx,sy); break; } } }
static void draw_sprites( mame_bitmap *bitmap, const rectangle *cliprect) { const gfx_element *gfx = Machine->gfx[1]; unsigned char *src = spriteram; int i; /* 240-Y S|X|CLR|WCH WHICH 240-X xxxxxxxx x|x|xxx|xxx xxxxxxxx xxxxxxxx */ for (i = 0;i < spriteram_size;i += 4) { int attr = src[i+1]; int which = src[i+2]+((attr & 0x07)<<8); int sx = ((src[i+3] + 8) & 0xff) - 7; int sy = 240 - src[i]; int size = (attr & 0x80) >> 7; int color = (attr & 0x38) >> 3; int flipx = ~attr & 0x40; int flipy = 0; int dy = -16; if (flip_screen) { sx = 240 - sx; sy = 240 - sy; flipx = !flipx; flipy = !flipy; dy = -dy; } switch (size) { case 0: /* normal */ DRAW_SPRITE(0,sx,sy); break; case 1: /* double y */ DRAW_SPRITE(0,sx,sy + dy); DRAW_SPRITE(1,sx,sy); break; } } }
void vball_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect) { gfx_element *gfx = machine().gfx[1]; UINT8 *src = m_spriteram; int i; /* 240-Y S|X|CLR|WCH WHICH 240-X xxxxxxxx x|x|xxx|xxx xxxxxxxx xxxxxxxx */ for (i = 0;i < m_spriteram.bytes();i += 4) { int attr = src[i+1]; int which = src[i+2]+((attr & 0x07)<<8); int sx = ((src[i+3] + 8) & 0xff) - 7; int sy = 240 - src[i]; int size = (attr & 0x80) >> 7; int color = (attr & 0x38) >> 3; int flipx = ~attr & 0x40; int flipy = 0; int dy = -16; if (flip_screen()) { sx = 240 - sx; sy = 240 - sy; flipx = !flipx; flipy = !flipy; dy = -dy; } switch (size) { case 0: /* normal */ DRAW_SPRITE(0,sx,sy); break; case 1: /* double y */ DRAW_SPRITE(0,sx,sy + dy); DRAW_SPRITE(1,sx,sy); break; } } }