#include "intel_context.h" #include "intel_tex.h" #include "intel_span.h" #include "intel_ioctl.h" #include "i830_dri.h" PUBLIC const char __driConfigOptions[] = DRI_CONF_BEGIN DRI_CONF_SECTION_PERFORMANCE DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS) DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0) DRI_CONF_SECTION_END DRI_CONF_SECTION_QUALITY DRI_CONF_FORCE_S3TC_ENABLE(false) DRI_CONF_ALLOW_LARGE_TEXTURES(2) DRI_CONF_SECTION_END DRI_CONF_END; const GLuint __driNConfigOptions = 4; #ifdef USE_NEW_INTERFACE static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; #endif /*USE_NEW_INTERFACE*/ /** * Map all the memory regions described by the screen. * \return GL_TRUE if success, GL_FALSE if error. */ GLboolean intelMapScreenRegions(__DRIscreenPrivate *sPriv)
#include "pipe/p_screen.h" #include "pipe/p_format.h" #include "state_tracker/st_gl_api.h" /* for st_gl_api_create */ #include "state_tracker/drm_driver.h" #include "util/u_debug.h" #include "util/u_format_s3tc.h" #define MSAA_VISUAL_MAX_SAMPLES 32 #undef false PUBLIC const char __driConfigOptions[] = DRI_CONF_BEGIN DRI_CONF_SECTION_QUALITY DRI_CONF_FORCE_S3TC_ENABLE("false") DRI_CONF_PP_CELSHADE(0) DRI_CONF_PP_NORED(0) DRI_CONF_PP_NOGREEN(0) DRI_CONF_PP_NOBLUE(0) DRI_CONF_PP_JIMENEZMLAA(0, 0, 32) DRI_CONF_PP_JIMENEZMLAA_COLOR(0, 0, 32) DRI_CONF_SECTION_END DRI_CONF_SECTION_DEBUG DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN("false") DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS("false") DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED("false") DRI_CONF_DISABLE_SHADER_BIT_ENCODING("false") DRI_CONF_FORCE_GLSL_VERSION(0) DRI_CONF_SECTION_END