Пример #1
0
#include "intel_context.h"
#include "intel_tex.h"
#include "intel_span.h"
#include "intel_ioctl.h"

#include "i830_dri.h"

PUBLIC const char __driConfigOptions[] =
DRI_CONF_BEGIN
    DRI_CONF_SECTION_PERFORMANCE
       DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS) 
       DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
    DRI_CONF_SECTION_END
    DRI_CONF_SECTION_QUALITY
       DRI_CONF_FORCE_S3TC_ENABLE(false)
       DRI_CONF_ALLOW_LARGE_TEXTURES(2)
      DRI_CONF_SECTION_END
DRI_CONF_END;
const GLuint __driNConfigOptions = 4;

#ifdef USE_NEW_INTERFACE
static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
#endif /*USE_NEW_INTERFACE*/

/**
 * Map all the memory regions described by the screen.
 * \return GL_TRUE if success, GL_FALSE if error.
 */
GLboolean
intelMapScreenRegions(__DRIscreenPrivate *sPriv)
Пример #2
0
#include "pipe/p_screen.h"
#include "pipe/p_format.h"
#include "state_tracker/st_gl_api.h" /* for st_gl_api_create */
#include "state_tracker/drm_driver.h"

#include "util/u_debug.h"
#include "util/u_format_s3tc.h"

#define MSAA_VISUAL_MAX_SAMPLES 32

#undef false

PUBLIC const char __driConfigOptions[] =
   DRI_CONF_BEGIN
      DRI_CONF_SECTION_QUALITY
         DRI_CONF_FORCE_S3TC_ENABLE("false")
         DRI_CONF_PP_CELSHADE(0)
         DRI_CONF_PP_NORED(0)
         DRI_CONF_PP_NOGREEN(0)
         DRI_CONF_PP_NOBLUE(0)
         DRI_CONF_PP_JIMENEZMLAA(0, 0, 32)
         DRI_CONF_PP_JIMENEZMLAA_COLOR(0, 0, 32)
      DRI_CONF_SECTION_END

      DRI_CONF_SECTION_DEBUG
         DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN("false")
         DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS("false")
         DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED("false")
         DRI_CONF_DISABLE_SHADER_BIT_ENCODING("false")
         DRI_CONF_FORCE_GLSL_VERSION(0)
      DRI_CONF_SECTION_END