Пример #1
0
static HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device)
{
	DWORD buflen;
	LPBYTE newbuf;

	TRACE("(%p)\n", device);

	/* on original windows, the buffer it set to a fixed size, no matter what the settings are.
	   on windows this size is always fixed (tested on win-xp) */
	if (!device->buflen)
		device->buflen = ds_hel_buflen;
	buflen = device->buflen;
	buflen -= buflen % device->pwfx->nBlockAlign;
	device->buflen = buflen;

	device->mix_buffer_len = DSOUND_bufpos_to_mixpos(device, device->buflen);
	device->mix_buffer = HeapAlloc(GetProcessHeap(), 0, device->mix_buffer_len);
	if (!device->mix_buffer)
		return DSERR_OUTOFMEMORY;

	if (device->state == STATE_PLAYING) device->state = STATE_STARTING;
	else if (device->state == STATE_STOPPING) device->state = STATE_STOPPED;

    TRACE("desired buflen=%d, old buffer=%p\n", buflen, device->buffer);

    /* reallocate emulated primary buffer */
    if (device->buffer)
        newbuf = HeapReAlloc(GetProcessHeap(),0,device->buffer, buflen);
    else
        newbuf = HeapAlloc(GetProcessHeap(),0, buflen);

    if (!newbuf) {
        ERR("failed to allocate primary buffer\n");
        return DSERR_OUTOFMEMORY;
        /* but the old buffer might still exist and must be re-prepared */
    }

    DSOUND_RecalcPrimary(device);

    device->buffer = newbuf;

    TRACE("fraglen=%d\n", device->fraglen);

	device->mixfunction = mixfunctions[device->pwfx->wBitsPerSample/8 - 1];
	device->normfunction = normfunctions[device->pwfx->wBitsPerSample/8 - 1];
	FillMemory(device->buffer, device->buflen, (device->pwfx->wBitsPerSample == 8) ? 128 : 0);
	FillMemory(device->mix_buffer, device->mix_buffer_len, 0);
	device->last_pos_bytes = device->pwplay = device->pwqueue = device->playpos = device->mixpos = 0;
	return DS_OK;
}
Пример #2
0
static HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device)
{
	DWORD buflen;
	HRESULT err = DS_OK;
	TRACE("(%p)\n", device);

	/* on original windows, the buffer it set to a fixed size, no matter what the settings are.
	   on windows this size is always fixed (tested on win-xp) */
	if (!device->buflen)
		device->buflen = ds_hel_buflen;
	buflen = device->buflen;
	buflen -= buflen % device->pwfx->nBlockAlign;
	device->buflen = buflen;

	if (device->driver)
	{
		err = IDsDriver_CreateSoundBuffer(device->driver,device->pwfx,
						  DSBCAPS_PRIMARYBUFFER,0,
						  &(device->buflen),&(device->buffer),
						  (LPVOID*)&(device->hwbuf));

		if (err != DS_OK) {
			WARN("IDsDriver_CreateSoundBuffer failed (%08x), falling back to waveout\n", err);
			err = DSOUND_ReopenDevice(device, TRUE);
			if (FAILED(err))
			{
				WARN("Falling back to waveout failed too! Giving up\n");
				return err;
			}
		}
                if (device->hwbuf)
                    IDsDriverBuffer_SetVolumePan(device->hwbuf, &device->volpan);

                DSOUND_RecalcPrimary(device);
		device->prebuf = ds_snd_queue_max;
		if (device->helfrags < ds_snd_queue_min)
		{
			WARN("Too little sound buffer to be effective (%d/%d) falling back to waveout\n", device->buflen, ds_snd_queue_min * device->fraglen);
			device->buflen = buflen;
			IDsDriverBuffer_Release(device->hwbuf);
			device->hwbuf = NULL;
			err = DSOUND_ReopenDevice(device, TRUE);
			if (FAILED(err))
			{
				WARN("Falling back to waveout failed too! Giving up\n");
				return err;
			}
		}
		else if (device->helfrags < ds_snd_queue_max)
			device->prebuf = device->helfrags;
	}

	device->mix_buffer_len = DSOUND_bufpos_to_mixpos(device, device->buflen);
	device->mix_buffer = HeapAlloc(GetProcessHeap(), 0, device->mix_buffer_len);
	if (!device->mix_buffer)
	{
		if (device->hwbuf)
			IDsDriverBuffer_Release(device->hwbuf);
		device->hwbuf = NULL;
		return DSERR_OUTOFMEMORY;
	}

	if (device->state == STATE_PLAYING) device->state = STATE_STARTING;
	else if (device->state == STATE_STOPPING) device->state = STATE_STOPPED;

	/* are we using waveOut stuff? */
	if (!device->driver) {
		LPBYTE newbuf;
		LPWAVEHDR headers = NULL;
		DWORD overshot;
		unsigned int c;

		/* Start in pause mode, to allow buffers to get filled */
		waveOutPause(device->hwo);

		TRACE("desired buflen=%d, old buffer=%p\n", buflen, device->buffer);

		/* reallocate emulated primary buffer */
		if (device->buffer)
			newbuf = HeapReAlloc(GetProcessHeap(),0,device->buffer, buflen);
		else
			newbuf = HeapAlloc(GetProcessHeap(),0, buflen);

		if (!newbuf) {
			ERR("failed to allocate primary buffer\n");
			return DSERR_OUTOFMEMORY;
			/* but the old buffer might still exist and must be re-prepared */
		}

		DSOUND_RecalcPrimary(device);
		if (device->pwave)
			headers = HeapReAlloc(GetProcessHeap(),0,device->pwave, device->helfrags * sizeof(WAVEHDR));
		else
			headers = HeapAlloc(GetProcessHeap(),0,device->helfrags * sizeof(WAVEHDR));

		if (!headers) {
			ERR("failed to allocate wave headers\n");
			HeapFree(GetProcessHeap(), 0, newbuf);
			DSOUND_RecalcPrimary(device);
			return DSERR_OUTOFMEMORY;
		}

		device->buffer = newbuf;
		device->pwave = headers;

		/* prepare fragment headers */
		for (c=0; c<device->helfrags; c++) {
			device->pwave[c].lpData = (char*)device->buffer + c*device->fraglen;
			device->pwave[c].dwBufferLength = device->fraglen;
			device->pwave[c].dwUser = (DWORD_PTR)device;
			device->pwave[c].dwFlags = 0;
			device->pwave[c].dwLoops = 0;
			err = mmErr(waveOutPrepareHeader(device->hwo,&device->pwave[c],sizeof(WAVEHDR)));
			if (err != DS_OK) {
				while (c--)
					waveOutUnprepareHeader(device->hwo,&device->pwave[c],sizeof(WAVEHDR));
				break;
			}
		}

		overshot = device->buflen % device->fraglen;
		/* sanity */
		if(overshot)
		{
			overshot -= overshot % device->pwfx->nBlockAlign;
			device->pwave[device->helfrags - 1].dwBufferLength += overshot;
		}

		TRACE("fraglen=%d, overshot=%d\n", device->fraglen, overshot);
	}
	device->mixfunction = mixfunctions[device->pwfx->wBitsPerSample/8 - 1];
	device->normfunction = normfunctions[device->pwfx->wBitsPerSample/8 - 1];
	FillMemory(device->buffer, device->buflen, (device->pwfx->wBitsPerSample == 8) ? 128 : 0);
	FillMemory(device->mix_buffer, device->mix_buffer_len, 0);
	device->pwplay = device->pwqueue = device->playpos = device->mixpos = 0;
	return err;
}
Пример #3
0
static HRESULT DSOUND_PrimarySetFormat(DirectSoundDevice *device, LPCWAVEFORMATEX wfex, BOOL forced)
{
	HRESULT err = DSERR_BUFFERLOST;
	int i;
	DWORD nSamplesPerSec, bpp, chans;
	LPWAVEFORMATEX oldpwfx;
	TRACE("(%p,%p)\n", device, wfex);

	if (device->priolevel == DSSCL_NORMAL) {
		WARN("failed priority check!\n");
		return DSERR_PRIOLEVELNEEDED;
	}

	/* Let's be pedantic! */
	if (wfex == NULL) {
		WARN("invalid parameter: wfex==NULL!\n");
		return DSERR_INVALIDPARAM;
	}
	TRACE("(formattag=0x%04x,chans=%d,samplerate=%d,"
              "bytespersec=%d,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
	      wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
	      wfex->nAvgBytesPerSec, wfex->nBlockAlign,
	      wfex->wBitsPerSample, wfex->cbSize);

	/* **** */
	RtlAcquireResourceExclusive(&(device->buffer_list_lock), TRUE);
	EnterCriticalSection(&(device->mixlock));

	nSamplesPerSec = device->pwfx->nSamplesPerSec;
	bpp = device->pwfx->wBitsPerSample;
	chans = device->pwfx->nChannels;

	oldpwfx = device->pwfx;
	device->pwfx = DSOUND_CopyFormat(wfex);
	if (device->pwfx == NULL) {
		device->pwfx = oldpwfx;
		oldpwfx = NULL;
		err = DSERR_OUTOFMEMORY;
		goto done;
	}

	if (!(device->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMSETFORMAT) && device->hwbuf) {
		err = IDsDriverBuffer_SetFormat(device->hwbuf, device->pwfx);

		/* On bad format, try to re-create, big chance it will work then, only do this if we <HAVE> to */
		if (forced && (device->pwfx->nSamplesPerSec/100 != wfex->nSamplesPerSec/100 || err == DSERR_BADFORMAT))
		{
			DWORD cp_size = wfex->wFormatTag == WAVE_FORMAT_PCM ?
				sizeof(PCMWAVEFORMAT) : sizeof(WAVEFORMATEX) + wfex->cbSize;
			err = DSERR_BUFFERLOST;
			CopyMemory(device->pwfx, wfex, cp_size);
		}

		if (err != DSERR_BUFFERLOST && FAILED(err)) {
			DWORD size = DSOUND_GetFormatSize(oldpwfx);
			WARN("IDsDriverBuffer_SetFormat failed\n");
			if (!forced) {
				CopyMemory(device->pwfx, oldpwfx, size);
				err = DS_OK;
			}
			goto done;
		}

		if (err == S_FALSE)
		{
			/* ALSA specific: S_FALSE tells that recreation was successful,
			 * but size and location may be changed, and buffer has to be restarted
			 * I put it here, so if frequency doesn't match the error will be changed to DSERR_BUFFERLOST
			 * and the entire re-initialization will occur anyway
			 */
			IDsDriverBuffer_Lock(device->hwbuf, (LPVOID *)&device->buffer, &device->buflen, NULL, NULL, 0, 0, DSBLOCK_ENTIREBUFFER);
			IDsDriverBuffer_Unlock(device->hwbuf, device->buffer, 0, NULL, 0);

			if (device->state == STATE_PLAYING) device->state = STATE_STARTING;
			else if (device->state == STATE_STOPPING) device->state = STATE_STOPPED;
			device->pwplay = device->pwqueue = device->playpos = device->mixpos = 0;
			err = DS_OK;
		}
		DSOUND_RecalcPrimary(device);
	}

	if (err == DSERR_BUFFERLOST)
	{
		DSOUND_PrimaryClose(device);

		err = DSOUND_ReopenDevice(device, FALSE);
		if (FAILED(err))
		{
			WARN("DSOUND_ReopenDevice failed: %08x\n", err);
			goto done;
		}
		err = DSOUND_PrimaryOpen(device);
		if (err != DS_OK) {
			WARN("DSOUND_PrimaryOpen failed\n");
			goto done;
		}

		if (wfex->nSamplesPerSec/100 != device->pwfx->nSamplesPerSec/100 && forced && device->buffer)
		{
			DSOUND_PrimaryClose(device);
			device->pwfx->nSamplesPerSec = wfex->nSamplesPerSec;
			err = DSOUND_ReopenDevice(device, TRUE);
			if (FAILED(err))
				WARN("DSOUND_ReopenDevice(2) failed: %08x\n", err);
			else if (FAILED((err = DSOUND_PrimaryOpen(device))))
				WARN("DSOUND_PrimaryOpen(2) failed: %08x\n", err);
		}
	}

	device->mix_buffer_len = DSOUND_bufpos_to_mixpos(device, device->buflen);
	device->mix_buffer = HeapReAlloc(GetProcessHeap(), 0, device->mix_buffer, device->mix_buffer_len);
	FillMemory(device->mix_buffer, device->mix_buffer_len, 0);
	device->mixfunction = mixfunctions[device->pwfx->wBitsPerSample/8 - 1];
	device->normfunction = normfunctions[device->pwfx->wBitsPerSample/8 - 1];

	if (nSamplesPerSec != device->pwfx->nSamplesPerSec || bpp != device->pwfx->wBitsPerSample || chans != device->pwfx->nChannels) {
		IDirectSoundBufferImpl** dsb = device->buffers;
		for (i = 0; i < device->nrofbuffers; i++, dsb++) {
			/* **** */
			RtlAcquireResourceExclusive(&(*dsb)->lock, TRUE);

			(*dsb)->freqAdjust = ((DWORD64)(*dsb)->freq << DSOUND_FREQSHIFT) / device->pwfx->nSamplesPerSec;
			DSOUND_RecalcFormat((*dsb));
			DSOUND_MixToTemporary((*dsb), 0, (*dsb)->buflen, FALSE);
			(*dsb)->primary_mixpos = 0;

			RtlReleaseResource(&(*dsb)->lock);
			/* **** */
		}
	}

done:
	LeaveCriticalSection(&(device->mixlock));
	RtlReleaseResource(&(device->buffer_list_lock));
	/* **** */

	HeapFree(GetProcessHeap(), 0, oldpwfx);
	return err;
}
Пример #4
0
static HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device)
{
    DWORD buflen;
    HRESULT err = DS_OK;
    LPBYTE newbuf;
    LPWAVEHDR headers = NULL;
    DWORD overshot;
    unsigned int c;

    TRACE("(%p)\n", device);

    /* on original windows, the buffer it set to a fixed size, no matter what the settings are.
       on windows this size is always fixed (tested on win-xp) */
    if (!device->buflen)
        device->buflen = ds_hel_buflen;
    buflen = device->buflen;
    buflen -= buflen % device->pwfx->nBlockAlign;
    device->buflen = buflen;

    device->mix_buffer_len = DSOUND_bufpos_to_mixpos(device, device->buflen);
    device->mix_buffer = HeapAlloc(GetProcessHeap(), 0, device->mix_buffer_len);
    if (!device->mix_buffer)
        return DSERR_OUTOFMEMORY;

    if (device->state == STATE_PLAYING) device->state = STATE_STARTING;
    else if (device->state == STATE_STOPPING) device->state = STATE_STOPPED;

    /* Start in pause mode, to allow buffers to get filled */
    waveOutPause(device->hwo);

    TRACE("desired buflen=%d, old buffer=%p\n", buflen, device->buffer);

    /* reallocate emulated primary buffer */
    if (device->buffer)
        newbuf = HeapReAlloc(GetProcessHeap(),0,device->buffer, buflen);
    else
        newbuf = HeapAlloc(GetProcessHeap(),0, buflen);

    if (!newbuf) {
        ERR("failed to allocate primary buffer\n");
        return DSERR_OUTOFMEMORY;
        /* but the old buffer might still exist and must be re-prepared */
    }

    DSOUND_RecalcPrimary(device);
    if (device->pwave)
        headers = HeapReAlloc(GetProcessHeap(),0,device->pwave, device->helfrags * sizeof(WAVEHDR));
    else
        headers = HeapAlloc(GetProcessHeap(),0,device->helfrags * sizeof(WAVEHDR));

    if (!headers) {
        ERR("failed to allocate wave headers\n");
        HeapFree(GetProcessHeap(), 0, newbuf);
        DSOUND_RecalcPrimary(device);
        return DSERR_OUTOFMEMORY;
    }

    device->buffer = newbuf;
    device->pwave = headers;

    /* prepare fragment headers */
    for (c=0; c<device->helfrags; c++) {
        device->pwave[c].lpData = (char*)device->buffer + c*device->fraglen;
        device->pwave[c].dwBufferLength = device->fraglen;
        device->pwave[c].dwUser = (DWORD_PTR)device;
        device->pwave[c].dwFlags = 0;
        device->pwave[c].dwLoops = 0;
        err = mmErr(waveOutPrepareHeader(device->hwo,&device->pwave[c],sizeof(WAVEHDR)));
        if (err != DS_OK) {
            while (c--)
                waveOutUnprepareHeader(device->hwo,&device->pwave[c],sizeof(WAVEHDR));
            break;
        }
    }

    overshot = device->buflen % device->fraglen;
    /* sanity */
    if(overshot)
    {
        overshot -= overshot % device->pwfx->nBlockAlign;
        device->pwave[device->helfrags - 1].dwBufferLength += overshot;
    }

    TRACE("fraglen=%d, overshot=%d\n", device->fraglen, overshot);

    device->mixfunction = mixfunctions[device->pwfx->wBitsPerSample/8 - 1];
    device->normfunction = normfunctions[device->pwfx->wBitsPerSample/8 - 1];
    FillMemory(device->buffer, device->buflen, (device->pwfx->wBitsPerSample == 8) ? 128 : 0);
    FillMemory(device->mix_buffer, device->mix_buffer_len, 0);
    device->pwplay = device->pwqueue = device->playpos = device->mixpos = 0;
    return err;
}