Пример #1
0
//==============================
// OvrGazeCursorLocal::
void OvrGazeCursorLocal::Shutdown()
{
	LOG( "OvrGazeCursorLocal::Shutdown" );
	DROID_ASSERT( Initialized == true, "GazeCursor" );

	for ( int i = 0; i < CURSOR_STATE_MAX; ++i )
	{
		if ( CursorTextureHandle[i] != 0 )
		{
			glDeleteTextures( 1, &CursorTextureHandle[i] );
			CursorTextureHandle[i] = 0;
		}
	}

	if ( TimerTextureHandle != 0 )
	{
		glDeleteTextures( 1, & TimerTextureHandle );
		TimerTextureHandle = 0;
	}

	if ( ColorTableHandle != 0 )
	{
		glDeleteTextures( 1, &ColorTableHandle );
		ColorTableHandle = 0;
	}

	DeleteProgram( CursorProgram );
	DeleteProgram( TimerProgram );

	Initialized = false;
}
Пример #2
0
bool GrGLShaderBuilder::finish() {
    SkASSERT(0 == fOutput.fProgramID);
    GL_CALL_RET(fOutput.fProgramID, CreateProgram());
    if (!fOutput.fProgramID) {
        return false;
    }

    SkTDArray<GrGLuint> shadersToDelete;

    if (!this->compileAndAttachShaders(fOutput.fProgramID, &shadersToDelete)) {
        GL_CALL(DeleteProgram(fOutput.fProgramID));
        return false;
    }

    this->bindProgramLocations(fOutput.fProgramID);
    if (fUniformManager->isUsingBindUniform()) {
        fUniformManager->getUniformLocations(fOutput.fProgramID, fUniforms);
    }

    GL_CALL(LinkProgram(fOutput.fProgramID));

    // Calling GetProgramiv is expensive in Chromium. Assume success in release builds.
    bool checkLinked = !fGpu->ctxInfo().isChromium();
#ifdef SK_DEBUG
    checkLinked = true;
#endif
    if (checkLinked) {
        GrGLint linked = GR_GL_INIT_ZERO;
        GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_LINK_STATUS, &linked));
        if (!linked) {
            GrGLint infoLen = GR_GL_INIT_ZERO;
            GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen));
            SkAutoMalloc log(sizeof(char)*(infoLen+1));  // outside if for debugger
            if (infoLen > 0) {
                // retrieve length even though we don't need it to workaround
                // bug in chrome cmd buffer param validation.
                GrGLsizei length = GR_GL_INIT_ZERO;
                GL_CALL(GetProgramInfoLog(fOutput.fProgramID,
                                          infoLen+1,
                                          &length,
                                          (char*)log.get()));
                GrPrintf((char*)log.get());
            }
            SkDEBUGFAIL("Error linking program");
            GL_CALL(DeleteProgram(fOutput.fProgramID));
            fOutput.fProgramID = 0;
            return false;
        }
    }

    if (!fUniformManager->isUsingBindUniform()) {
        fUniformManager->getUniformLocations(fOutput.fProgramID, fUniforms);
    }

    for (int i = 0; i < shadersToDelete.count(); ++i) {
      GL_CALL(DeleteShader(shadersToDelete[i]));
    }

    return true;
}
Пример #3
0
void EyePostRender::Shutdown()
{
	LOG( "EyePostRender::Shutdown()" );
	CalibrationLines.Free();
	VignetteSquare.Free();
	DeleteProgram( UntexturedMvpProgram );
	DeleteProgram( UntexturedScreenSpaceProgram );
}
Пример #4
0
bool GrGLShaderBuilder::finish(GrGLuint* outProgramId) {
    SK_TRACE_EVENT0("GrGLShaderBuilder::finish");

    GrGLuint programId = 0;
    GL_CALL_RET(programId, CreateProgram());
    if (!programId) {
        return false;
    }

    if (!this->compileAndAttachShaders(programId)) {
        GL_CALL(DeleteProgram(programId));
        return false;
    }

    this->bindProgramLocations(programId);

    GL_CALL(LinkProgram(programId));

    // Calling GetProgramiv is expensive in Chromium. Assume success in release builds.
    bool checkLinked = !fGpu->ctxInfo().isChromium();
#ifdef SK_DEBUG
    checkLinked = true;
#endif
    if (checkLinked) {
        GrGLint linked = GR_GL_INIT_ZERO;
        GL_CALL(GetProgramiv(programId, GR_GL_LINK_STATUS, &linked));
        if (!linked) {
            GrGLint infoLen = GR_GL_INIT_ZERO;
            GL_CALL(GetProgramiv(programId, GR_GL_INFO_LOG_LENGTH, &infoLen));
            SkAutoMalloc log(sizeof(char)*(infoLen+1));  // outside if for debugger
            if (infoLen > 0) {
                // retrieve length even though we don't need it to workaround
                // bug in chrome cmd buffer param validation.
                GrGLsizei length = GR_GL_INIT_ZERO;
                GL_CALL(GetProgramInfoLog(programId,
                                          infoLen+1,
                                          &length,
                                          (char*)log.get()));
                GrPrintf((char*)log.get());
            }
            SkDEBUGFAIL("Error linking program");
            GL_CALL(DeleteProgram(programId));
            return false;
        }
    }

    fUniformManager.getUniformLocations(programId, fUniforms);
    *outProgramId = programId;
    return true;
}
Пример #5
0
//==================================
// VRMenuMgrLocal::Shutdown
//
// Shutdown the VRMenu syatem
void VRMenuMgrLocal::Shutdown()
{
	if ( !Initialized )
	{
        return;
	}

	DeleteProgram( GUIProgramDiffuseOnly );
	DeleteProgram( GUIProgramDiffusePlusAdditive );
	DeleteProgram( GUIProgramDiffuseComposite );
	DeleteProgram( GUIProgramDiffuseColorRamp );
	DeleteProgram( GUIProgramDiffuseColorRampTarget );

    Initialized = false;
}
Пример #6
0
	void Shader::Build() {
		this->program = glCreateProgram();

		for (auto shader : this->shaders) {
			glAttachShader(this->program, shader);
		}

		glLinkProgram(this->program);

		GLint is_linked = 0;
		glGetProgramiv(this->program, GL_LINK_STATUS, (int *)&is_linked);
		if (is_linked == GL_FALSE) {
			GLint max_length = 0;
			glGetProgramiv(this->program, GL_INFO_LOG_LENGTH, &max_length);

			std::vector<GLchar> info_log(max_length);
			glGetProgramInfoLog(this->program, max_length, &max_length, &info_log[0]);
			std::copy(info_log.begin(), info_log.end(), std::ostream_iterator<GLchar>(std::cout, ""));

			DeleteProgram();

			return;
		}

		for (auto shader : this->shaders) {
			glDetachShader(this->program, shader);
		}
	}
Пример #7
0
void MediaSurface::Shutdown()
{
	LOG( "MediaSurface::Shutdown()" );

	DeleteProgram( CopyMovieProgram );
	UnitSquare.Free();

	delete AndroidSurfaceTexture;
	AndroidSurfaceTexture = NULL;

	if ( Fbo )
	{
		glDeleteFramebuffers( 1, &Fbo );
		Fbo = 0;
	}

	if ( jni != NULL )
	{
		if ( SurfaceObject != NULL )
		{
			jni->DeleteGlobalRef( SurfaceObject );
			SurfaceObject = NULL;
		}
	}
}
Пример #8
0
GrGLProgram::~GrGLProgram() {
    if (fProgramID) {
        GL_CALL(DeleteProgram(fProgramID));
    }
    for (int i = 0; i < fFragmentProcessors.count(); ++i) {
        delete fFragmentProcessors[i];
    }
}
Пример #9
0
void GLVec4ScalarBench::teardown(const GrGLInterface* gl) {
    GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, 0));
    GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
    GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, 0));
    GR_GL_CALL(gl, DeleteTextures(1, &fFboTextureId));
    GR_GL_CALL(gl, DeleteProgram(fProgram));
    GR_GL_CALL(gl, DeleteBuffers(1, &fVboId));
}
Пример #10
0
void GrGpuGLShaders::DeleteProgram(const GrGLInterface* gl,
                                   CachedData* programData) {
    GR_GL_CALL(gl, DeleteShader(programData->fVShaderID));
    if (programData->fGShaderID) {
        GR_GL_CALL(gl, DeleteShader(programData->fGShaderID));
    }
    GR_GL_CALL(gl, DeleteShader(programData->fFShaderID));
    GR_GL_CALL(gl, DeleteProgram(programData->fProgramID));
    GR_DEBUGCODE(memset(programData, 0, sizeof(*programData));)
}
Пример #11
0
void GLCpuPosInstancedArraysBench::teardown(const GrGLInterface* gl) {
    GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, 0));
    GR_GL_CALL(gl, BindVertexArray(0));
    GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
    GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, 0));
    GR_GL_CALL(gl, DeleteTextures(1, &fTexture));
    GR_GL_CALL(gl, DeleteProgram(fProgram));
    GR_GL_CALL(gl, DeleteBuffers(fBuffers.count(), fBuffers.begin()));
    GR_GL_CALL(gl, DeleteVertexArrays(1, &fVAO));
    fBuffers.reset();
}
Пример #12
0
void ShaderProgram::CreateProgram()
{
    //delete current program, if any
    DeleteProgram();

    if (m_pFragmentShader && m_pVertexShader)
    {
        m_dwProgram = glCreateProgram();
        glAttachShader(m_dwProgram, m_pFragmentShader->GetShader());
        glAttachShader(m_dwProgram, m_pVertexShader->GetShader());
        glLinkProgram(m_dwProgram);
    }
}
Пример #13
0
	void UberShader::ClearCache()
	{
		// Form lists of all programs and all shaders
		vector<ShaderProgram*> progs;
		vector<Shader*> shaders;
		for (auto it = code2program.begin(); it != code2program.end(); it++)
			progs.push_back(it->second);
		for (auto it = code2shader.begin(); it != code2shader.end(); it++)
			shaders.push_back(it->second);

		// Delete everything (programs first, to be safe)
		for (UINT i = 0; i < progs.size(); i++)
			DeleteProgram(progs[i]);
		for (UINT i = 0; i < shaders.size(); i++)
			CheckedDeleteShader(shaders[i]);
	}
Пример #14
0
ImageServer::~ImageServer()
{
	LOG( "-------------------- Shutdown() --------------------" );

	// Make sure any outstanding glReadPixels to the PBO on the image server
	// has actually completed.
	glFinish();

	if ( serverThread )
	{
		pthread_mutex_lock( &StartStopMutex );

		// write to the socket to signal shutdown
		char	data;
		write( ShutdownSocket, &data, 1 );

		// also fire the condition, in case it was waiting
		// on TimeWarp to signal completion
		ImageServerResponse	badResponse;
		badResponse.Data = NULL;
		badResponse.Resolution = -1;
		badResponse.Sequence = -1;
		Response.SetState( badResponse );
		pthread_cond_signal( &ResponseCondition );

		LOG( "Waiting on StartStopCondition." );

		pthread_cond_wait( &StartStopCondition, &StartStopMutex );
		pthread_mutex_unlock( &StartStopMutex );

		LOG( "Thread stop acknowledged." );
	}

	// free GL tools
	if ( UnitSquare.vertexArrayObject )
	{
		UnitSquare.Free();
	}
	if ( ResampleProg.program )
	{
		DeleteProgram( ResampleProg );
	}
	FreeBuffers();
	LOG( "-------------------- Shutdown completed --------------------" );
}
Пример #15
0
GrGLProgram::~GrGLProgram() {
    if (fVShaderID) {
        GL_CALL(DeleteShader(fVShaderID));
    }
    if (fGShaderID) {
        GL_CALL(DeleteShader(fGShaderID));
    }
    if (fFShaderID) {
        GL_CALL(DeleteShader(fFShaderID));
    }
    if (fProgramID) {
        GL_CALL(DeleteProgram(fProgramID));
    }

    for (int i = 0; i < GrDrawState::kNumStages; ++i) {
        delete fProgramStage[i];
    }
}
Пример #16
0
bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID) {
    GrGLint linked = GR_GL_INIT_ZERO;
    GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked));
    if (!linked) {
        SkDebugf("Program linking failed.\n");
        GrGLint infoLen = GR_GL_INIT_ZERO;
        GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen));
        SkAutoMalloc log(sizeof(char)*(infoLen+1));  // outside if for debugger
        if (infoLen > 0) {
            // retrieve length even though we don't need it to workaround
            // bug in chrome cmd buffer param validation.
            GrGLsizei length = GR_GL_INIT_ZERO;
            GL_CALL(GetProgramInfoLog(programID,
                                      infoLen+1,
                                      &length,
                                      (char*)log.get()));
            SkDebugf("%s", (char*)log.get());
        }
        GL_CALL(DeleteProgram(programID));
        programID = 0;
    }
    return SkToBool(linked);
}
Пример #17
0
bool GrGpuGLShaders::programUnitTest() {

    GrGLSLGeneration glslGeneration =
        GetGLSLGeneration(this->glBinding(), this->glInterface());
    static const int STAGE_OPTS[] = {
        0,
        StageDesc::kNoPerspective_OptFlagBit,
        StageDesc::kIdentity_CoordMapping
    };
    static const int IN_CONFIG_FLAGS[] = {
        StageDesc::kNone_InConfigFlag,
        StageDesc::kSwapRAndB_InConfigFlag,
        StageDesc::kSwapRAndB_InConfigFlag | StageDesc::kMulRGBByAlpha_InConfigFlag,
        StageDesc::kMulRGBByAlpha_InConfigFlag,
        StageDesc::kSmearAlpha_InConfigFlag,
    };
    GrGLProgram program;
    ProgramDesc& pdesc = program.fProgramDesc;

    static const int NUM_TESTS = 512;

    GrRandom random;
    for (int t = 0; t < NUM_TESTS; ++t) {

#if 0
        GrPrintf("\nTest Program %d\n-------------\n", t);
        static const int stop = -1;
        if (t == stop) {
            int breakpointhere = 9;
        }
#endif

        pdesc.fVertexLayout = 0;
        pdesc.fEmitsPointSize = random.nextF() > .5f;
        pdesc.fColorInput = random_int(&random, ProgramDesc::kColorInputCnt);

        pdesc.fColorFilterXfermode = random_int(&random, SkXfermode::kCoeffModesCnt);

        pdesc.fFirstCoverageStage = random_int(&random, GrDrawState::kNumStages);

        pdesc.fVertexLayout |= random_bool(&random) ?
                               GrDrawTarget::kCoverage_VertexLayoutBit :
                               0;

#if GR_GL_EXPERIMENTAL_GS
        pdesc.fExperimentalGS = this->getCaps().fGeometryShaderSupport &&
                                random_bool(&random);
#endif
        pdesc.fOutputPM =  random_int(&random, ProgramDesc::kOutputPMCnt);

        bool edgeAA = random_bool(&random);
        if (edgeAA) {
            bool vertexEdgeAA = random_bool(&random);
            if (vertexEdgeAA) {
                pdesc.fVertexLayout |= GrDrawTarget::kEdge_VertexLayoutBit;
                if (this->getCaps().fShaderDerivativeSupport) {
                    pdesc.fVertexEdgeType = random_bool(&random) ?
                                            GrDrawState::kHairQuad_EdgeType :
                                            GrDrawState::kHairLine_EdgeType;
                } else {
                    pdesc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType;
                }
                pdesc.fEdgeAANumEdges = 0;
            } else {
                pdesc.fEdgeAANumEdges = random_int(&random, 1, this->getMaxEdges());
                pdesc.fEdgeAAConcave = random_bool(&random);
            }
        } else {
            pdesc.fEdgeAANumEdges = 0;
        }

        if (this->getCaps().fDualSourceBlendingSupport) {
            pdesc.fDualSrcOutput = random_int(&random, ProgramDesc::kDualSrcOutputCnt);
        } else {
            pdesc.fDualSrcOutput = ProgramDesc::kNone_DualSrcOutput;
        }

        for (int s = 0; s < GrDrawState::kNumStages; ++s) {
            // enable the stage?
            if (random_bool(&random)) {
                // use separate tex coords?
                if (random_bool(&random)) {
                    int t = random_int(&random, GrDrawState::kMaxTexCoords);
                    pdesc.fVertexLayout |= StageTexCoordVertexLayoutBit(s, t);
                } else {
                    pdesc.fVertexLayout |= StagePosAsTexCoordVertexLayoutBit(s);
                }
            }
            // use text-formatted verts?
            if (random_bool(&random)) {
                pdesc.fVertexLayout |= kTextFormat_VertexLayoutBit;
            }
            StageDesc& stage = pdesc.fStages[s];
            stage.fOptFlags = STAGE_OPTS[random_int(&random, GR_ARRAY_COUNT(STAGE_OPTS))];
            stage.fInConfigFlags = IN_CONFIG_FLAGS[random_int(&random, GR_ARRAY_COUNT(IN_CONFIG_FLAGS))];
            stage.fCoordMapping =  random_int(&random, StageDesc::kCoordMappingCnt);
            stage.fFetchMode = random_int(&random, StageDesc::kFetchModeCnt);
            // convolution shaders don't work with persp tex matrix
            if (stage.fFetchMode == StageDesc::kConvolution_FetchMode) {
                stage.fOptFlags |= StageDesc::kNoPerspective_OptFlagBit;
            }
            stage.setEnabled(VertexUsesStage(s, pdesc.fVertexLayout));
            switch (stage.fFetchMode) {
            case StageDesc::kSingle_FetchMode:
                stage.fKernelWidth = 0;
                break;
            case StageDesc::kConvolution_FetchMode:
                stage.fKernelWidth = random_int(&random, 2, 8);
                stage.fInConfigFlags &= ~StageDesc::kMulRGBByAlpha_InConfigFlag;
                break;
            case StageDesc::k2x2_FetchMode:
                stage.fKernelWidth = 0;
                stage.fInConfigFlags &= ~StageDesc::kMulRGBByAlpha_InConfigFlag;
                break;
            }
        }
        CachedData cachedData;
        if (!program.genProgram(this->glInterface(),
                                glslGeneration,
                                &cachedData)) {
            return false;
        }
        DeleteProgram(this->glInterface(), &cachedData);
    }
    return true;
}
Пример #18
0
void GLCpuPosInstancedArraysBench::teardown(const GrGLInterface* gl) {
    GR_GL_CALL(gl, DeleteProgram(fProgram));
    GR_GL_CALL(gl, DeleteBuffers(fBuffers.count(), fBuffers.begin()));
    GR_GL_CALL(gl, DeleteVertexArrays(1, &fVAO));
}
Пример #19
0
bool Shader::InitializeShader(string shaderVSFileName, string shaderPSFileName)
{
	const char* shaderBuffer_VS = LoadShaderSourceFile("Shaders/" + shaderVSFileName);
	const char* shaderBuffer_PS = LoadShaderSourceFile("Shaders/" + shaderPSFileName);

	if (!shaderBuffer_VS)
	{
		cout << "Shader: " << shaderVSFileName << " could not be loaded" << endl;
		return false;
	}

	if (!shaderBuffer_PS)
	{
		cout << "Shader: " << shaderVSFileName << " could not be loaded" << endl;
		return false;
	}

	m_vertexID = glCreateShader(GL_VERTEX_SHADER);
	m_fragID = glCreateShader(GL_FRAGMENT_SHADER);

	glShaderSource(m_vertexID, 1, &shaderBuffer_VS, NULL);
	glShaderSource(m_fragID, 1, &shaderBuffer_PS, NULL);

	delete[] shaderBuffer_VS;
	delete[] shaderBuffer_PS;

	glCompileShader(m_vertexID);
	glCompileShader(m_fragID);
	
	int status;

	glGetShaderiv(m_vertexID, GL_COMPILE_STATUS, &status);

	if (status != 1)
	{
		OutputShaderErrorMessage(m_vertexID, (char*)shaderVSFileName.c_str());
		return false;
	}

	glGetShaderiv(m_fragID, GL_COMPILE_STATUS, &status);

	if (status != 1)
	{
		OutputShaderErrorMessage(m_fragID, (char*)shaderPSFileName.c_str());
		return false;
	}

	m_programID = glCreateProgram();//set the Program ID to the first element by default

	glAttachShader(m_programID, m_vertexID);
	glAttachShader(m_programID, m_fragID);

	glLinkProgram(m_programID);
	glGetProgramiv(m_programID, GL_LINK_STATUS, &status);

	if(status != 1)
	{
		// If it did not link then write the syntax error message out to a text file for review.
		OutputLinkerErrorMessage(m_programID);

		DeleteProgram();

		return false;
	}

	return true;
}
Пример #20
0
void GrGpuGLShaders::DeleteProgram(GrGLProgram::CachedData* programData) {
    GR_GL(DeleteShader(programData->fVShaderID));
    GR_GL(DeleteShader(programData->fFShaderID));
    GR_GL(DeleteProgram(programData->fProgramID));
    GR_DEBUGCODE(memset(programData, 0, sizeof(*programData));)
}
Пример #21
0
void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) {
    GL_CALL(DeleteProgram(programID));
    this->cleanupShaders(shaderIDs);
    this->cleanupFragmentProcessors();
}
Пример #22
0
	bool Shader::Compile(const std::string &vsData, const std::string &fsData)
	{
		DeleteProgram();

		std::string defines;
		GetDefines(defines);

		std::string vsVersion, vsMain;
		GetVersionInfo(vsData, vsVersion, vsMain);
		vsVersion += "#define VERTEX_SHADER\n";

		// compile vertex shader
		unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
		if (vertexShader != 0)
		{
			const char *sources[3] = { vsVersion.c_str(), defines.c_str(), vsMain.c_str() };
			const int counts[3] = { (int)vsVersion.size(), (int)defines.size(), (int)vsMain.size() };
			glShaderSource(vertexShader, 3, sources, counts);
			glCompileShader(vertexShader);

			GLint status;
			glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &status);
			if (status != GL_TRUE)
			{
				vertexShader = 0;
				FURYE << m_Name << "'s vertex shader compile failed!";
				return false;
			}
		}
		else
		{
			FURYE << "Failed to create vertex shader context!";
			return false;
		}

		std::string fsVersion, fsMain;
		GetVersionInfo(fsData, fsVersion, fsMain);
		fsVersion += "#define FRAGMENT_SHADER\n";

		// compile fragment shader
		unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
		if (fragmentShader != 0)
		{
			const char *sources[3] = { fsVersion.c_str(), defines.c_str(), fsMain.c_str() };
			const int counts[3] = { (int)fsVersion.size(), (int)defines.size(), (int)fsMain.size() };
			glShaderSource(fragmentShader, 3, sources, counts);
			glCompileShader(fragmentShader);

			GLint status;
			glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &status);
			if (status != GL_TRUE)
			{
				glDeleteShader(vertexShader);
				vertexShader = fragmentShader = 0;
				FURYE << m_Name << "'s fragment compile failed!";
				return false;
			}
		}
		else
		{
			FURYE << "Failed to create fragment shader context!";
			return false;
		}

		// link to program
		m_Program = glCreateProgram();
		if (m_Program != 0)
		{
			glAttachShader(m_Program, vertexShader);
			glAttachShader(m_Program, fragmentShader);
			glLinkProgram(m_Program);

			glDetachShader(m_Program, vertexShader);
			glDetachShader(m_Program, fragmentShader);
			glDeleteShader(vertexShader);
			glDeleteShader(fragmentShader);

			GLint status;
			glGetProgramiv(m_Program, GL_LINK_STATUS, &status);
			if (status != GL_TRUE)
			{
				glDeleteProgram(m_Program);
				m_Program = fragmentShader = vertexShader = 0;
				FURYE << m_Name << " link failed!";
				return false;
			}
		}
		else
		{
			FURYE << "Failed to create shader program context!";
			return false;
		}
		
		m_Dirty = false;
		FURYD << m_Name << " compile & link success!";
		return true;
	}
Пример #23
0
GrGLProgram::~GrGLProgram() {
    if (fBuilderOutput.fProgramID) {
        GL_CALL(DeleteProgram(fBuilderOutput.fProgramID));
    }
}
Пример #24
0
GrGLProgram::~GrGLProgram() {
    if (fProgramID) {
        GL_CALL(DeleteProgram(fProgramID));
    }
}
Пример #25
0
void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) {
    GL_CALL(DeleteProgram(programID));
    cleanupShaders(shaderIDs);
}
Пример #26
0
ShaderProgram::~ShaderProgram()
{
    DeleteProgram();
    SetFragmentShader(0);
    SetVertexShader(0);
}
Пример #27
0
void GrGLProgram::genProgram(GrGLProgram::CachedData* programData, 
                             const GrDrawTarget* target) const {

    ShaderCodeSegments segments;
    const uint32_t& layout = fProgramDesc.fVertexLayout;

    memset(&programData->fUniLocations, 0, sizeof(UniLocations));

    bool haveColor = !(ProgramDesc::kVertexColorAllOnes_OptFlagBit &
                       fProgramDesc.fOptFlags);

#if ATTRIBUTE_MATRIX
    segments.fVSAttrs = "attribute mat3 " VIEW_MATRIX_NAME ";\n";
#else
    segments.fVSUnis  = "uniform mat3 " VIEW_MATRIX_NAME ";\n";
    segments.fVSAttrs = "";
#endif
    segments.fVSAttrs += "attribute vec2 " POS_ATTR_NAME ";\n";
    if (haveColor) {
        segments.fVSAttrs += "attribute vec4 " COL_ATTR_NAME ";\n";
        segments.fVaryings = "varying vec4 vColor;\n";
    } else {
        segments.fVaryings = "";
    }

    segments.fVSCode   = "void main() {\n"
                         "\tvec3 pos3 = " VIEW_MATRIX_NAME " * vec3(" POS_ATTR_NAME ", 1);\n"
                         "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\n";
    if (haveColor) {
        segments.fVSCode += "\tvColor = " COL_ATTR_NAME ";\n";
    }

    if (!(fProgramDesc.fOptFlags & ProgramDesc::kNotPoints_OptFlagBit)) {
        segments.fVSCode += "\tgl_PointSize = 1.0;\n";
    }
    segments.fFSCode   = "void main() {\n";

    // add texture coordinates that are used to the list of vertex attr decls
    GrTokenString texCoordAttrs[GrDrawTarget::kMaxTexCoords];
    for (int t = 0; t < GrDrawTarget::kMaxTexCoords; ++t) {
        if (target->VertexUsesTexCoordIdx(t, layout)) {
            tex_attr_name(t, texCoordAttrs + t);

            segments.fVSAttrs += "attribute vec2 ";
            segments.fVSAttrs += texCoordAttrs[t];
            segments.fVSAttrs += ";\n";
        }
    }

    // for each enabled stage figure out what the input coordinates are
    // and count the number of stages in use.
    const char* stageInCoords[GrDrawTarget::kNumStages];
    int numActiveStages = 0;

    for (int s = 0; s < GrDrawTarget::kNumStages; ++s) {
        if (fProgramDesc.fStages[s].fEnabled) {
            if (GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s) & layout) {
                stageInCoords[s] = POS_ATTR_NAME;
            } else {
                int tcIdx = GrDrawTarget::VertexTexCoordsForStage(s, layout);
                 // we better have input tex coordinates if stage is enabled.
                GrAssert(tcIdx >= 0);
                GrAssert(texCoordAttrs[tcIdx].length());
                stageInCoords[s] = texCoordAttrs[tcIdx].cstr();
            }
            ++numActiveStages;
        }
    }

    GrTokenString inColor = "vColor";

    // if we have active stages string them together, feeding the output color
    // of each to the next and generating code for each stage.
    if (numActiveStages) {
        int currActiveStage = 0;
        for (int s = 0; s < GrDrawTarget::kNumStages; ++s) {
            if (fProgramDesc.fStages[s].fEnabled) {
                GrTokenString outColor;
                if (currActiveStage < (numActiveStages - 1)) {
                    outColor = "color";
                    outColor.appendInt(currActiveStage);
                    segments.fFSCode += "\tvec4 ";
                    segments.fFSCode += outColor;
                    segments.fFSCode += ";\n";
                } else {
                    outColor = "gl_FragColor";
                }

                genStageCode(s,
                             fProgramDesc.fStages[s],
                             haveColor ? inColor.cstr() : NULL,
                             outColor.cstr(),
                             stageInCoords[s],
                             &segments,
                             &programData->fUniLocations.fStages[s]);
                ++currActiveStage;
                inColor = outColor;
                haveColor = true;
            }
        }
    } else {
        segments.fFSCode += "\tgl_FragColor = ";
        if (haveColor) {
            segments.fFSCode += inColor;
        } else {
            segments.fFSCode += "vec4(1,1,1,1)";
        }
        segments.fFSCode += ";\n";
    }
    segments.fFSCode += "}\n";
    segments.fVSCode += "}\n";


    const char* strings[4];
    int lengths[4];
    int stringCnt = 0;

    if (segments.fVSUnis.length()) {
        strings[stringCnt] = segments.fVSUnis.cstr();
        lengths[stringCnt] = segments.fVSUnis.length();
        ++stringCnt;
    }
    if (segments.fVSAttrs.length()) {
        strings[stringCnt] = segments.fVSAttrs.cstr();
        lengths[stringCnt] = segments.fVSAttrs.length();
        ++stringCnt;
    }
    if (segments.fVaryings.length()) {
        strings[stringCnt] = segments.fVaryings.cstr();
        lengths[stringCnt] = segments.fVaryings.length();
        ++stringCnt;
    }

    GrAssert(segments.fVSCode.length());
    strings[stringCnt] = segments.fVSCode.cstr();
    lengths[stringCnt] = segments.fVSCode.length();
    ++stringCnt;

#if PRINT_SHADERS
    GrPrintf("%s%s%s%s\n",
             segments.fVSUnis.cstr(),
             segments.fVSAttrs.cstr(),
             segments.fVaryings.cstr(),
             segments.fVSCode.cstr());
#endif
    programData->fVShaderID = CompileShader(GR_GL_VERTEX_SHADER,
                                        stringCnt,
                                        strings,
                                        lengths);

    stringCnt = 0;

    if (strlen(GrShaderPrecision()) > 1) {
        strings[stringCnt] = GrShaderPrecision();
        lengths[stringCnt] = strlen(GrShaderPrecision());
        ++stringCnt;
    }
    if (segments.fFSUnis.length()) {
        strings[stringCnt] = segments.fFSUnis.cstr();
        lengths[stringCnt] = segments.fFSUnis.length();
        ++stringCnt;
    }
    if (segments.fVaryings.length()) {
        strings[stringCnt] = segments.fVaryings.cstr();
        lengths[stringCnt] = segments.fVaryings.length();
        ++stringCnt;
    }

    GrAssert(segments.fFSCode.length());
    strings[stringCnt] = segments.fFSCode.cstr();
    lengths[stringCnt] = segments.fFSCode.length();
    ++stringCnt;

#if PRINT_SHADERS
    GrPrintf("%s%s%s%s\n",
             GR_SHADER_PRECISION,
             segments.fFSUnis.cstr(),
             segments.fVaryings.cstr(),
             segments.fFSCode.cstr());
#endif
    programData->fFShaderID = CompileShader(GR_GL_FRAGMENT_SHADER,
                                            stringCnt,
                                            strings,
                                            lengths);

    programData->fProgramID = GR_GL(CreateProgram());
    const GrGLint& progID = programData->fProgramID;

    GR_GL(AttachShader(progID, programData->fVShaderID));
    GR_GL(AttachShader(progID, programData->fFShaderID));

    // Bind the attrib locations to same values for all shaders
    GR_GL(BindAttribLocation(progID, POS_ATTR_LOCATION, POS_ATTR_NAME));
    for (int t = 0; t < GrDrawTarget::kMaxTexCoords; ++t) {
        if (texCoordAttrs[t].length()) {
            GR_GL(BindAttribLocation(progID,
                                     TEX_ATTR_LOCATION(t),
                                     texCoordAttrs[t].cstr()));
        }
    }

#if ATTRIBUTE_MATRIX
    // set unis to a bogus value so that checks against -1 before
    // flushing will pass.
    GR_GL(BindAttribLocation(progID,
                             VIEWMAT_ATTR_LOCATION,
                             VIEW_MATRIX_NAME));

    program->fUniLocations.fViewMatrixUni = BOGUS_MATRIX_UNI_LOCATION;

    for (int s = 0; s < kNumStages; ++s) {
        if (fProgramDesc.fStages[s].fEnabled) {
            GrStringBuilder matName;
            tex_matrix_name(s, &matName);
            GR_GL(BindAttribLocation(progID,
                                     TEXMAT_ATTR_LOCATION(s),
                                     matName.cstr()));
            program->fUniLocations.fStages[s].fTextureMatrixUni =
                                                    BOGUS_MATRIX_UNI_LOCATION;
        }
    }
#endif

    GR_GL(BindAttribLocation(progID, COL_ATTR_LOCATION, COL_ATTR_NAME));

    GR_GL(LinkProgram(progID));

    GrGLint linked = GR_GL_INIT_ZERO;
    GR_GL(GetProgramiv(progID, GR_GL_LINK_STATUS, &linked));
    if (!linked) {
        GrGLint infoLen = GR_GL_INIT_ZERO;
        GR_GL(GetProgramiv(progID, GR_GL_INFO_LOG_LENGTH, &infoLen));
        GrAutoMalloc log(sizeof(char)*(infoLen+1));  // outside if for debugger
        if (infoLen > 0) {
            GR_GL(GetProgramInfoLog(progID,
                                    infoLen+1,
                                    NULL,
                                    (char*)log.get()));
            GrPrintf((char*)log.get());
        }
        GrAssert(!"Error linking program");
        GR_GL(DeleteProgram(progID));
        programData->fProgramID = 0;
        return;
    }

    // Get uniform locations
#if !ATTRIBUTE_MATRIX
    programData->fUniLocations.fViewMatrixUni =
                    GR_GL(GetUniformLocation(progID, VIEW_MATRIX_NAME));
    GrAssert(-1 != programData->fUniLocations.fViewMatrixUni);
#endif
    for (int s = 0; s < GrDrawTarget::kNumStages; ++s) {
        StageUniLocations& locations = programData->fUniLocations.fStages[s];
        if (fProgramDesc.fStages[s].fEnabled) {
#if !ATTRIBUTE_MATRIX
            if (locations.fTextureMatrixUni) {
                GrTokenString texMName;
                tex_matrix_name(s, &texMName);
                locations.fTextureMatrixUni = GR_GL(GetUniformLocation(
                                                progID,
                                                texMName.cstr()));
                GrAssert(-1 != locations.fTextureMatrixUni);
            } else {
                locations.fTextureMatrixUni = -1;

            }
#endif

            if (locations.fSamplerUni) {
                GrTokenString samplerName;
                sampler_name(s, &samplerName);
                locations.fSamplerUni = GR_GL(GetUniformLocation(
                                                     progID,
                                                     samplerName.cstr()));
                GrAssert(-1 != locations.fSamplerUni);
            } else {
                locations.fSamplerUni = -1;
            }

            if (locations.fRadial2Uni) {
                GrTokenString radial2ParamName;
                radial2_param_name(s, &radial2ParamName);
                locations.fRadial2Uni = GR_GL(GetUniformLocation(
                                             progID,
                                             radial2ParamName.cstr()));
                GrAssert(-1 != locations.fRadial2Uni);
            } else {
                locations.fRadial2Uni = -1;
            }
        } else {
            locations.fSamplerUni = -1;
            locations.fRadial2Uni = -1;
            locations.fTextureMatrixUni = -1;
        }
    }
    GR_GL(UseProgram(progID));

    // init sampler unis and set bogus values for state tracking
    for (int s = 0; s < GrDrawTarget::kNumStages; ++s) {
        if (-1 != programData->fUniLocations.fStages[s].fSamplerUni) {
            GR_GL(Uniform1i(programData->fUniLocations.fStages[s].fSamplerUni, s));
        }
        programData->fTextureMatrices[s] = GrMatrix::InvalidMatrix();
        programData->fRadial2CenterX1[s] = GR_ScalarMax;
        programData->fRadial2Radius0[s] = -GR_ScalarMax;
    }
    programData->fViewMatrix = GrMatrix::InvalidMatrix();
}
Пример #28
0
	Shader::~Shader()
	{
		DeleteProgram();
	}
Пример #29
0
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program)
{
	CONTEXT_EXEC(DeleteProgram(program));
}
Пример #30
0
bool GrGpuGLShaders::programUnitTest() {

    GrGLSLGeneration glslGeneration = 
            GrGetGLSLGeneration(this->glBinding(), this->glInterface());
    static const int STAGE_OPTS[] = {
        0,
        StageDesc::kNoPerspective_OptFlagBit,
        StageDesc::kIdentity_CoordMapping
    };
    static const int IN_CONFIG_FLAGS[] = {
        StageDesc::kNone_InConfigFlag,
        StageDesc::kSwapRAndB_InConfigFlag,
        StageDesc::kSwapRAndB_InConfigFlag |
        StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag,
        StageDesc::kMulRGBByAlpha_RoundDown_InConfigFlag,
        StageDesc::kSmearAlpha_InConfigFlag,
        StageDesc::kSmearRed_InConfigFlag,
    };
    GrGLProgram program;
    ProgramDesc& pdesc = program.fProgramDesc;

    static const int NUM_TESTS = 512;

    GrRandom random;
    for (int t = 0; t < NUM_TESTS; ++t) {

#if 0
        GrPrintf("\nTest Program %d\n-------------\n", t);
        static const int stop = -1;
        if (t == stop) {
            int breakpointhere = 9;
        }
#endif

        pdesc.fVertexLayout = 0;
        pdesc.fEmitsPointSize = random.nextF() > .5f;
        pdesc.fColorInput = random_int(&random, ProgramDesc::kColorInputCnt);
        pdesc.fCoverageInput = random_int(&random, ProgramDesc::kColorInputCnt);

        pdesc.fColorFilterXfermode = random_int(&random, SkXfermode::kCoeffModesCnt);

        pdesc.fFirstCoverageStage = random_int(&random, GrDrawState::kNumStages);

        pdesc.fVertexLayout |= random_bool(&random) ?
                                    GrDrawTarget::kCoverage_VertexLayoutBit :
                                    0;

#if GR_GL_EXPERIMENTAL_GS
        pdesc.fExperimentalGS = this->getCaps().fGeometryShaderSupport &&
                                random_bool(&random);
#endif
        pdesc.fOutputConfig =  random_int(&random, ProgramDesc::kOutputConfigCnt);

        bool edgeAA = random_bool(&random);
        if (edgeAA) {
            pdesc.fVertexLayout |= GrDrawTarget::kEdge_VertexLayoutBit;
            if (this->getCaps().fShaderDerivativeSupport) {
                pdesc.fVertexEdgeType = (GrDrawState::VertexEdgeType) random_int(&random, GrDrawState::kVertexEdgeTypeCnt);
            } else {
                pdesc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType;
            }
        } else {
        }

        pdesc.fColorMatrixEnabled = random_bool(&random);

        if (this->getCaps().fDualSourceBlendingSupport) {
            pdesc.fDualSrcOutput = random_int(&random, ProgramDesc::kDualSrcOutputCnt);
        } else {
            pdesc.fDualSrcOutput = ProgramDesc::kNone_DualSrcOutput;
        }

        GrCustomStage* customStages[GrDrawState::kNumStages];

        for (int s = 0; s < GrDrawState::kNumStages; ++s) {
            // enable the stage?
            if (random_bool(&random)) {
                // use separate tex coords?
                if (random_bool(&random)) {
                    int t = random_int(&random, GrDrawState::kMaxTexCoords);
                    pdesc.fVertexLayout |= StageTexCoordVertexLayoutBit(s, t);
                } else {
                    pdesc.fVertexLayout |= StagePosAsTexCoordVertexLayoutBit(s);
                }
            }
            // use text-formatted verts?
            if (random_bool(&random)) {
                pdesc.fVertexLayout |= kTextFormat_VertexLayoutBit;
            }
            StageDesc& stage = pdesc.fStages[s];

            stage.fCustomStageKey = 0;
            customStages[s] = NULL;

            stage.fOptFlags = STAGE_OPTS[random_int(&random, GR_ARRAY_COUNT(STAGE_OPTS))];
            stage.fInConfigFlags = IN_CONFIG_FLAGS[random_int(&random, GR_ARRAY_COUNT(IN_CONFIG_FLAGS))];
            stage.fCoordMapping =  random_int(&random, StageDesc::kCoordMappingCnt);
            stage.fFetchMode = random_int(&random, StageDesc::kFetchModeCnt);
            // convolution shaders don't work with persp tex matrix
            if (stage.fFetchMode == StageDesc::kConvolution_FetchMode ||
                stage.fFetchMode == StageDesc::kDilate_FetchMode ||
                stage.fFetchMode == StageDesc::kErode_FetchMode) {
                stage.fOptFlags |= StageDesc::kNoPerspective_OptFlagBit;
            }
            stage.setEnabled(VertexUsesStage(s, pdesc.fVertexLayout));
            static const uint32_t kMulByAlphaMask =
                StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag |
                StageDesc::kMulRGBByAlpha_RoundDown_InConfigFlag;

            switch (stage.fFetchMode) {
                case StageDesc::kSingle_FetchMode:
                    stage.fKernelWidth = 0;
                    break;
                case StageDesc::kConvolution_FetchMode:
                case StageDesc::kDilate_FetchMode:
                case StageDesc::kErode_FetchMode:
                    stage.fKernelWidth = random_int(&random, 2, 8);
                    stage.fInConfigFlags &= ~kMulByAlphaMask;
                    break;
                case StageDesc::k2x2_FetchMode:
                    stage.fKernelWidth = 0;
                    stage.fInConfigFlags &= ~kMulByAlphaMask;
                    break;
            }

            // TODO: is there a more elegant way to express this?
            if (stage.fFetchMode == StageDesc::kConvolution_FetchMode) {
                int direction = random_int(&random, 2);
                float kernel[MAX_KERNEL_WIDTH];
                for (int i = 0; i < stage.fKernelWidth; i++) {
                    kernel[i] = random.nextF();
                }
                customStages[s] = new GrConvolutionEffect(
                    (GrSamplerState::FilterDirection)direction,
                    stage.fKernelWidth, kernel);
                stage.fCustomStageKey =
                    customStages[s]->getFactory()->stageKey(customStages[s]);
            }
        }
        CachedData cachedData;
        if (!program.genProgram(this->glContextInfo(), customStages,
                                &cachedData)) {
            return false;
        }
        DeleteProgram(this->glInterface(), &cachedData);
    }
    return true;
}