Пример #1
0
/*
==================
MSG_ReadWeaponData

Read the clientdata
==================
*/
void MSG_ReadWeaponData( sizebuf_t *msg, weapon_data_t *from, weapon_data_t *to, float timebase )
{
	delta_t		*pField;
	delta_info_t	*dt;
	int		i;

	dt = Delta_FindStruct( "weapon_data_t" );
	ASSERT( dt && dt->bInitialized );

	pField = dt->pFields;
	ASSERT( pField );

	*to = *from;

	// process fields
	for( i = 0; i < dt->numFields; i++, pField++ )
	{
		Delta_ReadField( msg, pField, from, to, timebase );
	}
}
Пример #2
0
void MSG_ReadDeltaMovevars( sizebuf_t *msg, movevars_t *from, movevars_t *to )
{
	delta_t		*pField;
	delta_info_t	*dt;
	int		i;

	dt = Delta_FindStruct( "movevars_t" );
	ASSERT( dt && dt->bInitialized );

	pField = dt->pFields;
	ASSERT( pField );

	*to = *from;

	// process fields
	for( i = 0; i < dt->numFields; i++, pField++ )
	{
		Delta_ReadField( msg, pField, from, to, 0.0f );
	}
}
Пример #3
0
/*
==================
MSG_ReadClientData

Read the clientdata
==================
*/
void MSG_ReadClientData( sizebuf_t *msg, clientdata_t *from, clientdata_t *to, float timebase )
{
	delta_t		*pField;
	delta_info_t	*dt;
	int		i;

	dt = Delta_FindStruct( "clientdata_t" );
	if( !dt || !dt->bInitialized )
	{
		Host_Error( "MSG_ReadClientData: delta not initialized!\n" );
	}

	pField = dt->pFields;
	ASSERT( pField );

	*to = *from;

	// process fields
	for( i = 0; i < dt->numFields; i++, pField++ )
	{
		Delta_ReadField( msg, pField, from, to, timebase );
	}
}
Пример #4
0
/*
=====================
MSG_ReadDeltaEvent
=====================
*/
void MSG_ReadDeltaEvent( sizebuf_t *msg, event_args_t *from, event_args_t *to )
{
	delta_t		*pField;
	delta_info_t	*dt;
	int		i;

	dt = Delta_FindStruct( "event_t" );
	if( !dt || !dt->bInitialized )
	{
		Host_Error( "MSG_ReadDeltaEvent: delta not initialized!\n" );
	}

	pField = dt->pFields;
	ASSERT( pField );

	*to = *from;

	// process fields
	for( i = 0; i < dt->numFields; i++, pField++ )
	{
		Delta_ReadField( msg, pField, from, to, 0.0f );
	}
}
Пример #5
0
/*
==================
MSG_ReadDeltaEntity

The entity number has already been read from the message, which
is how the from state is identified.
                             
If the delta removes the entity, entity_state_t->number will be set to MAX_EDICTS
Can go from either a baseline or a previous packet_entity
==================
*/
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, entity_state_t *from, entity_state_t *to, int number, qboolean player, float timebase )
{
	delta_info_t	*dt = NULL;
	delta_t		*pField;
	int		i, fRemoveType;
#ifndef XASH_DEDICATED
	if( number < 0 || number >= clgame.maxEntities )
	{
		// broken packet, try to skip it
		MsgDev( D_ERROR, "MSG_ReadDeltaEntity: bad delta entity number: %i\n", number );
		return false;
	}

	*to = *from;
	to->number = number;
	fRemoveType = BF_ReadUBitLong( msg, 2 );

	if( fRemoveType )
	{
		// check for a remove
		Q_memset( to, 0, sizeof( *to ));

		if( fRemoveType & 1 )
		{
			// removed from delta-message
			return false;
                    }

		if( fRemoveType & 2 )
		{	
			// entity was removed from server
			to->number = -1;
			return false;
		}

		MsgDev( D_ERROR, "MSG_ReadDeltaEntity: unknown update type %i\n", fRemoveType );
		return false;
	}

	if( BF_ReadOneBit( msg ))
		to->entityType = BF_ReadUBitLong( msg, 2 );


	if( to->entityType == ENTITY_BEAM )
	{
		dt = Delta_FindStruct( "custom_entity_state_t" );
	}
	else //  ENTITY_NORMAL or other (try predict type)
	{
		/* Omit connection drop on wromg data from server.
		 * I know that it is very dirty,
		 * but i don't know how to do it better.*/
		if( to->entityType != ENTITY_NORMAL )
			MsgDev( D_NOTE, "MSG_ReadDeltaEntity: broken delta: entityType = %d\n", to->entityType );
		if( player )
		{
			dt = Delta_FindStruct( "entity_state_player_t" );
		}
		else
		{
			dt = Delta_FindStruct( "entity_state_t" );
		}
	}

	if( !(dt && dt->bInitialized) ) // Broken  delta?
	{
		MsgDev( D_ERROR, "MSG_ReadDeltaEntity: broken delta\n");
		return true;
	}
	pField = dt->pFields;
	ASSERT( pField );

	// process fields
	for( i = 0; i < dt->numFields; i++, pField++ )
	{
		Delta_ReadField( msg, pField, from, to, timebase );
	}
#endif
	// message parsed
	return true;
}
Пример #6
0
/*
==================
MSG_ReadDeltaEntity

The entity number has already been read from the message, which
is how the from state is identified.

If the delta removes the entity, entity_state_t->number will be set to MAX_EDICTS
Can go from either a baseline or a previous packet_entity
==================
*/
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, entity_state_t *from, entity_state_t *to, int number, qboolean player, float timebase )
{
	delta_info_t	*dt = NULL;
	delta_t		*pField;
	int		i, fRemoveType;

#ifndef _DEDICATED
	if( number < 0 || number >= clgame.maxEntities )
		Host_Error( "MSG_ReadDeltaEntity: bad delta entity number: %i\n", number );
#endif

	*to = *from;
	to->number = number;
	fRemoveType = BF_ReadUBitLong( msg, 2 );

	if( fRemoveType )
	{
		// check for a remove
		Q_memset( to, 0, sizeof( *to ));

		if( fRemoveType & 1 )
		{
			// removed from delta-message
			return false;
                    }

		if( fRemoveType & 2 )
		{
			// entity was removed from server
			to->number = -1;
			return false;
		}

		Host_Error( "MSG_ReadDeltaEntity: unknown update type %i\n", fRemoveType );
	}

	if( BF_ReadOneBit( msg ))
		to->entityType = BF_ReadUBitLong( msg, 2 );

	if( to->entityType == ENTITY_NORMAL )
	{
		if( player )
		{
			dt = Delta_FindStruct( "entity_state_player_t" );
		}
		else
		{
			dt = Delta_FindStruct( "entity_state_t" );
		}
	}
	else if( to->entityType == ENTITY_BEAM )
	{
		dt = Delta_FindStruct( "custom_entity_state_t" );
	}

	ASSERT( dt && dt->bInitialized );

	pField = dt->pFields;
	ASSERT( pField );

	// process fields
	for( i = 0; i < dt->numFields; i++, pField++ )
	{
		Delta_ReadField( msg, pField, from, to, timebase );
	}

	// message parsed
	return true;
}