void CItems::RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCurrent) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); vec2 Pos = mix(vec2(pPrev->m_X, pPrev->m_Y), vec2(pCurrent->m_X, pCurrent->m_Y), Client()->IntraGameTick()); float Angle = 0.0f; float Size = 64.0f; const int c[] = { SPRITE_PICKUP_HEALTH, SPRITE_PICKUP_ARMOR, SPRITE_PICKUP_GRENADE, SPRITE_PICKUP_SHOTGUN, SPRITE_PICKUP_LASER, SPRITE_PICKUP_NINJA }; RenderTools()->SelectSprite(c[pCurrent->m_Type]); switch(pCurrent->m_Type) { case PICKUP_GRENADE: Size = g_pData->m_Weapons.m_aId[WEAPON_GRENADE].m_VisualSize; break; case PICKUP_SHOTGUN: Size = g_pData->m_Weapons.m_aId[WEAPON_SHOTGUN].m_VisualSize; break; case PICKUP_LASER: Size = g_pData->m_Weapons.m_aId[WEAPON_LASER].m_VisualSize; break; case PICKUP_NINJA: m_pClient->m_pEffects->PowerupShine(Pos, vec2(96,18)); Size *= 2.0f; Pos.x -= 10.0f; } Graphics()->QuadsSetRotation(Angle); static float s_Time = 0.0f; static float s_LastLocalTime = Client()->LocalTime(); float Offset = Pos.y/32.0f + Pos.x/32.0f; if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); if(!pInfo->m_Paused) s_Time += (Client()->LocalTime()-s_LastLocalTime)*pInfo->m_Speed; } else { if(m_pClient->m_Snap.m_pGameData && !(m_pClient->m_Snap.m_pGameData->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) s_Time += Client()->LocalTime()-s_LastLocalTime; } Pos.x += cosf(s_Time*2.0f+Offset)*2.5f; Pos.y += sinf(s_Time*2.0f+Offset)*2.5f; s_LastLocalTime = Client()->LocalTime(); RenderTools()->DrawSprite(Pos.x, Pos.y, Size); Graphics()->QuadsEnd(); }
void CItems::RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCurrent) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); vec2 Pos = mix(vec2(pPrev->m_X, pPrev->m_Y), vec2(pCurrent->m_X, pCurrent->m_Y), Client()->IntraGameTick()); float Angle = 0.0f; float Size = 64.0f; if (pCurrent->m_Type == POWERUP_WEAPON) { Angle = 0; //-pi/6;//-0.25f * pi * 2.0f; RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[clamp(pCurrent->m_Subtype, 0, NUM_WEAPONS-1)].m_pSpriteBody); Size = g_pData->m_Weapons.m_aId[clamp(pCurrent->m_Subtype, 0, NUM_WEAPONS-1)].m_VisualSize; m_pClient->m_pEffects->WeaponShine(Pos, vec2(96,18)); } else { const int c[] = { SPRITE_PICKUP_HEALTH, SPRITE_PICKUP_ARMOR, SPRITE_PICKUP_WEAPON, SPRITE_PICKUP_NINJA }; RenderTools()->SelectSprite(c[pCurrent->m_Type]); if(c[pCurrent->m_Type] == SPRITE_PICKUP_NINJA) { m_pClient->m_pEffects->PowerupShine(Pos, vec2(96,18)); Size *= 2.0f; Pos.x -= 10.0f; } } Graphics()->QuadsSetRotation(Angle); float Offset = Pos.y/32.0f + Pos.x/32.0f; if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); static float Time = 0; static float LastLocalTime = Client()->LocalTime(); if(!pInfo->m_Paused) Time += (Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed; Pos.x += cosf(Time*2.0f+Offset)*2.5f; Pos.y += sinf(Time*2.0f+Offset)*2.5f; LastLocalTime = Client()->LocalTime(); } else { Pos.x += cosf(Client()->LocalTime()*2.0f+Offset)*2.5f; Pos.y += sinf(Client()->LocalTime()*2.0f+Offset)*2.5f; } RenderTools()->DrawSprite(Pos.x, Pos.y, Size); Graphics()->QuadsEnd(); }
void CMapLayers::EnvelopeUpdate() { if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); m_CurrentLocalTick = pInfo->m_CurrentTick; m_LastLocalTick = pInfo->m_CurrentTick; m_EnvelopeUpdate = true; } }
void CEffects::OnRender() { static int64 LastUpdate100hz = 0; static int64 LastUpdate50hz = 0; if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); if(time_get()-LastUpdate100hz > time_freq()/(100*pInfo->m_Speed)) { m_Add100hz = true; LastUpdate100hz = time_get(); } else m_Add100hz = false; if(time_get()-LastUpdate50hz > time_freq()/(100*pInfo->m_Speed)) { m_Add50hz = true; LastUpdate50hz = time_get(); } else m_Add50hz = false; if(m_Add50hz) m_pClient->m_pFlow->Update(); return; } if(time_get()-LastUpdate100hz > time_freq()/100) { m_Add100hz = true; LastUpdate100hz = time_get(); } else m_Add100hz = false; if(time_get()-LastUpdate50hz > time_freq()/100) { m_Add50hz = true; LastUpdate50hz = time_get(); } else m_Add50hz = false; if(m_Add50hz) m_pClient->m_pFlow->Update(); }
void CGameClient::UpdatePositions() { // local character position if(g_Config.m_ClPredict && Client()->State() != IClient::STATE_DEMOPLAYBACK) { if(!m_Snap.m_pLocalCharacter || (m_Snap.m_pGameData && m_Snap.m_pGameData->m_GameStateFlags&(GAMESTATEFLAG_PAUSED|GAMESTATEFLAG_ROUNDOVER|GAMESTATEFLAG_GAMEOVER))) { // don't use predicted } else m_LocalCharacterPos = mix(m_PredictedPrevChar.m_Pos, m_PredictedChar.m_Pos, Client()->PredIntraGameTick()); } else if(m_Snap.m_pLocalCharacter && m_Snap.m_pLocalPrevCharacter) { m_LocalCharacterPos = mix( vec2(m_Snap.m_pLocalPrevCharacter->m_X, m_Snap.m_pLocalPrevCharacter->m_Y), vec2(m_Snap.m_pLocalCharacter->m_X, m_Snap.m_pLocalCharacter->m_Y), Client()->IntraGameTick()); } // spectator position if(m_Snap.m_SpecInfo.m_Active) { if(Client()->State() == IClient::STATE_DEMOPLAYBACK && DemoPlayer()->GetDemoType() == IDemoPlayer::DEMOTYPE_SERVER && m_Snap.m_SpecInfo.m_SpectatorID != -1) { m_Snap.m_SpecInfo.m_Position = mix( vec2(m_Snap.m_aCharacters[m_Snap.m_SpecInfo.m_SpectatorID].m_Prev.m_X, m_Snap.m_aCharacters[m_Snap.m_SpecInfo.m_SpectatorID].m_Prev.m_Y), vec2(m_Snap.m_aCharacters[m_Snap.m_SpecInfo.m_SpectatorID].m_Cur.m_X, m_Snap.m_aCharacters[m_Snap.m_SpecInfo.m_SpectatorID].m_Cur.m_Y), Client()->IntraGameTick()); m_Snap.m_SpecInfo.m_UsePosition = true; } else if(m_Snap.m_pSpectatorInfo && (Client()->State() == IClient::STATE_DEMOPLAYBACK || m_Snap.m_SpecInfo.m_SpecMode != SPEC_FREEVIEW)) { if(m_Snap.m_pPrevSpectatorInfo) m_Snap.m_SpecInfo.m_Position = mix(vec2(m_Snap.m_pPrevSpectatorInfo->m_X, m_Snap.m_pPrevSpectatorInfo->m_Y), vec2(m_Snap.m_pSpectatorInfo->m_X, m_Snap.m_pSpectatorInfo->m_Y), Client()->IntraGameTick()); else m_Snap.m_SpecInfo.m_Position = vec2(m_Snap.m_pSpectatorInfo->m_X, m_Snap.m_pSpectatorInfo->m_Y); m_Snap.m_SpecInfo.m_UsePosition = true; } } }
void CParticles::OnRender() { if(Client()->State() < IClient::STATE_ONLINE) return; static int64 LastTime = 0; int64 t = time_get(); if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); if(!pInfo->m_Paused) Update((float)((t-LastTime)/(double)time_freq())*pInfo->m_Speed); } else { if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) Update((float)((t-LastTime)/(double)time_freq())); } LastTime = t; }
void CDamageInd::OnRender() { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); static float s_LastLocalTime = Client()->LocalTime(); for(int i = 0; i < m_NumItems;) { if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); if(pInfo->m_Paused) m_aItems[i].m_StartTime += Client()->LocalTime()-s_LastLocalTime; else m_aItems[i].m_StartTime += (Client()->LocalTime()-s_LastLocalTime)*(1.0f-pInfo->m_Speed); } else { if(m_pClient->m_Snap.m_pGameData && m_pClient->m_Snap.m_pGameData->m_GameStateFlags&GAMESTATEFLAG_PAUSED) m_aItems[i].m_StartTime += Client()->LocalTime()-s_LastLocalTime; } float Life = 0.75f - (Client()->LocalTime() - m_aItems[i].m_StartTime); if(Life < 0.0f) DestroyI(&m_aItems[i]); else { vec2 Pos = mix(m_aItems[i].m_Pos+m_aItems[i].m_Dir*75.0f, m_aItems[i].m_Pos, clamp((Life-0.60f)/0.15f, 0.0f, 1.0f)); const float Alpha = clamp(Life * 10.0f, 0.0f, 1.0f); // 0.1 -> 0.0 == 1.0 -> 0.0 Graphics()->SetColor(1.0f*Alpha, 1.0f*Alpha, 1.0f*Alpha, Alpha); Graphics()->QuadsSetRotation(m_aItems[i].m_StartAngle + Life * 2.0f); RenderTools()->SelectSprite(SPRITE_STAR1); RenderTools()->DrawSprite(Pos.x, Pos.y, 48.0f); i++; } } s_LastLocalTime = Client()->LocalTime(); Graphics()->QuadsEnd(); }
void CParticles::Add(int Group, CParticle *pPart) { if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); if(pInfo->m_Paused) return; } else { if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED) return; } if (m_FirstFree == -1) return; // remove from the free list int Id = m_FirstFree; m_FirstFree = m_aParticles[Id].m_NextPart; if(m_FirstFree != -1) m_aParticles[m_FirstFree].m_PrevPart = -1; // copy data m_aParticles[Id] = *pPart; // insert to the group list m_aParticles[Id].m_PrevPart = -1; m_aParticles[Id].m_NextPart = m_aFirstPart[Group]; if(m_aFirstPart[Group] != -1) m_aParticles[m_aFirstPart[Group]].m_PrevPart = Id; m_aFirstPart[Group] = Id; // set some parameters m_aParticles[Id].m_Life = 0; }
void CMenus::RenderDemoPlayer(CUIRect MainView) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); const float SeekBarHeight = 15.0f; const float ButtonbarHeight = 20.0f; const float NameBarHeight = 20.0f; const float Margins = 5.0f; float TotalHeight; if(m_MenuActive) TotalHeight = SeekBarHeight+ButtonbarHeight+NameBarHeight+Margins*3; else TotalHeight = SeekBarHeight+Margins*2; MainView.HSplitBottom(TotalHeight, 0, &MainView); MainView.VSplitLeft(250.0f, 0, &MainView); MainView.VSplitRight(250.0f, &MainView, 0); RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_T, 10.0f); MainView.Margin(5.0f, &MainView); CUIRect SeekBar, ButtonBar, NameBar; int CurrentTick = pInfo->m_CurrentTick - pInfo->m_FirstTick; int TotalTicks = pInfo->m_LastTick - pInfo->m_FirstTick; if(m_MenuActive) { MainView.HSplitTop(SeekBarHeight, &SeekBar, &ButtonBar); ButtonBar.HSplitTop(Margins, 0, &ButtonBar); ButtonBar.HSplitBottom(NameBarHeight, &ButtonBar, &NameBar); NameBar.HSplitTop(4.0f, 0, &NameBar); } else SeekBar = MainView; // do seekbar { static int s_SeekBarId = 0; void *id = &s_SeekBarId; char aBuffer[128]; RenderTools()->DrawUIRect(&SeekBar, vec4(0,0,0,0.5f), CUI::CORNER_ALL, 5.0f); float Amount = CurrentTick/(float)TotalTicks; CUIRect FilledBar = SeekBar; FilledBar.w = 10.0f + (FilledBar.w-10.0f)*Amount; RenderTools()->DrawUIRect(&FilledBar, vec4(1,1,1,0.5f), CUI::CORNER_ALL, 5.0f); str_format(aBuffer, sizeof(aBuffer), "%d:%02d / %d:%02d", CurrentTick/SERVER_TICK_SPEED/60, (CurrentTick/SERVER_TICK_SPEED)%60, TotalTicks/SERVER_TICK_SPEED/60, (TotalTicks/SERVER_TICK_SPEED)%60); UI()->DoLabel(&SeekBar, aBuffer, SeekBar.h*0.70f, 0); // do the logic int Inside = UI()->MouseInside(&SeekBar); if(UI()->ActiveItem() == id) { if(!UI()->MouseButton(0)) UI()->SetActiveItem(0); else { static float PrevAmount = 0.0f; float Amount = (UI()->MouseX()-SeekBar.x)/(float)SeekBar.w; if(Amount > 0.0f && Amount < 1.0f && absolute(PrevAmount-Amount) >= 0.01f) { PrevAmount = Amount; m_pClient->OnReset(); m_pClient->m_SuppressEvents = true; DemoPlayer()->SetPos(Amount); m_pClient->m_SuppressEvents = false; } } } else if(UI()->HotItem() == id) { if(UI()->MouseButton(0)) UI()->SetActiveItem(id); } if(Inside) UI()->SetHotItem(id); } if(CurrentTick == TotalTicks) { m_pClient->OnReset(); DemoPlayer()->Pause(); DemoPlayer()->SetPos(0); } if(m_MenuActive) { // do buttons CUIRect Button; // combined play and pause button ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_PlayPauseButton = 0; if(!pInfo->m_Paused) { if(DoButton_DemoPlayer_Sprite(&s_PlayPauseButton, SPRITE_DEMOBUTTON_PAUSE, pInfo->m_Paused, &Button)) DemoPlayer()->Pause(); } else { if(DoButton_DemoPlayer_Sprite(&s_PlayPauseButton, SPRITE_DEMOBUTTON_PLAY, !pInfo->m_Paused, &Button)) DemoPlayer()->Unpause(); } // stop button ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_ResetButton = 0; if(DoButton_DemoPlayer_Sprite(&s_ResetButton, SPRITE_DEMOBUTTON_STOP, false, &Button)) { m_pClient->OnReset(); DemoPlayer()->Pause(); DemoPlayer()->SetPos(0); } // slowdown ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_SlowDownButton = 0; if(DoButton_DemoPlayer_Sprite(&s_SlowDownButton, SPRITE_DEMOBUTTON_SLOWER, 0, &Button)) { if(pInfo->m_Speed > 4.0f) DemoPlayer()->SetSpeed(4.0f); else if(pInfo->m_Speed > 2.0f) DemoPlayer()->SetSpeed(2.0f); else if(pInfo->m_Speed > 1.0f) DemoPlayer()->SetSpeed(1.0f); else if(pInfo->m_Speed > 0.75f) DemoPlayer()->SetSpeed(0.75f); else if(pInfo->m_Speed > 0.5f) DemoPlayer()->SetSpeed(0.5f); else if(pInfo->m_Speed > 0.25f) DemoPlayer()->SetSpeed(0.25f); else if(pInfo->m_Speed > 0.1f) DemoPlayer()->SetSpeed(0.1f); else DemoPlayer()->SetSpeed(0.05f); } // fastforward ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_FastForwardButton = 0; if(DoButton_DemoPlayer_Sprite(&s_FastForwardButton, SPRITE_DEMOBUTTON_FASTER, 0, &Button)) { if(pInfo->m_Speed < 0.1f) DemoPlayer()->SetSpeed(0.1f); else if(pInfo->m_Speed < 0.25f) DemoPlayer()->SetSpeed(0.25f); else if(pInfo->m_Speed < 0.5f) DemoPlayer()->SetSpeed(0.5f); else if(pInfo->m_Speed < 0.75f) DemoPlayer()->SetSpeed(0.75f); else if(pInfo->m_Speed < 1.0f) DemoPlayer()->SetSpeed(1.0f); else if(pInfo->m_Speed < 2.0f) DemoPlayer()->SetSpeed(2.0f); else if(pInfo->m_Speed < 4.0f) DemoPlayer()->SetSpeed(4.0f); else DemoPlayer()->SetSpeed(8.0f); } // speed meter ButtonBar.VSplitLeft(Margins*3, 0, &ButtonBar); char aBuffer[64]; if(pInfo->m_Speed >= 1.0f) str_format(aBuffer, sizeof(aBuffer), "x%.0f", pInfo->m_Speed); else str_format(aBuffer, sizeof(aBuffer), "x%.2f", pInfo->m_Speed); UI()->DoLabel(&ButtonBar, aBuffer, Button.h*0.7f, -1); // close button ButtonBar.VSplitRight(ButtonbarHeight*3, &ButtonBar, &Button); static int s_ExitButton = 0; if(DoButton_DemoPlayer(&s_ExitButton, Localize("Close"), 0, &Button)) Client()->Disconnect(); // demo name char aBuf[128]; str_format(aBuf, sizeof(aBuf), "Demofile: %s", DemoPlayer()->GetDemoName()); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, NameBar.x, NameBar.y, Button.h*0.5f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = MainView.w; TextRender()->TextEx(&Cursor, aBuf, -1); } }
void CPlayers::RenderPlayer( const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CNetObj_PlayerInfo *pPrevInfo, const CNetObj_PlayerInfo *pPlayerInfo, const vec2 &parPosition /* vec2 &PrevPos, vec2 &SmoothPos, int &MoveCnt */ ) { CNetObj_Character Prev; CNetObj_Character Player; Prev = *pPrevChar; Player = *pPlayerChar; CNetObj_PlayerInfo pInfo = *pPlayerInfo; CTeeRenderInfo RenderInfo = m_aRenderInfo[pInfo.m_ClientID]; bool NewTick = m_pClient->m_NewTick; bool OtherTeam; if (m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_Team == TEAM_SPECTATORS && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW) OtherTeam = false; else if (m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW) OtherTeam = m_pClient->m_Teams.Team(pInfo.m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID); else OtherTeam = m_pClient->m_Teams.Team(pInfo.m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_LocalClientID); // set size RenderInfo.m_Size = 64.0f; float IntraTick = Client()->IntraGameTick(); float Angle = mix((float)Prev.m_Angle, (float)Player.m_Angle, IntraTick)/256.0f; //float angle = 0; if(pInfo.m_Local && Client()->State() != IClient::STATE_DEMOPLAYBACK) { // just use the direct input if it's local player we are rendering Angle = GetAngle(m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy]); } else { /* float mixspeed = Client()->FrameTime()*2.5f; if(player.attacktick != prev.attacktick) // shooting boosts the mixing speed mixspeed *= 15.0f; // move the delta on a constant speed on a x^2 curve float current = g_GameClient.m_aClients[info.cid].angle; float target = player.angle/256.0f; float delta = angular_distance(current, target); float sign = delta < 0 ? -1 : 1; float new_delta = delta - 2*mixspeed*sqrt(delta*sign)*sign + mixspeed*mixspeed; // make sure that it doesn't vibrate when it's still if(fabs(delta) < 2/256.0f) angle = target; else angle = angular_approach(current, target, fabs(delta-new_delta)); g_GameClient.m_aClients[info.cid].angle = angle;*/ } // use preditect players if needed if (!g_Config.m_ClAntiPingPlayers) { if(pInfo.m_Local && g_Config.m_ClPredict && Client()->State() != IClient::STATE_DEMOPLAYBACK) { if(!m_pClient->m_Snap.m_pLocalCharacter || (m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) { } else { // apply predicted results m_pClient->m_PredictedChar.Write(&Player); m_pClient->m_PredictedPrevChar.Write(&Prev); IntraTick = Client()->PredIntraGameTick(); NewTick = m_pClient->m_NewPredictedTick; } } } else { if(g_Config.m_ClPredict && Client()->State() != IClient::STATE_DEMOPLAYBACK) { if(m_pClient->m_Snap.m_pLocalCharacter && !(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) { // apply predicted results m_pClient->m_aClients[pInfo.m_ClientID].m_Predicted.Write(&Player); m_pClient->m_aClients[pInfo.m_ClientID].m_PrevPredicted.Write(&Prev); IntraTick = Client()->PredIntraGameTick(); NewTick = m_pClient->m_NewPredictedTick; } } } vec2 Direction = GetDirection((int)(Angle*256.0f)); vec2 Position; if (!g_Config.m_ClAntiPingPlayers) Position = mix(vec2(Prev.m_X, Prev.m_Y), vec2(Player.m_X, Player.m_Y), IntraTick); else Position = parPosition; vec2 Vel = mix(vec2(Prev.m_VelX/256.0f, Prev.m_VelY/256.0f), vec2(Player.m_VelX/256.0f, Player.m_VelY/256.0f), IntraTick); m_pClient->m_pFlow->Add(Position, Vel*100.0f, 10.0f); RenderInfo.m_GotAirJump = Player.m_Jumped&2?0:1; // detect events if(NewTick) { // detect air jump if(!RenderInfo.m_GotAirJump && !(Prev.m_Jumped&2)) m_pClient->m_pEffects->AirJump(Position); } bool Stationary = Player.m_VelX <= 1 && Player.m_VelX >= -1; bool InAir = !Collision()->CheckPoint(Player.m_X, Player.m_Y+16); bool WantOtherDir = (Player.m_Direction == -1 && Vel.x > 0) || (Player.m_Direction == 1 && Vel.x < 0); // evaluate animation float WalkTime = fmod(absolute(Position.x), 100.0f)/100.0f; CAnimState State; State.Set(&g_pData->m_aAnimations[ANIM_BASE], 0); if(InAir) State.Add(&g_pData->m_aAnimations[ANIM_INAIR], 0, 1.0f); // TODO: some sort of time here else if(Stationary) State.Add(&g_pData->m_aAnimations[ANIM_IDLE], 0, 1.0f); // TODO: some sort of time here else if(!WantOtherDir) State.Add(&g_pData->m_aAnimations[ANIM_WALK], WalkTime, 1.0f); static float s_LastGameTickTime = Client()->GameTickTime(); if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) s_LastGameTickTime = Client()->GameTickTime(); if (Player.m_Weapon == WEAPON_HAMMER) { float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime; State.Add(&g_pData->m_aAnimations[ANIM_HAMMER_SWING], clamp(ct*5.0f,0.0f,1.0f), 1.0f); } if (Player.m_Weapon == WEAPON_NINJA) { float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime; State.Add(&g_pData->m_aAnimations[ANIM_NINJA_SWING], clamp(ct*2.0f,0.0f,1.0f), 1.0f); } // do skidding if(!InAir && WantOtherDir && length(Vel*50) > 500.0f) { static int64 SkidSoundTime = 0; if(time_get()-SkidSoundTime > time_freq()/10) { if(g_Config.m_SndGame) m_pClient->m_pSounds->PlayAt(CSounds::CHN_WORLD, SOUND_PLAYER_SKID, 0.25f, Position); SkidSoundTime = time_get(); } m_pClient->m_pEffects->SkidTrail( Position+vec2(-Player.m_Direction*6,12), vec2(-Player.m_Direction*100*length(Vel),-50) ); } // draw gun { if (Player.m_PlayerFlags&PLAYERFLAG_AIM && (g_Config.m_ClShowOtherHookColl || pPlayerInfo->m_Local)) { float Alpha = 1.0f; if (OtherTeam) Alpha = g_Config.m_ClShowOthersAlpha / 100.0f; vec2 ExDirection = Direction; if (pPlayerInfo->m_Local && Client()->State() != IClient::STATE_DEMOPLAYBACK) ExDirection = normalize(vec2(m_pClient->m_pControls->m_InputData[g_Config.m_ClDummy].m_TargetX, m_pClient->m_pControls->m_InputData[g_Config.m_ClDummy].m_TargetY)); Graphics()->TextureSet(-1); vec2 initPos = Position; vec2 finishPos = initPos + ExDirection * (m_pClient->m_Tuning[g_Config.m_ClDummy].m_HookLength-42.0f); Graphics()->LinesBegin(); Graphics()->SetColor(1.00f, 0.0f, 0.0f, Alpha); float PhysSize = 28.0f; vec2 OldPos = initPos + ExDirection * PhysSize * 1.5f;; vec2 NewPos = OldPos; bool doBreak = false; int Hit = 0; do { OldPos = NewPos; NewPos = OldPos + ExDirection * m_pClient->m_Tuning[g_Config.m_ClDummy].m_HookFireSpeed; if (distance(initPos, NewPos) > m_pClient->m_Tuning[g_Config.m_ClDummy].m_HookLength) { NewPos = initPos + normalize(NewPos-initPos) * m_pClient->m_Tuning[g_Config.m_ClDummy].m_HookLength; doBreak = true; } int teleNr = 0; Hit = Collision()->IntersectLineTeleHook(OldPos, NewPos, &finishPos, 0x0, &teleNr, true); if(!doBreak && Hit) { if (!(Hit&CCollision::COLFLAG_NOHOOK)) Graphics()->SetColor(130.0f/255.0f, 232.0f/255.0f, 160.0f/255.0f, Alpha); } if(m_pClient->m_Tuning[g_Config.m_ClDummy].m_PlayerHooking && m_pClient->IntersectCharacter(OldPos, finishPos, finishPos, pPlayerInfo->m_ClientID) != -1) { Graphics()->SetColor(1.0f, 1.0f, 0.0f, Alpha); break; } if(Hit) break; NewPos.x = round_to_int(NewPos.x); NewPos.y = round_to_int(NewPos.y); if (OldPos == NewPos) break; ExDirection.x = round_to_int(ExDirection.x*256.0f) / 256.0f; ExDirection.y = round_to_int(ExDirection.y*256.0f) / 256.0f; } while (!doBreak); IGraphics::CLineItem LineItem(initPos.x, initPos.y, finishPos.x, finishPos.y); Graphics()->LinesDraw(&LineItem, 1); Graphics()->LinesEnd(); } Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); Graphics()->QuadsSetRotation(State.GetAttach()->m_Angle*pi*2+Angle); // normal weapons int iw = clamp(Player.m_Weapon, 0, NUM_WEAPONS-1); RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[iw].m_pSpriteBody, Direction.x < 0 ? SPRITE_FLAG_FLIP_Y : 0); if (OtherTeam) Graphics()->SetColor(1.0f, 1.0f, 1.0f, g_Config.m_ClShowOthersAlpha / 100.0f); vec2 Dir = Direction; float Recoil = 0.0f; vec2 p; if (Player.m_Weapon == WEAPON_HAMMER) { // Static position for hammer p = Position + vec2(State.GetAttach()->m_X, State.GetAttach()->m_Y); p.y += g_pData->m_Weapons.m_aId[iw].m_Offsety; // if attack is under way, bash stuffs if(Direction.x < 0) { Graphics()->QuadsSetRotation(-pi/2-State.GetAttach()->m_Angle*pi*2); p.x -= g_pData->m_Weapons.m_aId[iw].m_Offsetx; } else { Graphics()->QuadsSetRotation(-pi/2+State.GetAttach()->m_Angle*pi*2); } RenderTools()->DrawSprite(p.x, p.y, g_pData->m_Weapons.m_aId[iw].m_VisualSize); } else if (Player.m_Weapon == WEAPON_NINJA) { p = Position; p.y += g_pData->m_Weapons.m_aId[iw].m_Offsety; if(Direction.x < 0) { Graphics()->QuadsSetRotation(-pi/2-State.GetAttach()->m_Angle*pi*2); p.x -= g_pData->m_Weapons.m_aId[iw].m_Offsetx; m_pClient->m_pEffects->PowerupShine(p+vec2(32,0), vec2(32,12)); } else { Graphics()->QuadsSetRotation(-pi/2+State.GetAttach()->m_Angle*pi*2); m_pClient->m_pEffects->PowerupShine(p-vec2(32,0), vec2(32,12)); } RenderTools()->DrawSprite(p.x, p.y, g_pData->m_Weapons.m_aId[iw].m_VisualSize); // HADOKEN if ((Client()->GameTick()-Player.m_AttackTick) <= (SERVER_TICK_SPEED / 6) && g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles) { int IteX = rand() % g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles; static int s_LastIteX = IteX; if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); if(pInfo->m_Paused) IteX = s_LastIteX; else s_LastIteX = IteX; } else { if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED) IteX = s_LastIteX; else s_LastIteX = IteX; } if(g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX]) { vec2 Dir = vec2(pPlayerChar->m_X,pPlayerChar->m_Y) - vec2(pPrevChar->m_X, pPrevChar->m_Y); Dir = normalize(Dir); float HadOkenAngle = GetAngle(Dir); Graphics()->QuadsSetRotation(HadOkenAngle ); //float offsety = -data->weapons[iw].muzzleoffsety; RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX], 0); vec2 DirY(-Dir.y,Dir.x); p = Position; float OffsetX = g_pData->m_Weapons.m_aId[iw].m_Muzzleoffsetx; p -= Dir * OffsetX; RenderTools()->DrawSprite(p.x, p.y, 160.0f); } } } else { // TODO: should be an animation Recoil = 0; static float s_LastIntraTick = IntraTick; if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) s_LastIntraTick = IntraTick; float a = (Client()->GameTick()-Player.m_AttackTick+s_LastIntraTick)/5.0f; if(a < 1) Recoil = sinf(a*pi); p = Position + Dir * g_pData->m_Weapons.m_aId[iw].m_Offsetx - Dir*Recoil*10.0f; p.y += g_pData->m_Weapons.m_aId[iw].m_Offsety; if (Player.m_Weapon == WEAPON_GUN && g_Config.m_ClOldGunPosition) p.y -= 8; RenderTools()->DrawSprite(p.x, p.y, g_pData->m_Weapons.m_aId[iw].m_VisualSize); } if (Player.m_Weapon == WEAPON_GUN || Player.m_Weapon == WEAPON_SHOTGUN) { // check if we're firing stuff if(g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles)//prev.attackticks) { float Alpha = 0.0f; int Phase1Tick = (Client()->GameTick() - Player.m_AttackTick); if (Phase1Tick < (g_pData->m_Weapons.m_aId[iw].m_Muzzleduration + 3)) { float t = ((((float)Phase1Tick) + IntraTick)/(float)g_pData->m_Weapons.m_aId[iw].m_Muzzleduration); Alpha = mix(2.0f, 0.0f, min(1.0f,max(0.0f,t))); } int IteX = rand() % g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles; static int s_LastIteX = IteX; if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); if(pInfo->m_Paused) IteX = s_LastIteX; else s_LastIteX = IteX; } else { if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED) IteX = s_LastIteX; else s_LastIteX = IteX; } if (Alpha > 0.0f && g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX]) { float OffsetY = -g_pData->m_Weapons.m_aId[iw].m_Muzzleoffsety; RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX], Direction.x < 0 ? SPRITE_FLAG_FLIP_Y : 0); if(Direction.x < 0) OffsetY = -OffsetY; vec2 DirY(-Dir.y,Dir.x); vec2 MuzzlePos = p + Dir * g_pData->m_Weapons.m_aId[iw].m_Muzzleoffsetx + DirY * OffsetY; RenderTools()->DrawSprite(MuzzlePos.x, MuzzlePos.y, g_pData->m_Weapons.m_aId[iw].m_VisualSize); } } } Graphics()->QuadsEnd(); if (OtherTeam) { RenderInfo.m_ColorBody.a = g_Config.m_ClShowOthersAlpha / 100.0f; RenderInfo.m_ColorFeet.a = g_Config.m_ClShowOthersAlpha / 100.0f; } switch (Player.m_Weapon) { case WEAPON_GUN: RenderHand(&RenderInfo, p, Direction, -3*pi/4, vec2(-15, 4)); break; case WEAPON_SHOTGUN: RenderHand(&RenderInfo, p, Direction, -pi/2, vec2(-5, 4)); break; case WEAPON_GRENADE: RenderHand(&RenderInfo, p, Direction, -pi/2, vec2(-4, 7)); break; } } // render the "shadow" tee if(pInfo.m_Local && (g_Config.m_Debug || g_Config.m_ClUnpredictedShadow)) { vec2 GhostPosition = mix(vec2(pPrevChar->m_X, pPrevChar->m_Y), vec2(pPlayerChar->m_X, pPlayerChar->m_Y), Client()->IntraGameTick()); CTeeRenderInfo Ghost = RenderInfo; Ghost.m_ColorBody.a = 0.5f; Ghost.m_ColorFeet.a = 0.5f; RenderTools()->RenderTee(&State, &Ghost, Player.m_Emote, Direction, GhostPosition, true); // render ghost } RenderInfo.m_Size = 64.0f; // force some settings if (OtherTeam) { RenderInfo.m_ColorBody.a = g_Config.m_ClShowOthersAlpha / 100.0f; RenderInfo.m_ColorFeet.a = g_Config.m_ClShowOthersAlpha / 100.0f; } if (g_Config.m_ClShowDirection && (!pInfo.m_Local || DemoPlayer()->IsPlaying())) { if (Player.m_Direction == -1) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id); Graphics()->QuadsBegin(); if (OtherTeam) Graphics()->SetColor(1.0f, 1.0f, 1.0f, g_Config.m_ClShowOthersAlpha / 100.0f); IGraphics::CQuadItem QuadItem(Position.x-30, Position.y - 70, 22, 22); Graphics()->QuadsSetRotation(GetAngle(vec2(1,0))+pi); Graphics()->QuadsDraw(&QuadItem, 1); Graphics()->QuadsEnd(); } else if (Player.m_Direction == 1) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id); Graphics()->QuadsBegin(); if (OtherTeam) Graphics()->SetColor(1.0f, 1.0f, 1.0f, g_Config.m_ClShowOthersAlpha / 100.0f); IGraphics::CQuadItem QuadItem(Position.x+30, Position.y - 70, 22, 22); Graphics()->QuadsDraw(&QuadItem, 1); Graphics()->QuadsEnd(); } if (Player.m_Jumped&1) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id); Graphics()->QuadsBegin(); if (OtherTeam) Graphics()->SetColor(1.0f, 1.0f, 1.0f, g_Config.m_ClShowOthersAlpha / 100.0f); IGraphics::CQuadItem QuadItem(Position.x, Position.y - 70, 22, 22); Graphics()->QuadsSetRotation(GetAngle(vec2(0,1))+pi); Graphics()->QuadsDraw(&QuadItem, 1); Graphics()->QuadsEnd(); } } RenderTools()->RenderTee(&State, &RenderInfo, Player.m_Emote, Direction, Position, OtherTeam); if(Player.m_PlayerFlags&PLAYERFLAG_CHATTING) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(SPRITE_DOTDOT); if (OtherTeam) Graphics()->SetColor(1.0f, 1.0f, 1.0f, g_Config.m_ClShowOthersAlpha / 100.0f); IGraphics::CQuadItem QuadItem(Position.x + 24, Position.y - 40, 64,64); Graphics()->QuadsDraw(&QuadItem, 1); Graphics()->QuadsEnd(); } if (m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart != -1 && m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart + 2 * Client()->GameTickSpeed() > Client()->GameTick()) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id); Graphics()->QuadsBegin(); int SinceStart = Client()->GameTick() - m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart; int FromEnd = m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart + 2 * Client()->GameTickSpeed() - Client()->GameTick(); float a = 1; if (FromEnd < Client()->GameTickSpeed() / 5) a = FromEnd / (Client()->GameTickSpeed() / 5.0); float h = 1; if (SinceStart < Client()->GameTickSpeed() / 10) h = SinceStart / (Client()->GameTickSpeed() / 10.0); float Wiggle = 0; if (SinceStart < Client()->GameTickSpeed() / 5) Wiggle = SinceStart / (Client()->GameTickSpeed() / 5.0); float WiggleAngle = sinf(5*Wiggle); Graphics()->QuadsSetRotation(pi/6*WiggleAngle); Graphics()->SetColor(1.0f,1.0f,1.0f,a); if (OtherTeam) Graphics()->SetColor(1.0f, 1.0f, 1.0f, a * (float) g_Config.m_ClShowOthersAlpha / 100.0f); // client_datas::emoticon is an offset from the first emoticon RenderTools()->SelectSprite(SPRITE_OOP + m_pClient->m_aClients[pInfo.m_ClientID].m_Emoticon); IGraphics::CQuadItem QuadItem(Position.x, Position.y - 23 - 32*h, 64, 64*h); Graphics()->QuadsDraw(&QuadItem, 1); Graphics()->QuadsEnd(); } if(g_Config.m_ClNameplates && g_Config.m_ClAntiPingPlayers) { float FontSize = 18.0f + 20.0f * g_Config.m_ClNameplatesSize / 100.0f; float FontSizeClan = 18.0f + 20.0f * g_Config.m_ClNameplatesClanSize / 100.0f; // render name plate if(!pPlayerInfo->m_Local) { float a = 1; if(g_Config.m_ClNameplatesAlways == 0) a = clamp(1-powf(distance(m_pClient->m_pControls->m_TargetPos[g_Config.m_ClDummy], Position)/200.0f,16.0f), 0.0f, 1.0f); const char *pName = m_pClient->m_aClients[pPlayerInfo->m_ClientID].m_aName; float tw = TextRender()->TextWidth(0, FontSize, pName, -1); vec3 rgb = vec3(1.0f, 1.0f, 1.0f); if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Teams.Team(pPlayerInfo->m_ClientID)) rgb = HslToRgb(vec3(m_pClient->m_Teams.Team(pPlayerInfo->m_ClientID) / 64.0f, 1.0f, 0.75f)); if (OtherTeam) { TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.2f); TextRender()->TextColor(rgb.r, rgb.g, rgb.b, g_Config.m_ClShowOthersAlpha / 100.0f); } else { TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.5f*a); TextRender()->TextColor(rgb.r, rgb.g, rgb.b, a); } if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS) { if(pPlayerInfo->m_Team == TEAM_RED) TextRender()->TextColor(1.0f, 0.5f, 0.5f, a); else if(pPlayerInfo->m_Team == TEAM_BLUE) TextRender()->TextColor(0.7f, 0.7f, 1.0f, a); } TextRender()->Text(0, Position.x-tw/2.0f, Position.y-FontSize-38.0f, FontSize, pName, -1); if(g_Config.m_ClNameplatesClan) { const char *pClan = m_pClient->m_aClients[pPlayerInfo->m_ClientID].m_aClan; float tw_clan = TextRender()->TextWidth(0, FontSizeClan, pClan, -1); TextRender()->Text(0, Position.x-tw_clan/2.0f, Position.y-FontSize-FontSizeClan-38.0f, FontSizeClan, pClan, -1); } if(g_Config.m_Debug) // render client id when in debug aswell { char aBuf[128]; str_format(aBuf, sizeof(aBuf),"%d", pPlayerInfo->m_ClientID); float Offset = g_Config.m_ClNameplatesClan ? (FontSize * 2 + FontSizeClan) : (FontSize * 2); float tw_id = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->Text(0, Position.x-tw_id/2.0f, Position.y-Offset-38.0f, 28.0f, aBuf, -1); } TextRender()->TextColor(1,1,1,1); TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.3f); } } }
void CMenus::RenderDemoPlayer(CUIRect MainView) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); const float SeekBarHeight = 15.0f; const float ButtonbarHeight = 20.0f; const float Margins = 5.0f; float TotalHeight; if(m_MenuActive) TotalHeight = SeekBarHeight+ButtonbarHeight+Margins*3; else TotalHeight = SeekBarHeight+Margins*2; MainView.HSplitBottom(TotalHeight, 0, &MainView); MainView.VSplitLeft(250.0f, 0, &MainView); MainView.VSplitRight(250.0f, &MainView, 0); RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_T, 10.0f); MainView.Margin(5.0f, &MainView); CUIRect SeekBar, ButtonBar; if(m_MenuActive) { MainView.HSplitTop(SeekBarHeight, &SeekBar, &ButtonBar); ButtonBar.HSplitTop(Margins, 0, &ButtonBar); } else SeekBar = MainView; // do seekbar { static int s_SeekBarId = 0; void *id = &s_SeekBarId; char aBuffer[128]; RenderTools()->DrawUIRect(&SeekBar, vec4(0,0,0,0.5f), CUI::CORNER_ALL, 5.0f); int CurrentTick = pInfo->m_CurrentTick - pInfo->m_FirstTick; int TotalTicks = pInfo->m_LastTick - pInfo->m_FirstTick; float Amount = CurrentTick/(float)TotalTicks; CUIRect FilledBar = SeekBar; FilledBar.w = 10.0f + (FilledBar.w-10.0f)*Amount; RenderTools()->DrawUIRect(&FilledBar, vec4(1,1,1,0.5f), CUI::CORNER_ALL, 5.0f); str_format(aBuffer, sizeof(aBuffer), "%d:%02d / %d:%02d", CurrentTick/SERVER_TICK_SPEED/60, (CurrentTick/SERVER_TICK_SPEED)%60, TotalTicks/SERVER_TICK_SPEED/60, (TotalTicks/SERVER_TICK_SPEED)%60); UI()->DoLabel(&SeekBar, aBuffer, SeekBar.h*0.70f, 0); // do the logic int Inside = UI()->MouseInside(&SeekBar); if(UI()->ActiveItem() == id) { if(!UI()->MouseButton(0)) UI()->SetActiveItem(0); else { static float PrevAmount = 0.0f; float Amount = (UI()->MouseX()-SeekBar.x)/(float)SeekBar.w; if(Amount > 0 && Amount < 1.0f && PrevAmount != Amount) { PrevAmount = Amount; m_pClient->OnReset(); m_pClient->m_SuppressEvents = true; DemoPlayer()->SetPos(Amount); m_pClient->m_SuppressEvents = false; } } } else if(UI()->HotItem() == id) { if(UI()->MouseButton(0)) UI()->SetActiveItem(id); } if(Inside) UI()->SetHotItem(id); } if(m_MenuActive) { // do buttons CUIRect Button; // pause button ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_PauseButton = 0; if(DoButton_DemoPlayer(&s_PauseButton, "| |", pInfo->m_Paused, &Button)) { if(pInfo->m_Paused) DemoPlayer()->Unpause(); else DemoPlayer()->Pause(); } // play button ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_PlayButton = 0; if(DoButton_DemoPlayer(&s_PlayButton, ">", !pInfo->m_Paused, &Button)) { DemoPlayer()->Unpause(); DemoPlayer()->SetSpeed(1.0f); } // slowdown ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_SlowDownButton = 0; if(DoButton_DemoPlayer(&s_SlowDownButton, "<<", 0, &Button)) { if(pInfo->m_Speed > 4.0f) DemoPlayer()->SetSpeed(4.0f); else if(pInfo->m_Speed > 2.0f) DemoPlayer()->SetSpeed(2.0f); else if(pInfo->m_Speed > 1.0f) DemoPlayer()->SetSpeed(1.0f); else if(pInfo->m_Speed > 0.5f) DemoPlayer()->SetSpeed(0.5f); else DemoPlayer()->SetSpeed(0.05f); } // fastforward ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_FastForwardButton = 0; if(DoButton_DemoPlayer(&s_FastForwardButton, ">>", 0, &Button)) { if(pInfo->m_Speed < 0.5f) DemoPlayer()->SetSpeed(0.5f); else if(pInfo->m_Speed < 1.0f) DemoPlayer()->SetSpeed(1.0f); else if(pInfo->m_Speed < 2.0f) DemoPlayer()->SetSpeed(2.0f); else if(pInfo->m_Speed < 4.0f) DemoPlayer()->SetSpeed(4.0f); else DemoPlayer()->SetSpeed(8.0f); } // speed meter ButtonBar.VSplitLeft(Margins*3, 0, &ButtonBar); char aBuffer[64]; if(pInfo->m_Speed >= 1.0f) str_format(aBuffer, sizeof(aBuffer), "x%.0f", pInfo->m_Speed); else str_format(aBuffer, sizeof(aBuffer), "x%.1f", pInfo->m_Speed); UI()->DoLabel(&ButtonBar, aBuffer, Button.h*0.7f, -1); // close button ButtonBar.VSplitRight(ButtonbarHeight*3, &ButtonBar, &Button); static int s_ExitButton = 0; if(DoButton_DemoPlayer(&s_ExitButton, Localize("Close"), 0, &Button)) Client()->Disconnect(); } }
void CPlayers::RenderPlayer( const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CNetObj_PlayerInfo *pPrevInfo, const CNetObj_PlayerInfo *pPlayerInfo ) { CNetObj_Character Prev; CNetObj_Character Player; Prev = *pPrevChar; Player = *pPlayerChar; CNetObj_PlayerInfo pInfo = *pPlayerInfo; CTeeRenderInfo RenderInfo = m_aRenderInfo[pInfo.m_ClientID]; bool NewTick = m_pClient->m_NewTick; // set size RenderInfo.m_Size = 64.0f; float IntraTick = Client()->IntraGameTick(); float Angle = mix((float)Prev.m_Angle, (float)Player.m_Angle, IntraTick)/256.0f; //float angle = 0; if(pInfo.m_Local && Client()->State() != IClient::STATE_DEMOPLAYBACK) { // just use the direct input if it's local player we are rendering Angle = GetAngle(m_pClient->m_pControls->m_MousePos); } else { /* float mixspeed = Client()->FrameTime()*2.5f; if(player.attacktick != prev.attacktick) // shooting boosts the mixing speed mixspeed *= 15.0f; // move the delta on a constant speed on a x^2 curve float current = g_GameClient.m_aClients[info.cid].angle; float target = player.angle/256.0f; float delta = angular_distance(current, target); float sign = delta < 0 ? -1 : 1; float new_delta = delta - 2*mixspeed*sqrt(delta*sign)*sign + mixspeed*mixspeed; // make sure that it doesn't vibrate when it's still if(fabs(delta) < 2/256.0f) angle = target; else angle = angular_approach(current, target, fabs(delta-new_delta)); g_GameClient.m_aClients[info.cid].angle = angle;*/ } // use preditect players if needed if(pInfo.m_Local && g_Config.m_ClPredict && Client()->State() != IClient::STATE_DEMOPLAYBACK) { if(!m_pClient->m_Snap.m_pLocalCharacter || (m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) { } else { // apply predicted results m_pClient->m_PredictedChar.Write(&Player); m_pClient->m_PredictedPrevChar.Write(&Prev); IntraTick = Client()->PredIntraGameTick(); NewTick = m_pClient->m_NewPredictedTick; } } vec2 Direction = GetDirection((int)(Angle*256.0f)); vec2 Position = mix(vec2(Prev.m_X, Prev.m_Y), vec2(Player.m_X, Player.m_Y), IntraTick); vec2 Vel = mix(vec2(Prev.m_VelX/256.0f, Prev.m_VelY/256.0f), vec2(Player.m_VelX/256.0f, Player.m_VelY/256.0f), IntraTick); m_pClient->m_pFlow->Add(Position, Vel*100.0f, 10.0f); RenderInfo.m_GotAirJump = Player.m_Jumped&2?0:1; // detect events if(NewTick) { // detect air jump if(!RenderInfo.m_GotAirJump && !(Prev.m_Jumped&2)) m_pClient->m_pEffects->AirJump(Position); } bool Stationary = Player.m_VelX <= 1 && Player.m_VelX >= -1; bool InAir = !Collision()->CheckPoint(Player.m_X, Player.m_Y+16); bool WantOtherDir = (Player.m_Direction == -1 && Vel.x > 0) || (Player.m_Direction == 1 && Vel.x < 0); // evaluate animation float WalkTime = fmod(absolute(Position.x), 100.0f)/100.0f; CAnimState State; State.Set(&g_pData->m_aAnimations[ANIM_BASE], 0); if(InAir) State.Add(&g_pData->m_aAnimations[ANIM_INAIR], 0, 1.0f); // TODO: some sort of time here else if(Stationary) State.Add(&g_pData->m_aAnimations[ANIM_IDLE], 0, 1.0f); // TODO: some sort of time here else if(!WantOtherDir) State.Add(&g_pData->m_aAnimations[ANIM_WALK], WalkTime, 1.0f); static float s_LastGameTickTime = Client()->GameTickTime(); if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) s_LastGameTickTime = Client()->GameTickTime(); if (Player.m_Weapon == WEAPON_HAMMER) { float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime; State.Add(&g_pData->m_aAnimations[ANIM_HAMMER_SWING], clamp(ct*5.0f,0.0f,1.0f), 1.0f); } if (Player.m_Weapon == WEAPON_NINJA) { float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime; State.Add(&g_pData->m_aAnimations[ANIM_NINJA_SWING], clamp(ct*2.0f,0.0f,1.0f), 1.0f); } // do skidding if(!InAir && WantOtherDir && length(Vel*50) > 500.0f) { static int64 SkidSoundTime = 0; if(time_get()-SkidSoundTime > time_freq()/10) { m_pClient->m_pSounds->PlayAt(CSounds::CHN_WORLD, SOUND_PLAYER_SKID, 0.25f, Position); SkidSoundTime = time_get(); } m_pClient->m_pEffects->SkidTrail( Position+vec2(-Player.m_Direction*6,12), vec2(-Player.m_Direction*100*length(Vel),-50) ); } // draw gun { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); Graphics()->QuadsSetRotation(State.GetAttach()->m_Angle*pi*2+Angle); // normal weapons int iw = clamp(Player.m_Weapon, 0, NUM_WEAPONS-1); RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[iw].m_pSpriteBody, Direction.x < 0 ? SPRITE_FLAG_FLIP_Y : 0); vec2 Dir = Direction; float Recoil = 0.0f; vec2 p; if (Player.m_Weapon == WEAPON_HAMMER) { // Static position for hammer p = Position + vec2(State.GetAttach()->m_X, State.GetAttach()->m_Y); p.y += g_pData->m_Weapons.m_aId[iw].m_Offsety; // if attack is under way, bash stuffs if(Direction.x < 0) { Graphics()->QuadsSetRotation(-pi/2-State.GetAttach()->m_Angle*pi*2); p.x -= g_pData->m_Weapons.m_aId[iw].m_Offsetx; } else { Graphics()->QuadsSetRotation(-pi/2+State.GetAttach()->m_Angle*pi*2); } RenderTools()->DrawSprite(p.x, p.y, g_pData->m_Weapons.m_aId[iw].m_VisualSize); } else if (Player.m_Weapon == WEAPON_NINJA) { p = Position; p.y += g_pData->m_Weapons.m_aId[iw].m_Offsety; if(Direction.x < 0) { Graphics()->QuadsSetRotation(-pi/2-State.GetAttach()->m_Angle*pi*2); p.x -= g_pData->m_Weapons.m_aId[iw].m_Offsetx; m_pClient->m_pEffects->PowerupShine(p+vec2(32,0), vec2(32,12)); } else { Graphics()->QuadsSetRotation(-pi/2+State.GetAttach()->m_Angle*pi*2); m_pClient->m_pEffects->PowerupShine(p-vec2(32,0), vec2(32,12)); } RenderTools()->DrawSprite(p.x, p.y, g_pData->m_Weapons.m_aId[iw].m_VisualSize); // HADOKEN if ((Client()->GameTick()-Player.m_AttackTick) <= (SERVER_TICK_SPEED / 6) && g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles) { int IteX = rand() % g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles; static int s_LastIteX = IteX; if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); if(pInfo->m_Paused) IteX = s_LastIteX; else s_LastIteX = IteX; } else { if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED) IteX = s_LastIteX; else s_LastIteX = IteX; } if(g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX]) { vec2 Dir = vec2(pPlayerChar->m_X,pPlayerChar->m_Y) - vec2(pPrevChar->m_X, pPrevChar->m_Y); Dir = normalize(Dir); float HadOkenAngle = GetAngle(Dir); Graphics()->QuadsSetRotation(HadOkenAngle ); //float offsety = -data->weapons[iw].muzzleoffsety; RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX], 0); vec2 DirY(-Dir.y,Dir.x); p = Position; float OffsetX = g_pData->m_Weapons.m_aId[iw].m_Muzzleoffsetx; p -= Dir * OffsetX; RenderTools()->DrawSprite(p.x, p.y, 160.0f); } } } else { // TODO: should be an animation Recoil = 0; static float s_LastIntraTick = IntraTick; if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) s_LastIntraTick = IntraTick; float a = (Client()->GameTick()-Player.m_AttackTick+s_LastIntraTick)/5.0f; if(a < 1) Recoil = sinf(a*pi); p = Position + Dir * g_pData->m_Weapons.m_aId[iw].m_Offsetx - Dir*Recoil*10.0f; p.y += g_pData->m_Weapons.m_aId[iw].m_Offsety; RenderTools()->DrawSprite(p.x, p.y, g_pData->m_Weapons.m_aId[iw].m_VisualSize); } if (Player.m_Weapon == WEAPON_GUN || Player.m_Weapon == WEAPON_SHOTGUN) { // check if we're firing stuff if(g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles)//prev.attackticks) { float Alpha = 0.0f; int Phase1Tick = (Client()->GameTick() - Player.m_AttackTick); if (Phase1Tick < (g_pData->m_Weapons.m_aId[iw].m_Muzzleduration + 3)) { float t = ((((float)Phase1Tick) + IntraTick)/(float)g_pData->m_Weapons.m_aId[iw].m_Muzzleduration); Alpha = mix(2.0f, 0.0f, min(1.0f,max(0.0f,t))); } int IteX = rand() % g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles; static int s_LastIteX = IteX; if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); if(pInfo->m_Paused) IteX = s_LastIteX; else s_LastIteX = IteX; } else { if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED) IteX = s_LastIteX; else s_LastIteX = IteX; } if (Alpha > 0.0f && g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX]) { float OffsetY = -g_pData->m_Weapons.m_aId[iw].m_Muzzleoffsety; RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX], Direction.x < 0 ? SPRITE_FLAG_FLIP_Y : 0); if(Direction.x < 0) OffsetY = -OffsetY; vec2 DirY(-Dir.y,Dir.x); vec2 MuzzlePos = p + Dir * g_pData->m_Weapons.m_aId[iw].m_Muzzleoffsetx + DirY * OffsetY; RenderTools()->DrawSprite(MuzzlePos.x, MuzzlePos.y, g_pData->m_Weapons.m_aId[iw].m_VisualSize); } } } Graphics()->QuadsEnd(); switch (Player.m_Weapon) { case WEAPON_GUN: RenderHand(&RenderInfo, p, Direction, -3*pi/4, vec2(-15, 4)); break; case WEAPON_SHOTGUN: RenderHand(&RenderInfo, p, Direction, -pi/2, vec2(-5, 4)); break; case WEAPON_GRENADE: RenderHand(&RenderInfo, p, Direction, -pi/2, vec2(-4, 7)); break; } } // render the "shadow" tee if(pInfo.m_Local && g_Config.m_Debug) { vec2 GhostPosition = mix(vec2(pPrevChar->m_X, pPrevChar->m_Y), vec2(pPlayerChar->m_X, pPlayerChar->m_Y), Client()->IntraGameTick()); CTeeRenderInfo Ghost = RenderInfo; Ghost.m_ColorBody.a = 0.5f; Ghost.m_ColorFeet.a = 0.5f; RenderTools()->RenderTee(&State, &Ghost, Player.m_Emote, Direction, GhostPosition); // render ghost } RenderInfo.m_Size = 64.0f; // force some settings RenderInfo.m_ColorBody.a = 1.0f; RenderInfo.m_ColorFeet.a = 1.0f; RenderTools()->RenderTee(&State, &RenderInfo, Player.m_Emote, Direction, Position); if(Player.m_PlayerFlags&PLAYERFLAG_CHATTING) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(SPRITE_DOTDOT); IGraphics::CQuadItem QuadItem(Position.x + 24, Position.y - 40, 64,64); Graphics()->QuadsDraw(&QuadItem, 1); Graphics()->QuadsEnd(); } if (m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart != -1 && m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart + 2 * Client()->GameTickSpeed() > Client()->GameTick()) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id); Graphics()->QuadsBegin(); int SinceStart = Client()->GameTick() - m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart; int FromEnd = m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart + 2 * Client()->GameTickSpeed() - Client()->GameTick(); float a = 1; if (FromEnd < Client()->GameTickSpeed() / 5) a = FromEnd / (Client()->GameTickSpeed() / 5.0); float h = 1; if (SinceStart < Client()->GameTickSpeed() / 10) h = SinceStart / (Client()->GameTickSpeed() / 10.0); float Wiggle = 0; if (SinceStart < Client()->GameTickSpeed() / 5) Wiggle = SinceStart / (Client()->GameTickSpeed() / 5.0); float WiggleAngle = sinf(5*Wiggle); Graphics()->QuadsSetRotation(pi/6*WiggleAngle); Graphics()->SetColor(1.0f,1.0f,1.0f,a); // client_datas::emoticon is an offset from the first emoticon RenderTools()->SelectSprite(SPRITE_OOP + m_pClient->m_aClients[pInfo.m_ClientID].m_Emoticon); IGraphics::CQuadItem QuadItem(Position.x, Position.y - 23 - 32*h, 64, 64*h); Graphics()->QuadsDraw(&QuadItem, 1); Graphics()->QuadsEnd(); } }
void CGameClient::OnNewSnapshot() { // clear out the invalid pointers mem_zero(&m_Snap, sizeof(m_Snap)); // secure snapshot { int Num = Client()->SnapNumItems(IClient::SNAP_CURRENT); for(int Index = 0; Index < Num; Index++) { IClient::CSnapItem Item; const void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, Index, &Item); if(m_NetObjHandler.ValidateObj(Item.m_Type, pData, Item.m_DataSize) != 0) { if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "invalidated index=%d type=%d (%s) size=%d id=%d", Index, Item.m_Type, m_NetObjHandler.GetObjName(Item.m_Type), Item.m_DataSize, Item.m_ID); Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf); } Client()->SnapInvalidateItem(IClient::SNAP_CURRENT, Index); } } } ProcessEvents(); if(g_Config.m_DbgStress) { if((Client()->GameTick()%100) == 0) { char aMessage[64]; int MsgLen = random_int()%(sizeof(aMessage)-1); for(int i = 0; i < MsgLen; i++) aMessage[i] = 'a'+(random_int()%('z'-'a')); aMessage[MsgLen] = 0; CNetMsg_Cl_Say Msg; Msg.m_Mode = random_int()&1; Msg.m_Target = -1; Msg.m_pMessage = aMessage; Client()->SendPackMsg(&Msg, MSGFLAG_VITAL); } } CTuningParams StandardTuning; if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { m_Tuning = StandardTuning; mem_zero(&m_GameInfo, sizeof(m_GameInfo)); } // go trough all the items in the snapshot and gather the info we want { int Num = Client()->SnapNumItems(IClient::SNAP_CURRENT); for(int i = 0; i < Num; i++) { IClient::CSnapItem Item; const void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, i, &Item); // demo items if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { if(Item.m_Type == NETOBJTYPE_DE_CLIENTINFO) { const CNetObj_De_ClientInfo *pInfo = (const CNetObj_De_ClientInfo *)pData; int ClientID = Item.m_ID; CClientData *pClient = &m_aClients[ClientID]; if(pInfo->m_Local) m_LocalClientID = ClientID; pClient->m_Active = true; pClient->m_Team = pInfo->m_Team; IntsToStr(pInfo->m_aName, 4, pClient->m_aName); IntsToStr(pInfo->m_aClan, 3, pClient->m_aClan); pClient->m_Country = pInfo->m_Country; for(int p = 0; p < NUM_SKINPARTS; p++) { IntsToStr(pInfo->m_aaSkinPartNames[p], 6, pClient->m_aaSkinPartNames[p]); pClient->m_aUseCustomColors[p] = pInfo->m_aUseCustomColors[p]; pClient->m_aSkinPartColors[p] = pInfo->m_aSkinPartColors[p]; } m_GameInfo.m_NumPlayers++; // calculate team-balance if(pClient->m_Team != TEAM_SPECTATORS) m_GameInfo.m_aTeamSize[pClient->m_Team]++; } else if(Item.m_Type == NETOBJTYPE_DE_GAMEINFO) { const CNetObj_De_GameInfo *pInfo = (const CNetObj_De_GameInfo *)pData; m_GameInfo.m_GameFlags = pInfo->m_GameFlags; m_GameInfo.m_ScoreLimit = pInfo->m_ScoreLimit; m_GameInfo.m_TimeLimit = pInfo->m_TimeLimit; m_GameInfo.m_MatchNum = pInfo->m_MatchNum; m_GameInfo.m_MatchCurrent = pInfo->m_MatchCurrent; } else if(Item.m_Type == NETOBJTYPE_DE_TUNEPARAMS) { const CNetObj_De_TuneParams *pInfo = (const CNetObj_De_TuneParams *)pData; mem_copy(&m_Tuning, pInfo->m_aTuneParams, sizeof(m_Tuning)); m_ServerMode = SERVERMODE_PURE; } } // network items if(Item.m_Type == NETOBJTYPE_PLAYERINFO) { const CNetObj_PlayerInfo *pInfo = (const CNetObj_PlayerInfo *)pData; int ClientID = Item.m_ID; if(m_aClients[ClientID].m_Active) { m_Snap.m_paPlayerInfos[ClientID] = pInfo; m_Snap.m_aInfoByScore[ClientID].m_pPlayerInfo = pInfo; m_Snap.m_aInfoByScore[ClientID].m_ClientID = ClientID; if(m_LocalClientID == ClientID) { m_Snap.m_pLocalInfo = pInfo; if(m_aClients[ClientID].m_Team == TEAM_SPECTATORS) { m_Snap.m_SpecInfo.m_Active = true; m_Snap.m_SpecInfo.m_SpecMode = SPEC_FREEVIEW; m_Snap.m_SpecInfo.m_SpectatorID = -1; } } } } else if(Item.m_Type == NETOBJTYPE_CHARACTER) { const void *pOld = Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, Item.m_ID); m_Snap.m_aCharacters[Item.m_ID].m_Cur = *((const CNetObj_Character *)pData); // clamp ammo count for non ninja weapon if(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_Weapon != WEAPON_NINJA) m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_AmmoCount = clamp(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_AmmoCount, 0, 10); if(pOld) { m_Snap.m_aCharacters[Item.m_ID].m_Active = true; m_Snap.m_aCharacters[Item.m_ID].m_Prev = *((const CNetObj_Character *)pOld); if(m_Snap.m_aCharacters[Item.m_ID].m_Prev.m_Tick) EvolveCharacter(&m_Snap.m_aCharacters[Item.m_ID].m_Prev, Client()->PrevGameTick()); if(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_Tick) EvolveCharacter(&m_Snap.m_aCharacters[Item.m_ID].m_Cur, Client()->GameTick()); } if(Item.m_ID != m_LocalClientID || Client()->State() == IClient::STATE_DEMOPLAYBACK) ProcessTriggeredEvents(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_TriggeredEvents, vec2(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_X, m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_Y)); } else if(Item.m_Type == NETOBJTYPE_SPECTATORINFO) { m_Snap.m_pSpectatorInfo = (const CNetObj_SpectatorInfo *)pData; m_Snap.m_pPrevSpectatorInfo = (const CNetObj_SpectatorInfo *)Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_SPECTATORINFO, Item.m_ID); m_Snap.m_SpecInfo.m_Active = true; m_Snap.m_SpecInfo.m_SpecMode = m_Snap.m_pSpectatorInfo->m_SpecMode; m_Snap.m_SpecInfo.m_SpectatorID = m_Snap.m_pSpectatorInfo->m_SpectatorID; } else if(Item.m_Type == NETOBJTYPE_GAMEDATA) { m_Snap.m_pGameData = (const CNetObj_GameData *)pData; static bool s_GameOver = 0; if(!s_GameOver && m_Snap.m_pGameData->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER) OnGameOver(); else if(s_GameOver && !(m_Snap.m_pGameData->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) OnStartGame(); s_GameOver = m_Snap.m_pGameData->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER; } else if(Item.m_Type == NETOBJTYPE_GAMEDATATEAM) { m_Snap.m_pGameDataTeam = (const CNetObj_GameDataTeam *)pData; } else if(Item.m_Type == NETOBJTYPE_GAMEDATAFLAG) { m_Snap.m_pGameDataFlag = (const CNetObj_GameDataFlag *)pData; m_Snap.m_GameDataFlagSnapID = Item.m_ID; } else if(Item.m_Type == NETOBJTYPE_FLAG) m_Snap.m_paFlags[Item.m_ID%2] = (const CNetObj_Flag *)pData; } } // setup local pointers if(m_LocalClientID >= 0) { CSnapState::CCharacterInfo *c = &m_Snap.m_aCharacters[m_LocalClientID]; if(c->m_Active) { m_Snap.m_pLocalCharacter = &c->m_Cur; m_Snap.m_pLocalPrevCharacter = &c->m_Prev; m_LocalCharacterPos = vec2(m_Snap.m_pLocalCharacter->m_X, m_Snap.m_pLocalCharacter->m_Y); } else if(Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, m_LocalClientID)) { // player died m_pControls->OnPlayerDeath(); } } else { m_Snap.m_SpecInfo.m_Active = true; if(Client()->State() == IClient::STATE_DEMOPLAYBACK && DemoPlayer()->GetDemoType() == IDemoPlayer::DEMOTYPE_SERVER && m_DemoSpecID != -1 && m_Snap.m_aCharacters[m_DemoSpecID].m_Active) { m_Snap.m_SpecInfo.m_SpecMode = SPEC_PLAYER; m_Snap.m_SpecInfo.m_SpectatorID = m_DemoSpecID; } else { if (m_DemoSpecMode == SPEC_PLAYER) { m_Snap.m_SpecInfo.m_SpecMode = SPEC_FREEVIEW; m_Snap.m_SpecInfo.m_SpectatorID = -1; } else { m_Snap.m_SpecInfo.m_SpecMode = m_DemoSpecMode; m_Snap.m_SpecInfo.m_SpectatorID = m_DemoSpecID; } } } // sort player infos by score for(int k = 0; k < MAX_CLIENTS-1; k++) // ffs, bubblesort { for(int i = 0; i < MAX_CLIENTS-k-1; i++) { if(m_Snap.m_aInfoByScore[i+1].m_pPlayerInfo && (!m_Snap.m_aInfoByScore[i].m_pPlayerInfo || m_Snap.m_aInfoByScore[i].m_pPlayerInfo->m_Score < m_Snap.m_aInfoByScore[i+1].m_pPlayerInfo->m_Score)) { CPlayerInfoItem Tmp = m_Snap.m_aInfoByScore[i]; m_Snap.m_aInfoByScore[i] = m_Snap.m_aInfoByScore[i+1]; m_Snap.m_aInfoByScore[i+1] = Tmp; } } } // calc some player stats for(int i = 0; i < MAX_CLIENTS; ++i) { if(!m_Snap.m_paPlayerInfos[i]) continue; // count not ready players if((m_Snap.m_pGameData->m_GameStateFlags&(GAMESTATEFLAG_STARTCOUNTDOWN|GAMESTATEFLAG_PAUSED|GAMESTATEFLAG_WARMUP)) && m_Snap.m_pGameData->m_GameStateEndTick == 0 && m_aClients[i].m_Team != TEAM_SPECTATORS && !(m_Snap.m_paPlayerInfos[i]->m_PlayerFlags&PLAYERFLAG_READY)) m_Snap.m_NotReadyCount++; // count alive players per team if((m_GameInfo.m_GameFlags&GAMEFLAG_SURVIVAL) && m_aClients[i].m_Team != TEAM_SPECTATORS && !(m_Snap.m_paPlayerInfos[i]->m_PlayerFlags&PLAYERFLAG_DEAD)) m_Snap.m_AliveCount[m_aClients[i].m_Team]++; } if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { for(int i = 0; i < MAX_CLIENTS; ++i) { if(m_aClients[i].m_Active) m_aClients[i].UpdateRenderInfo(this, true); } } CServerInfo CurrentServerInfo; Client()->GetServerInfo(&CurrentServerInfo); if(str_comp(CurrentServerInfo.m_aGameType, "DM") != 0 && str_comp(CurrentServerInfo.m_aGameType, "TDM") != 0 && str_comp(CurrentServerInfo.m_aGameType, "CTF") != 0 && str_comp(CurrentServerInfo.m_aGameType, "LMS") != 0 && str_comp(CurrentServerInfo.m_aGameType, "SUR") != 0) m_ServerMode = SERVERMODE_MOD; else if(mem_comp(&StandardTuning, &m_Tuning, sizeof(CTuningParams)) == 0) m_ServerMode = SERVERMODE_PURE; else m_ServerMode = SERVERMODE_PUREMOD; }
void CMenus::RenderDemoList(CUIRect MainView) { static int s_Inited = 0; if(!s_Inited) { DemolistPopulate(); DemolistOnUpdate(true); s_Inited = 1; } char aFooterLabel[128] = {0}; if(m_DemolistSelectedIndex >= 0) { CDemoItem *Item = &m_lDemos[m_DemolistSelectedIndex]; if(str_comp(Item->m_aFilename, "..") == 0) str_copy(aFooterLabel, Localize("Parent Folder"), sizeof(aFooterLabel)); else if(m_DemolistSelectedIsDir) str_copy(aFooterLabel, Localize("Folder"), sizeof(aFooterLabel)); else { if(!Item->m_InfosLoaded) { char aBuffer[512]; str_format(aBuffer, sizeof(aBuffer), "%s/%s", m_aCurrentDemoFolder, Item->m_aFilename); Item->m_Valid = DemoPlayer()->GetDemoInfo(Storage(), aBuffer, Item->m_StorageType, &Item->m_Info); Item->m_InfosLoaded = true; } if(!Item->m_Valid) str_copy(aFooterLabel, Localize("Invalid Demo"), sizeof(aFooterLabel)); else str_copy(aFooterLabel, Localize("Demo details"), sizeof(aFooterLabel)); } } // render background RenderTools()->DrawUIRect(&MainView, vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_ALL, 10.0f); MainView.Margin(10.0f, &MainView); CUIRect ButtonBar, RefreshRect, PlayRect, DeleteRect, RenameRect, FileIcon, ListBox; MainView.HSplitBottom(ms_ButtonHeight+5.0f, &MainView, &ButtonBar); ButtonBar.HSplitTop(5.0f, 0, &ButtonBar); ButtonBar.VSplitRight(130.0f, &ButtonBar, &PlayRect); ButtonBar.VSplitLeft(130.0f, &RefreshRect, &ButtonBar); ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar); ButtonBar.VSplitLeft(120.0f, &DeleteRect, &ButtonBar); ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar); ButtonBar.VSplitLeft(120.0f, &RenameRect, &ButtonBar); MainView.HSplitBottom(140.0f, &ListBox, &MainView); // render demo info MainView.VMargin(5.0f, &MainView); MainView.HSplitBottom(5.0f, &MainView, 0); RenderTools()->DrawUIRect(&MainView, vec4(0,0,0,0.15f), CUI::CORNER_B, 4.0f); if(!m_DemolistSelectedIsDir && m_DemolistSelectedIndex >= 0 && m_lDemos[m_DemolistSelectedIndex].m_Valid) { CUIRect Left, Right, Labels; MainView.Margin(20.0f, &MainView); MainView.VSplitMid(&Labels, &MainView); // left side Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(150.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Created:"), 14.0f, -1); UI()->DoLabelScaled(&Right, m_lDemos[m_DemolistSelectedIndex].m_Info.m_aTimestamp, 14.0f, -1); Labels.HSplitTop(5.0f, 0, &Labels); Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(150.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Type:"), 14.0f, -1); UI()->DoLabelScaled(&Right, m_lDemos[m_DemolistSelectedIndex].m_Info.m_aType, 14.0f, -1); Labels.HSplitTop(5.0f, 0, &Labels); Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(150.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Length:"), 14.0f, -1); int Length = ((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[0]<<24)&0xFF000000) | ((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[1]<<16)&0xFF0000) | ((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[2]<<8)&0xFF00) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[3]&0xFF); char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%d:%02d", Length/60, Length%60); UI()->DoLabelScaled(&Right, aBuf, 14.0f, -1); Labels.HSplitTop(5.0f, 0, &Labels); Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(150.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Version:"), 14.0f, -1); str_format(aBuf, sizeof(aBuf), "%d", m_lDemos[m_DemolistSelectedIndex].m_Info.m_Version); UI()->DoLabelScaled(&Right, aBuf, 14.0f, -1); // right side Labels = MainView; Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(150.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Map:"), 14.0f, -1); UI()->DoLabelScaled(&Right, m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapName, 14.0f, -1); Labels.HSplitTop(5.0f, 0, &Labels); Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(20.0f, 0, &Left); Left.VSplitLeft(130.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Size:"), 14.0f, -1); unsigned Size = (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[0]<<24) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[1]<<16) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[2]<<8) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[3]); str_format(aBuf, sizeof(aBuf), Localize("%d Bytes"), Size); UI()->DoLabelScaled(&Right, aBuf, 14.0f, -1); Labels.HSplitTop(5.0f, 0, &Labels); Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(20.0f, 0, &Left); Left.VSplitLeft(130.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Crc:"), 14.0f, -1); unsigned Crc = (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[0]<<24) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[1]<<16) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[2]<<8) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[3]); str_format(aBuf, sizeof(aBuf), "%08x", Crc); UI()->DoLabelScaled(&Right, aBuf, 14.0f, -1); Labels.HSplitTop(5.0f, 0, &Labels); Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(150.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Netversion:"), 14.0f, -1); UI()->DoLabelScaled(&Right, m_lDemos[m_DemolistSelectedIndex].m_Info.m_aNetversion, 14.0f, -1); } static int s_DemoListId = 0; static float s_ScrollValue = 0; UiDoListboxStart(&s_DemoListId, &ListBox, 17.0f, Localize("Demos"), aFooterLabel, m_lDemos.size(), 1, m_DemolistSelectedIndex, s_ScrollValue); for(sorted_array<CDemoItem>::range r = m_lDemos.all(); !r.empty(); r.pop_front()) { CListboxItem Item = UiDoListboxNextItem((void*)(&r.front())); if(Item.m_Visible) { Item.m_Rect.VSplitLeft(Item.m_Rect.h, &FileIcon, &Item.m_Rect); Item.m_Rect.VSplitLeft(5.0f, 0, &Item.m_Rect); DoButton_Icon(IMAGE_FILEICONS, r.front().m_IsDir?SPRITE_FILE_FOLDER:SPRITE_FILE_DEMO1, &FileIcon); UI()->DoLabel(&Item.m_Rect, r.front().m_aName, Item.m_Rect.h*ms_FontmodHeight, -1); } } bool Activated = false; m_DemolistSelectedIndex = UiDoListboxEnd(&s_ScrollValue, &Activated); DemolistOnUpdate(false); static int s_RefreshButton = 0; if(DoButton_Menu(&s_RefreshButton, Localize("Refresh"), 0, &RefreshRect)) { DemolistPopulate(); DemolistOnUpdate(false); } static int s_PlayButton = 0; if(DoButton_Menu(&s_PlayButton, m_DemolistSelectedIsDir?Localize("Open"):Localize("Play"), 0, &PlayRect) || Activated) { if(m_DemolistSelectedIndex >= 0) { if(m_DemolistSelectedIsDir) // folder { if(str_comp(m_lDemos[m_DemolistSelectedIndex].m_aFilename, "..") == 0) // parent folder fs_parent_dir(m_aCurrentDemoFolder); else // sub folder { char aTemp[256]; str_copy(aTemp, m_aCurrentDemoFolder, sizeof(aTemp)); str_format(m_aCurrentDemoFolder, sizeof(m_aCurrentDemoFolder), "%s/%s", aTemp, m_lDemos[m_DemolistSelectedIndex].m_aFilename); m_DemolistStorageType = m_lDemos[m_DemolistSelectedIndex].m_StorageType; } DemolistPopulate(); DemolistOnUpdate(true); } else // file { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "%s/%s", m_aCurrentDemoFolder, m_lDemos[m_DemolistSelectedIndex].m_aFilename); const char *pError = Client()->DemoPlayer_Play(aBuf, m_lDemos[m_DemolistSelectedIndex].m_StorageType); if(pError) PopupMessage(Localize("Error loading demo"), pError, Localize("Ok")); else { UI()->SetActiveItem(0); return; } } } } if(!m_DemolistSelectedIsDir) { static int s_DeleteButton = 0; if(DoButton_Menu(&s_DeleteButton, Localize("Delete"), 0, &DeleteRect) || m_DeletePressed) { if(m_DemolistSelectedIndex >= 0) { UI()->SetActiveItem(0); m_Popup = POPUP_DELETE_DEMO; return; } } static int s_RenameButton = 0; if(DoButton_Menu(&s_RenameButton, Localize("Rename"), 0, &RenameRect)) { if(m_DemolistSelectedIndex >= 0) { UI()->SetActiveItem(0); m_Popup = POPUP_RENAME_DEMO; str_copy(m_aCurrentDemoFile, m_lDemos[m_DemolistSelectedIndex].m_aFilename, sizeof(m_aCurrentDemoFile)); return; } } } }
void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID) { // get positions float Curvature = 0; float Speed = 0; if(pCurrent->m_Type == WEAPON_GRENADE) { Curvature = m_pClient->m_Tuning.m_GrenadeCurvature; Speed = m_pClient->m_Tuning.m_GrenadeSpeed; } else if(pCurrent->m_Type == WEAPON_SHOTGUN) { Curvature = m_pClient->m_Tuning.m_ShotgunCurvature; Speed = m_pClient->m_Tuning.m_ShotgunSpeed; } else if(pCurrent->m_Type == WEAPON_GUN) { Curvature = m_pClient->m_Tuning.m_GunCurvature; Speed = m_pClient->m_Tuning.m_GunSpeed; } static float s_LastGameTickTime = Client()->GameTickTime(); if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) s_LastGameTickTime = Client()->GameTickTime(); float Ct = (Client()->PrevGameTick()-pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime; if(Ct < 0) return; // projectile havn't been shot yet vec2 StartPos(pCurrent->m_X, pCurrent->m_Y); vec2 StartVel(pCurrent->m_VelX/100.0f, pCurrent->m_VelY/100.0f); vec2 Pos = CalcPos(StartPos, StartVel, Curvature, Speed, Ct); vec2 PrevPos = CalcPos(StartPos, StartVel, Curvature, Speed, Ct-0.001f); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[clamp(pCurrent->m_Type, 0, NUM_WEAPONS-1)].m_pSpriteProj); vec2 Vel = Pos-PrevPos; //vec2 pos = mix(vec2(prev->x, prev->y), vec2(current->x, current->y), Client()->IntraGameTick()); // add particle for this projectile if(pCurrent->m_Type == WEAPON_GRENADE) { m_pClient->m_pEffects->SmokeTrail(Pos, Vel*-1); static float s_Time = 0.0f; static float s_LastLocalTime = Client()->LocalTime(); if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); if(!pInfo->m_Paused) s_Time += (Client()->LocalTime()-s_LastLocalTime)*pInfo->m_Speed; } else { if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) s_Time += Client()->LocalTime()-s_LastLocalTime; } Graphics()->QuadsSetRotation(s_Time*pi*2*2 + ItemID); s_LastLocalTime = Client()->LocalTime(); } else { m_pClient->m_pEffects->BulletTrail(Pos); if(length(Vel) > 0.00001f) Graphics()->QuadsSetRotation(GetAngle(Vel)); else Graphics()->QuadsSetRotation(0); } IGraphics::CQuadItem QuadItem(Pos.x, Pos.y, 32, 32); Graphics()->QuadsDraw(&QuadItem, 1); Graphics()->QuadsSetRotation(0); Graphics()->QuadsEnd(); }
void CMenus::RenderDemoList(CUIRect MainView) { CALLSTACK_ADD(); static int s_Inited = 0; if(!s_Inited) { DemolistPopulate(); DemolistOnUpdate(true); s_Inited = 1; } char aFooterLabel[128] = {0}; if(m_DemolistSelectedIndex >= 0) { CDemoItem *Item = &m_lDemos[m_DemolistSelectedIndex]; if(str_comp(Item->m_aFilename, "..") == 0) str_copy(aFooterLabel, Localize("Parent Folder"), sizeof(aFooterLabel)); else if(m_DemolistSelectedIsDir) str_copy(aFooterLabel, Localize("Folder"), sizeof(aFooterLabel)); else { if(!Item->m_InfosLoaded) { char aBuffer[512]; str_format(aBuffer, sizeof(aBuffer), "%s/%s", m_aCurrentDemoFolder, Item->m_aFilename); Item->m_Valid = DemoPlayer()->GetDemoInfo(Storage(), aBuffer, Item->m_StorageType, &Item->m_Info); Item->m_InfosLoaded = true; } if(!Item->m_Valid) str_copy(aFooterLabel, Localize("Invalid Demo"), sizeof(aFooterLabel)); else str_copy(aFooterLabel, Localize("Demo details"), sizeof(aFooterLabel)); } } // render background RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_ALL, 10.0f); MainView.Margin(10.0f, &MainView); CUIRect ButtonBar, RefreshRect, PlayRect, DeleteRect, RenameRect, ListBox; MainView.HSplitBottom(ms_ButtonHeight+5.0f, &MainView, &ButtonBar); ButtonBar.HSplitTop(5.0f, 0, &ButtonBar); ButtonBar.VSplitRight(130.0f, &ButtonBar, &PlayRect); ButtonBar.VSplitLeft(130.0f, &RefreshRect, &ButtonBar); ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar); ButtonBar.VSplitLeft(120.0f, &DeleteRect, &ButtonBar); ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar); ButtonBar.VSplitLeft(120.0f, &RenameRect, &ButtonBar); MainView.HSplitBottom(140.0f, &ListBox, &MainView); // render demo info MainView.VMargin(5.0f, &MainView); MainView.HSplitBottom(5.0f, &MainView, 0); RenderTools()->DrawUIRect(&MainView, vec4(0,0,0,0.15f), CUI::CORNER_B, 4.0f); if(!m_DemolistSelectedIsDir && m_DemolistSelectedIndex >= 0 && m_lDemos[m_DemolistSelectedIndex].m_Valid) { CUIRect Left, Right, Labels; MainView.Margin(20.0f, &MainView); MainView.VSplitMid(&Labels, &MainView); // left side Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(150.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Created:"), 14.0f, -1); char aTimestamp[256]; str_timestamp_ex(m_lDemos[m_DemolistSelectedIndex].m_Date, aTimestamp, sizeof(aTimestamp), "%Y-%m-%d %H:%M:%S"); UI()->DoLabelScaled(&Right, aTimestamp, 14.0f, -1); Labels.HSplitTop(5.0f, 0, &Labels); Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(150.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Type:"), 14.0f, -1); UI()->DoLabelScaled(&Right, m_lDemos[m_DemolistSelectedIndex].m_Info.m_aType, 14.0f, -1); Labels.HSplitTop(5.0f, 0, &Labels); Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(150.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Length:"), 14.0f, -1); int Length = ((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[0]<<24)&0xFF000000) | ((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[1]<<16)&0xFF0000) | ((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[2]<<8)&0xFF00) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[3]&0xFF); char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%d:%02d", Length/60, Length%60); UI()->DoLabelScaled(&Right, aBuf, 14.0f, -1); Labels.HSplitTop(5.0f, 0, &Labels); Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(150.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Version:"), 14.0f, -1); str_format(aBuf, sizeof(aBuf), "%d", m_lDemos[m_DemolistSelectedIndex].m_Info.m_Version); UI()->DoLabelScaled(&Right, aBuf, 14.0f, -1); // right side Labels = MainView; Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(150.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Map:"), 14.0f, -1); UI()->DoLabelScaled(&Right, m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapName, 14.0f, -1); Labels.HSplitTop(5.0f, 0, &Labels); Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(20.0f, 0, &Left); Left.VSplitLeft(130.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Size:"), 14.0f, -1); unsigned Size = (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[0]<<24) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[1]<<16) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[2]<<8) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[3]); if(Size > 1024*1024) str_format(aBuf, sizeof(aBuf), Localize("%.2f MiB"), float(Size)/(1024*1024)); else str_format(aBuf, sizeof(aBuf), Localize("%.2f KiB"), float(Size)/1024); UI()->DoLabelScaled(&Right, aBuf, 14.0f, -1); Labels.HSplitTop(5.0f, 0, &Labels); Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(20.0f, 0, &Left); Left.VSplitLeft(130.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Crc:"), 14.0f, -1); unsigned Crc = (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[0]<<24) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[1]<<16) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[2]<<8) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[3]); str_format(aBuf, sizeof(aBuf), "%08x", Crc); UI()->DoLabelScaled(&Right, aBuf, 14.0f, -1); Labels.HSplitTop(5.0f, 0, &Labels); Labels.HSplitTop(20.0f, &Left, &Labels); Left.VSplitLeft(150.0f, &Left, &Right); UI()->DoLabelScaled(&Left, Localize("Netversion:"), 14.0f, -1); UI()->DoLabelScaled(&Right, m_lDemos[m_DemolistSelectedIndex].m_Info.m_aNetversion, 14.0f, -1); } // demo list CUIRect Headers; ListBox.HSplitTop(ms_ListheaderHeight, &Headers, &ListBox); struct CColumn { int m_ID; int m_Sort; CLocConstString m_Caption; int m_Direction; float m_Width; int m_Flags; CUIRect m_Rect; CUIRect m_Spacer; }; enum { COL_ICON=0, COL_DEMONAME, COL_DATE, SORT_DEMONAME=0, SORT_DATE, }; static CColumn s_aCols[] = { {COL_ICON, -1, " ", -1, 14.0f, 0, 0, 0}, {COL_DEMONAME, SORT_DEMONAME, "Demo", 0, 0.0f, 0, 0, 0}, {COL_DATE, SORT_DATE, "Date", 1, 300.0f, 0, 0, 0}, }; RenderTools()->DrawUIRect(&Headers, vec4(0.0f,0,0,0.15f), 0, 0); int NumCols = sizeof(s_aCols)/sizeof(CColumn); // do layout for(int i = 0; i < NumCols; i++) { if(s_aCols[i].m_Direction == -1) { Headers.VSplitLeft(s_aCols[i].m_Width, &s_aCols[i].m_Rect, &Headers); if(i+1 < NumCols) { //Cols[i].flags |= SPACER; Headers.VSplitLeft(2, &s_aCols[i].m_Spacer, &Headers); } } } for(int i = NumCols-1; i >= 0; i--) { if(s_aCols[i].m_Direction == 1) { Headers.VSplitRight(s_aCols[i].m_Width, &Headers, &s_aCols[i].m_Rect); Headers.VSplitRight(2, &Headers, &s_aCols[i].m_Spacer); } } for(int i = 0; i < NumCols; i++) { if(s_aCols[i].m_Direction == 0) s_aCols[i].m_Rect = Headers; } // do headers for(int i = 0; i < NumCols; i++) { CPointerContainer Container(s_aCols[i].m_Caption); if(DoButton_GridHeader(&Container, s_aCols[i].m_Caption, g_Config.m_BrDemoSort == s_aCols[i].m_Sort, &s_aCols[i].m_Rect)) { if(s_aCols[i].m_Sort != -1) { if(g_Config.m_BrDemoSort == s_aCols[i].m_Sort) g_Config.m_BrDemoSortOrder ^= 1; else g_Config.m_BrDemoSortOrder = 0; g_Config.m_BrDemoSort = s_aCols[i].m_Sort; } DemolistPopulate(); DemolistOnUpdate(false); } } // scrollbar CUIRect Scroll; #if defined(__ANDROID__) ListBox.VSplitRight(50, &ListBox, &Scroll); #else ListBox.VSplitRight(15, &ListBox, &Scroll); #endif int Num = (int)(ListBox.h/s_aCols[0].m_Rect.h) + 1; static CButtonContainer s_ScrollBar; static float s_ScrollValue = 0; Scroll.HMargin(5.0f, &Scroll); s_ScrollValue = DoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue); int ScrollNum = m_lDemos.size()-Num+1; if(ScrollNum > 0) { if(m_ScrollOffset) { s_ScrollValue = (float)(m_ScrollOffset)/ScrollNum; m_ScrollOffset = 0; } if(Input()->KeyPress(KEY_MOUSE_WHEEL_UP) && UI()->MouseInside(&ListBox) && m_pClient->m_pGameConsole->IsClosed()) s_ScrollValue -= 3.0f/ScrollNum; if(Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN) && UI()->MouseInside(&ListBox) && m_pClient->m_pGameConsole->IsClosed()) s_ScrollValue += 3.0f/ScrollNum; } else ScrollNum = 0; if(m_DemolistSelectedIndex > -1) { for(int i = 0; i < m_NumInputEvents; i++) { int NewIndex = -1; if(m_aInputEvents[i].m_Flags&IInput::FLAG_PRESS) { if(m_aInputEvents[i].m_Key == KEY_DOWN) NewIndex = m_DemolistSelectedIndex + 1; if(m_aInputEvents[i].m_Key == KEY_UP) NewIndex = m_DemolistSelectedIndex - 1; } if(NewIndex > -1 && NewIndex < m_lDemos.size()) { //scroll float IndexY = ListBox.y - s_ScrollValue*ScrollNum*s_aCols[0].m_Rect.h + NewIndex*s_aCols[0].m_Rect.h; int Scroll = ListBox.y > IndexY ? -1 : ListBox.y+ListBox.h < IndexY+s_aCols[0].m_Rect.h ? 1 : 0; if(Scroll) { if(Scroll < 0) { int NumScrolls = (ListBox.y-IndexY+s_aCols[0].m_Rect.h-1.0f)/s_aCols[0].m_Rect.h; s_ScrollValue -= (1.0f/ScrollNum)*NumScrolls; } else { int NumScrolls = (IndexY+s_aCols[0].m_Rect.h-(ListBox.y+ListBox.h)+s_aCols[0].m_Rect.h-1.0f)/s_aCols[0].m_Rect.h; s_ScrollValue += (1.0f/ScrollNum)*NumScrolls; } } m_DemolistSelectedIndex = NewIndex; str_copy(g_Config.m_UiDemoSelected, m_lDemos[NewIndex].m_aName, sizeof(g_Config.m_UiDemoSelected)); DemolistOnUpdate(false); } } } if(s_ScrollValue < 0) s_ScrollValue = 0; if(s_ScrollValue > 1) s_ScrollValue = 1; // set clipping UI()->ClipEnable(&ListBox); CUIRect OriginalView = ListBox; ListBox.y -= s_ScrollValue*ScrollNum*s_aCols[0].m_Rect.h; int NewSelected = -1; #if defined(__ANDROID__) int DoubleClicked = 0; #endif int ItemIndex = -1; for(sorted_array<CDemoItem>::range r = m_lDemos.all(); !r.empty(); r.pop_front()) { ItemIndex++; CUIRect Row; CUIRect SelectHitBox; ListBox.HSplitTop(ms_ListheaderHeight, &Row, &ListBox); SelectHitBox = Row; int Selected = ItemIndex == m_DemolistSelectedIndex; // make sure that only those in view can be selected if(Row.y+Row.h > OriginalView.y && Row.y < OriginalView.y+OriginalView.h) { if(Selected) { CUIRect r = Row; r.Margin(1.5f, &r); RenderTools()->DrawUIRect(&r, vec4(1,1,1,0.5f), CUI::CORNER_ALL, 4.0f); } // clip the selection if(SelectHitBox.y < OriginalView.y) // top { SelectHitBox.h -= OriginalView.y-SelectHitBox.y; SelectHitBox.y = OriginalView.y; } else if(SelectHitBox.y+SelectHitBox.h > OriginalView.y+OriginalView.h) // bottom SelectHitBox.h = OriginalView.y+OriginalView.h-SelectHitBox.y; if(UI()->DoButtonLogic(r.front().m_aName /* TODO: */, "", Selected, &SelectHitBox)) { NewSelected = ItemIndex; str_copy(g_Config.m_UiDemoSelected, r.front().m_aName, sizeof(g_Config.m_UiDemoSelected)); DemolistOnUpdate(false); #if defined(__ANDROID__) if(NewSelected == m_DoubleClickIndex) DoubleClicked = 1; #endif m_DoubleClickIndex = NewSelected; } } else { // don't render invisible items continue; } for(int c = 0; c < NumCols; c++) { CUIRect Button; Button.x = s_aCols[c].m_Rect.x; Button.y = Row.y; Button.h = Row.h; Button.w = s_aCols[c].m_Rect.w; int ID = s_aCols[c].m_ID; if (ID == COL_ICON) { DoButton_Icon(IMAGE_FILEICONS, r.front().m_IsDir?SPRITE_FILE_FOLDER:SPRITE_FILE_DEMO1, &Button); } else if(ID == COL_DEMONAME) { CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f * UI()->Scale(), TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = Button.w; TextRender()->TextEx(&Cursor, r.front().m_aName, -1); } else if (ID == COL_DATE && !r.front().m_IsDir) { CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f * UI()->Scale(), TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = Button.w; char aBuf[256]; str_timestamp_ex(r.front().m_Date, aBuf, sizeof(aBuf), "%Y-%m-%d %H:%M:%S"); TextRender()->TextEx(&Cursor, aBuf, -1); } } } UI()->ClipDisable(); bool Activated = false; #if defined(__ANDROID__) if (m_EnterPressed || (DoubleClicked && UI()->HotItem() == m_lDemos[m_DemolistSelectedIndex].m_aName)) #else if (m_EnterPressed || (Input()->MouseDoubleClick() && UI()->HotItem() == m_lDemos[m_DemolistSelectedIndex].m_aName)) #endif { UI()->SetActiveItem(0); Activated = true; } static CButtonContainer s_RefreshButton; if(DoButton_Menu(&s_RefreshButton, Localize("Refresh"), 0, &RefreshRect) || Input()->KeyPress(KEY_F5) || (Input()->KeyPress(KEY_R) && (Input()->KeyIsPressed(KEY_LCTRL) || Input()->KeyIsPressed(KEY_RCTRL)))) { DemolistPopulate(); DemolistOnUpdate(false); } static CButtonContainer s_PlayButton; if(DoButton_Menu(&s_PlayButton, m_DemolistSelectedIsDir?Localize("Open"):Localize("Play"), 0, &PlayRect) || Activated) { if(m_DemolistSelectedIndex >= 0) { if(m_DemolistSelectedIsDir) // folder { if(str_comp(m_lDemos[m_DemolistSelectedIndex].m_aFilename, "..") == 0) // parent folder fs_parent_dir(m_aCurrentDemoFolder); else // sub folder { char aTemp[256]; str_copy(aTemp, m_aCurrentDemoFolder, sizeof(aTemp)); str_format(m_aCurrentDemoFolder, sizeof(m_aCurrentDemoFolder), "%s/%s", aTemp, m_lDemos[m_DemolistSelectedIndex].m_aFilename); m_DemolistStorageType = m_lDemos[m_DemolistSelectedIndex].m_StorageType; } DemolistPopulate(); DemolistOnUpdate(true); } else // file { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "%s/%s", m_aCurrentDemoFolder, m_lDemos[m_DemolistSelectedIndex].m_aFilename); const char *pError = Client()->DemoPlayer_Play(aBuf, m_lDemos[m_DemolistSelectedIndex].m_StorageType); if(pError) PopupMessage(Localize("Error"), str_comp(pError, "error loading demo") ? pError : Localize("Error loading demo"), Localize("Ok")); else { UI()->SetActiveItem(0); return; } } } } if(!m_DemolistSelectedIsDir) { static CButtonContainer s_DeleteButton; if(DoButton_Menu(&s_DeleteButton, Localize("Delete"), 0, &DeleteRect) || m_DeletePressed) { if(m_DemolistSelectedIndex >= 0) { UI()->SetActiveItem(0); m_Popup = POPUP_DELETE_DEMO; return; } } static CButtonContainer s_RenameButton; if(DoButton_Menu(&s_RenameButton, Localize("Rename"), 0, &RenameRect)) { if(m_DemolistSelectedIndex >= 0) { UI()->SetActiveItem(0); m_Popup = POPUP_RENAME_DEMO; str_copy(m_aCurrentDemoFile, m_lDemos[m_DemolistSelectedIndex].m_aFilename, sizeof(m_aCurrentDemoFile)); return; } } } }
void CMenus::RenderDemoPlayer(CUIRect MainView) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); const float SeekBarHeight = 15.0f; const float ButtonbarHeight = 20.0f; const float NameBarHeight = 20.0f; const float Margins = 5.0f; float TotalHeight; if(m_MenuActive) TotalHeight = SeekBarHeight+ButtonbarHeight+NameBarHeight+Margins*3; else TotalHeight = SeekBarHeight+Margins*2; MainView.HSplitBottom(TotalHeight, 0, &MainView); MainView.VSplitLeft(50.0f, 0, &MainView); MainView.VSplitRight(450.0f, &MainView, 0); RenderTools()->DrawUIRect(&MainView, vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_T, 10.0f); MainView.Margin(5.0f, &MainView); CUIRect SeekBar, ButtonBar, NameBar; int CurrentTick = pInfo->m_CurrentTick - pInfo->m_FirstTick; int TotalTicks = pInfo->m_LastTick - pInfo->m_FirstTick; if(m_MenuActive) { MainView.HSplitTop(SeekBarHeight, &SeekBar, &ButtonBar); ButtonBar.HSplitTop(Margins, 0, &ButtonBar); ButtonBar.HSplitBottom(NameBarHeight, &ButtonBar, &NameBar); NameBar.HSplitTop(4.0f, 0, &NameBar); } else SeekBar = MainView; // do seekbar { static int s_SeekBarID = 0; void *id = &s_SeekBarID; char aBuffer[128]; // draw seek bar RenderTools()->DrawUIRect(&SeekBar, vec4(0,0,0,0.5f), CUI::CORNER_ALL, 5.0f); // draw filled bar float Amount = CurrentTick/(float)TotalTicks; CUIRect FilledBar = SeekBar; FilledBar.w = 10.0f + (FilledBar.w-10.0f)*Amount; RenderTools()->DrawUIRect(&FilledBar, vec4(1,1,1,0.5f), CUI::CORNER_ALL, 5.0f); // draw markers for(int i = 0; i < pInfo->m_NumTimelineMarkers; i++) { float Ratio = (pInfo->m_aTimelineMarkers[i]-pInfo->m_FirstTick) / (float)TotalTicks; Graphics()->TextureClear(); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); IGraphics::CQuadItem QuadItem(SeekBar.x + (SeekBar.w-10.0f)*Ratio, SeekBar.y, UI()->PixelSize(), SeekBar.h); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } // draw time str_format(aBuffer, sizeof(aBuffer), "%d:%02d / %d:%02d", CurrentTick/SERVER_TICK_SPEED/60, (CurrentTick/SERVER_TICK_SPEED)%60, TotalTicks/SERVER_TICK_SPEED/60, (TotalTicks/SERVER_TICK_SPEED)%60); UI()->DoLabel(&SeekBar, aBuffer, SeekBar.h*0.70f, 0); // do the logic int Inside = UI()->MouseInside(&SeekBar); if(UI()->ActiveItem() == id) { if(!UI()->MouseButton(0)) UI()->SetActiveItem(0); else { static float PrevAmount = 0.0f; float Amount = (UI()->MouseX()-SeekBar.x)/(float)SeekBar.w; if(Amount > 0.0f && Amount < 1.0f && absolute(PrevAmount-Amount) >= 0.01f) { PrevAmount = Amount; m_pClient->OnReset(); m_pClient->m_SuppressEvents = true; DemoPlayer()->SetPos(Amount); m_pClient->m_SuppressEvents = false; m_pClient->m_pMapLayersBackGround->EnvelopeUpdate(); m_pClient->m_pMapLayersForeGround->EnvelopeUpdate(); } } } else if(UI()->HotItem() == id) { if(UI()->MouseButton(0)) UI()->SetActiveItem(id); } if(Inside) UI()->SetHotItem(id); } if(CurrentTick == TotalTicks) { m_pClient->OnReset(); DemoPlayer()->Pause(); DemoPlayer()->SetPos(0); } bool IncreaseDemoSpeed = false, DecreaseDemoSpeed = false; if(m_MenuActive) { // do buttons CUIRect Button; // combined play and pause button ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_PlayPauseButton = 0; if(!pInfo->m_Paused) { if(DoButton_Sprite(&s_PlayPauseButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_PAUSE, &Button, CUI::CORNER_ALL)) DemoPlayer()->Pause(); } else { if(DoButton_Sprite(&s_PlayPauseButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_PLAY, &Button, CUI::CORNER_ALL)) DemoPlayer()->Unpause(); } // stop button ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_ResetButton = 0; if(DoButton_Sprite(&s_ResetButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_STOP, &Button, CUI::CORNER_ALL)) { m_pClient->OnReset(); DemoPlayer()->Pause(); DemoPlayer()->SetPos(0); } // slowdown ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_SlowDownButton = 0; if(DoButton_Sprite(&s_SlowDownButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_SLOWER, &Button, CUI::CORNER_ALL) || Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN)) DecreaseDemoSpeed = true; // fastforward ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_FastForwardButton = 0; if(DoButton_Sprite(&s_FastForwardButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_FASTER, &Button, CUI::CORNER_ALL)) IncreaseDemoSpeed = true; // speed meter ButtonBar.VSplitLeft(Margins*3, 0, &ButtonBar); char aBuffer[64]; if(pInfo->m_Speed >= 1.0f) str_format(aBuffer, sizeof(aBuffer), "x%.0f", pInfo->m_Speed); else str_format(aBuffer, sizeof(aBuffer), "x%.2f", pInfo->m_Speed); UI()->DoLabel(&ButtonBar, aBuffer, Button.h*0.7f, -1); // close button ButtonBar.VSplitRight(ButtonbarHeight*3, &ButtonBar, &Button); static int s_ExitButton = 0; if(DoButton_DemoPlayer(&s_ExitButton, Localize("Close"), &Button)) Client()->Disconnect(); // demo name char aDemoName[64] = {0}; DemoPlayer()->GetDemoName(aDemoName, sizeof(aDemoName)); char aBuf[128]; str_format(aBuf, sizeof(aBuf), Localize("Demofile: %s"), aDemoName); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, NameBar.x, NameBar.y, Button.h*0.5f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = MainView.w; TextRender()->TextEx(&Cursor, aBuf, -1); } if(IncreaseDemoSpeed || Input()->KeyPresses(KEY_MOUSE_WHEEL_UP)) { if(pInfo->m_Speed < 0.1f) DemoPlayer()->SetSpeed(0.1f); else if(pInfo->m_Speed < 0.25f) DemoPlayer()->SetSpeed(0.25f); else if(pInfo->m_Speed < 0.5f) DemoPlayer()->SetSpeed(0.5f); else if(pInfo->m_Speed < 0.75f) DemoPlayer()->SetSpeed(0.75f); else if(pInfo->m_Speed < 1.0f) DemoPlayer()->SetSpeed(1.0f); else if(pInfo->m_Speed < 2.0f) DemoPlayer()->SetSpeed(2.0f); else if(pInfo->m_Speed < 4.0f) DemoPlayer()->SetSpeed(4.0f); else DemoPlayer()->SetSpeed(8.0f); } else if(DecreaseDemoSpeed || Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN)) { if(pInfo->m_Speed > 4.0f) DemoPlayer()->SetSpeed(4.0f); else if(pInfo->m_Speed > 2.0f) DemoPlayer()->SetSpeed(2.0f); else if(pInfo->m_Speed > 1.0f) DemoPlayer()->SetSpeed(1.0f); else if(pInfo->m_Speed > 0.75f) DemoPlayer()->SetSpeed(0.75f); else if(pInfo->m_Speed > 0.5f) DemoPlayer()->SetSpeed(0.5f); else if(pInfo->m_Speed > 0.25f) DemoPlayer()->SetSpeed(0.25f); else if(pInfo->m_Speed > 0.1f) DemoPlayer()->SetSpeed(0.1f); else DemoPlayer()->SetSpeed(0.05f); } }
void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID) { // get positions float Curvature = 0; float Speed = 0; if(pCurrent->m_Type == WEAPON_GRENADE) { Curvature = m_pClient->m_Tuning[g_Config.m_ClDummy].m_GrenadeCurvature; Speed = m_pClient->m_Tuning[g_Config.m_ClDummy].m_GrenadeSpeed; } else if(pCurrent->m_Type == WEAPON_SHOTGUN) { Curvature = m_pClient->m_Tuning[g_Config.m_ClDummy].m_ShotgunCurvature; Speed = m_pClient->m_Tuning[g_Config.m_ClDummy].m_ShotgunSpeed; } else if(pCurrent->m_Type == WEAPON_GUN) { Curvature = m_pClient->m_Tuning[g_Config.m_ClDummy].m_GunCurvature; Speed = m_pClient->m_Tuning[g_Config.m_ClDummy].m_GunSpeed; } // bool LocalPlayerInGame = false; if(m_pClient->m_Snap.m_pLocalInfo) LocalPlayerInGame = m_pClient->m_aClients[m_pClient->m_Snap.m_pLocalInfo->m_ClientID].m_Team != -1; // static float s_LastGameTickTime = Client()->GameTickTime(); if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) s_LastGameTickTime = Client()->GameTickTime(); int PrevTick = Client()->PrevGameTick(); if (m_pClient->AntiPingGrenade() && LocalPlayerInGame && !(Client()->State() == IClient::STATE_DEMOPLAYBACK)) { // calc predicted game tick static int Offset = 0; Offset = (int)(0.8f * (float)Offset + 0.2f * (float)(Client()->PredGameTick() - Client()->GameTick())); PrevTick += Offset; } float Ct = (PrevTick-pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime; if(Ct < 0) return; // projectile havn't been shot yet vec2 StartPos; vec2 StartVel; CServerInfo Info; Client()->GetServerInfo(&Info); ExtractInfo(pCurrent, &StartPos, &StartVel, IsDDNet(&Info)); vec2 Pos = CalcPos(StartPos, StartVel, Curvature, Speed, Ct); vec2 PrevPos = CalcPos(StartPos, StartVel, Curvature, Speed, Ct-0.001f); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[clamp(pCurrent->m_Type, 0, NUM_WEAPONS-1)].m_pSpriteProj); vec2 Vel = Pos-PrevPos; //vec2 pos = mix(vec2(prev->x, prev->y), vec2(current->x, current->y), Client()->IntraGameTick()); // add particle for this projectile if(pCurrent->m_Type == WEAPON_GRENADE) { m_pClient->m_pEffects->SmokeTrail(Pos, Vel*-1); static float s_Time = 0.0f; static float s_LastLocalTime = Client()->LocalTime(); if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); if(!pInfo->m_Paused) s_Time += (Client()->LocalTime()-s_LastLocalTime)*pInfo->m_Speed; } else { if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) s_Time += Client()->LocalTime()-s_LastLocalTime; } Graphics()->QuadsSetRotation(s_Time*pi*2*2 + ItemID); s_LastLocalTime = Client()->LocalTime(); } else { m_pClient->m_pEffects->BulletTrail(Pos); if(length(Vel) > 0.00001f) Graphics()->QuadsSetRotation(GetAngle(Vel)); else Graphics()->QuadsSetRotation(0); } IGraphics::CQuadItem QuadItem(Pos.x, Pos.y, 32, 32); Graphics()->QuadsDraw(&QuadItem, 1); Graphics()->QuadsSetRotation(0); Graphics()->QuadsEnd(); }
void CMenus::RenderDemoPlayer(CUIRect MainView) { CALLSTACK_ADD(); const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); const float SeekBarHeight = 15.0f; const float ButtonbarHeight = 20.0f; const float NameBarHeight = 20.0f; const float Margins = 5.0f; float TotalHeight; static int64 LastSpeedChange = 0; // render popups if (m_DemoPlayerState == DEMOPLAYER_SLICE_SAVE) { CUIRect Screen = *UI()->Screen(); CUIRect Box, Part, Part2; Box = Screen; Box.VMargin(150.0f/UI()->Scale(), &Box); #if defined(__ANDROID__) Box.HMargin(100.0f/UI()->Scale(), &Box); #else Box.HMargin(150.0f/UI()->Scale(), &Box); #endif // render the box RenderTools()->DrawUIRect(&Box, vec4(0,0,0,0.5f), CUI::CORNER_ALL, 15.0f); Box.HSplitTop(20.f/UI()->Scale(), &Part, &Box); Box.HSplitTop(24.f/UI()->Scale(), &Part, &Box); UI()->DoLabelScaled(&Part, Localize("Select a name"), 24.f, 0); Box.HSplitTop(20.f/UI()->Scale(), &Part, &Box); Box.HSplitTop(24.f/UI()->Scale(), &Part, &Box); Part.VMargin(20.f/UI()->Scale(), &Part); UI()->DoLabelScaled(&Part, m_aDemoPlayerPopupHint, 24.f, 0); CUIRect Label, TextBox, Ok, Abort; Box.HSplitBottom(20.f, &Box, &Part); #if defined(__ANDROID__) Box.HSplitBottom(60.f, &Box, &Part); #else Box.HSplitBottom(24.f, &Box, &Part); #endif Part.VMargin(80.0f, &Part); Part.VSplitMid(&Abort, &Ok); Ok.VMargin(20.0f, &Ok); Abort.VMargin(20.0f, &Abort); static int s_RemoveChat = 0; static CButtonContainer s_ButtonAbort; if(DoButton_Menu(&s_ButtonAbort, Localize("Abort"), 0, &Abort) || m_EscapePressed) m_DemoPlayerState = DEMOPLAYER_NONE; static CButtonContainer s_ButtonOk; if(DoButton_Menu(&s_ButtonOk, Localize("Ok"), 0, &Ok) || m_EnterPressed) { if (str_comp(m_lDemos[m_DemolistSelectedIndex].m_aFilename, m_aCurrentDemoFile) == 0) str_copy(m_aDemoPlayerPopupHint, Localize("Please use a different name"), sizeof(m_aDemoPlayerPopupHint)); else { m_DemoPlayerState = DEMOPLAYER_NONE; int len = str_length(m_aCurrentDemoFile); if(len < 5 || str_comp_nocase(&m_aCurrentDemoFile[len-5], ".demo")) str_append(m_aCurrentDemoFile, ".demo", sizeof(m_aCurrentDemoFile)); char aPath[512]; str_format(aPath, sizeof(aPath), "%s/%s", m_aCurrentDemoFolder, m_aCurrentDemoFile); Client()->DemoSlice(aPath, s_RemoveChat); } } Box.HSplitBottom(60.f, &Box, &Part); Box.HSplitBottom(60.f, &Box, &Part2); #if defined(__ANDROID__) Box.HSplitBottom(60.f, &Box, &Part2); Box.HSplitBottom(60.f, &Box, &Part); #else Box.HSplitBottom(24.f, &Box, &Part2); Box.HSplitBottom(24.f, &Box, &Part); #endif Part2.VSplitLeft(60.0f, 0, &Label); static CButtonContainer s_RemoveChatCheckbox; if(DoButton_CheckBox(&s_RemoveChatCheckbox, Localize("Remove chat"), s_RemoveChat, &Label)) { s_RemoveChat ^= 1; } Part.VSplitLeft(60.0f, 0, &Label); Label.VSplitLeft(120.0f, 0, &TextBox); TextBox.VSplitLeft(20.0f, 0, &TextBox); TextBox.VSplitRight(60.0f, &TextBox, 0); UI()->DoLabel(&Label, Localize("New name:"), 18.0f, -1); static float Offset = 0.0f; static CButtonContainer s_NameEditbox; DoEditBox(&s_NameEditbox, &TextBox, m_aCurrentDemoFile, sizeof(m_aCurrentDemoFile), 12.0f, &Offset); } // handle mousewheel independent of active menu if(Input()->KeyPress(KEY_MOUSE_WHEEL_UP) && m_pClient->m_pGameConsole->IsClosed()) { if(pInfo->m_Speed < 0.1f) DemoPlayer()->SetSpeed(0.1f); else if(pInfo->m_Speed < 0.25f) DemoPlayer()->SetSpeed(0.25f); else if(pInfo->m_Speed < 0.5f) DemoPlayer()->SetSpeed(0.5f); else if(pInfo->m_Speed < 0.75f) DemoPlayer()->SetSpeed(0.75f); else if(pInfo->m_Speed < 1.0f) DemoPlayer()->SetSpeed(1.0f); else if(pInfo->m_Speed < 2.0f) DemoPlayer()->SetSpeed(2.0f); else if(pInfo->m_Speed < 4.0f) DemoPlayer()->SetSpeed(4.0f); else DemoPlayer()->SetSpeed(8.0f); LastSpeedChange = time_get(); } else if(Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN) && m_pClient->m_pGameConsole->IsClosed()) { if(pInfo->m_Speed > 4.0f) DemoPlayer()->SetSpeed(4.0f); else if(pInfo->m_Speed > 2.0f) DemoPlayer()->SetSpeed(2.0f); else if(pInfo->m_Speed > 1.0f) DemoPlayer()->SetSpeed(1.0f); else if(pInfo->m_Speed > 0.75f) DemoPlayer()->SetSpeed(0.75f); else if(pInfo->m_Speed > 0.5f) DemoPlayer()->SetSpeed(0.5f); else if(pInfo->m_Speed > 0.25f) DemoPlayer()->SetSpeed(0.25f); else if(pInfo->m_Speed > 0.1f) DemoPlayer()->SetSpeed(0.1f); else DemoPlayer()->SetSpeed(0.05f); LastSpeedChange = time_get(); } TotalHeight = SeekBarHeight+ButtonbarHeight+NameBarHeight+Margins*3; // render speed info if (g_Config.m_ClDemoShowSpeed && time_get() - LastSpeedChange < time_freq() * 1) { CUIRect Screen = *UI()->Screen(); char aSpeedBuf[256]; str_format(aSpeedBuf, sizeof(aSpeedBuf), "×%.2f", pInfo->m_Speed); TextRender()->Text(0, 120.0f, Screen.y+Screen.h - 120.0f - TotalHeight, 60.0f, aSpeedBuf, -1); } if(!m_MenuActive) return; MainView.HSplitBottom(TotalHeight, 0, &MainView); MainView.VSplitLeft(50.0f, 0, &MainView); MainView.VSplitLeft(450.0f, &MainView, 0); RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_T, 10.0f); MainView.Margin(5.0f, &MainView); CUIRect SeekBar, ButtonBar, NameBar; int CurrentTick = pInfo->m_CurrentTick - pInfo->m_FirstTick; int TotalTicks = pInfo->m_LastTick - pInfo->m_FirstTick; MainView.HSplitTop(SeekBarHeight, &SeekBar, &ButtonBar); ButtonBar.HSplitTop(Margins, 0, &ButtonBar); ButtonBar.HSplitBottom(NameBarHeight, &ButtonBar, &NameBar); NameBar.HSplitTop(4.0f, 0, &NameBar); // do seekbar { static int s_SeekBarID = 0; void *id = &s_SeekBarID; char aBuffer[128]; // draw seek bar RenderTools()->DrawUIRect(&SeekBar, vec4(0,0,0,0.5f), CUI::CORNER_ALL, 5.0f); // draw filled bar float Amount = CurrentTick/(float)TotalTicks; CUIRect FilledBar = SeekBar; FilledBar.w = 10.0f + (FilledBar.w-10.0f)*Amount; RenderTools()->DrawUIRect(&FilledBar, vec4(1,1,1,0.5f), CUI::CORNER_ALL, 5.0f); // draw markers if(pInfo->m_NumTimelineMarkers < TotalTicks / 20) { for(int i = 0; i < pInfo->m_NumTimelineMarkers; i++) { float Ratio = (pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) / (float)TotalTicks; Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); IGraphics::CQuadItem QuadItem(SeekBar.x + (SeekBar.w - 10.0f) * Ratio, SeekBar.y, UI()->PixelSize(), SeekBar.h); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } } else { TextRender()->TextColor(1,0,0,1); UI()->DoLabelScaled(&SeekBar, Localize("removed markers due to broken demo"), 9.0f, -1); TextRender()->TextColor(1,1,1,1); } // draw slice markers // begin if (g_Config.m_ClDemoSliceBegin != -1) { float Ratio = (g_Config.m_ClDemoSliceBegin-pInfo->m_FirstTick) / (float)TotalTicks; Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 0.0f, 0.0f, 1.0f); IGraphics::CQuadItem QuadItem(10.0f + SeekBar.x + (SeekBar.w-10.0f)*Ratio, SeekBar.y, UI()->PixelSize(), SeekBar.h); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } // end if (g_Config.m_ClDemoSliceEnd != -1) { float Ratio = (g_Config.m_ClDemoSliceEnd-pInfo->m_FirstTick) / (float)TotalTicks; Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 0.0f, 0.0f, 1.0f); IGraphics::CQuadItem QuadItem(10.0f + SeekBar.x + (SeekBar.w-10.0f)*Ratio, SeekBar.y, UI()->PixelSize(), SeekBar.h); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } // draw time str_format(aBuffer, sizeof(aBuffer), "%d:%02d / %d:%02d", CurrentTick/SERVER_TICK_SPEED/60, (CurrentTick/SERVER_TICK_SPEED)%60, TotalTicks/SERVER_TICK_SPEED/60, (TotalTicks/SERVER_TICK_SPEED)%60); UI()->DoLabel(&SeekBar, aBuffer, SeekBar.h*0.70f, 0); // do the logic int Inside = UI()->MouseInside(&SeekBar); if(UI()->ActiveItem() == id) { if(!UI()->MouseButton(0)) UI()->SetActiveItem(0); else { static float PrevAmount = 0.0f; float Amount = (UI()->MouseX()-SeekBar.x)/(float)SeekBar.w; if(Input()->KeyIsPressed(KEY_LSHIFT) || Input()->KeyIsPressed(KEY_RSHIFT)) { Amount = PrevAmount + (Amount-PrevAmount) * 0.05f; if(Amount > 0.0f && Amount < 1.0f && absolute(PrevAmount-Amount) >= 0.0001f) { //PrevAmount = Amount; m_pClient->OnReset(); m_pClient->m_SuppressEvents = true; DemoPlayer()->SetPos(Amount); m_pClient->m_SuppressEvents = false; m_pClient->m_pMapLayersBackGround->EnvelopeUpdate(); m_pClient->m_pMapLayersForeGround->EnvelopeUpdate(); } } else { if(Amount > 0.0f && Amount < 1.0f && absolute(PrevAmount-Amount) >= 0.001f) { PrevAmount = Amount; m_pClient->OnReset(); m_pClient->m_SuppressEvents = true; DemoPlayer()->SetPos(Amount); m_pClient->m_SuppressEvents = false; m_pClient->m_pMapLayersBackGround->EnvelopeUpdate(); m_pClient->m_pMapLayersForeGround->EnvelopeUpdate(); } } } } else if(UI()->HotItem() == id) { if(UI()->MouseButton(0)) UI()->SetActiveItem(id); } if(Inside) UI()->SetHotItem(id); } if(CurrentTick == TotalTicks) { m_pClient->OnReset(); DemoPlayer()->Pause(); DemoPlayer()->SetPos(0); } bool IncreaseDemoSpeed = false, DecreaseDemoSpeed = false; // do buttons CUIRect Button; // combined play and pause button ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static CButtonContainer s_PlayPauseButton; if(!pInfo->m_Paused) { if(DoButton_Sprite(&s_PlayPauseButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_PAUSE, false, &Button, CUI::CORNER_ALL)) DemoPlayer()->Pause(); } else { if(DoButton_Sprite(&s_PlayPauseButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_PLAY, false, &Button, CUI::CORNER_ALL)) DemoPlayer()->Unpause(); } // stop button ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static CButtonContainer s_ResetButton; if(DoButton_Sprite(&s_ResetButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_STOP, false, &Button, CUI::CORNER_ALL)) { m_pClient->OnReset(); DemoPlayer()->Pause(); DemoPlayer()->SetPos(0); } // slowdown ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static CButtonContainer s_SlowDownButton; if(DoButton_Sprite(&s_SlowDownButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_SLOWER, 0, &Button, CUI::CORNER_ALL) || Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN)) DecreaseDemoSpeed = true; // fastforward ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static CButtonContainer s_FastForwardButton; if(DoButton_Sprite(&s_FastForwardButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_FASTER, 0, &Button, CUI::CORNER_ALL)) IncreaseDemoSpeed = true; // speed meter ButtonBar.VSplitLeft(Margins*3, 0, &ButtonBar); char aBuffer[64]; if(pInfo->m_Speed >= 1.0f) str_format(aBuffer, sizeof(aBuffer), "×%.0f", pInfo->m_Speed); else str_format(aBuffer, sizeof(aBuffer), "×%.2f", pInfo->m_Speed); UI()->DoLabel(&ButtonBar, aBuffer, Button.h*0.7f, -1); // slice begin button ButtonBar.VSplitLeft(Margins*10, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static CButtonContainer s_SliceBeginButton; if(DoButton_Sprite(&s_SliceBeginButton, IMAGE_DEMOBUTTONS2, SPRITE_DEMOBUTTON_SLICE_BEGIN, 0, &Button, CUI::CORNER_ALL)) Client()->DemoSliceBegin(); // slice end button ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static CButtonContainer s_SliceEndButton; if(DoButton_Sprite(&s_SliceEndButton, IMAGE_DEMOBUTTONS2, SPRITE_DEMOBUTTON_SLICE_END, 0, &Button, CUI::CORNER_ALL)) Client()->DemoSliceEnd(); // slice save button ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static CButtonContainer s_SliceSaveButton; if(DoButton_Sprite(&s_SliceSaveButton, IMAGE_FILEICONS, SPRITE_FILE_DEMO2, 0, &Button, CUI::CORNER_ALL)) { str_copy(m_aCurrentDemoFile, m_lDemos[m_DemolistSelectedIndex].m_aFilename, sizeof(m_aCurrentDemoFile)); m_aDemoPlayerPopupHint[0] = '\0'; m_DemoPlayerState = DEMOPLAYER_SLICE_SAVE; } // close button ButtonBar.VSplitRight(ButtonbarHeight*3, &ButtonBar, &Button); static CButtonContainer s_ExitButton; if(DoButton_DemoPlayer(&s_ExitButton, Localize("Close"), 0, &Button)) { Client()->Disconnect(); DemolistPopulate(); DemolistOnUpdate(false); } // demo name char aDemoName[64] = {0}; DemoPlayer()->GetDemoName(aDemoName, sizeof(aDemoName)); char aBuf[128]; str_format(aBuf, sizeof(aBuf), Localize("Demofile: %s"), aDemoName); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, NameBar.x, NameBar.y, Button.h*0.5f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = MainView.w; TextRender()->TextEx(&Cursor, aBuf, -1); if(IncreaseDemoSpeed) { if(pInfo->m_Speed < 0.1f) DemoPlayer()->SetSpeed(0.1f); else if(pInfo->m_Speed < 0.25f) DemoPlayer()->SetSpeed(0.25f); else if(pInfo->m_Speed < 0.5f) DemoPlayer()->SetSpeed(0.5f); else if(pInfo->m_Speed < 0.75f) DemoPlayer()->SetSpeed(0.75f); else if(pInfo->m_Speed < 1.0f) DemoPlayer()->SetSpeed(1.0f); else if(pInfo->m_Speed < 2.0f) DemoPlayer()->SetSpeed(2.0f); else if(pInfo->m_Speed < 4.0f) DemoPlayer()->SetSpeed(4.0f); else DemoPlayer()->SetSpeed(8.0f); LastSpeedChange = time_get(); } else if(DecreaseDemoSpeed) { if(pInfo->m_Speed > 4.0f) DemoPlayer()->SetSpeed(4.0f); else if(pInfo->m_Speed > 2.0f) DemoPlayer()->SetSpeed(2.0f); else if(pInfo->m_Speed > 1.0f) DemoPlayer()->SetSpeed(1.0f); else if(pInfo->m_Speed > 0.75f) DemoPlayer()->SetSpeed(0.75f); else if(pInfo->m_Speed > 0.5f) DemoPlayer()->SetSpeed(0.5f); else if(pInfo->m_Speed > 0.25f) DemoPlayer()->SetSpeed(0.25f); else if(pInfo->m_Speed > 0.1f) DemoPlayer()->SetSpeed(0.1f); else DemoPlayer()->SetSpeed(0.05f); LastSpeedChange = time_get(); } }
void CMenus::RenderDemoList(CUIRect MainView) { static int s_Inited = 0; if(!s_Inited) { DemolistPopulate(); DemolistOnUpdate(true); s_Inited = 1; } char aFooterLabel[128] = {0}; if(m_DemolistSelectedIndex >= 0) { CDemoItem *Item = &m_lDemos[m_DemolistSelectedIndex]; if(str_comp(Item->m_aFilename, "..") == 0) str_copy(aFooterLabel, Localize("Parent Folder"), sizeof(aFooterLabel)); else if(m_DemolistSelectedIsDir) str_copy(aFooterLabel, Localize("Folder"), sizeof(aFooterLabel)); else { if(!Item->m_InfosLoaded) { char aBuffer[512]; str_format(aBuffer, sizeof(aBuffer), "%s/%s", m_aCurrentDemoFolder, Item->m_aFilename); Item->m_Valid = DemoPlayer()->GetDemoInfo(Storage(), aBuffer, Item->m_StorageType, Item->m_aMap, sizeof(Item->m_aMap)); Item->m_InfosLoaded = true; } if(!Item->m_Valid) str_copy(aFooterLabel, Localize("Invalid Demo"), sizeof(aFooterLabel)); else str_format(aFooterLabel, sizeof(aFooterLabel), "%s: %s", Localize("Map"), Item->m_aMap); } } // render background RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_ALL, 10.0f); MainView.Margin(10.0f, &MainView); CUIRect ButtonBar, RefreshRect, PlayRect, DeleteRect, FileIcon; MainView.HSplitBottom(ms_ButtonHeight+5.0f, &MainView, &ButtonBar); ButtonBar.HSplitTop(5.0f, 0, &ButtonBar); ButtonBar.VSplitRight(130.0f, &ButtonBar, &PlayRect); ButtonBar.VSplitLeft(130.0f, &RefreshRect, &ButtonBar); ButtonBar.VSplitLeft(10.0f, &DeleteRect, &ButtonBar); ButtonBar.VSplitLeft(120.0f, &DeleteRect, &ButtonBar); static int s_DemoListId = 0; static float s_ScrollValue = 0; UiDoListboxStart(&s_DemoListId, &MainView, 17.0f, Localize("Demos"), aFooterLabel, m_lDemos.size(), 1, m_DemolistSelectedIndex, s_ScrollValue); for(sorted_array<CDemoItem>::range r = m_lDemos.all(); !r.empty(); r.pop_front()) { CListboxItem Item = UiDoListboxNextItem((void*)(&r.front())); if(Item.m_Visible) { Item.m_Rect.VSplitLeft(Item.m_Rect.h, &FileIcon, &Item.m_Rect); Item.m_Rect.VSplitLeft(5.0f, 0, &Item.m_Rect); DoButton_Icon(IMAGE_FILEICONS, r.front().m_IsDir?SPRITE_FILE_FOLDER:SPRITE_FILE_DEMO1, &FileIcon); UI()->DoLabel(&Item.m_Rect, r.front().m_aName, Item.m_Rect.h*ms_FontmodHeight, -1); } } bool Activated = false; m_DemolistSelectedIndex = UiDoListboxEnd(&s_ScrollValue, &Activated); DemolistOnUpdate(false); static int s_RefreshButton = 0; if(DoButton_Menu(&s_RefreshButton, Localize("Refresh"), 0, &RefreshRect)) { DemolistPopulate(); DemolistOnUpdate(false); } static int s_PlayButton = 0; if(DoButton_Menu(&s_PlayButton, m_DemolistSelectedIsDir?Localize("Open"):Localize("Play"), 0, &PlayRect) || Activated) { if(m_DemolistSelectedIndex >= 0) { if(m_DemolistSelectedIsDir) // folder { if(str_comp(m_lDemos[m_DemolistSelectedIndex].m_aFilename, "..") == 0) // parent folder fs_parent_dir(m_aCurrentDemoFolder); else // sub folder { char aTemp[256]; str_copy(aTemp, m_aCurrentDemoFolder, sizeof(aTemp)); str_format(m_aCurrentDemoFolder, sizeof(m_aCurrentDemoFolder), "%s/%s", aTemp, m_lDemos[m_DemolistSelectedIndex].m_aFilename); m_DemolistStorageType = m_lDemos[m_DemolistSelectedIndex].m_StorageType; } DemolistPopulate(); DemolistOnUpdate(true); } else // file { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "%s/%s", m_aCurrentDemoFolder, m_lDemos[m_DemolistSelectedIndex].m_aFilename); const char *pError = Client()->DemoPlayer_Play(aBuf, m_lDemos[m_DemolistSelectedIndex].m_StorageType); if(pError) PopupMessage(Localize("Error"), str_comp(pError, "error loading demo") ? pError : Localize("Error loading demo"), Localize("Ok")); else { UI()->SetActiveItem(0); return; } } } } if(!m_DemolistSelectedIsDir) { static int s_DeleteButton = 0; if(DoButton_Menu(&s_DeleteButton, Localize("Delete"), 0, &DeleteRect) || m_DeletePressed) { if(m_DemolistSelectedIndex >= 0) { UI()->SetActiveItem(0); m_Popup = POPUP_DELETE_DEMO; } } } }
void CModAPI_Component_Items::OnRender() { if(Client()->State() < IClient::STATE_ONLINE) return; int Num = Client()->SnapNumItems(IClient::SNAP_CURRENT); for(int i = 0; i < Num; i++) { IClient::CSnapItem Item; const void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, i, &Item); switch(Item.m_Type) { case NETOBJTYPE_MODAPI_SPRITE: { const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_ID); if(pPrev) RenderModAPISprite((const CNetObj_ModAPI_Sprite *)pPrev, (const CNetObj_ModAPI_Sprite *)pData); } break; case NETOBJTYPE_MODAPI_ANIMATEDSPRITE: { const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_ID); if(pPrev) RenderModAPIAnimatedSprite((const CNetObj_ModAPI_AnimatedSprite *)pPrev, (const CNetObj_ModAPI_AnimatedSprite *)pData); } break; case NETOBJTYPE_MODAPI_SPRITECHARACTER: { const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_ID); if(pPrev) RenderModAPISpriteCharacter((const CNetObj_ModAPI_SpriteCharacter *)pPrev, (const CNetObj_ModAPI_SpriteCharacter *)pData); } break; case NETOBJTYPE_MODAPI_ANIMATEDSPRITECHARACTER: { const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_ID); if(pPrev) RenderModAPIAnimatedSpriteCharacter((const CNetObj_ModAPI_AnimatedSpriteCharacter *)pPrev, (const CNetObj_ModAPI_AnimatedSpriteCharacter *)pData); } break; case NETOBJTYPE_MODAPI_LINE: { RenderModAPILine((const CNetObj_ModAPI_Line *)pData); } break; case NETOBJTYPE_MODAPI_TEXT: { const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_ID); if(pPrev) RenderModAPIText((const CNetObj_ModAPI_Text *)pPrev, (const CNetObj_ModAPI_Text *)pData); } break; case NETOBJTYPE_MODAPI_ANIMATEDTEXT: { const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_ID); if(pPrev) RenderModAPIAnimatedText((const CNetObj_ModAPI_AnimatedText *)pPrev, (const CNetObj_ModAPI_AnimatedText *)pData); } break; case NETOBJTYPE_MODAPI_TEXTCHARACTER: { const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_ID); if(pPrev) RenderModAPITextCharacter((const CNetObj_ModAPI_TextCharacter *)pPrev, (const CNetObj_ModAPI_TextCharacter *)pData); } break; case NETOBJTYPE_MODAPI_ANIMATEDTEXTCHARACTER: { const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_ID); if(pPrev) RenderModAPIAnimatedTextCharacter((const CNetObj_ModAPI_AnimatedTextCharacter *)pPrev, (const CNetObj_ModAPI_AnimatedTextCharacter *)pData); } break; } } int64 CurrentTime = time_get(); int64 DeltaTime = CurrentTime - m_LastTime; m_LastTime = CurrentTime; if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); if(!pInfo->m_Paused) UpdateEvents((float)((DeltaTime)/(double)time_freq())*pInfo->m_Speed); } else { if(m_pClient->m_Snap.m_pGameData && !(m_pClient->m_Snap.m_pGameData->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) UpdateEvents((float)((DeltaTime)/(double)time_freq())); } }
void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID) { // get positions float Curvature = 0; float Speed = 0; if(pCurrent->m_Type == WEAPON_GRENADE) { Curvature = m_pClient->m_Tuning.m_GrenadeCurvature; Speed = m_pClient->m_Tuning.m_GrenadeSpeed; } else if(pCurrent->m_Type == WEAPON_SHOTGUN) { Curvature = m_pClient->m_Tuning.m_ShotgunCurvature; Speed = m_pClient->m_Tuning.m_ShotgunSpeed; } else if(pCurrent->m_Type == WEAPON_GUN) { Curvature = m_pClient->m_Tuning.m_GunCurvature; Speed = m_pClient->m_Tuning.m_GunSpeed; } float Ct = (Client()->PrevGameTick()-pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime(); if(Ct < 0) return; // projectile havn't been shot yet vec2 StartPos(pCurrent->m_X, pCurrent->m_Y); vec2 StartVel(pCurrent->m_VelX/100.0f, pCurrent->m_VelY/100.0f); vec2 Pos = CalcPos(StartPos, StartVel, Curvature, Speed, Ct); vec2 PrevPos = CalcPos(StartPos, StartVel, Curvature, Speed, Ct-0.001f); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[clamp(pCurrent->m_Type, 0, NUM_WEAPONS-1)].m_pSpriteProj); vec2 Vel = Pos-PrevPos; //vec2 pos = mix(vec2(prev->x, prev->y), vec2(current->x, current->y), Client()->IntraGameTick()); // add particle for this projectile if(pCurrent->m_Type == WEAPON_GRENADE) { m_pClient->m_pEffects->SmokeTrail(Pos, Vel*-1); m_pClient->m_pFlow->Add(Pos, Vel*1000*Client()->FrameTime(), 10.0f); if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); static float Time = 0; static float LastLocalTime = Client()->LocalTime(); if(!pInfo->m_Paused) Time += (Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed; Graphics()->QuadsSetRotation(Time*pi*2*2 + ItemID); LastLocalTime = Client()->LocalTime(); } else Graphics()->QuadsSetRotation(Client()->LocalTime()*pi*2*2 + ItemID); } else { m_pClient->m_pEffects->BulletTrail(Pos); m_pClient->m_pFlow->Add(Pos, Vel*1000*Client()->FrameTime(), 10.0f); if(length(Vel) > 0.00001f) Graphics()->QuadsSetRotation(GetAngle(Vel)); else Graphics()->QuadsSetRotation(0); } IGraphics::CQuadItem QuadItem(Pos.x, Pos.y, 32, 32); Graphics()->QuadsDraw(&QuadItem, 1); //--- Antiping // Draw shadows of grenades bool LocalPlayerInGame = m_pClient->m_aClients[m_pClient->m_Snap.m_LocalCid].m_Team != -1; if(g_Config.m_AntiPing && pCurrent->m_Type == WEAPON_GRENADE && LocalPlayerInGame) { // Calculate average prediction offset, because client_predtick() gets varial values :((( // Must be there is a normal way to realize it, but I'm too lazy to find it. ^) if (m_pClient->m_Average_Prediction_Offset == -1) { int Offset = Client()->PredGameTick() - Client()->GameTick(); m_pClient->m_Prediction_Offset_Summ += Offset; m_pClient->m_Prediction_Offset_Count++; if (m_pClient->m_Prediction_Offset_Count >= 100) { m_pClient->m_Average_Prediction_Offset = round((float)m_pClient->m_Prediction_Offset_Summ / m_pClient->m_Prediction_Offset_Count); } } // Draw shadow only if grenade directed to local player CNetObj_CharacterCore& CurChar = m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_LocalCid].m_Cur; CNetObj_CharacterCore& PrevChar = m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_LocalCid].m_Prev; vec2 ServerPos = mix(vec2(PrevChar.m_X, PrevChar.m_Y), vec2(CurChar.m_X, CurChar.m_Y), Client()->IntraGameTick()); float d1 = distance(Pos, ServerPos); float d2 = distance(PrevPos, ServerPos); if (d1 < 0) d1 *= -1; if (d2 < 0) d2 *= -1; bool GrenadeIsDirectedToLocalPlayer = d1 < d2; if (m_pClient->m_Average_Prediction_Offset != -1 && GrenadeIsDirectedToLocalPlayer) { int PredictedTick = Client()->PrevGameTick() + m_pClient->m_Average_Prediction_Offset; float PredictedCt = (PredictedTick - pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime(); if (PredictedCt >= 0) { int shadow_type = WEAPON_GUN; // Pistol bullet sprite is used for marker of shadow. TODO: use something custom. RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[clamp(shadow_type, 0, NUM_WEAPONS-1)].m_pSpriteProj); vec2 PredictedPos = CalcPos(StartPos, StartVel, Curvature, Speed, PredictedCt); IGraphics::CQuadItem QuadItem(PredictedPos.x, PredictedPos.y, 32, 32); Graphics()->QuadsDraw(&QuadItem, 1); } } } //--- Graphics()->QuadsSetRotation(0); Graphics()->QuadsEnd(); }
void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID) { // get positions float Curvature = 0; float Speed = 0; if(pCurrent->m_Type == WEAPON_GRENADE) { Curvature = m_pClient->m_Tuning.m_GrenadeCurvature; Speed = m_pClient->m_Tuning.m_GrenadeSpeed; } else if(pCurrent->m_Type == WEAPON_SHOTGUN) { Curvature = m_pClient->m_Tuning.m_ShotgunCurvature; Speed = m_pClient->m_Tuning.m_ShotgunSpeed; } else if(pCurrent->m_Type == WEAPON_GUN) { Curvature = m_pClient->m_Tuning.m_GunCurvature; Speed = m_pClient->m_Tuning.m_GunSpeed; } float Ct = (Client()->PrevGameTick()-pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime(); if(Ct < 0) return; // projectile havn't been shot yet vec2 StartPos(pCurrent->m_X, pCurrent->m_Y); vec2 StartVel(pCurrent->m_VelX/100.0f, pCurrent->m_VelY/100.0f); vec2 Pos = CalcPos(StartPos, StartVel, Curvature, Speed, Ct); vec2 PrevPos = CalcPos(StartPos, StartVel, Curvature, Speed, Ct-0.001f); // Draw shadows of grenades bool LocalPlayerInGame = m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_Team != -1; int explode = 0; // explode detecting if(g_Config.m_AntiPing && g_Config.m_AntiPingGrenade && g_Config.m_AntiPingOnlyIfBigLatency && (g_Config.m_AntiPingLatency <= m_pClient->m_Snap.m_pLocalInfo->m_Latency) && pCurrent->m_Type == WEAPON_GRENADE && LocalPlayerInGame && !m_pClient->m_Snap.m_pGameobj->m_GameOver) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); // Calculate average prediction offset, because client_predtick() gets varial values :((( // Must be there is a normal way to realize it, but I'm too lazy to find it. if (m_pClient->m_Average_Prediction_Offset == -1) { int Offset = Client()->PredGameTick() - Client()->GameTick(); m_pClient->m_Prediction_Offset_Summ += Offset; m_pClient->m_Prediction_Offset_Count++; if (m_pClient->m_Prediction_Offset_Count >= 100) { m_pClient->m_Average_Prediction_Offset = round((float)m_pClient->m_Prediction_Offset_Summ / m_pClient->m_Prediction_Offset_Count); } } // Draw shadow only if grenade directed to local player (optionaly) int LocalCid = m_pClient->m_Snap.m_LocalClientID; CNetObj_CharacterCore& CurChar = m_pClient->m_Snap.m_aCharacters[LocalCid].m_Cur; CNetObj_CharacterCore& PrevChar = m_pClient->m_Snap.m_aCharacters[LocalCid].m_Prev; vec2 ServerPos = mix(vec2(PrevChar.m_X, PrevChar.m_Y), vec2(CurChar.m_X, CurChar.m_Y), Client()->IntraGameTick()); bool GrenadeIsDirectedToLocalPlayer = true; if (g_Config.m_AntiPingGrenadeSide) { float d1 = fabs(distance(Pos, ServerPos)); float d2 = fabs(distance(PrevPos, ServerPos)); bool GrenadeIsDirectedToLocalPlayer = d1 < d2; } // Detect explode int PredictedTick = Client()->PrevGameTick() + m_pClient->m_Average_Prediction_Offset; float PredictedCt = (PredictedTick - pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime(); vec2 PredictedPos; vec2 PrevPredictedPos; if (g_Config.m_AntiPingGrenadeExpl) { // grenade explode on collisions float eps=g_Config.m_AntiPingGrenadeEps*0.0001f; for (int i=0; (Ct+i*eps<PredictedCt)&&!explode; i++) { PredictedPos = CalcPos(StartPos, StartVel, Curvature, Speed, Ct+i*eps); PrevPredictedPos = CalcPos(StartPos, StartVel, Curvature, Speed, Ct+(i-1)*eps); if (Collision()->IntersectLine(PrevPredictedPos, PredictedPos, &PredictedPos, 0)) explode=1; } // grenade explode if TimeSpan>GrenadeLifetime if (((PredictedTick-pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED)>m_pClient->m_Tuning.m_GrenadeLifetime) explode=2; // Render explode if (explode==1) { m_pClient->m_pEffects->FakeExplosion(PredictedPos); } else if (explode==2) { float ExplodeCt=m_pClient->m_Tuning.m_GrenadeLifetime; PredictedPos = CalcPos(StartPos, StartVel, Curvature, Speed, ExplodeCt); m_pClient->m_pEffects->FakeExplosion(PredictedPos); } } if (m_pClient->m_Average_Prediction_Offset != -1 && GrenadeIsDirectedToLocalPlayer && !explode && PredictedCt >= 0) { PredictedPos = CalcPos(StartPos, StartVel, Curvature, Speed, PredictedCt); PrevPredictedPos = CalcPos(StartPos, StartVel, Curvature, Speed, PredictedCt-0.001f); int shadow_type = pCurrent->m_Type; Graphics()->SetColor(0, 1, 0, 0.75f); RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[clamp(shadow_type, 0, NUM_WEAPONS-1)].m_pSpriteProj); IGraphics::CQuadItem QuadItem(PredictedPos.x, PredictedPos.y, 28, 28); Graphics()->QuadsDraw(&QuadItem, 1); } Graphics()->QuadsSetRotation(0); Graphics()->QuadsEnd(); } if (!(g_Config.m_AntiPingShowGrenadeIfExplode || explode==0 || pCurrent->m_Type != WEAPON_GRENADE)) return; // draw original particle Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[clamp(pCurrent->m_Type, 0, NUM_WEAPONS-1)].m_pSpriteProj); vec2 Vel = Pos-PrevPos; //vec2 pos = mix(vec2(prev->x, prev->y), vec2(current->x, current->y), Client()->IntraGameTick()); // add particle for this projectile if(pCurrent->m_Type == WEAPON_GRENADE) { m_pClient->m_pEffects->SmokeTrail(Pos, Vel*-1); m_pClient->m_pFlow->Add(Pos, Vel*1000*Client()->FrameTime(), 10.0f); if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); static float Time = 0; static float LastLocalTime = Client()->LocalTime(); if(!pInfo->m_Paused) Time += (Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed; Graphics()->QuadsSetRotation(Time*pi*2*2 + ItemID); LastLocalTime = Client()->LocalTime(); } else Graphics()->QuadsSetRotation(Client()->LocalTime()*pi*2*2 + ItemID); } else { if(pCurrent->m_Type != WEAPON_SHOTGUN) m_pClient->m_pEffects->SgBulletTrail(Pos); else m_pClient->m_pEffects->BulletTrail(Pos); m_pClient->m_pFlow->Add(Pos, Vel*1000*Client()->FrameTime(), 10.0f); if(length(Vel) > 0.00001f) Graphics()->QuadsSetRotation(GetAngle(Vel)); else Graphics()->QuadsSetRotation(0); } IGraphics::CQuadItem QuadItem(Pos.x, Pos.y, 32, 32); Graphics()->QuadsDraw(&QuadItem, 1); Graphics()->QuadsSetRotation(0); Graphics()->QuadsEnd(); }
void CMenus::RenderDemoList(CUIRect MainView) { CUIRect BottomView; MainView.HSplitTop(20.0f, 0, &MainView); // back button RenderBackButton(MainView); // cut view MainView.HSplitBottom(80.0f, &MainView, &BottomView); BottomView.HSplitTop(20.f, 0, &BottomView); static int s_Inited = 0; if(!s_Inited) { DemolistPopulate(); DemolistOnUpdate(true); s_Inited = 1; } char aFooterLabel[128] = {0}; if(m_DemolistSelectedIndex >= 0) { CDemoItem *Item = &m_lDemos[m_DemolistSelectedIndex]; if(str_comp(Item->m_aFilename, "..") == 0) str_copy(aFooterLabel, Localize("Parent Folder"), sizeof(aFooterLabel)); else if(m_DemolistSelectedIsDir) str_copy(aFooterLabel, Localize("Folder"), sizeof(aFooterLabel)); else { if(!Item->m_InfosLoaded) { char aBuffer[512]; str_format(aBuffer, sizeof(aBuffer), "%s/%s", m_aCurrentDemoFolder, Item->m_aFilename); Item->m_Valid = DemoPlayer()->GetDemoInfo(Storage(), aBuffer, Item->m_StorageType, &Item->m_Info); Item->m_InfosLoaded = true; } if(!Item->m_Valid) str_copy(aFooterLabel, Localize("Invalid Demo"), sizeof(aFooterLabel)); else str_copy(aFooterLabel, Localize("Demo details"), sizeof(aFooterLabel)); } } CUIRect ListBox, Button, Label, FileIcon; MainView.HSplitTop(230.0f, &ListBox, &MainView); static int s_DemoListId = 0; static float s_ScrollValue = 0; UiDoListboxHeader(&ListBox, Localize("Recorded"), 20.0f, 2.0f); UiDoListboxStart(&s_DemoListId, 20.0f, 0, m_lDemos.size(), 1, m_DemolistSelectedIndex, s_ScrollValue); for(sorted_array<CDemoItem>::range r = m_lDemos.all(); !r.empty(); r.pop_front()) { CListboxItem Item = UiDoListboxNextItem((void*)(&r.front())); if(Item.m_Visible) { Item.m_Rect.VSplitLeft(Item.m_Rect.h, &FileIcon, &Item.m_Rect); Item.m_Rect.VSplitLeft(5.0f, 0, &Item.m_Rect); FileIcon.Margin(3.0f, &FileIcon); FileIcon.x += 3.0f; DoButton_Icon(IMAGE_FILEICONS, r.front().m_IsDir?SPRITE_FILE_FOLDER:SPRITE_FILE_DEMO1, &FileIcon); if(!str_comp(m_lDemos[m_DemolistSelectedIndex].m_aName, r.front().m_aName)) { TextRender()->TextColor(0.0f, 0.0f, 0.0f, 1.0f); TextRender()->TextOutlineColor(1.0f, 1.0f, 1.0f, 0.25f); Item.m_Rect.y += 2.0f; UI()->DoLabel(&Item.m_Rect, r.front().m_aName, Item.m_Rect.h*ms_FontmodHeight*0.8f, 0); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.3f); } else { Item.m_Rect.y += 2.0f; UI()->DoLabel(&Item.m_Rect, r.front().m_aName, Item.m_Rect.h*ms_FontmodHeight*0.8f, 0); } } } bool Activated = false; m_DemolistSelectedIndex = UiDoListboxEnd(&s_ScrollValue, &Activated); DemolistOnUpdate(false); // render demo info int NumOptions = (!m_DemolistSelectedIsDir && m_DemolistSelectedIndex >= 0 && m_lDemos[m_DemolistSelectedIndex].m_Valid) ? 8 : 0; float ButtonHeight = 20.0f; float Spacing = 2.0f; float BackgroundHeight = (float)(NumOptions+1)*ButtonHeight+(float)NumOptions*Spacing; MainView.HSplitTop(10.0f, 0, &MainView); MainView.HSplitTop(BackgroundHeight, &MainView, 0); RenderTools()->DrawUIRect(&MainView, vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_ALL, 5.0f); MainView.HSplitTop(ButtonHeight, &Label, &MainView); Label.y += 2.0f; UI()->DoLabel(&Label, aFooterLabel, ButtonHeight*ms_FontmodHeight*0.8f, 0); if(!m_DemolistSelectedIsDir && m_DemolistSelectedIndex >= 0 && m_lDemos[m_DemolistSelectedIndex].m_Valid) { MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); DoInfoBox(&Button, Localize("Created"), m_lDemos[m_DemolistSelectedIndex].m_Info.m_aTimestamp); MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); DoInfoBox(&Button, Localize("Type"), m_lDemos[m_DemolistSelectedIndex].m_Info.m_aType); MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); int Length = ((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[0]<<24)&0xFF000000) | ((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[1]<<16)&0xFF0000) | ((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[2]<<8)&0xFF00) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[3]&0xFF); char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%d:%02d", Length/60, Length%60); DoInfoBox(&Button, Localize("Length"), aBuf); MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); str_format(aBuf, sizeof(aBuf), "%d", m_lDemos[m_DemolistSelectedIndex].m_Info.m_Version); DoInfoBox(&Button, Localize("Version"), aBuf); MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); DoInfoBox(&Button, Localize("Netversion"), m_lDemos[m_DemolistSelectedIndex].m_Info.m_aNetversion); MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); DoInfoBox(&Button, Localize("Map"), m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapName); MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); Button.VSplitLeft(ButtonHeight, 0, &Button); float Size = float((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[0]<<24) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[1]<<16) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[2]<<8) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[3]))/1024.0f; str_format(aBuf, sizeof(aBuf), Localize("%.3f KiB"), Size); DoInfoBox(&Button, Localize("Size"), aBuf); MainView.HSplitTop(Spacing, 0, &MainView); MainView.HSplitTop(ButtonHeight, &Button, &MainView); Button.VSplitLeft(ButtonHeight, 0, &Button); unsigned Crc = (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[0]<<24) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[1]<<16) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[2]<<8) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapCrc[3]); str_format(aBuf, sizeof(aBuf), "%08x", Crc); DoInfoBox(&Button, Localize("Crc"), aBuf); } // demo buttons int NumButtons = m_DemolistSelectedIsDir ? 2 : 4; Spacing = 3.0f; float ButtonWidth = (BottomView.w/6.0f)-(Spacing*5.0)/6.0f; float BackgroundWidth = ButtonWidth*(float)NumButtons+(float)(NumButtons-1)*Spacing; BottomView.VSplitRight(BackgroundWidth, 0, &BottomView); RenderTools()->DrawUIRect4(&BottomView, vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), CUI::CORNER_T, 5.0f); BottomView.HSplitTop(25.0f, &BottomView, 0); BottomView.VSplitLeft(ButtonWidth, &Button, &BottomView); static int s_RefreshButton = 0; if(DoButton_Menu(&s_RefreshButton, Localize("Refresh"), 0, &Button)) { DemolistPopulate(); DemolistOnUpdate(false); } if(!m_DemolistSelectedIsDir) { BottomView.VSplitLeft(Spacing, 0, &BottomView); BottomView.VSplitLeft(ButtonWidth, &Button, &BottomView); static int s_DeleteButton = 0; if(DoButton_Menu(&s_DeleteButton, Localize("Delete"), 0, &Button) || m_DeletePressed) { if(m_DemolistSelectedIndex >= 0) { UI()->SetActiveItem(0); m_Popup = POPUP_DELETE_DEMO; return; } } BottomView.VSplitLeft(Spacing, 0, &BottomView); BottomView.VSplitLeft(ButtonWidth, &Button, &BottomView); static int s_RenameButton = 0; if(DoButton_Menu(&s_RenameButton, Localize("Rename"), 0, &Button)) { if(m_DemolistSelectedIndex >= 0) { UI()->SetActiveItem(0); m_Popup = POPUP_RENAME_DEMO; str_copy(m_aCurrentDemoFile, m_lDemos[m_DemolistSelectedIndex].m_aFilename, sizeof(m_aCurrentDemoFile)); return; } } } BottomView.VSplitLeft(Spacing, 0, &BottomView); BottomView.VSplitLeft(ButtonWidth, &Button, &BottomView); static int s_PlayButton = 0; if(DoButton_Menu(&s_PlayButton, m_DemolistSelectedIsDir?Localize("Open"):Localize("Play"), 0, &Button) || Activated) { if(m_DemolistSelectedIndex >= 0) { if(m_DemolistSelectedIsDir) // folder { if(str_comp(m_lDemos[m_DemolistSelectedIndex].m_aFilename, "..") == 0) // parent folder fs_parent_dir(m_aCurrentDemoFolder); else // sub folder { char aTemp[256]; str_copy(aTemp, m_aCurrentDemoFolder, sizeof(aTemp)); str_format(m_aCurrentDemoFolder, sizeof(m_aCurrentDemoFolder), "%s/%s", aTemp, m_lDemos[m_DemolistSelectedIndex].m_aFilename); m_DemolistStorageType = m_lDemos[m_DemolistSelectedIndex].m_StorageType; } DemolistPopulate(); DemolistOnUpdate(true); } else // file { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "%s/%s", m_aCurrentDemoFolder, m_lDemos[m_DemolistSelectedIndex].m_aFilename); const char *pError = Client()->DemoPlayer_Play(aBuf, m_lDemos[m_DemolistSelectedIndex].m_StorageType); if(pError) PopupMessage(Localize("Error loading demo"), pError, Localize("Ok")); else { UI()->SetActiveItem(0); return; } } } } }
void CGameClient::OnNewSnapshot() { m_NewTick = true; // clear out the invalid pointers mem_zero(&g_GameClient.m_Snap, sizeof(g_GameClient.m_Snap)); m_Snap.m_LocalClientID = -1; // secure snapshot { int Num = Client()->SnapNumItems(IClient::SNAP_CURRENT); for(int Index = 0; Index < Num; Index++) { IClient::CSnapItem Item; void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, Index, &Item); if(m_NetObjHandler.ValidateObj(Item.m_Type, pData, Item.m_DataSize) != 0) { if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "invalidated index=%d type=%d (%s) size=%d id=%d", Index, Item.m_Type, m_NetObjHandler.GetObjName(Item.m_Type), Item.m_DataSize, Item.m_ID); Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf); } Client()->SnapInvalidateItem(IClient::SNAP_CURRENT, Index); } } } ProcessEvents(); if(g_Config.m_DbgStress) { if((Client()->GameTick()%100) == 0) { char aMessage[64]; int MsgLen = rand()%(sizeof(aMessage)-1); for(int i = 0; i < MsgLen; i++) aMessage[i] = 'a'+(rand()%('z'-'a')); aMessage[MsgLen] = 0; CNetMsg_Cl_Say Msg; Msg.m_Team = rand()&1; Msg.m_pMessage = aMessage; Client()->SendPackMsg(&Msg, MSGFLAG_VITAL); } } // go trough all the items in the snapshot and gather the info we want { m_Snap.m_aTeamSize[TEAM_RED] = m_Snap.m_aTeamSize[TEAM_BLUE] = 0; int Num = Client()->SnapNumItems(IClient::SNAP_CURRENT); for(int i = 0; i < Num; i++) { IClient::CSnapItem Item; const void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, i, &Item); if(Item.m_Type == NETOBJTYPE_CLIENTINFO) { const CNetObj_ClientInfo *pInfo = (const CNetObj_ClientInfo *)pData; int ClientID = Item.m_ID; IntsToStr(&pInfo->m_Name0, 4, m_aClients[ClientID].m_aName); IntsToStr(&pInfo->m_Clan0, 3, m_aClients[ClientID].m_aClan); m_aClients[ClientID].m_Country = pInfo->m_Country; IntsToStr(&pInfo->m_Skin0, 6, m_aClients[ClientID].m_aSkinName); m_aClients[ClientID].m_UseCustomColor = pInfo->m_UseCustomColor; m_aClients[ClientID].m_ColorBody = pInfo->m_ColorBody; m_aClients[ClientID].m_ColorFeet = pInfo->m_ColorFeet; // prepare the info if(m_aClients[ClientID].m_aSkinName[0] == 'x' || m_aClients[ClientID].m_aSkinName[1] == '_') str_copy(m_aClients[ClientID].m_aSkinName, "default", 64); m_aClients[ClientID].m_SkinInfo.m_ColorBody = m_pSkins->GetColorV4(m_aClients[ClientID].m_ColorBody); m_aClients[ClientID].m_SkinInfo.m_ColorFeet = m_pSkins->GetColorV4(m_aClients[ClientID].m_ColorFeet); m_aClients[ClientID].m_SkinInfo.m_Size = 64; // find new skin m_aClients[ClientID].m_SkinID = g_GameClient.m_pSkins->Find(m_aClients[ClientID].m_aSkinName); if(m_aClients[ClientID].m_SkinID < 0) { m_aClients[ClientID].m_SkinID = g_GameClient.m_pSkins->Find("default"); if(m_aClients[ClientID].m_SkinID < 0) m_aClients[ClientID].m_SkinID = 0; } if(m_aClients[ClientID].m_UseCustomColor) m_aClients[ClientID].m_SkinInfo.m_Texture = g_GameClient.m_pSkins->Get(m_aClients[ClientID].m_SkinID)->m_ColorTexture; else { m_aClients[ClientID].m_SkinInfo.m_Texture = g_GameClient.m_pSkins->Get(m_aClients[ClientID].m_SkinID)->m_OrgTexture; m_aClients[ClientID].m_SkinInfo.m_ColorBody = vec4(1,1,1,1); m_aClients[ClientID].m_SkinInfo.m_ColorFeet = vec4(1,1,1,1); } m_aClients[ClientID].UpdateRenderInfo(); } else if(Item.m_Type == NETOBJTYPE_PLAYERINFO) { const CNetObj_PlayerInfo *pInfo = (const CNetObj_PlayerInfo *)pData; m_aClients[pInfo->m_ClientID].m_Team = pInfo->m_Team; m_aClients[pInfo->m_ClientID].m_Active = true; m_Snap.m_paPlayerInfos[pInfo->m_ClientID] = pInfo; m_Snap.m_NumPlayers++; if(pInfo->m_Local) { m_Snap.m_LocalClientID = Item.m_ID; m_Snap.m_pLocalInfo = pInfo; if(pInfo->m_Team == TEAM_SPECTATORS) { m_Snap.m_SpecInfo.m_Active = true; m_Snap.m_SpecInfo.m_SpectatorID = SPEC_FREEVIEW; } } // calculate team-balance if(pInfo->m_Team != TEAM_SPECTATORS) m_Snap.m_aTeamSize[pInfo->m_Team]++; } else if(Item.m_Type == NETOBJTYPE_CHARACTER) { const void *pOld = Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, Item.m_ID); m_Snap.m_aCharacters[Item.m_ID].m_Cur = *((const CNetObj_Character *)pData); if(pOld) { m_Snap.m_aCharacters[Item.m_ID].m_Active = true; m_Snap.m_aCharacters[Item.m_ID].m_Prev = *((const CNetObj_Character *)pOld); if(m_Snap.m_aCharacters[Item.m_ID].m_Prev.m_Tick) Evolve(&m_Snap.m_aCharacters[Item.m_ID].m_Prev, Client()->PrevGameTick()); if(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_Tick) Evolve(&m_Snap.m_aCharacters[Item.m_ID].m_Cur, Client()->GameTick()); } } else if(Item.m_Type == NETOBJTYPE_SPECTATORINFO) { m_Snap.m_pSpectatorInfo = (const CNetObj_SpectatorInfo *)pData; m_Snap.m_pPrevSpectatorInfo = (const CNetObj_SpectatorInfo *)Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_SPECTATORINFO, Item.m_ID); m_Snap.m_SpecInfo.m_SpectatorID = m_Snap.m_pSpectatorInfo->m_SpectatorID; } else if(Item.m_Type == NETOBJTYPE_GAMEINFO) { static bool s_GameOver = 0; m_Snap.m_pGameInfoObj = (const CNetObj_GameInfo *)pData; if(!s_GameOver && m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER) OnGameOver(); else if(s_GameOver && !(m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) OnStartGame(); s_GameOver = m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER; } else if(Item.m_Type == NETOBJTYPE_GAMEDATA) { m_Snap.m_pGameDataObj = (const CNetObj_GameData *)pData; m_Snap.m_GameDataSnapID = Item.m_ID; if(m_Snap.m_pGameDataObj->m_FlagCarrierRed == FLAG_TAKEN) { if(m_FlagDropTick[TEAM_RED] == 0) m_FlagDropTick[TEAM_RED] = Client()->GameTick(); } else if(m_FlagDropTick[TEAM_RED] != 0) m_FlagDropTick[TEAM_RED] = 0; if(m_Snap.m_pGameDataObj->m_FlagCarrierBlue == FLAG_TAKEN) { if(m_FlagDropTick[TEAM_BLUE] == 0) m_FlagDropTick[TEAM_BLUE] = Client()->GameTick(); } else if(m_FlagDropTick[TEAM_BLUE] != 0) m_FlagDropTick[TEAM_BLUE] = 0; } else if(Item.m_Type == NETOBJTYPE_FLAG) m_Snap.m_paFlags[Item.m_ID%2] = (const CNetObj_Flag *)pData; } } // setup local pointers if(m_Snap.m_LocalClientID >= 0) { CSnapState::CCharacterInfo *c = &m_Snap.m_aCharacters[m_Snap.m_LocalClientID]; if(c->m_Active) { m_Snap.m_pLocalCharacter = &c->m_Cur; m_Snap.m_pLocalPrevCharacter = &c->m_Prev; m_LocalCharacterPos = vec2(m_Snap.m_pLocalCharacter->m_X, m_Snap.m_pLocalCharacter->m_Y); } else if(Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, m_Snap.m_LocalClientID)) { // player died m_pControls->OnPlayerDeath(); } } else { m_Snap.m_SpecInfo.m_Active = true; if(Client()->State() == IClient::STATE_DEMOPLAYBACK && DemoPlayer()->GetDemoType() == IDemoPlayer::DEMOTYPE_SERVER && m_DemoSpecID != SPEC_FREEVIEW && m_Snap.m_aCharacters[m_DemoSpecID].m_Active) m_Snap.m_SpecInfo.m_SpectatorID = m_DemoSpecID; else m_Snap.m_SpecInfo.m_SpectatorID = SPEC_FREEVIEW; } // clear out unneeded client data for(int i = 0; i < MAX_CLIENTS; ++i) { if(!m_Snap.m_paPlayerInfos[i] && m_aClients[i].m_Active) m_aClients[i].Reset(); } // update friend state for(int i = 0; i < MAX_CLIENTS; ++i) { if(i == m_Snap.m_LocalClientID || !m_Snap.m_paPlayerInfos[i] || !Friends()->IsFriend(m_aClients[i].m_aName, m_aClients[i].m_aClan, true)) m_aClients[i].m_Friend = false; else m_aClients[i].m_Friend = true; } // sort player infos by score mem_copy(m_Snap.m_paInfoByScore, m_Snap.m_paPlayerInfos, sizeof(m_Snap.m_paInfoByScore)); for(int k = 0; k < MAX_CLIENTS-1; k++) // ffs, bubblesort { for(int i = 0; i < MAX_CLIENTS-k-1; i++) { if(m_Snap.m_paInfoByScore[i+1] && (!m_Snap.m_paInfoByScore[i] || m_Snap.m_paInfoByScore[i]->m_Score < m_Snap.m_paInfoByScore[i+1]->m_Score)) { const CNetObj_PlayerInfo *pTmp = m_Snap.m_paInfoByScore[i]; m_Snap.m_paInfoByScore[i] = m_Snap.m_paInfoByScore[i+1]; m_Snap.m_paInfoByScore[i+1] = pTmp; } } } // sort player infos by team int Teams[3] = { TEAM_RED, TEAM_BLUE, TEAM_SPECTATORS }; int Index = 0; for(int Team = 0; Team < 3; ++Team) { for(int i = 0; i < MAX_CLIENTS && Index < MAX_CLIENTS; ++i) { if(m_Snap.m_paPlayerInfos[i] && m_Snap.m_paPlayerInfos[i]->m_Team == Teams[Team]) m_Snap.m_paInfoByTeam[Index++] = m_Snap.m_paPlayerInfos[i]; } } CTuningParams StandardTuning; CServerInfo CurrentServerInfo; Client()->GetServerInfo(&CurrentServerInfo); if(CurrentServerInfo.m_aGameType[0] != '0') { if(str_comp(CurrentServerInfo.m_aGameType, "DM") != 0 && str_comp(CurrentServerInfo.m_aGameType, "TDM") != 0 && str_comp(CurrentServerInfo.m_aGameType, "CTF") != 0) m_ServerMode = SERVERMODE_MOD; else if(mem_comp(&StandardTuning, &m_Tuning, sizeof(CTuningParams)) == 0) m_ServerMode = SERVERMODE_PURE; else m_ServerMode = SERVERMODE_PUREMOD; } // add tuning to demo if(DemoRecorder()->IsRecording() && mem_comp(&StandardTuning, &m_Tuning, sizeof(CTuningParams)) != 0) { CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS); int *pParams = (int *)&m_Tuning; for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++) Msg.AddInt(pParams[i]); Client()->SendMsg(&Msg, MSGFLAG_RECORD|MSGFLAG_NOSEND); } if(!m_DDRaceMsgSent && m_Snap.m_pLocalInfo) { CNetMsg_Cl_IsDDRace Msg; Client()->SendPackMsg(&Msg, MSGFLAG_VITAL); m_DDRaceMsgSent = true; } if(m_ShowOthers == -1 || (m_ShowOthers != -1 && m_ShowOthers != g_Config.m_ClShowOthers)) { // no need to send, default settings //if(!(m_ShowOthers == -1 && g_Config.m_ClShowOthers)) { CNetMsg_Cl_ShowOthers Msg; Msg.m_Show = g_Config.m_ClShowOthers; Client()->SendPackMsg(&Msg, MSGFLAG_VITAL); } // update state m_ShowOthers = g_Config.m_ClShowOthers; } }
void CMenus::RenderDemoList(CUIRect MainView) { CUIRect BottomView; MainView.HSplitTop(20.0f, 0, &MainView); // back button RenderBackButton(MainView); // cut view MainView.HSplitBottom(80.0f, &MainView, &BottomView); RenderTools()->DrawUIRect(&MainView, vec4(0.0f, 0.0f, 0.0f, g_Config.m_ClMenuAlpha/100.0f), CUI::CORNER_ALL, 5.0f); BottomView.HSplitTop(20.f, 0, &BottomView); static int s_Inited = 0; if(!s_Inited) { DemolistPopulate(); DemolistOnUpdate(true); s_Inited = 1; } char aFooterLabel[128] = {0}; if(m_DemolistSelectedIndex >= 0) { CDemoItem *Item = &m_lDemos[m_DemolistSelectedIndex]; if(str_comp(Item->m_aFilename, "..") == 0) str_copy(aFooterLabel, Localize("Parent Folder"), sizeof(aFooterLabel)); else if(m_DemolistSelectedIsDir) str_copy(aFooterLabel, Localize("Folder"), sizeof(aFooterLabel)); else { if(!Item->m_InfosLoaded) { char aBuffer[512]; str_format(aBuffer, sizeof(aBuffer), "%s/%s", m_aCurrentDemoFolder, Item->m_aFilename); Item->m_Valid = DemoPlayer()->GetDemoInfo(Storage(), aBuffer, Item->m_StorageType, &Item->m_Info); Item->m_InfosLoaded = true; } if(!Item->m_Valid) str_copy(aFooterLabel, Localize("Invalid Demo"), sizeof(aFooterLabel)); else str_copy(aFooterLabel, Localize("Demo details"), sizeof(aFooterLabel)); } } static bool s_DemoDetailsActive = true; const int NumOptions = 8; const float ButtonHeight = 20.0f; const float ButtonSpacing = 2.0f; const float HMargin = 5.0f; const float BackgroundHeight = s_DemoDetailsActive ? (float)(NumOptions+1)*ButtonHeight+(float)NumOptions*ButtonSpacing : ButtonHeight; CUIRect ListBox, Button, FileIcon; MainView.HSplitTop(MainView.h - BackgroundHeight - 2 * HMargin, &ListBox, &MainView); static CListBoxState s_ListBoxState; UiDoListboxHeader(&s_ListBoxState, &ListBox, Localize("Recorded"), 20.0f, 2.0f); UiDoListboxStart(&s_ListBoxState, &s_ListBoxState, 20.0f, 0, m_lDemos.size(), 1, m_DemolistSelectedIndex); for(sorted_array<CDemoItem>::range r = m_lDemos.all(); !r.empty(); r.pop_front()) { CListboxItem Item = UiDoListboxNextItem(&s_ListBoxState, (void*)(&r.front())); // marker count const CDemoItem& DemoItem = r.front(); int DemoMarkerCount = 0; if(DemoItem.m_Valid && DemoItem.m_InfosLoaded) DemoMarkerCount = DemoGetMarkerCount(DemoItem.m_Info); if(Item.m_Visible) { Item.m_Rect.VSplitLeft(Item.m_Rect.h, &FileIcon, &Item.m_Rect); Item.m_Rect.VSplitLeft(5.0f, 0, &Item.m_Rect); FileIcon.Margin(3.0f, &FileIcon); FileIcon.x += 3.0f; vec4 IconColor = vec4(1, 1, 1, 1); if(!DemoItem.m_IsDir) { IconColor = vec4(0.6f, 0.6f, 0.6f, 1.0f); // not loaded if(DemoItem.m_Valid && DemoItem.m_InfosLoaded) IconColor = DemoMarkerCount > 0 ? vec4(0.5, 1, 0.5, 1) : vec4(1,1,1,1); } DoIconColor(IMAGE_FILEICONS, r.front().m_IsDir?SPRITE_FILE_FOLDER:SPRITE_FILE_DEMO1, &FileIcon, IconColor); if((&r.front() - m_lDemos.base_ptr()) == m_DemolistSelectedIndex) // selected { TextRender()->TextColor(0.0f, 0.0f, 0.0f, 1.0f); TextRender()->TextOutlineColor(1.0f, 1.0f, 1.0f, 0.25f); Item.m_Rect.y += 2.0f; UI()->DoLabel(&Item.m_Rect, r.front().m_aName, Item.m_Rect.h*ms_FontmodHeight*0.8f, CUI::ALIGN_CENTER); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.3f); } else { Item.m_Rect.y += 2.0f; UI()->DoLabel(&Item.m_Rect, r.front().m_aName, Item.m_Rect.h*ms_FontmodHeight*0.8f, CUI::ALIGN_CENTER); } } } bool Activated = false; m_DemolistSelectedIndex = UiDoListboxEnd(&s_ListBoxState, &Activated); DemolistOnUpdate(false); MainView.HSplitTop(HMargin, 0, &MainView); static int s_DemoDetailsDropdown = 0; if(!m_DemolistSelectedIsDir && m_DemolistSelectedIndex >= 0 && m_lDemos[m_DemolistSelectedIndex].m_Valid) DoIndependentDropdownMenu(&s_DemoDetailsDropdown, &MainView, aFooterLabel, ButtonHeight, RenderDemoDetails, &s_DemoDetailsActive); else { CUIRect Header; MainView.HSplitTop(ButtonHeight, &Header, &MainView); RenderTools()->DrawUIRect(&Header, vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_ALL, 5.0f); Header.y += 2.0f; UI()->DoLabel(&Header, aFooterLabel, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_CENTER); } // demo buttons int NumButtons = m_DemolistSelectedIsDir ? 2 : 4; float Spacing = 3.0f; float ButtonWidth = (BottomView.w/6.0f)-(Spacing*5.0)/6.0f; float BackgroundWidth = ButtonWidth*(float)NumButtons+(float)(NumButtons-1)*Spacing; BottomView.VSplitRight(BackgroundWidth, 0, &BottomView); RenderTools()->DrawUIRect4(&BottomView, vec4(0.0f, 0.0f, 0.0f, g_Config.m_ClMenuAlpha/100.0f), vec4(0.0f, 0.0f, 0.0f, g_Config.m_ClMenuAlpha/100.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), CUI::CORNER_T, 5.0f); BottomView.HSplitTop(25.0f, &BottomView, 0); BottomView.VSplitLeft(ButtonWidth, &Button, &BottomView); static CButtonContainer s_RefreshButton; if(DoButton_Menu(&s_RefreshButton, Localize("Refresh"), 0, &Button) || (Input()->KeyPress(KEY_R) && (Input()->KeyIsPressed(KEY_LCTRL) || Input()->KeyIsPressed(KEY_RCTRL)))) { DemolistPopulate(); DemolistOnUpdate(false); } if(!m_DemolistSelectedIsDir) { BottomView.VSplitLeft(Spacing, 0, &BottomView); BottomView.VSplitLeft(ButtonWidth, &Button, &BottomView); static CButtonContainer s_DeleteButton; if(DoButton_Menu(&s_DeleteButton, Localize("Delete"), 0, &Button) || m_DeletePressed) { if(m_DemolistSelectedIndex >= 0) { UI()->SetActiveItem(0); m_Popup = POPUP_DELETE_DEMO; return; } } BottomView.VSplitLeft(Spacing, 0, &BottomView); BottomView.VSplitLeft(ButtonWidth, &Button, &BottomView); static CButtonContainer s_RenameButton; if(DoButton_Menu(&s_RenameButton, Localize("Rename"), 0, &Button)) { if(m_DemolistSelectedIndex >= 0) { UI()->SetActiveItem(0); m_Popup = POPUP_RENAME_DEMO; str_copy(m_aCurrentDemoFile, m_lDemos[m_DemolistSelectedIndex].m_aFilename, sizeof(m_aCurrentDemoFile)); return; } } } BottomView.VSplitLeft(Spacing, 0, &BottomView); BottomView.VSplitLeft(ButtonWidth, &Button, &BottomView); static CButtonContainer s_PlayButton; if(DoButton_Menu(&s_PlayButton, m_DemolistSelectedIsDir?Localize("Open"):Localize("Play", "DemoBrowser"), 0, &Button) || Activated) { if(m_DemolistSelectedIndex >= 0) { if(m_DemolistSelectedIsDir) // folder { if(str_comp(m_lDemos[m_DemolistSelectedIndex].m_aFilename, "..") == 0) // parent folder fs_parent_dir(m_aCurrentDemoFolder); else // sub folder { char aTemp[256]; str_copy(aTemp, m_aCurrentDemoFolder, sizeof(aTemp)); str_format(m_aCurrentDemoFolder, sizeof(m_aCurrentDemoFolder), "%s/%s", aTemp, m_lDemos[m_DemolistSelectedIndex].m_aFilename); m_DemolistStorageType = m_lDemos[m_DemolistSelectedIndex].m_StorageType; } DemolistPopulate(); DemolistOnUpdate(true); } else // file { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "%s/%s", m_aCurrentDemoFolder, m_lDemos[m_DemolistSelectedIndex].m_aFilename); const char *pError = Client()->DemoPlayer_Play(aBuf, m_lDemos[m_DemolistSelectedIndex].m_StorageType); if(pError) PopupMessage(Localize("Error loading demo"), pError, Localize("Ok")); else { UI()->SetActiveItem(0); return; } } } } }