Пример #1
0
void CPlugins::Reset ( void ) 
{
	bool bGfxChange = _stricmp(m_GfxFile.c_str(),g_Settings->LoadString(Game_Plugin_Gfx).c_str()) != 0;
	bool bAudioChange = _stricmp(m_AudioFile.c_str(),g_Settings->LoadString(Game_Plugin_Audio).c_str()) != 0;
	bool bRspChange = _stricmp(m_RSPFile.c_str(),g_Settings->LoadString(Game_Plugin_RSP).c_str()) != 0;
	bool bContChange = _stricmp(m_ControlFile.c_str(),g_Settings->LoadString(Game_Plugin_Controller).c_str()) != 0;

	if (bGfxChange) { DestroyGfxPlugin(); }
	if (bAudioChange) { DestroyAudioPlugin(); }
	if (bRspChange) { DestroyRspPlugin(); }
	if (bContChange) { DestroyControlPlugin(); }

	CreatePlugins();
}
Пример #2
0
bool CPlugins::Reset ( CN64System * System ) 
{
	WriteTrace(TraceDebug,__FUNCTION__ ": Start");	

	bool bGfxChange = _stricmp(m_GfxFile.c_str(),g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str()) != 0;
	bool bAudioChange = _stricmp(m_AudioFile.c_str(),g_Settings->LoadStringVal(Game_Plugin_Audio).c_str()) != 0;
	bool bRspChange = _stricmp(m_RSPFile.c_str(),g_Settings->LoadStringVal(Game_Plugin_RSP).c_str()) != 0;
	bool bContChange = _stricmp(m_ControlFile.c_str(),g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()) != 0;

	//if GFX and Audio has changed we also need to force reset of RSP
	if (bGfxChange || bAudioChange)
		bRspChange = true;

	if (bGfxChange) { DestroyGfxPlugin(); }
	if (bAudioChange) { DestroyAudioPlugin(); }
	if (bRspChange) { DestroyRspPlugin(); }
	if (bContChange) { DestroyControlPlugin(); }

	CreatePlugins();

	if (m_Gfx && bGfxChange) 
	{
		WriteTrace(TraceGfxPlugin,__FUNCTION__ ": Gfx Initiate Starting");
		if (!m_Gfx->Initiate(System,m_RenderWindow))   { return false; }
		WriteTrace(TraceGfxPlugin,__FUNCTION__ ": Gfx Initiate Done");
	}
	if (m_Audio && bAudioChange) 
	{
		WriteTrace(TraceDebug,__FUNCTION__ ": Audio Initiate Starting");
		if (!m_Audio->Initiate(System,m_RenderWindow)) { return false; }
		WriteTrace(TraceDebug,__FUNCTION__ ": Audio Initiate Done");
	}
	if (m_Control && bContChange)
	{
		WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Starting");
		if (!m_Control->Initiate(System,m_RenderWindow)) { return false; }
		WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Done");
	}
	if (m_RSP && bRspChange) 
	{
		WriteTrace(TraceRSP,__FUNCTION__ ": RSP Initiate Starting");
		if (!m_RSP->Initiate(this,System))   { return false; }
		WriteTrace(TraceRSP,__FUNCTION__ ": RSP Initiate Done");
	}
	WriteTrace(TraceDebug,__FUNCTION__ ": Done");	
	return true;
}
Пример #3
0
CPlugins::~CPlugins (void) 
{
	g_Settings->UnregisterChangeCB(Plugin_RSP_Current,this,(CSettings::SettingChangedFunc)PluginChanged);
	g_Settings->UnregisterChangeCB(Plugin_GFX_Current,this,(CSettings::SettingChangedFunc)PluginChanged);
	g_Settings->UnregisterChangeCB(Plugin_AUDIO_Current,this,(CSettings::SettingChangedFunc)PluginChanged);
	g_Settings->UnregisterChangeCB(Plugin_CONT_Current,this,(CSettings::SettingChangedFunc)PluginChanged);
	g_Settings->UnregisterChangeCB(Plugin_UseHleGfx,this,(CSettings::SettingChangedFunc)PluginChanged);
	g_Settings->UnregisterChangeCB(Plugin_UseHleAudio,this,(CSettings::SettingChangedFunc)PluginChanged);
	g_Settings->UnregisterChangeCB(Game_EditPlugin_Gfx,this,(CSettings::SettingChangedFunc)PluginChanged);
	g_Settings->UnregisterChangeCB(Game_EditPlugin_Audio,this,(CSettings::SettingChangedFunc)PluginChanged);
	g_Settings->UnregisterChangeCB(Game_EditPlugin_Contr,this,(CSettings::SettingChangedFunc)PluginChanged);
	g_Settings->UnregisterChangeCB(Game_EditPlugin_RSP,this,(CSettings::SettingChangedFunc)PluginChanged);

	DestroyGfxPlugin();
	DestroyAudioPlugin();
	DestroyRspPlugin();
	DestroyControlPlugin();
}
Пример #4
0
bool CPlugins::Reset(CN64System * System)
{
    WriteTrace(TracePlugins, TraceDebug, "Start");

    bool bGfxChange = _stricmp(m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str()) != 0;
    bool bAudioChange = _stricmp(m_AudioFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str()) != 0;
    bool bRspChange = _stricmp(m_RSPFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str()) != 0;
    bool bContChange = _stricmp(m_ControlFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()) != 0;


    if (g_Settings->LoadBool(Plugin_ForceGfxReset))
    {
        //this is a hack and should not be here, glide64 is not correctly freeing something on restart, this needs to be fixed but this is a short term workaround
        bGfxChange = true;
    }

    //if GFX and Audio has changed we also need to force reset of RSP
    if (bGfxChange || bAudioChange)
    {
        bRspChange = true;
    }

    if (bGfxChange) {
        DestroyGfxPlugin();
    }
    if (bAudioChange) {
        DestroyAudioPlugin();
    }
    if (bRspChange) {
        DestroyRspPlugin();
    }
    if (bContChange) {
        DestroyControlPlugin();
    }

    CreatePlugins();

    if (m_Gfx && bGfxChange)
    {
        WriteTrace(TraceGFXPlugin, TraceDebug, "Gfx Initiate Starting");
        if (!m_Gfx->Initiate(System, m_MainWindow)) {
            return false;
        }
        WriteTrace(TraceGFXPlugin, TraceDebug, "Gfx Initiate Done");
    }
    if (m_Audio && bAudioChange)
    {
        WriteTrace(TraceAudioPlugin, TraceDebug, "Audio Initiate Starting");
        if (!m_Audio->Initiate(System, m_MainWindow)) {
            return false;
        }
        WriteTrace(TraceAudioPlugin, TraceDebug, "Audio Initiate Done");
    }
    if (m_Control && bContChange)
    {
        WriteTrace(TraceControllerPlugin, TraceDebug, "Control Initiate Starting");
        if (!m_Control->Initiate(System, m_MainWindow)) {
            return false;
        }
        WriteTrace(TraceControllerPlugin, TraceDebug, "Control Initiate Done");
    }
    if (m_RSP && bRspChange)
    {
        WriteTrace(TraceRSPPlugin, TraceDebug, "RSP Initiate Starting");
        if (!m_RSP->Initiate(this, System)) {
            return false;
        }
        WriteTrace(TraceRSPPlugin, TraceDebug, "RSP Initiate Done");
    }
    WriteTrace(TracePlugins, TraceDebug, "Done");
    return true;
}