void KAIBase::OnIdle(void) { BOOL bRetCode = FALSE; bRetCode = CheckAttacked(); KG_PROCESS_SUCCESS(bRetCode); bRetCode = CheckTargetInAlertRange(); KG_PROCESS_SUCCESS(bRetCode); bRetCode = CheckTargetInAttackRange(); KG_PROCESS_SUCCESS(bRetCode); KGLOG_PROCESS_ERROR(m_pSelf); if (g_pSO3World->m_nGameLoop >= m_IdleData.nIdleFrameCount) { //根据之前的状态恢复工作 switch(m_eAIMainState) { case aisInvalid: KGLOG_CHECK_ERROR(!"Invalid main state!"); break; case aisIdle: //当Npc站立的时候,调整Npc的方向 if (m_pSelf->m_eMoveState == cmsOnStand && m_pSelf->m_nFaceDirection != m_nOriginDirection) { bRetCode = m_pSelf->Turn(m_nOriginDirection, true, true); KGLOG_PROCESS_ERROR(bRetCode); } break; case aisWander: DoWander(); break; case aisPatrol: DoPatrol(); break; case aisFollow: DoFollow(); break; default: KGLOG_CHECK_ERROR(FALSE); DoIdle(); break; } return; } Exit1: return; Exit0: return; }
void CLuaTextField::UpdateFollow() { DoFollow(); }
void CLuaTextField::AddText(const char *text) { m_pBuffer->append(text); if (Follow()) DoFollow(); }
void CLuaTextField::Load(const char *file) { m_pBuffer->loadfile(file); if (Follow()) DoFollow(); }
void CHostage::IdleThink(void) { pev->nextthink = gpGlobals->time + (1.0 / 30); DispatchAnimEvents(StudioFrameAdvance()); if (gpGlobals->time >= m_flNextFullThink) { m_flNextFullThink = gpGlobals->time + 0.1; if (pev->deadflag == DEAD_DEAD) { UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0)); return; } if (m_hTargetEnt != NULL) { if ((m_bStuck != FALSE && gpGlobals->time - m_flStuckTime > 5) || m_hTargetEnt->pev->deadflag != DEAD_NO) { m_State = STAND; m_hTargetEnt = NULL; m_bStuck = FALSE; } } if (m_hTargetEnt != 0 || m_improv) { CBasePlayer *pPlayer; if (m_improv) { } else pPlayer = GetClassPtr((CBasePlayer *)m_hTargetEnt->pev); if (!pPlayer || pPlayer->m_iTeam == TEAM_CT) { if (!g_pGameRules->m_bMapHasRescueZone) { BOOL hasRescueZone = FALSE; if (UTIL_FindEntityByClassname(NULL, "info_hostage_rescue")) hasRescueZone = TRUE; CBaseEntity *pEntity = NULL; while ((pEntity = UTIL_FindEntityByClassname(pEntity, "info_hostage_rescue")) != NULL) { if ((pEntity->pev->origin - pev->origin).Length() < 256) { m_bRescueMe = TRUE; break; } } if (!hasRescueZone) { pEntity = NULL; while ((pEntity = UTIL_FindEntityByClassname(pEntity, "info_player_start")) != NULL) { if ((pEntity->pev->origin - pev->origin).Length() < 256) { m_bRescueMe = TRUE; break; } } } } if (m_bRescueMe) { if (g_pGameRules->IsCareer() && pPlayer && !pPlayer->IsBot()) { } if (pPlayer) { pev->deadflag = DEAD_RESPAWNABLE; pPlayer->AddAccount(1000); UTIL_LogPrintf("\"%s<%i><%s><CT>\" triggered \"Rescued_A_Hostage\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict())); } SendHostageEventMsg(); MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR); WRITE_BYTE(9); WRITE_BYTE(DRC_CMD_EVENT); WRITE_SHORT(pPlayer ? ENTINDEX(pPlayer->edict()) : 0); WRITE_SHORT(ENTINDEX(edict())); WRITE_LONG(15); MESSAGE_END(); pev->effects |= EF_NODRAW; Remove(); g_pGameRules->m_iHostagesRescued++; g_pGameRules->CheckWinConditions(); if (pPlayer) Broadcast("rescued"); else Broadcast("escaped"); } } } DoFollow(); if (pev->deadflag != DEAD_DEAD && !(pev->effects & EF_NODRAW)) { if (m_flNextRadarTime <= gpGlobals->time) { if ((m_vOldPos - pev->origin).Length() > 1) { m_vOldPos = pev->origin; if (!g_pGameRules->m_fTeamCount) SendHostagePositionMsg(); } m_flNextRadarTime = gpGlobals->time + 1; } } if (m_flFlinchTime <= gpGlobals->time) { if (pev->velocity.Length() > 160) SetActivity(ACT_RUN); else if (pev->velocity.Length() > 15) SetActivity(ACT_WALK); else SetActivity(ACT_IDLE); } } }