Пример #1
0
void GSPanel::AppStatusEvent_OnSettingsApplied()
{
	if( IsBeingDeleted() ) return;
	DoResize();
	DoShowMouse();
	Show( !EmuConfig.GS.DisableOutput );
}
Пример #2
0
void GSPanel::OnFocus( wxFocusEvent& evt )
{
	evt.Skip();
	m_HasFocus = true;

	if( g_Conf->GSWindow.AlwaysHideMouse )
	{
		SetCursor( wxCursor(wxCURSOR_BLANK) );
		m_CursorShown = false;
	}
	else
		DoShowMouse();

#if defined(__unix__)
	// HACK2: In gsopen2 there is one event buffer read by both wx/gui and pad plugin. Wx deletes
	// the event before the pad see it. So you send key event directly to the pad.
	if( (PADWriteEvent != NULL) && (GSopen2 != NULL) ) {
		keyEvent event = {0, 9}; // X equivalent of FocusIn;
		PADWriteEvent(event);
	}
#endif
	//Console.Warning("GS frame > focus set");

	UpdateScreensaver();
}
Пример #3
0
void GSPanel::OnMouseEvent( wxMouseEvent& evt )
{
	if( IsBeingDeleted() ) return;

	// Do nothing for left-button event
	if (!evt.Button(wxMOUSE_BTN_LEFT)) {
		evt.Skip();
		DoShowMouse();
	}

#if defined(__unix__)
	// HACK2: In gsopen2 there is one event buffer read by both wx/gui and pad plugin. Wx deletes
	// the event before the pad see it. So you send key event directly to the pad.
	if( (PADWriteEvent != NULL) && (GSopen2 != NULL) ) {
		keyEvent event;
		// FIXME how to handle double click ???
		if (evt.ButtonDown()) {
			event.evt = 4; // X equivalent of ButtonPress
			event.key = evt.GetButton();
		} else if (evt.ButtonUp()) {
			event.evt = 5; // X equivalent of ButtonRelease
			event.key = evt.GetButton();
		} else if (evt.Moving() || evt.Dragging()) {
			event.evt = 6; // X equivalent of MotionNotify
			long x,y;
			evt.GetPosition(&x, &y);

			wxCoord w, h;
			wxWindowDC dc( this );
			dc.GetSize(&w, &h);

			// Special case to allow continuous mouvement near the border
			if (x < 10)
				x = 0;
			else if (x > (w-10))
				x = 0xFFFF;

			if (y < 10)
				y = 0;
			else if (y > (w-10))
				y = 0xFFFF;

			// For compatibility purpose with the existing structure. I decide to reduce
			// the position to 16 bits.
			event.key = ((y & 0xFFFF) << 16) | (x & 0xFFFF);

		} else {
			event.key = 0;
			event.evt = 0;
		}

		PADWriteEvent(event);
	}
#endif
}
Пример #4
0
void GSPanel::OnFocusLost( wxFocusEvent& evt )
{
	evt.Skip();
	m_HasFocus = false;
	DoShowMouse();
#ifdef __linux__ // TODO OSX handle properly these HACK2: otherwise events are not recognized
	// HACK2: In gsopen2 there is one event buffer read by both wx/gui and pad plugin. Wx deletes
	// the event before the pad see it. So you send key event directly to the pad.
	if( (PADWriteEvent != NULL) && (GSopen2 != NULL) ) {
		keyEvent event = {0, 10}; // X equivalent of FocusOut
		PADWriteEvent(event);
	}
#endif
	//Console.Warning("GS frame > focus lost");
}
Пример #5
0
void GSPanel::OnFocusLost( wxFocusEvent& evt )
{
	evt.Skip();
	m_HasFocus = false;
	DoShowMouse();
#if defined(__unix__)
	// HACK2: In gsopen2 there is one event buffer read by both wx/gui and pad plugin. Wx deletes
	// the event before the pad see it. So you send key event directly to the pad.
	if( (PADWriteEvent != NULL) && (GSopen2 != NULL) ) {
		keyEvent event = {0, 10}; // X equivalent of FocusOut
		PADWriteEvent(event);
	}
#endif
	//Console.Warning("GS frame > focus lost");

	UpdateScreensaver();
}
Пример #6
0
void GSPanel::AppStatusEvent_OnSettingsApplied()
{
	if( IsBeingDeleted() ) return;
	DoResize();
	DoShowMouse();
}