Пример #1
0
	virtual void DrawWidget(const Rect &r, int widget) const
	{
		switch (widget) {
			case MW_GAUGE:
				GfxFillRect(r.left, r.top, r.right, r.bottom, 0);

				for (uint i = 0; i != 8; i++) {
					int colour = 0xD0;
					if (i > 4) {
						colour = 0xBF;
						if (i > 6) {
							colour = 0xB8;
						}
					}
					GfxFillRect(r.left, r.bottom - i * 2, r.right, r.bottom - i * 2, colour);
				}
				break;

			case MW_TRACK_NR: {
				GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, 0);
				StringID str = STR_MUSIC_TRACK_NONE;
				if (_song_is_active != 0 && _music_wnd_cursong != 0) {
					SetDParam(0, GetTrackNumber(_music_wnd_cursong - 1));
					SetDParam(1, 2);
					str = STR_MUSIC_TRACK_DIGIT;
				}
				DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, str);
				break;
			}

			case MW_TRACK_NAME: {
				GfxFillRect(r.left, r.top + 1, r.right - 1, r.bottom, 0);
				StringID str = STR_MUSIC_TITLE_NONE;
				if (_song_is_active != 0 && _music_wnd_cursong != 0) {
					str = STR_MUSIC_TITLE_NAME;
					SetDParamStr(0, GetSongName(_music_wnd_cursong - 1));
				}
				DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, str, TC_FROMSTRING, SA_HOR_CENTER);
				break;
			}

			case MW_MUSIC_VOL: case MW_EFFECT_VOL: {
				DrawFrameRect(r.left, r.top + 2, r.right, r.bottom - 2, COLOUR_GREY, FR_LOWERED);
				byte volume = (widget == MW_MUSIC_VOL) ? _msf.music_vol : _msf.effect_vol;
				int x = (volume * (r.right - r.left) / 127);
				if (_current_text_dir == TD_RTL) {
					x = r.right - x;
				} else {
					x += r.left;
				}
				DrawFrameRect(x, r.top, x + slider_width, r.bottom, COLOUR_GREY, FR_NONE);
				break;
			}
		}
	}
Пример #2
0
	void DrawButtonFrame(int x, int y, int w, int h, int str)
	{
		DrawFrameRect(x, y, x + w, y + h, COLOUR_GREY, FR_BORDERONLY);
		Dimension d = GetStringBoundingBox(str);
		DrawFrameRect(x + w / 2 - d.width / 2 - 1,
						Center(y, h) - 2,
						x + w / 2 + d.width / 2 + 1,
						Center(y, h) + d.height,
						COLOUR_GREY, FR_NONE);
		DrawString(x, x + w, Center(y, h), str, TC_FROMSTRING, SA_HOR_CENTER);
	}
/* virtual */ void BaseNetworkContentDownloadStatusWindow::DrawWidget(const Rect &r, int widget) const
{
	if (widget != WID_NCDS_BACKGROUND) return;

	/* Draw nice progress bar :) */
	DrawFrameRect(r.left + 20, r.top + 4, r.left + 20 + (int)((this->width - 40LL) * this->downloaded_bytes / this->total_bytes), r.top + 14, COLOUR_MAUVE, FR_NONE);

	int y = r.top + 20;
	SetDParam(0, this->downloaded_bytes);
	SetDParam(1, this->total_bytes);
	SetDParam(2, this->downloaded_bytes * 100LL / this->total_bytes);
	DrawString(r.left + 2, r.right - 2, y, STR_CONTENT_DOWNLOAD_PROGRESS_SIZE, TC_FROMSTRING, SA_HOR_CENTER);

	StringID str;
	if (this->downloaded_bytes == this->total_bytes) {
		str = STR_CONTENT_DOWNLOAD_COMPLETE;
	} else if (!StrEmpty(this->name)) {
		SetDParamStr(0, this->name);
		SetDParam(1, this->downloaded_files);
		SetDParam(2, this->total_files);
		str = STR_CONTENT_DOWNLOAD_FILE;
	} else {
		str = STR_CONTENT_DOWNLOAD_INITIALISE;
	}

	y += FONT_HEIGHT_NORMAL + 5;
	DrawStringMultiLine(r.left + 2, r.right - 2, y, y + FONT_HEIGHT_NORMAL * 2, str, TC_FROMSTRING, SA_CENTER);
}
	virtual void DrawWidget(const Rect &r, int widget) const
	{
		switch (widget) {
			case WID_TT_SIGNS:
			case WID_TT_TREES:
			case WID_TT_HOUSES:
			case WID_TT_INDUSTRIES:
			case WID_TT_BUILDINGS:
			case WID_TT_BRIDGES:
			case WID_TT_STRUCTURES:
			case WID_TT_CATENARY:
			case WID_TT_LOADING: {
				uint i = widget - WID_TT_BEGIN;
				if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, r.left + 1, r.top + 1);
				break;
			}
			case WID_TT_BUTTONS:
				for (uint i = WID_TT_BEGIN; i < WID_TT_END; i++) {
					if (i == WID_TT_LOADING) continue; // Do not draw button for invisible loading indicators.

					const NWidgetBase *wi = this->GetWidget<NWidgetBase>(i);
					DrawFrameRect(wi->pos_x + 1, r.top + 2, wi->pos_x + wi->current_x - 2, r.bottom - 2, COLOUR_PALE_GREEN,
							HasBit(_invisibility_opt, i - WID_TT_BEGIN) ? FR_LOWERED : FR_NONE);
				}
				break;
		}
	}
Пример #5
0
/**
 * Draws an image of a road vehicle chain
 * @param v         Front vehicle
 * @param left      The minimum horizontal position
 * @param right     The maximum horizontal position
 * @param y         Vertical position to draw at
 * @param selection Selected vehicle to draw a frame around
 */
void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
{
	bool rtl = _dynlang.text_dir == TD_RTL;
	Direction dir = rtl ? DIR_E : DIR_W;
	const RoadVehicle *u = RoadVehicle::From(v);

	int max_width = right - left + 1;
	int spent_width = 0;
	int pos = rtl ? right : left;

	for (; u != NULL && spent_width < max_width; u = u->Next()) {
		Point offset;
		int width = u->GetDisplayImageWidth(&offset);

		SpriteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
		DrawSprite(u->GetImage(dir), pal, pos + (rtl ? -offset.x : offset.x), y + 6 + offset.y);

		pos += rtl ? -width : width;
		spent_width += width;
	}

	if (v->index == selection) {
		DrawFrameRect((rtl ? pos : left) - 1, y - 1, (rtl ? pos : right) - 1, y + 12, COLOUR_WHITE, FR_BORDERONLY);
	}
}
Пример #6
0
	virtual void DrawWidget(const Rect &r, int widget) const
	{
		switch (widget) {
			case WID_M_TRACK_NR: {
				GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, PC_BLACK);
				if (BaseMusic::GetUsedSet()->num_available == 0) {
					break;
				}
				StringID str = STR_MUSIC_TRACK_NONE;
				if (_music.IsPlaying()) {
					SetDParam(0, _music.GetCurrentSong().tracknr);
					SetDParam(1, 2);
					str = STR_MUSIC_TRACK_DIGIT;
				}
				DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, str);
				break;
			}

			case WID_M_TRACK_NAME: {
				GfxFillRect(r.left, r.top + 1, r.right - 1, r.bottom, PC_BLACK);
				StringID str = STR_MUSIC_TITLE_NONE;
				if (BaseMusic::GetUsedSet()->num_available == 0) {
					str = STR_MUSIC_TITLE_NOMUSIC;
				} else if (_music.IsPlaying()) {
					str = STR_MUSIC_TITLE_NAME;
					SetDParamStr(0, _music.GetCurrentSong().songname);
				}
				DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, str, TC_FROMSTRING, SA_HOR_CENTER);
				break;
			}

			case WID_M_MUSIC_VOL: case WID_M_EFFECT_VOL: {
				int sw = ScaleGUITrad(slider_width);
				int hsw = sw / 2;
				DrawFrameRect(r.left + hsw, r.top + 2, r.right - hsw, r.bottom - 2, COLOUR_GREY, FR_LOWERED);
				byte volume = (widget == WID_M_MUSIC_VOL) ? _settings_client.music.music_vol : _settings_client.music.effect_vol;
				if (_current_text_dir == TD_RTL) volume = 127 - volume;
				int x = r.left + (volume * (r.right - r.left - sw) / 127);
				DrawFrameRect(x, r.top, x + sw, r.bottom, COLOUR_GREY, FR_NONE);
				break;
			}
		}
	}
Пример #7
0
	CBenchmark()
	{
		for (dword i = 0; i < 4; i++)
			m_PerfData[i] = 0;

		m_SurfID = CreateSurface(300, 200, 256, 256 + 16);
		FillSurface(m_SurfID, 0xFFFFFFFF);
		DrawFrameRect(m_SurfID, 0, 0, 256, 256 + 16, 0xFF808080);
		ShowSurface(m_SurfID);

		KeEnableNotification(Nf_VirtualKey);
		KeEnableNotification(NfKe_TerminateProcess);

		double T = 0.0;
		dword FPS = 0;
		dword T1 = KeGetTime();
		for (;;)
		{
			for (dword i = 0; i < 6; i++)
				DrawIter(T - 4.0 * (5 - i), 0xFFFFFFFF);

			T += 1.0;
			for (dword i = 0; i < 6; i++)
				DrawIter(T - 4.0 * (5 - i), 0x004070FF | (((i + 1) * 0x10) << 24));

			WaitRedraw();
			FPS++;

			dword T2 = KeGetTime();
			if (T2 - T1 >= 1000)
			{
				dword AvgFPS = AddPerfData(FPS);
				T1 = T2;
				FPS = 0;

				ShowStat(AvgFPS);
			}


			CNotification<4> Nf;
			dword NfCount = KeGetNotificationCount();
			for (dword i = 0; i < NfCount; i++)
			{
				Nf.Recv();
				if (Nf.GetID() == Nf_VirtualKey)
				{
					if (Nf.GetByte(0) == VK_Esc)
						return;
				}
				else if (Nf.GetID() == NfKe_TerminateProcess)
					return;
			}
		}
	}
Пример #8
0
/**
 * Draws an image of a whole train
 * @param v         Front vehicle
 * @param left      The minimum horizontal position
 * @param right     The maximum horizontal position
 * @param y         Vertical position to draw at
 * @param selection Selected vehicle to draw a frame around
 * @param skip      Number of pixels to skip at the front (for scrolling)
 */
void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip)
{
	bool rtl = _dynlang.text_dir == TD_RTL;
	Direction dir = rtl ? DIR_E : DIR_W;

	DrawPixelInfo tmp_dpi, *old_dpi;
	/* Position of highlight box */
	int highlight_l = 0;
	int highlight_r = 0;
	int max_width = right - left + 1;

	if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, 14)) return;

	old_dpi = _cur_dpi;
	_cur_dpi = &tmp_dpi;

	int px = rtl ? max_width + skip : -skip;
	bool sel_articulated = false;
	for (; v != NULL && (rtl ? px > 0 : px < max_width); v = v->Next()) {
		Point offset;
		int width = Train::From(v)->GetDisplayImageWidth(&offset);

		if (rtl ? px + width > 0 : px - width < max_width) {
			SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
			DrawSprite(v->GetImage(dir), pal, px + (rtl ? -offset.x : offset.x), 7 + offset.y);
		}

		if (!v->IsArticulatedPart()) sel_articulated = false;

		if (v->index == selection) {
			/* Set the highlight position */
			highlight_l = rtl ? px - width : px;
			highlight_r = rtl ? px - 1 : px + width - 1;
			sel_articulated = true;
		} else if ((_cursor.vehchain && highlight_r != 0) || sel_articulated) {
			if (rtl) {
				highlight_l -= width;
			} else {
				highlight_r += width;
			}
		}

		px += rtl ? -width : width;
	}

	if (highlight_l != highlight_r) {
		/* Draw the highlight. Now done after drawing all the engines, as
		 * the next engine after the highlight could overlap it. */
		DrawFrameRect(highlight_l, 0, highlight_r, 13, COLOUR_WHITE, FR_BORDERONLY);
	}

	_cur_dpi = old_dpi;
}
Пример #9
0
	virtual void DrawWidget(const Rect &r, int widget) const
	{
		switch (widget) {
			case WID_M_TRACK_NR: {
				GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, PC_BLACK);
				StringID str = STR_MUSIC_TRACK_NONE;
				if (_song_is_active != 0 && _music_wnd_cursong != 0) {
					SetDParam(0, GetTrackNumber(_music_wnd_cursong - 1));
					SetDParam(1, 2);
					str = STR_MUSIC_TRACK_DIGIT;
				}
				DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, Center(r.top, r.bottom - r.top, FONT_HEIGHT_SMALL), str);
				break;
			}

			case WID_M_TRACK_NAME: {
				GfxFillRect(r.left, r.top + 1, r.right - 1, r.bottom, PC_BLACK);
				StringID str = STR_MUSIC_TITLE_NONE;
				if (_song_is_active != 0 && _music_wnd_cursong != 0) {
					str = STR_MUSIC_TITLE_NAME;
					SetDParamStr(0, GetSongName(_music_wnd_cursong - 1));
				}
				DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, Center(r.top, r.bottom - r.top, FONT_HEIGHT_SMALL), str, TC_FROMSTRING, SA_HOR_CENTER);
				break;
			}

			case WID_M_MUSIC_VOL: case WID_M_EFFECT_VOL: {
				DrawFrameRect(r.left, r.top + 2, r.right, r.bottom - 2, COLOUR_GREY, FR_LOWERED);
				byte volume = (widget == WID_M_MUSIC_VOL) ? _settings_client.music.music_vol : _settings_client.music.effect_vol;
				int x = (volume * (r.right - r.left) / 127);
				if (_current_text_dir == TD_RTL) {
					x = r.right - x;
				} else {
					x += r.left;
				}
				DrawFrameRect(x, r.top, x + slider_width, r.bottom, COLOUR_GREY, FR_NONE);
				break;
			}
		}
	}
Пример #10
0
	virtual void DrawWidget(const Rect &r, int widget) const
	{
		if (widget != AIS_WIDGET_BACKGROUND) return;

		AIConfig *config = this->ai_config;
		AIConfigItemList::const_iterator it = config->GetConfigList()->begin();
		int i = 0;
		for (; !this->vscroll->IsVisible(i); i++) it++;

		bool rtl = _current_text_dir == TD_RTL;
		uint buttons_left = rtl ? r.right - 23 : r.left + 4;
		uint text_left    = r.left + (rtl ? WD_FRAMERECT_LEFT : 28);
		uint text_right   = r.right - (rtl ? 28 : WD_FRAMERECT_RIGHT);


		int y = r.top;
		for (; this->vscroll->IsVisible(i) && it != config->GetConfigList()->end(); i++, it++) {
			int current_value = config->GetSetting((*it).name);
			bool editable = _game_mode == GM_MENU || !Company::IsValidID(this->slot) || (it->flags & AICONFIG_INGAME) != 0;

			StringID str;
			TextColour colour;
			uint idx = 0;
			if (StrEmpty((*it).description)) {
				str = STR_JUST_STRING;
				colour = TC_ORANGE;
			} else {
				str = STR_AI_SETTINGS_SETTING;
				colour = TC_LIGHT_BLUE;
				SetDParamStr(idx++, (*it).description);
			}

			if (((*it).flags & AICONFIG_BOOLEAN) != 0) {
				DrawFrameRect(buttons_left, y  + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE);
				SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
			} else {
				DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > (*it).min_value, editable && current_value < (*it).max_value);
				if (it->labels != NULL && it->labels->Contains(current_value)) {
					SetDParam(idx++, STR_JUST_RAW_STRING);
					SetDParamStr(idx++, it->labels->Find(current_value)->second);
				} else {
					SetDParam(idx++, STR_JUST_INT);
					SetDParam(idx++, current_value);
				}
			}

			DrawString(text_left, text_right, y + WD_MATRIX_TOP, str, colour);
			y += this->line_height;
		}
	}
Пример #11
0
/**
 * Draws an image of a ship
 * @param v         Front vehicle
 * @param left      The minimum horizontal position
 * @param right     The maximum horizontal position
 * @param y         Vertical position to draw at
 * @param selection Selected vehicle to draw a frame around
 */
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
{
	bool rtl = _current_text_dir == TD_RTL;

	SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W);
	const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);

	int x = rtl ? right - real_sprite->width - real_sprite->x_offs : left - real_sprite->x_offs;

	DrawSprite(sprite, GetVehiclePalette(v), x, y + 10);

	if (v->index == selection) {
		x += real_sprite->x_offs;
		y += real_sprite->y_offs + 10;
		DrawFrameRect(x - 1, y - 1, x + real_sprite->width + 1, y + real_sprite->height + 1, COLOUR_WHITE, FR_BORDERONLY);
	}
}
Пример #12
0
/**
 * Draws an image of a ship
 * @param v         Front vehicle
 * @param left      The minimum horizontal position
 * @param right     The maximum horizontal position
 * @param y         Vertical position to draw at
 * @param selection Selected vehicle to draw a frame around
 */
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
{
	bool rtl = _current_text_dir == TD_RTL;

	SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
	const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);

	int width = UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI);
	int x_offs = UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI);
	int x = rtl ? right - width - x_offs : left - x_offs;

	DrawSprite(sprite, GetVehiclePalette(v), x, y + 10);

	if (v->index == selection) {
		x += x_offs;
		y += UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI) + 10;
		DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI) + 1, COLOUR_WHITE, FR_BORDERONLY);
	}
}
Пример #13
0
	virtual void DrawWidget(const Rect &r, int widget) const
	{
		if (widget != AIS_WIDGET_BACKGROUND) return;

		AIConfig *config = this->ai_config;
		AIConfigItemList::const_iterator it = config->GetConfigList()->begin();
		int i = 0;
		for (; !this->vscroll.IsVisible(i); i++) it++;

		bool rtl = _dynlang.text_dir == TD_RTL;
		uint buttons_left = rtl ? r.right - 23 : r.left + 4;
		uint value_left   = r.left + (rtl ? WD_FRAMERECT_LEFT : 28);
		uint value_right  = r.right - (rtl ? 28 : WD_FRAMERECT_RIGHT);
		uint text_left    = r.left + (rtl ? WD_FRAMERECT_LEFT : 54);
		uint text_right   = r.right - (rtl ? 54 : WD_FRAMERECT_RIGHT);


		int y = r.top;
		for (; this->vscroll.IsVisible(i) && it != config->GetConfigList()->end(); i++, it++) {
			int current_value = config->GetSetting((*it).name);
			bool editable = (_game_mode == GM_MENU) || ((it->flags & AICONFIG_INGAME) != 0);

			uint x = rtl ? r.right : r.left;
			if (((*it).flags & AICONFIG_BOOLEAN) != 0) {
				DrawFrameRect(buttons_left, y  + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE);
			} else {
				DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > (*it).min_value, editable && current_value < (*it).max_value);
				if (it->labels != NULL && it->labels->Find(current_value) != it->labels->End()) {
					x = DrawString(value_left, value_right, y + WD_MATRIX_TOP, it->labels->Find(current_value)->second, TC_ORANGE);
				} else {
					SetDParam(0, current_value);
					x = DrawString(value_left, value_right, y + WD_MATRIX_TOP, STR_JUST_INT, TC_ORANGE);
				}
			}

			DrawString(max(rtl ? 0U : x + 3, text_left), min(rtl ? x - 3 : r.right, text_right), y + WD_MATRIX_TOP, (*it).description, TC_LIGHT_BLUE);
			y += this->line_height;
		}
	}
/**
 * Draws an image of an aircraft
 * @param v         Front vehicle
 * @param left      The minimum horizontal position
 * @param right     The maximum horizontal position
 * @param y         Vertical position to draw at
 * @param selection Selected vehicle to draw a frame around
 */
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
{
	bool rtl = _current_text_dir == TD_RTL;

	SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W);
	const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);

	int x = rtl ? right - real_sprite->width - real_sprite->x_offs : left - real_sprite->x_offs;
	bool helicopter = v->subtype == AIR_HELICOPTER;

	PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
	DrawSprite(sprite, pal, x, y + 10);
	if (helicopter) {
		const Aircraft *a = Aircraft::From(v);
		SpriteID rotor_sprite = GetCustomRotorSprite(a, true);
		if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
		DrawSprite(rotor_sprite, PAL_NONE, x, y + 5);
	}
	if (v->index == selection) {
		x += real_sprite->x_offs;
		y += real_sprite->y_offs + 10 - (helicopter ? 5 : 0);
		DrawFrameRect(x - 1, y - 1, x + real_sprite->width + 1, y + real_sprite->height + (helicopter ? 5 : 0) + 1, COLOUR_WHITE, FR_BORDERONLY);
	}
}
Пример #15
0
void CoronalFor3DView::ImportImageData(vtkImageData *ImageData)
{
	m_fPixelSpacing=ImageData->GetSpacing();
	int *nDataExtent=ImageData->GetExtent();

	m_nWidth=nDataExtent[1];
	m_nHeight=nDataExtent[3];
	m_nSliceSum=nDataExtent[5];	

	//QString str;
	//str.sprintf("%d ,%d, %d",  m_nWidth,m_nHeight,m_nSliceSum);
	//QMessageBox::information(0, tr("Information"),str);

	Matrix->Identity(); 
	Transform->SetMatrix(Matrix);
	//Transform->RotateY(-90);

	//ReverseSlice();
	//resliceAxial->SetInput(ImageData);
	//resliceAxial->Update();

	vtkSmartPointer<vtkPlaneSource> greyPlane=vtkSmartPointer<vtkPlaneSource>::New();
	vtkSmartPointer<vtkTransformPolyDataFilter> greyTransform=vtkSmartPointer<vtkTransformPolyDataFilter>::New();
	vtkSmartPointer<vtkPolyDataNormals> greyNormals=vtkSmartPointer<vtkPolyDataNormals>::New();	
	vtkSmartPointer<vtkPolyDataMapper> greyMapper=vtkSmartPointer<vtkPolyDataMapper>::New();
	vtkSmartPointer<vtkTexture> greyTexture=vtkSmartPointer<vtkTexture>::New();
	//greyActor=vtkActor::New();
	//vtkImageConstantPad *greyPadder=vtkImageConstantPad::New();

	greyPadder->SetInput(ImageData);
	greyPadder->SetOutputWholeExtent(0,m_nWidth,0,0,0,m_nSliceSum);
	greyPadder->SetConstant(0);

	greyTransform->SetTransform(Transform);
	greyTransform->SetInput(greyPlane->GetOutput());


	greyNormals->SetInput(greyTransform->GetOutput());

	greyNormals->FlipNormalsOff();

	greylut->SetWindow(400);
	greylut->SetLevel(40);
	greylut->SetTableRange(-160,240);
	greylut->Build();

	greyMapper->SetInput(greyPlane->GetOutput());

	greyMapper->ImmediateModeRenderingOn();

	greyTexture->SetInput(greyPadder->GetOutput());

	greyTexture->SetLookupTable(greylut);
	greyTexture->MapColorScalarsThroughLookupTableOn();
	greyTexture->InterpolateOn();

	greyActor->SetMapper(greyMapper);
	greyActor->SetTexture(greyTexture);

	fScale=(m_nSliceSum*m_fPixelSpacing[2])/((m_nWidth-1)*m_fPixelSpacing[0]);
	greyActor->SetScale(1, fScale, 1);

	ren->AddActor(greyActor);

	//greyPlane->Delete();
	//greyTransform->Delete();
	//greyNormals->Delete();
	//greyMapper->Delete();
	//greyTexture->Delete();	

	SliceNumMapper->GetTextProperty()->SetFontFamilyToArial();
	SliceNumMapper->GetTextProperty()->SetFontSize(20);
	SliceNumMapper->GetTextProperty()->BoldOn();
	SliceNumMapper->GetTextProperty()->ShadowOff();
	SliceNumMapper->GetTextProperty()->ItalicOff();
	SliceNumMapper->GetTextProperty()->SetVerticalJustificationToBottom();
	SliceNumMapper->GetTextProperty()->SetColor(0,1,0);

	SliceNumActor->SetMapper(SliceNumMapper);

	QString sSliceNum;
	sSliceNum.sprintf("%d", 0);

	SliceNumMapper->SetInput(sSliceNum.toAscii ());

	SliceNumActor->GetPositionCoordinate()->SetCoordinateSystemToNormalizedDisplay() ; 
	SliceNumActor->GetPositionCoordinate()->SetValue( 0.85, 0.05, 0);

	//	SliceNumActor->SetPosition(479,25)	;
	//			textActor->SetPosition(Cutpicker->GetSelectionPoint()[0],
	//								   Cutpicker->GetSelectionPoint()[1]);
	//	double* fSelectionPoint=picker->GetSelectionPoint();
	//	textActor->VisibilityOn();	
	ren->AddActor2D(SliceNumActor);

	SliceZvalueMapper->GetTextProperty()->SetFontFamilyToArial();
	SliceZvalueMapper->GetTextProperty()->SetFontSize(20);
	SliceZvalueMapper->GetTextProperty()->BoldOn();
	SliceZvalueMapper->GetTextProperty()->ShadowOff();
	SliceZvalueMapper->GetTextProperty()->ItalicOff();
	SliceZvalueMapper->GetTextProperty()->SetVerticalJustificationToBottom();
	SliceZvalueMapper->GetTextProperty()->SetColor(0,1,0);

	SliceZvalueActor->SetMapper(SliceZvalueMapper);

	QString sSliceZvalue;
	sSliceZvalue.sprintf("CT Coronal: %.3f", 0.0f);

	SliceZvalueMapper->SetInput(sSliceZvalue.toAscii ());

	SliceZvalueActor->GetPositionCoordinate()->SetCoordinateSystemToNormalizedDisplay(); 
	SliceZvalueActor->GetPositionCoordinate()->SetValue( 0.05, 0.05, 0);
	ren->AddActor2D(SliceZvalueActor);

	DrawAxialLine(fScale);
	DrawSagittalLine(fScale);
	DrawFrameRect(renWin);

	SetCamera();
	renWin->Render();

	greyPlane->GetOutput()->ReleaseDataFlagOn();
	greyTransform->GetOutput()->ReleaseDataFlagOn();
	greyPadder->GetOutput()->ReleaseDataFlagOn();
}
Пример #16
0
	virtual void DrawWidget(const Rect &r, int widget) const
	{
		if (widget != CW_PANEL) return;

		int y = r.top + WD_FRAMERECT_TOP + this->header_height;
		DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, r.top + WD_FRAMERECT_TOP, y, STR_CHEATS_WARNING, TC_FROMSTRING, SA_CENTER);

		bool rtl = _current_text_dir == TD_RTL;
		uint box_left    = rtl ? r.right - 12 : r.left + 5;
		uint button_left = rtl ? r.right - 40 : r.left + 20;
		uint text_left   = r.left + (rtl ? WD_FRAMERECT_LEFT: 50);
		uint text_right  = r.right - (rtl ? 50 : WD_FRAMERECT_RIGHT);

		for (int i = 0; i != lengthof(_cheats_ui); i++) {
			const CheatEntry *ce = &_cheats_ui[i];

			DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, box_left, y + 2);

			switch (ce->type) {
				case SLE_BOOL: {
					bool on = (*(bool*)ce->variable);

					DrawFrameRect(button_left, y + 1, button_left + 20 - 1, y + FONT_HEIGHT_NORMAL - 1, on ? COLOUR_GREEN : COLOUR_RED, on ? FR_LOWERED : FR_NONE);
					SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
					break;
				}

				default: {
					int32 val = (int32)ReadValue(ce->variable, ce->type);
					char buf[512];

					/* Draw [<][>] boxes for settings of an integer-type */
					DrawArrowButtons(button_left, y, COLOUR_YELLOW, clicked - (i * 2), true, true);

					switch (ce->str) {
						/* Display date for change date cheat */
						case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;

						/* Draw coloured flag for change company cheat */
						case STR_CHEAT_CHANGE_COMPANY: {
							SetDParam(0, val + 1);
							GetString(buf, STR_CHEAT_CHANGE_COMPANY, lastof(buf));
							uint offset = 10 + GetStringBoundingBox(buf).width;
							DrawCompanyIcon(_local_company, rtl ? text_right - offset - 10 : text_left + offset, y + 2);
							break;
						}

						/* Set correct string for switch climate cheat */
						case STR_CHEAT_SWITCH_CLIMATE: val += STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE;
							/* FALL THROUGH */

						default: SetDParam(0, val);
					}
					break;
				}
			}

			DrawString(text_left, text_right, y + 1, ce->str);

			y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
		}
	}
Пример #17
0
	void DrawActiveBorder()
	{
		DrawFrameRect(m_SurfaceID, 0, 0, m_Width, m_Height,
			m_SurfaceActivated ? 0xFF5E8AFF : 0xFFAAAAAA);
	}
Пример #18
0
/**
 * Draws an image of a whole train
 * @param v         Front vehicle
 * @param left      The minimum horizontal position
 * @param right     The maximum horizontal position
 * @param y         Vertical position to draw at
 * @param selection Selected vehicle to draw a frame around
 * @param skip      Number of pixels to skip at the front (for scrolling)
 * @param drag_dest The vehicle another one is dragged over, \c INVALID_VEHICLE if none.
 */
void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
{
	bool rtl = _current_text_dir == TD_RTL;
	Direction dir = rtl ? DIR_E : DIR_W;

	DrawPixelInfo tmp_dpi, *old_dpi;
	/* Position of highlight box */
	int highlight_l = 0;
	int highlight_r = 0;
	int max_width = right - left + 1;
	int height = ScaleGUITrad(14);

	if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, height)) return;

	old_dpi = _cur_dpi;
	_cur_dpi = &tmp_dpi;

	int px = rtl ? max_width + skip : -skip;
	bool sel_articulated = false;
	bool dragging = (drag_dest != INVALID_VEHICLE);
	bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train.
	for (; v != NULL && (rtl ? px > 0 : px < max_width); v = v->Next()) {
		if (dragging && !drag_at_end_of_train && drag_dest == v->index) {
			/* Highlight the drag-and-drop destination inside the train. */
			int drag_hlight_width = HighlightDragPosition(px, max_width, selection, _cursor.vehchain);
			px += rtl ? -drag_hlight_width : drag_hlight_width;
		}

		Point offset;
		int width = Train::From(v)->GetDisplayImageWidth(&offset);

		if (rtl ? px + width > 0 : px - width < max_width) {
			PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
			VehicleSpriteSeq seq;
			v->GetImage(dir, image_type, &seq);
			seq.Draw(px + (rtl ? -offset.x : offset.x), height / 2 + offset.y, pal, v->vehstatus & VS_CRASHED);
		}

		if (!v->IsArticulatedPart()) sel_articulated = false;

		if (v->index == selection) {
			/* Set the highlight position */
			highlight_l = rtl ? px - width : px;
			highlight_r = rtl ? px - 1 : px + width - 1;
			sel_articulated = true;
		} else if ((_cursor.vehchain && highlight_r != 0) || sel_articulated) {
			if (rtl) {
				highlight_l -= width;
			} else {
				highlight_r += width;
			}
		}

		px += rtl ? -width : width;
	}

	if (dragging && drag_at_end_of_train) {
		/* Highlight the drag-and-drop destination at the end of the train. */
		HighlightDragPosition(px, max_width, selection, _cursor.vehchain);
	}

	if (highlight_l != highlight_r) {
		/* Draw the highlight. Now done after drawing all the engines, as
		 * the next engine after the highlight could overlap it. */
		DrawFrameRect(highlight_l, 0, highlight_r, height - 1, COLOUR_WHITE, FR_BORDERONLY);
	}

	_cur_dpi = old_dpi;
}