Пример #1
0
void MainMenu::Paint()
{
	BaseClass::Paint();

	DrawMainMenu();
	DrawLogo();
}
Пример #2
0
/*notice the default arguments for main.  SDL expects main to look like that, so don't change it*/
int main(int argc, char *argv[])
{
	
	debuginputs = 1,bsize = 5;

	/*defaults for placeholder reasons*/
	c1 = DEBUG;
	c2 = DEBUG;
	stage = ST_PLATFORM;
	/**/
	pause = 0;
	pausequeue = 0;
	fpress = 0;

	Init_All();
/*	SaveCFG(&f2,"res/test.txt");*/
	do
	{   
		UpdateMouse();
		if(pausequeue==1){
			pausequeue=0;
			GamePause();
		}
		pausetimer--;
		InputControl();
		if(GameState==VERSUS){
			DrawVersus();
			UpdateVersus();
		}else if(GameState==MAIN_MENU){
			DrawMainMenu();
			UpdateMenu();
		}else if(GameState==C_SELECT){
			DrawCharSel();
			UpdateCharSel();
		}else if(GameState==C_CREATOR){
			DrawCharCr();
			UpdateCharCr();
		}
		NextFrame();		
		if(endgame){
			done = 1;
		}
			
		ResetBuffer();
	}while(!done);
	exit(0);		/*technically this will end the program, but the compiler likes all functions that can return a value TO return a value*/
	return 0;
}
Пример #3
0
void Menu::Draw(const sf::Event& ev){
	ChangeRoom(ev);
	if (ev.type == sf::Event::Resized){
		RepositionButtons();
		ResizeBackgrounds();
	}
	switch (mCurrentRoom){
	case MainMenu:{
		DrawMainMenu(ev);
		break;
	}
	case Library:{
		DrawLibrary(ev);
		break;
	}
	case About:{
		DrawAbout(ev);
		break;
	}
	}
};
Пример #4
0
void HandleKey(Key key, int key_status)
{
  boolean anyTextGadgetActiveOrJustFinished = anyTextGadgetActive();
  static struct SetupKeyboardInfo ski;
  static struct SetupShortcutInfo ssi;
  static struct
  {
    Key *key_custom;
    Key *key_snap;
    Key key_default;
    byte action;
  } key_info[] =
  {
    { &ski.left,  &ssi.snap_left,  DEFAULT_KEY_LEFT,  JOY_LEFT        },
    { &ski.right, &ssi.snap_right, DEFAULT_KEY_RIGHT, JOY_RIGHT       },
    { &ski.up,    &ssi.snap_up,    DEFAULT_KEY_UP,    JOY_UP          },
    { &ski.down,  &ssi.snap_down,  DEFAULT_KEY_DOWN,  JOY_DOWN        },
    { &ski.snap,  NULL,            DEFAULT_KEY_SNAP,  JOY_BUTTON_SNAP },
    { &ski.drop,  NULL,            DEFAULT_KEY_DROP,  JOY_BUTTON_DROP }
  };
  int joy = 0;
  int i;

  if (game_status == GAME_MODE_PLAYING)
  {
    /* only needed for single-step tape recording mode */
    static boolean clear_button_2[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
    static boolean element_dropped[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
    int pnr;

    ssi = setup.shortcut;

    for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
    {
      byte key_action = 0;

      if (setup.input[pnr].use_joystick)
	continue;

      ski = setup.input[pnr].key;

      for (i = 0; i < NUM_PLAYER_ACTIONS; i++)
	if (key == *key_info[i].key_custom)
	  key_action |= key_info[i].action;

      for (i = 0; i < NUM_DIRECTIONS; i++)
	if (key == *key_info[i].key_snap)
	  key_action |= key_info[i].action | JOY_BUTTON_SNAP;

      if (tape.single_step && clear_button_2[pnr])
      {
	stored_player[pnr].action &= ~KEY_BUTTON_2;
	clear_button_2[pnr] = FALSE;
      }

      if (key_status == KEY_PRESSED)
	stored_player[pnr].action |= key_action;
      else
	stored_player[pnr].action &= ~key_action;

      if (tape.single_step && tape.recording && tape.pausing)
      {
	if (key_status == KEY_PRESSED &&
	    (key_action & (KEY_MOTION | KEY_BUTTON_1)))
	{
	  TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);

	  if (key_action & KEY_MOTION)
	  {
	    if (stored_player[pnr].action & KEY_BUTTON_2)
	      element_dropped[pnr] = TRUE;
	  }
	}
	else if (key_status == KEY_RELEASED &&
		 (key_action & KEY_BUTTON_2))
	{
	  if (!element_dropped[pnr])
	  {
	    TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);

	    stored_player[pnr].action |= KEY_BUTTON_2;
	    clear_button_2[pnr] = TRUE;
	  }

	  element_dropped[pnr] = FALSE;
	}
      }
#if 1
      else if (tape.recording && tape.pausing)
      {
	/* prevent key release events from un-pausing a paused game */
	if (key_status == KEY_PRESSED &&
	    (key_action & KEY_ACTION))
	  TapeTogglePause(TAPE_TOGGLE_MANUAL);
      }
#else
      else if (tape.recording && tape.pausing && (key_action & KEY_ACTION))
	TapeTogglePause(TAPE_TOGGLE_MANUAL);
#endif
    }
  }
  else
  {
    for (i = 0; i < NUM_PLAYER_ACTIONS; i++)
      if (key == key_info[i].key_default)
	joy |= key_info[i].action;
  }

  if (joy)
  {
    if (key_status == KEY_PRESSED)
      key_joystick_mapping |= joy;
    else
      key_joystick_mapping &= ~joy;

    HandleJoystick();
  }

  if (game_status != GAME_MODE_PLAYING)
    key_joystick_mapping = 0;

  if (key_status == KEY_RELEASED)
    return;

  if ((key == KSYM_Return || key == KSYM_KP_Enter) &&
      (GetKeyModState() & KMOD_Alt) && video.fullscreen_available)
  {
    setup.fullscreen = !setup.fullscreen;

    ToggleFullscreenIfNeeded();

    if (game_status == GAME_MODE_SETUP)
      RedrawSetupScreenAfterFullscreenToggle();

    return;
  }

#if 0
  if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd &&
      (key == KSYM_Return || key == setup.shortcut.toggle_pause))
#else
  if (game_status == GAME_MODE_PLAYING && AllPlayersGone &&
      (key == KSYM_Return || key == setup.shortcut.toggle_pause))
#endif
  {
    GameEnd();

    return;
  }

  if (game_status == GAME_MODE_MAIN &&
      (key == setup.shortcut.toggle_pause || key == KSYM_space))
  {
    StartGameActions(options.network, setup.autorecord, level.random_seed);

    return;
  }

  if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING)
  {
    if (key == setup.shortcut.save_game)
      TapeQuickSave();
    else if (key == setup.shortcut.load_game)
      TapeQuickLoad();
    else if (key == setup.shortcut.toggle_pause)
      TapeTogglePause(TAPE_TOGGLE_MANUAL);

    HandleTapeButtonKeys(key);
    HandleSoundButtonKeys(key);
  }

  if (game_status == GAME_MODE_PLAYING && !network_playing)
  {
    int centered_player_nr_next = -999;

    if (key == setup.shortcut.focus_player_all)
      centered_player_nr_next = -1;
    else
      for (i = 0; i < MAX_PLAYERS; i++)
	if (key == setup.shortcut.focus_player[i])
	  centered_player_nr_next = i;

    if (centered_player_nr_next != -999)
    {
      game.centered_player_nr_next = centered_player_nr_next;
      game.set_centered_player = TRUE;

      if (tape.recording)
      {
	tape.centered_player_nr_next = game.centered_player_nr_next;
	tape.set_centered_player = TRUE;
      }
    }
  }

  HandleKeysSpecial(key);

  if (HandleGadgetsKeyInput(key))
  {
    if (key != KSYM_BackSpace)	/* always allow ESC key to be handled */
      key = KSYM_UNDEFINED;
  }

  switch (game_status)
  {
    case GAME_MODE_PSEUDO_TYPENAME:
      HandleTypeName(0, key);
      break;

    case GAME_MODE_TITLE:
    case GAME_MODE_MAIN:
    case GAME_MODE_LEVELS:
    case GAME_MODE_SETUP:
    case GAME_MODE_INFO:
    case GAME_MODE_SCORES:
      switch (key)
      {
	case KSYM_space:
	case KSYM_Return:
	  if (game_status == GAME_MODE_TITLE)
	    HandleTitleScreen(0, 0, 0, 0, MB_MENU_CHOICE);
	  else if (game_status == GAME_MODE_MAIN)
	    HandleMainMenu(0, 0, 0, 0, MB_MENU_CHOICE);
          else if (game_status == GAME_MODE_LEVELS)
            HandleChooseLevel(0, 0, 0, 0, MB_MENU_CHOICE);
	  else if (game_status == GAME_MODE_SETUP)
	    HandleSetupScreen(0, 0, 0, 0, MB_MENU_CHOICE);
	  else if (game_status == GAME_MODE_INFO)
	    HandleInfoScreen(0, 0, 0, 0, MB_MENU_CHOICE);
	  else if (game_status == GAME_MODE_SCORES)
	    HandleHallOfFame(0, 0, 0, 0, MB_MENU_CHOICE);
	  break;

	case KSYM_BackSpace:
	  if (game_status != GAME_MODE_MAIN)
	    FadeSkipNextFadeIn();

	  if (game_status == GAME_MODE_TITLE)
	    HandleTitleScreen(0, 0, 0, 0, MB_MENU_LEAVE);
          else if (game_status == GAME_MODE_LEVELS)
            HandleChooseLevel(0, 0, 0, 0, MB_MENU_LEAVE);
	  else if (game_status == GAME_MODE_SETUP)
	    HandleSetupScreen(0, 0, 0, 0, MB_MENU_LEAVE);
	  else if (game_status == GAME_MODE_INFO)
	    HandleInfoScreen(0, 0, 0, 0, MB_MENU_LEAVE);
	  else if (game_status == GAME_MODE_SCORES)
	    HandleHallOfFame(0, 0, 0, 0, MB_MENU_LEAVE);
	  break;

        case KSYM_Page_Up:
          if (game_status == GAME_MODE_LEVELS)
            HandleChooseLevel(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
	  else if (game_status == GAME_MODE_SETUP)
	    HandleSetupScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
	  else if (game_status == GAME_MODE_INFO)
	    HandleInfoScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
	  else if (game_status == GAME_MODE_SCORES)
	    HandleHallOfFame(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
	  break;

        case KSYM_Page_Down:
          if (game_status == GAME_MODE_LEVELS)
            HandleChooseLevel(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
	  else if (game_status == GAME_MODE_SETUP)
	    HandleSetupScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
	  else if (game_status == GAME_MODE_INFO)
	    HandleInfoScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
	  else if (game_status == GAME_MODE_SCORES)
	    HandleHallOfFame(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
	  break;

#ifdef DEBUG
	case KSYM_0:
	  GameFrameDelay = (GameFrameDelay == 500 ? GAME_FRAME_DELAY : 500);
	  break;

	case KSYM_b:
	  setup.sp_show_border_elements = !setup.sp_show_border_elements;
	  printf("Supaplex border elements %s\n",
		 setup.sp_show_border_elements ? "enabled" : "disabled");
	  break;
#endif

	default:
	  break;
      }
      break;

    case GAME_MODE_EDITOR:
      if (!anyTextGadgetActiveOrJustFinished || key == KSYM_BackSpace)
	HandleLevelEditorKeyInput(key);
      break;

    case GAME_MODE_PLAYING:
    {
      switch (key)
      {
        case KSYM_BackSpace:
	  RequestQuitGame(setup.ask_on_escape);
	  break;

#ifdef DEBUG
	case KSYM_0:
#if 0
	case KSYM_1:
	case KSYM_2:
	case KSYM_3:
	case KSYM_4:
	case KSYM_5:
	case KSYM_6:
	case KSYM_7:
	case KSYM_8:
	case KSYM_9:
#endif
	  if (key == KSYM_0)
	  {
	    if (GameFrameDelay == 500)
	      GameFrameDelay = GAME_FRAME_DELAY;
	    else
	      GameFrameDelay = 500;
	  }
	  else
	    GameFrameDelay = (key - KSYM_0) * 10;
	  printf("Game speed == %d%% (%d ms delay between two frames)\n",
		 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay);
	  break;

	case KSYM_d:
	  if (options.debug)
	  {
	    options.debug = FALSE;
	    printf("debug mode disabled\n");
	  }
	  else
	  {
	    options.debug = TRUE;
	    printf("debug mode enabled\n");
	  }
	  break;

	case KSYM_S:
	  if (!global.fps_slowdown)
	  {
	    global.fps_slowdown = TRUE;
	    global.fps_slowdown_factor = 2;
	    printf("fps slowdown enabled -- display only every 2nd frame\n");
	  }
	  else if (global.fps_slowdown_factor == 2)
	  {
	    global.fps_slowdown_factor = 4;
	    printf("fps slowdown enabled -- display only every 4th frame\n");
	  }
	  else
	  {
	    global.fps_slowdown = FALSE;
	    global.fps_slowdown_factor = 1;
	    printf("fps slowdown disabled\n");
	  }
	  break;

	case KSYM_f:
	  ScrollStepSize = TILEX/8;
	  printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
	  break;

	case KSYM_g:
	  ScrollStepSize = TILEX/4;
	  printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize);
	  break;

	case KSYM_h:
	  ScrollStepSize = TILEX/2;
	  printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize);
	  break;

	case KSYM_l:
	  ScrollStepSize = TILEX;
	  printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
	  break;

	case KSYM_v:
	  printf("::: currently using game engine version %d\n",
		 game.engine_version);
	  break;
#endif

	default:
	  break;
      }
      break;
    }

    default:
      if (key == KSYM_BackSpace)
      {
	game_status = GAME_MODE_MAIN;
	DrawMainMenu();

	return;
      }
  }
}
Пример #5
0
static void HandleKeysSpecial(Key key)
{
  static char cheat_input[2 * MAX_CHEAT_INPUT_LEN + 1] = "";
  char letter = getCharFromKey(key);
  int cheat_input_len = strlen(cheat_input);
  int i;

  if (letter == 0)
    return;

  if (cheat_input_len >= 2 * MAX_CHEAT_INPUT_LEN)
  {
    for (i = 0; i < MAX_CHEAT_INPUT_LEN + 1; i++)
      cheat_input[i] = cheat_input[MAX_CHEAT_INPUT_LEN + i];

    cheat_input_len = MAX_CHEAT_INPUT_LEN;
  }

  cheat_input[cheat_input_len++] = letter;
  cheat_input[cheat_input_len] = '\0';

#if DEBUG_EVENTS
  printf("::: '%s' [%d]\n", cheat_input, cheat_input_len);
#endif

  if (game_status == GAME_MODE_MAIN)
  {
    if (is_string_suffix(cheat_input, ":insert-solution-tape") ||
	is_string_suffix(cheat_input, ":ist"))
    {
      InsertSolutionTape();
    }
    else if (is_string_suffix(cheat_input, ":reload-graphics") ||
	     is_string_suffix(cheat_input, ":rg"))
    {
      ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS);
      DrawMainMenu();
    }
    else if (is_string_suffix(cheat_input, ":reload-sounds") ||
	     is_string_suffix(cheat_input, ":rs"))
    {
      ReloadCustomArtwork(1 << ARTWORK_TYPE_SOUNDS);
      DrawMainMenu();
    }
    else if (is_string_suffix(cheat_input, ":reload-music") ||
	     is_string_suffix(cheat_input, ":rm"))
    {
      ReloadCustomArtwork(1 << ARTWORK_TYPE_MUSIC);
      DrawMainMenu();
    }
    else if (is_string_suffix(cheat_input, ":reload-artwork") ||
	     is_string_suffix(cheat_input, ":ra"))
    {
      ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS |
			  1 << ARTWORK_TYPE_SOUNDS |
			  1 << ARTWORK_TYPE_MUSIC);
      DrawMainMenu();
    }
    else if (is_string_suffix(cheat_input, ":dump-level") ||
	     is_string_suffix(cheat_input, ":dl"))
    {
      DumpLevel(&level);
    }
    else if (is_string_suffix(cheat_input, ":dump-tape") ||
	     is_string_suffix(cheat_input, ":dt"))
    {
      DumpTape(&tape);
    }
    else if (is_string_suffix(cheat_input, ":save-native-level") ||
	     is_string_suffix(cheat_input, ":snl"))
    {
      SaveNativeLevel(&level);
    }
  }
  else if (game_status == GAME_MODE_PLAYING)
  {
#ifdef DEBUG
    if (is_string_suffix(cheat_input, ".q"))
      DEBUG_SetMaximumDynamite();
#endif
  }
  else if (game_status == GAME_MODE_EDITOR)
  {
    if (is_string_suffix(cheat_input, ":dump-brush") ||
	is_string_suffix(cheat_input, ":DB"))
    {
      DumpBrush();
    }
    else if (is_string_suffix(cheat_input, ":DDB"))
    {
      DumpBrush_Small();
    }
  }
}