Bool MyTriggerNotifyHandler (IMTriggerNotifyStruct * call_data) { if (call_data->flag == 0) { /* Mainwindow always shows wrong input status, so fix it here */ CurrentIC = (IC *) FindIC (call_data->icid); connect_id = call_data->connect_id; SetConnectID (call_data->connect_id, IS_CHN); icidSetIMState(call_data->icid, IS_CHN); EnterChineseMode (False); if (!bUseDBus) DrawMainWindow (); } SetTrackPos( (IMChangeICStruct *)call_data ); if (bShowInputWindowTriggering && !bCorner) { DisplayInputWindow (); #ifdef _ENABLE_TRAY if (!bUseDBus) DrawTrayWindow (ACTIVE_ICON, 0, 0, TRAY_ICON_HEIGHT, TRAY_ICON_WIDTH ); #endif } else return False; return True; }
static void ClassicUIOnInputUnFocus(void *arg) { FcitxClassicUI* classicui = (FcitxClassicUI*) arg; if (classicui->isSuspend) return; DrawMainWindow(classicui->mainWindow); DrawTrayWindow(classicui->trayWindow); }
/* -------------------------------------------------------------------- */ void ToggleLandMarks(Widget w, XtPointer client, XtPointer call) { LandMarks = !LandMarks; if (Interactive) DrawMainWindow(); } /* END TOGGLELANDMARKS */
void ClassicUIOnTriggerOn(void* arg) { FcitxClassicUI* classicui = (FcitxClassicUI*) arg; FcitxInstance *instance = classicui->owner; if (FcitxInstanceGetCurrentStatev2(instance) == IS_ACTIVE) { DrawMainWindow(classicui->mainWindow); } DrawTrayWindow(classicui->trayWindow); }
void LightUIOnTriggerOn(void* arg) { FcitxLightUI* lightui = (FcitxLightUI*) arg; FcitxInstance *instance = lightui->owner; if (FcitxInstanceGetCurrentState(instance) == IS_ACTIVE) { DrawMainWindow(lightui->mainWindow); ShowMainWindow(lightui->mainWindow); } DrawTrayWindow(lightui->trayWindow); }
static void LightUIOnInputFocus(void *arg) { FcitxLightUI* lightui = (FcitxLightUI*) arg; FcitxInstance *instance = lightui->owner; DrawMainWindow(lightui->mainWindow); if (FcitxInstanceGetCurrentStatev2(instance) == IS_ACTIVE) { ShowMainWindow(lightui->mainWindow); } DrawTrayWindow(lightui->trayWindow); }
void MouseEvent(int event, int x, int y, int flags, void* param) { bool shouldCalculate = false; // ===== Clear ===== _cvWrapper.SetBlack(_imageName); // ===== Mouse Events ===== if (event == CV_EVENT_LBUTTONDOWN) { //_currentPolyline.push_back(AVector(x, y)); _isMouseDown = true; shouldCalculate = false; } else if (event == CV_EVENT_LBUTTONUP) { _currentPolyline.push_back(AVector(x, y)); _polylines.push_back(_currentPolyline); _currentPolyline.clear(); _isMouseDown = false; shouldCalculate = true; } else if (_isMouseDown && event == CV_EVENT_MOUSEMOVE) { _currentPolyline.push_back(AVector(x, y)); shouldCalculate = false; } // ===== kd tree if (shouldCalculate) { _nfWrapper = NANOFLANNWrapper(); _nfWrapper.SetLineData(_nfWrapper.ConvertVectorsToLines(_polylines)); _nfWrapper.CreateLineKDTree(); _closestPt = _nfWrapper.PointPolygonTest(_queryPt); CalculateDistanceMap1(); //CalculateDistanceMap2(); DrawDistanceMap(); CalculateInOut(); DrawInOutMap(); } // ===== Drawing ===== DrawMainWindow(); }
int _tmain(int argc, _TCHAR* argv[]) { _cvWrapper.CreateImage(_imageName, _sz, _sz, BGR_255); _cvWrapper.CreateImage(_distanceMapName, _sz, _sz, BGR_255); _cvWrapper.CreateImage(_inOutName, _sz, _sz, BGR_255); _distanceMap1.CreateFloatImage(_sz); _inOutMap.CreateIntegerImage(_sz); DrawMainWindow(); _cvWrapper.ShowImage(_imageName); _cvWrapper.SetMouseEvent(_imageName, MouseEvent); _cvWrapper.WaitKey(); return 0; }
void DisplaySkin(FcitxClassicUI* classicui, char * skinname) { char *pivot = classicui->skinType; classicui->skinType = strdup(skinname); if (pivot) free(pivot); if (LoadSkinConfig(&classicui->skin, &classicui->skinType)) FcitxInstanceEnd(classicui->owner); #ifndef _ENABLE_PANGO GetValidFont(classicui->strUserLocale, &classicui->font); GetValidFont(classicui->strUserLocale, &classicui->menuFont); #endif LoadInputMessage(&classicui->skin, classicui->inputWindow, classicui->font); DrawMainWindow(classicui->mainWindow); DrawInputWindow(classicui->inputWindow); DrawTrayWindow(classicui->trayWindow); SaveClassicUIConfig(classicui); }
void ClassicUIOnTriggerOff(void* arg) { FcitxClassicUI* classicui = (FcitxClassicUI*) arg; DrawMainWindow(classicui->mainWindow); DrawTrayWindow(classicui->trayWindow); }
static void LightUIInputReset(void *arg) { FcitxLightUI* lightui = (FcitxLightUI*) arg; DrawMainWindow(lightui->mainWindow); }
void LightUIOnTriggerOff(void* arg) { FcitxLightUI* lightui = (FcitxLightUI*) arg; DrawMainWindow(lightui->mainWindow); DrawTrayWindow(lightui->trayWindow); }
static void LightUIOnInputUnFocus(void *arg) { FcitxLightUI* lightui = (FcitxLightUI*) arg; DrawMainWindow(lightui->mainWindow); DrawTrayWindow(lightui->trayWindow); }
int main_PY() { // int c; //用于保存用户输入的参数 // Bool bBackground = True; // char *imname=(char *)NULL; extern Bool bPYBaseDictLoaded; extern Bool bPYOtherDictLoaded; initConfig(); //szj initConfig2(); //szj if (!InitX ()){}; //exit (1); /*加载用户配置文件,通常是“~/.fcitx/config”,如果该文件不存在就从安装目录中拷贝 * “/data/config”到“~/.fcitx/config” */ LoadConfig (True); /*创建字体。实际上,就是根据用户的设置,使用xft读取字体的相关信息。 * xft是x11提供的处理字体的相关函数集 */ CreateFont (); //根据字体计算输入窗口的高度 CalculateInputWindowHeight (); /*加载配置文件,这个配置文件不是用户配置的,而是用于记录fctix的运行状态的, * 比如是全角还是半角等等。通常是“~/.fcitx/profile”,如果该文件不存在就从安装 * 目录中拷贝“/data/profile”到“~/.fcitx/profile” */ LoadProfile (); //加载标点字典文件 LoadPuncDict (); //加载成语 LoadQuickPhrase (); /*从 ~/.fcitx/AutoEng.dat (如果不存在, * 则从 /usr/local/share/fcitx/data/AutoEng.dat) * 读取需要自动转换到英文输入状态的情况的数据 */ LoadAutoEng (); //以下是界面的处理 CreateMainWindow (); //创建主窗口,即输入法状态窗口 CreateVKWindow (); //创建候选词窗口 CreateInputWindow (); //创建输入窗口 //szj CreateAboutWindow (); //创建关于窗口 //处理颜色,即候选词窗口的颜色,也就是我们在“~/.fcitx/config”定义的那些颜色信息 InitGC (inputWindow); //将本程序加入到输入法组,告诉系统,使用我输入字符 SetIM (); //处理主窗口的显示 if (hideMainWindow != HM_HIDE) { DisplayMainWindow (); DrawMainWindow (); } if (!bPYBaseDictLoaded) LoadPYBaseDict (); if (!bPYOtherDictLoaded) LoadPYOtherDict (); //以后台方式运行 #ifdef _ENABLE_TRAY CreateTrayWindow (); //创建系统托盘窗口 DrawTrayWindow (INACTIVE_ICON); //显示托盘图标 #endif return 0; }
static void ClassicUIUpdateStatus(void *arg, FcitxUIStatus* status) { FcitxClassicUI* classicui = (FcitxClassicUI*) arg; DrawMainWindow(classicui->mainWindow); }
int main(void) { int i,j,k,x,y; //byte bi,bj; //byte cursize=1; //int cursorx=0,cursory=0; //byte spritecont=10,spritecont2=10+16; //byte sprconmeno,sprconpiu; //byte sprconmeno2,sprconpiu2; //byte terrancont=0,solidcont=0; //bool speed=false; //bool print=false,toggleprint=false; //bool moved=false,pushed=false; int nlevel; BITMAP *buffer; // Double-buffering BITMAP *textures; // Immagine globale delle texture BITMAP *sprites[256]; // Array degli sprite //RGB color[256]; //char nomefile[30],errmess[20]; //FILE *fp; T_Map mappa; strcpy(errmess,""); // inizializzo la stringa if(!mappa.InitLevel()){ strcpy(errmess,"Impossibile allocare la mappa"); exit(0); } /////////// INPUT NOME FILE DELLA MAPPA /////////////////////// printf("\n\t Inserta il nome del file della mappa(senza est.) : "); gets(nomefile); strcat(nomefile,".map"); ///////////////////////////////////////////////////////////////// if(!mappa.SetMapFile){ printf("\n\t File non trovato"); } nlevel=mappa.RetNLevel(); printf("\n\t Numero attuale di livelli: %d",nlevel); printf("\n\t Inserta il numero di livelli da creare nella mappa:"); printf("\n\t (0 per non aggiungerne)"); scanf("%d",&i); if(i>0){ nlevel+=i; mappa.SetNLevel(nlevel); mappa.AllocMap(); } GameInit(); textures=create_bitmap(128,128); mappa.SetTextureFile("D:\\DJGPP\\Game01\\IndexTxt.txt"); /////// Gestione delle texture... s�, lo so, lo so che sono tile for(y=0,i=0;y<16&&i<256;y++){ for(x=0;x<16&&i<256;x++,i++){ sprites[i]=create_sub_bitmap(textures,x*UNITX, y*UNITY,UNITX,UNITY); } } /////////// INIZIALIZZAZIONE MATRICE DELLA FINESTRELLA ///// for(i=0;i<WIMGY;i++){ for(j=0;j<WIMGX;j++){ miniwmask[i][j]=0; } } ////// INIZIALIZZAZIONE MATRICE DELLA LISTA DELLE TILE///////////// for(i=0;i<2;i++){ for(j=0;j<20;j++){ spritemask1[i][j]=0; spritemask2[i][j]=0; } } ///////////////// BUFFER PER IL DOUBLE BUFFERING ////////////// buffer=create_bitmap(SCREEN_W,SCREEN_H); //show_mouse(buffer); clear_to_color(buffer,DESK_COL); //clear_to_color(lvldis,BACKG_COL); ////////////////////////////////////////////////////////////////// /////////////////////////// PUTTAGGIO /////////////////////////// DrawMainWindow(); DrawMiniWindow(); DrawTileLists(); //show_mouse(buffer); blit(buffer,screen,0,0,0,0,SCREEN_W,SCREEN_H); //rectfill(screen,0,0,100,100,5); ////////////////////////////////////////////////////////////////// ////////////////// INPUT E CONTROLLI //////////////////////////// while(!key[KEY_ESC]){ if(key[KEY_RSHIFT]||key[KEY_LSHIFT]){ speed=true; }else{ speed=false; } if(key[KEY_P]){ cursize=2; moved=true; } if(key[KEY_O]){ cursize=1; moved=true; } if(key[KEY_SPACE]&&!pushed){ print=true; pushed=true; moved=true; } if(key[KEY_T]&&!pushed){ pushed=true; moved=true; if(toggleprint){ toggleprint=false; }else{ toggleprint=true; } } if(key[KEY_LEFT]&&cursorx&&!pushed){ if(!speed) pushed=true; cursorx--; if(cursize==2&&cursorx) cursorx--; relx=cursorx*MUNITX; moved=true; } if(key[KEY_RIGHT]&&cursorx<NSPRITEX-cursize&&!pushed){ if(!speed) pushed=true; cursorx++; if(cursize==2&&cursorx<NSPRITEX-cursize) cursorx++; relx=cursorx*MUNITX; moved=true; } if(key[KEY_UP]&&cursory&&!pushed){ if(!speed) pushed=true; cursory--; if(cursize==2&&cursory) cursory--; rely=cursory*MUNITY; moved=true; } if(key[KEY_DOWN]&&cursory<NSPRITEY-cursize&&!pushed){ if(!speed) pushed=true; cursory++; if(cursize==2&&cursory<NSPRITEY-cursize) cursory++; rely=cursory*MUNITY; moved=true; } if(key[KEY_PLUS_PAD]&&!pushed){ //if(!button[KEY_PLUS_PAD]){ pushed=true; BACKG_COL++; moved=true; //button[KEY_PLUS_PAD]=true; //} //}else{ // button[KEY_PLUS_PAD]=false; } if(key[KEY_Z]&&!pushed){ if(!speed) pushed=true; //spritecont--; //spritecont2--; //relx=cursorx*MUNITX; moved=true; } if(key[KEY_X]&&!pushed){ if(!speed) pushed=true; //spritecont++; //spritecont2++; //relx=cursorx*MUNITX; moved=true; } if(key[KEY_A]&&!pushed){ if(!speed) pushed=true; if(terrancont>0) terrancont--; else terrancont=MAX_TERR; //spritecont2++; //relx=cursorx*MUNITX; moved=true; } if(key[KEY_S]&&!pushed){ if(!speed) pushed=true; terrancont++; if(terrancont>MAX_TERR) terrancont=0; //spritecont2++; //relx=cursorx*MUNITX; moved=true; } if(key[KEY_Q]&&!pushed){ if(!speed) pushed=true; if(solidcont>0) solidcont--; else solidcont=MAX_SOLID; //spritecont2++; //relx=cursorx*MUNITX; moved=true; } if(key[KEY_W]&&!pushed){ if(!speed) pushed=true; solidcont++; if(solidcont>MAX_SOLID) solidcont=0; //spritecont2++; //relx=cursorx*MUNITX; moved=true; } if(key[KEY_F3]&&!pushed){ pushed=true; fp=fopen(nomefile,"rb"); if(fp!=NULL){ if(!mappa.LoadLevel(fp)) strcpy(errmess,"Unable to load"); fclose(fp); for(i=0,k=0;i<NSPRITEY;i++){ for(j=0;j<NSPRITEX;j++,k++){ livello[i][j].solid=mappa.RetSolid(k); livello[i][j].terran=mappa.RetTerran(k); } } } moved=true; } if(key[KEY_F2]&&!pushed){ pushed=true; /* for(i=0,k=0;i<NSPRITEY;i++){ for(j=0;j<NSPRITEX;j++,k++){ mappa.SetSolid(k,livello[i][j].solid); mappa.SetTerran(k,livello[i][j].terran); } } for(i=OVER_SPACE,k=0;i<OVER_SPACE+NSPRITEY;i++){ for(j=LEFT_SPACE;j<LEFT_SPACE+NSPRITEX;j++,k++){ mappa.SetSprite(k,livello[i][j].sprite); } } */ fp=fopen(nomefile,"wb"); //mappa.SaveLevel(fp); fclose(fp); } if(key[KEY_F7]&&!pushed){ pushed=true; for(i=0,k=0;i<NSPRITEY;i++){ for(j=0;j<NSPRITEX;j++,k++){ //fwrite(&livello[i][j],sizeof(level),1,fp); livello[i][j].solid=mappa.RetSolid(k); livello[i][j].terran=mappa.RetTerran(k); } } moved=true; } if(key[KEY_F5]&&!pushed){ pushed=true; for(i=0,k=0;i<NSPRITEY;i++){ for(j=0;j<NSPRITEX;j++,k++){ mappa.SetSolid(k,livello[i][j].solid); mappa.SetTerran(k,livello[i][j].terran); } } } if(key[KEY_ENTER]){ clear_to_color(buffer,0); for(i=OVER_SPACE,y=0;i<NSPRITEY-BOTTOM_SPACE;i++,y+=UNITY){ for(j=LEFT_SPACE,x=0;j<NSPRITEX-RIGHT_SPACE;j++,x+=UNITX){ blit(sprites[livello[i][j].sprite],buffer,0,0, x,y,UNITX,UNITY); } } vsync(); blit(buffer,screen,0,0,0,0,SCREEN_W,SCREEN_H); while(!key[KEY_BACKSPACE]); moved=true; } if(print||toggleprint){ livello[cursory][cursorx].sprite=spritecont; livello[cursory][cursorx].terran=terrancont; livello[cursory][cursorx].solid=solidcont; print=false; //stretch_blit(sprites[spritecont],lvldis,0,0,UNITX,UNITY, // cursorx*MUNITX,cursory*MUNITY,MUNITX,MUNITY); if(cursize>1){ livello[cursory][cursorx+1].sprite=spritecont+1; livello[cursory][cursorx+1].terran=terrancont; livello[cursory][cursorx+1].solid=solidcont; // stretch_blit(sprites[spritecont+1], // lvldis,0,0,UNITX,UNITY,(cursorx+1)*MUNITX, // cursory*MUNITY,MUNITX,MUNITY); livello[cursory+1][cursorx].sprite=spritecont2; livello[cursory+1][cursorx].terran=terrancont; livello[cursory+1][cursorx].solid=solidcont; // stretch_blit(sprites[spritecont2], // lvldis,0,0,UNITX,UNITY,cursorx*MUNITX, // (cursory+1)*MUNITY,MUNITX,MUNITY); livello[cursory+1][cursorx+1].sprite=spritecont2+1; livello[cursory+1][cursorx+1].terran=terrancont; livello[cursory+1][cursorx+1].solid=solidcont; // stretch_blit(sprites[spritecont2+1], // lvldis,0,0,UNITX,UNITY,(cursorx+1)*MUNITX, // (cursory+1)*MUNITY,MUNITX,MUNITY); } } if(moved){ clear_to_color(buffer,DESK_COL); // Puttaggio dello schema del livello : ex lvldis rectfill(buffer,0,0,XLAR,YLAR,BACKG_COL); //blit(lvldis,buffer,0,0,0,0,XLAR,YLAR); for(i=0,y=0;i<NSPRITEY;i++,y+=MUNITY){ for(j=0,x=0;j<NSPRITEX;j++,x+=MUNITX){ if(livello[i][j].sprite){ stretch_blit(sprites[livello[i][j].sprite], buffer,0,0,UNITX,UNITY,x,y,MUNITX,MUNITY); } } } // Rettangoli dello schema //rect(buffer,LEFT_SPACE*MUNITX,OVER_SPACE*MUNITY, // XLAR-(RIGHT_SPACE*MUNITX)-1,YLAR-(BOTTOM_SPACE*MUNITY)-1, // CONF_COL); rect(buffer,relx,rely,relx+(cursize*MUNITX-1), rely+(cursize*MUNITY-1),CURS_COL); // Disegno della finestra laterale // for(i=cursory-2,bi=0;i<cursory+3;i++,bi++){ for(j=cursorx-2,bj=0;j<cursorx+3;j++,bj++){ if(i<0||j<0){ windimg[bi][bj]=0; }else{ windimg[bi][bj]=livello[i][j].sprite; } } } for(i=0,y=0;i<WIMGY;i++,y+=UNITY){ for(j=0,x=SCREEN_W-(WIMGX*UNITX);j<WIMGX;j++,x+=UNITX){ //temp=; blit(sprites[windimg[i][j]],buffer,0,0,x,y,UNITX,UNITY); } } // Se � premuto 'toggleprint' ( che � un Pokemon? ) if(toggleprint){ rectfill(buffer,300,110,320,130,CURS_COL); }else{ rectfill(buffer,300,110,320,130,DESK_COL); } textprintf(buffer,font,250,60,255,"Sol : %d",solidcont); textprintf(buffer,font,250,70,255,"Terr: %d",terrancont); // Disegno elenco sprite if(spritecont>10){ sprconmeno=spritecont-10; }else{ sprconmeno=256-(10-spritecont); } if(spritecont<246){ sprconpiu=spritecont+10; }else{ sprconpiu=10-(256-spritecont); } if(spritecont2>10){ sprconmeno2=spritecont2-10; }else{ sprconmeno2=256-(10-spritecont2); } if(spritecont2<246){ sprconpiu2=spritecont2+10; }else{ sprconpiu2=10-(256-spritecont2); } for(bi=sprconmeno,bj=sprconmeno2,x=0;bi!=sprconpiu;bi++,bj++,x+=BIGUNITX){ stretch_blit(sprites[bi],buffer,0,0,UNITX,UNITY,x, 200,BIGUNITX,BIGUNITY); if(cursize>1){ stretch_blit(sprites[bj],buffer,0,0, UNITX,UNITY,x,216,BIGUNITX,BIGUNITY); } } rect(buffer,160,199,160+(cursize*BIGUNITX), 200+(cursize*BIGUNITY),CURS_COL); moved=false; } if(pushed){ pushed=false; for(i=0;i<128;i++){ if(key[i]){ pushed=true; break; } } } show_mouse(buffer); vsync(); blit(buffer,screen,0,0,0,0,SCREEN_W,SCREEN_H); show_mouse(NULL); } /// Distruzione Bitmap for(i=0;i<256;i++){ destroy_bitmap(sprites[i]); //destroy_bitmap(texture[1][i]); } destroy_bitmap(textures); //destroy_bitmap(lvldis); destroy_bitmap(buffer); readkey(); GameExit(); printf("Programmed with DJGPP RHIDE Allegro"); puts(errmess); getch(); return 0; }
Bool MySetFocusHandler (IMChangeFocusStruct * call_data) { CurrentIC = (IC *) FindIC (call_data->icid); connect_id = call_data->connect_id; if (ConnectIDGetState (connect_id) != IS_CLOSED) { if (icidGetIMState(call_data->icid) == IS_CLOSED) IMPreeditStart (ims, (XPointer) call_data); EnterChineseMode (lastConnectID == connect_id); if (!bUseDBus) DrawMainWindow (); if (ConnectIDGetState (connect_id) == IS_CHN) { if (bVK) DisplayVKWindow (); } else { XUnmapWindow (dpy, inputWindow); if (!bUseDBus) XUnmapWindow (dpy, VKWindow); } } else { if (icidGetIMState(call_data->icid) != IS_CLOSED) IMPreeditEnd (ims, (XPointer) call_data); CloseInputWindow(); if (!bUseDBus) { XUnmapWindow (dpy, VKWindow); #ifdef _ENABLE_TRAY DrawTrayWindow (INACTIVE_ICON, 0, 0, TRAY_ICON_HEIGHT, TRAY_ICON_WIDTH ); #endif if (hideMainWindow == HM_SHOW) { DisplayMainWindow (); DrawMainWindow (); } else XUnmapWindow (dpy, mainWindow); } #ifdef _ENABLE_DBUS else updatePropertyByConnectID(connect_id); #endif icidSetIMState(call_data->icid, ConnectIDGetState (connect_id)); lastConnectID = connect_id; //When application gets the focus, re-record the time. bStartRecordType = False; iHZInputed = 0; if (ConnectIDGetTrackCursor (connect_id) && bTrackCursor) { position * pos = ConnectIDGetPos(connect_id); if (pos) { iClientCursorX = pos->x; iClientCursorY = pos->y; if (!bUseDBus) XMoveWindow (dpy, inputWindow, iClientCursorX, iClientCursorY); #ifdef _ENABLE_DBUS else KIMUpdateSpotLocation(iClientCursorX, iClientCursorY); #endif } } #ifdef _ENABLE_DBUS if (bUseDBus) registerProperties(); #endif } return True; }
int MainWndLoop() { Byte keyCode; Dword buttonID; int result; static bool firstTime = true; // startGameLevel = maxGameLevel; // if ( firstTime ) { // mainWndFace.GetSize( mcx, mcy ); // firstTime = false; // DrawMainWindow(); } // kos_ChangeWindow( -1, -1, mcx + 1, mcy + 21 ); // for ( result = MW_NONE; result == MW_NONE; ) { switch( kos_WaitForEvent() ) { case 1: DrawMainWindow(); break; case 2: if ( kos_GetKey( keyCode ) ) { // switch ( keyCode ) { case 13: // enter result = MW_START_GAME; break; case 27: // escape result = MW_EXIT_APP; break; default: break; } } break; case 3: if ( kos_GetButtonID( buttonID ) ) { // switch ( buttonID ) { // case 1: result = MW_EXIT_APP; break; case BT_SIZE_X_MINUS: if ( --startGameLevel < 1 ) startGameLevel = 1; else DrawMainWindow(); break; // case BT_SIZE_X_PLUS: if ( ++startGameLevel > maxGameLevel ) startGameLevel = maxGameLevel; else DrawMainWindow(); break; // default: break; } } default: break; } } // кнопки kos_DefineButton( 0, 0, 0, 0, BT_SIZE_X_MINUS + 0x80000000, 0 ); // kos_DefineButton( 0, 0, 0, 0, BT_SIZE_X_PLUS + 0x80000000, 0 ); // return result; }
static void LightUIUpdateStatus(void *arg, FcitxUIStatus* status) { FcitxLightUI* lightui = (FcitxLightUI*) arg; DrawMainWindow(lightui->mainWindow); }
/* -------------------------------------------------------------------- */ static void ApplyPreferences(Widget w, XtPointer client, XtPointer call) { char *p; p = XmTextFieldGetString(prefText[0]); SetColorNames(p); free(p); p = XmTextFieldGetString(prefText[1]); if (atoi(p) > 1) LineThickness = atoi(p); free(p); p = XmTextFieldGetString(prefText[2]); SetTemplateDirectory(p); free(p); p = XmTextFieldGetString(prefText[3]); if (strncmp(p, "Color", 5) == 0) printerSetup.color = true; free(p); p = XmTextFieldGetString(prefText[4]); printerSetup.lpCommand = p; free(p); p = XmTextFieldGetString(prefText[5]); tasVarName = p; free(p); p = XmTextFieldGetString(prefText[6]); strcpy(gpsVariables[1], p); free(p); p = XmTextFieldGetString(prefText[7]); strcpy(gpsVariables[0], p); free(p); p = XmTextFieldGetString(prefText[8]); strcpy(gpsVariables[2], p); free(p); p = XmTextFieldGetString(prefText[9]); strcpy(insVariables[1], p); free(p); p = XmTextFieldGetString(prefText[10]); strcpy(insVariables[0], p); free(p); p = XmTextFieldGetString(prefText[11]); strcpy(insVariables[2], p); free(p); p = XmTextFieldGetString(prefText[12]); strcpy(windVariables[0], p); free(p); p = XmTextFieldGetString(prefText[13]); strcpy(windVariables[1], p); free(p); p = XmTextFieldGetString(prefText[14]); strcpy(windVariables[2], p); free(p); DrawMainWindow(); } /* END APPLYPREFERENCES */