Пример #1
0
void Graphics::HandleEventOnDisplay(void)
{
    char str[100];
    
    if(m_motionPlannerDraw)
	m_motionPlanner->Draw();
    
//draw robot
    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);	
    glColor3f(1, 0, 0);
    glBegin(GL_POLYGON);
    glVertex2dv(&(m_motionPlanner->m_simulator->m_robotCurr[0]));
    glVertex2dv(&(m_motionPlanner->m_simulator->m_robotCurr[2]));
    glVertex2dv(&(m_motionPlanner->m_simulator->m_robotCurr[4]));
    glVertex2dv(&(m_motionPlanner->m_simulator->m_robotCurr[6]));
    glEnd();

    glColor3f(0, 0, 0);
    DrawPoint2D(m_motionPlanner->m_simulator->GetRobotCenterX(),
		m_motionPlanner->m_simulator->GetRobotCenterY());

    if(m_bestPathAnimate && m_bestPath.size() > 0)
    {
	sprintf(str, "%d", m_bestPathCurrReward);
	glColor3f(0, 0, 0);	
	DrawString2D(m_motionPlanner->m_simulator->GetRobotCenterX(),
		     m_motionPlanner->m_simulator->GetRobotCenterY(), str);
    }
    
    
    
//draw obstacles
    glColor3f(0.45, 0.34, 0.76);
    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);	
    glBegin(GL_TRIANGLES);

    const int no = m_motionPlanner->m_simulator->GetNrObstacles();    
    for(int i = 0; i < no; ++i)
    {
	Simulator::Obstacle *obst = m_motionPlanner->m_simulator->m_obstacles[i];
	const int            ntri = obst->m_triangles.size();
    
	for(int j = 0; j < ntri; j += 3)
	{
	    glVertex2dv(&obst->m_vertices[2 * obst->m_triangles[j + 0]]);
	    glVertex2dv(&obst->m_vertices[2 * obst->m_triangles[j + 1]]);
	    glVertex2dv(&obst->m_vertices[2 * obst->m_triangles[j + 2]]);
	}
    }
    glEnd();

//draw reward regions
    if(m_bestPathAnimate && m_bestPath.size() > 0)
    {
	for(int i = 0; i < m_bestPathCurrRemainingRewards.size(); ++i)
	{
	    const int id = m_bestPathCurrRemainingRewards[i];	    

	    glColor3f(0, 1, 0);	    
	    DrawCircle2D(m_motionPlanner->m_simulator->GetRewardRegionCenterX(id),
			 m_motionPlanner->m_simulator->GetRewardRegionCenterY(id),
			 m_motionPlanner->m_simulator->GetRewardRegionRadius(id));
	    sprintf(str, "%d", m_motionPlanner->m_simulator->GetRewardRegionValue(id));	    
	    glColor3f(0, 0, 0);	    
	    DrawString2D(m_motionPlanner->m_simulator->GetRewardRegionCenterX(id),
			 m_motionPlanner->m_simulator->GetRewardRegionCenterY(id),
			 str);
	}	
    }
    else
    {
	for(int i = 0; i < m_motionPlanner->m_simulator->GetNrRewardRegions(); ++i)
	{
	    const int id = i;	    

	    glColor3f(0, 1, 0);	    
	    DrawCircle2D(m_motionPlanner->m_simulator->GetRewardRegionCenterX(id),
			 m_motionPlanner->m_simulator->GetRewardRegionCenterY(id),
			 m_motionPlanner->m_simulator->GetRewardRegionRadius(id));
	    sprintf(str, "%d", m_motionPlanner->m_simulator->GetRewardRegionValue(id));	    
	    glColor3f(0, 0, 0);	    
	    DrawString2D(m_motionPlanner->m_simulator->GetRewardRegionCenterX(id),
			 m_motionPlanner->m_simulator->GetRewardRegionCenterY(id),
			 str);
	}	
    }    
}
void iGraphics::draw_point (int x, int y)
{
	DrawPoint2D (x, invert (y));
};