Пример #1
0
void DrawStartingBoard(string choice)
{
	int i;
	string letter[10]={"A","B","C","D","E","F","G","H","I","J"};
	if( StringEqual(choice,"y") ) { PlayNamedSound("Fanfare"); }
	for (i=0;i<=NUM_COLS;i++)
	{
		if (i!=NUM_COLS)
		{
			MovePen((i+1.3)*LG,GetWindowHeight()-LG);
			DrawTextString(IntegerToString(i));
		}
		MovePen((i+1)*LG,GetWindowHeight()-1.3*LG);
		DrawLine(0,(-NUM_ROWS)*LG);
	}
	for (i=0;i<=NUM_ROWS;i++)
	{
		if (i!=NUM_ROWS)
		{
			MovePen(LG/4,GetWindowHeight()-(11.1-i)*LG);
			DrawTextString(letter[9-i]);
		}
		MovePen(LG,GetWindowHeight()-(11.3-i)*LG);
		DrawLine((NUM_COLS)*LG,0);
	}
}
Пример #2
0
///////////////////////////////////////////////////////////////////////////////
//
// draw_mem function
//
// author: Shaun Gruenig, Hannah Aker, Kelsey Bellew
//
// description: This function call the appropriate GUI functions to create
//      a graphical representation of the physical memory.
//
//
///////////////////////////////////////////////////////////////////////////////
void draw_mem ( void )
{
    glClear ( GL_COLOR_BUFFER_BIT );
    glutSetWindowTitle ( "Memory Contents" );
    int i, j, yval;
    int address_num = 0;

    string t;
    stringstream out;
    char temp;
    char *f;
    int size = memvec.size();

    for ( j = 0; j < 8; j++ )
    {
        for ( i = 0; i < 32; i++ )
        {
            yval = ScreenHeight - 25 * i;

            out << address_num << "   ";
            out << ( bitset<sizeof ( address ) * 8> ) memvec[address_num++];
            t = out.str();
            f = ( char* ) t.c_str();
            DrawTextString ( f, j * 130 + 3, yval - 20, Black );
            out.str ( "" );
            DrawRectangle ( ( j * 130 ) + 30, yval, ( j + 1 ) * 130, 
					yval - 25, Black );
        }
    }

    glFlush();

}
Пример #3
0
void DrawButtonText(buttonT & button) {
    SetFont(BUTTON_FONT);
	SetStyle(BUTTON_STYLE);
    SetPointSize(BUTTON_POINT_SIZE);
    MovePen(button.x + (button.width - TextStringWidth(button.name)) / 2,
            button.y + (button.height + GetFontAscent()) / 2);
    DrawTextString(button.name);
}
Пример #4
0
/* 
 * Function: DrawCenteredChar
 * --------------------------
 * Used to draw the letters in the center of the cube. 
 * Note that this function centers the char
 * both vertically and horizontally around the point specified.
 */ 
static void DrawCenteredChar(double centerX, double centerY, char ch)
{
    string s(1, ch);
    SetFont(CUBE_FONT);
    SetPointSize(gState.cubeFontSize);
    MovePen(centerX - TextStringWidth(s)/2, centerY - GetFontAscent()/2);
    DrawTextString(s);
}
Пример #5
0
///////////////////////////////////////////////////////////////////////////////
//
// draw_pt function
//
// author: Shaun Gruenig, Hannah Aker, Kelsey Bellew
//
// description: This function call the appropriate GUI functions to create
//      a graphical representation of the page table.
//
//
///////////////////////////////////////////////////////////////////////////////
void draw_pt ( void )
{
    glClear ( GL_COLOR_BUFFER_BIT );
    glutSetWindowTitle ( "Page Table" );
    int i, yval;

    string t;
    stringstream out;
    char temp;
    char *f;
    int size = ptvec.size();

    for ( i = 0; i < size / 2; i++ )
    {
        yval = ScreenHeight - 30 * i - 20;
        out << i << "   ";
        out << ( bitset < sizeof ( data ) * 8 - PAGE_SIZE > ) ptvec[i];
        t = out.str();
        f = ( char* ) t.c_str();
        DrawTextString ( f, 2, yval, Black );
        out.str ( "" );
    }

    for ( i = size / 2; i < size; i++ )
    {
        yval = ScreenHeight - 30 * ( i - size / 2 ) - 20;
        out << i << "   ";
        out << ( bitset < sizeof ( data ) * 8 - PAGE_SIZE > ) ptvec[i];
        t = out.str();
        f = ( char* ) t.c_str();
        DrawTextString ( f, 122, yval, Black );
        out.str ( "" );
    }

    for ( i = 0; i < size; i++ )
    {
        yval = ScreenHeight - 30 * i;
        DrawRectangle ( 20, yval, 120, yval - 30, Black );
        DrawRectangle ( 140, yval, 240, yval - 30, Black );
    }


    glFlush();

}
Пример #6
0
static void DrawCenteredText(string text, double cx, double cy, string color) {
	double x = cx - TextStringWidth(text)/2;
	double y = cy - GetFontAscent()/2;
	MovePen(x, y);
	string oldColor = GetPenColor();
	SetPenColor(color);
	DrawTextString(text);
	SetPenColor(oldColor);
}
Пример #7
0
void CPDF_TextRenderer::DrawTextString(CFX_RenderDevice* pDevice, int left, int top, CPDF_Font* pFont, int height,
                                       const CFX_ByteString& str, FX_ARGB argb)
{
    FX_RECT font_bbox;
    pFont->GetFontBBox(font_bbox);
    FX_FLOAT font_size = (FX_FLOAT)height * 1000.0f / (FX_FLOAT)(font_bbox.top - font_bbox.bottom);
    FX_FLOAT origin_x = (FX_FLOAT)left;
    FX_FLOAT origin_y = (FX_FLOAT)top + font_size * (FX_FLOAT)font_bbox.top / 1000.0f;
    CFX_AffineMatrix matrix(1.0f, 0, 0, -1.0f, 0, 0);
    DrawTextString(pDevice, origin_x, origin_y, pFont, font_size, &matrix, str, argb);
}
Пример #8
0
void AppMainThread(void* param)
{
	fresult fres = App.Init();
	if (fres!=SUCCESS)
	{
		char* err = "Failed to init App";
		DrawTextString(10,10,err,Length(err),WHITE,0);	
		return;
	}
	
	RegisterButtonHandlers(AppOnButtonClick, AppOnButtonHold);

	fres = App.Start();
	if (fres!=SUCCESS)
	{
		char* err = "Failed to Show main form";
		DrawTextString(10,10,err,Length(err),WHITE,0);	
		return;
	}
}
Пример #9
0
/* 
 * Function: DrawPlayerLabel
 * -------------------------
 * Labels player word list with specified name and draws a line underneath the label.
 * It also resets the player's score and word list count back to zero.
 */
static void DrawPlayerLabel(playerT player, string name)
{
    SetPenColor("Label Color");
    MovePen(gState.scoreBox[player].x, gState.scoreBox[player].y);
    DrawLine(gState.scoreBox[player].w , 0);
    SetFont(SCORE_FONT);
    SetPointSize(SCORE_FONT_SIZE);
    MovePen(gState.scoreBox[player].x, gState.scoreBox[player].y + GetFontDescent());
    DrawTextString(name);
    gState.scores[player] = gState.numWords[player] = 0;
}
Пример #10
0
/* 
 * Function: DrawOneScore
 * ----------------------
 * Draws the specified score for the player according to player enum.
 */
static void DrawOneScore(playerT playerNum, int value)
{   
    SetFont(SCORE_FONT);
    SetPointSize(SCORE_FONT_SIZE);
    SetPenColor("Label Color");
    string str = IntegerToString(value);
    MovePen(gState.scoreBox[playerNum].x + gState.scoreBox[playerNum].w - TextStringWidth(str), 
	    gState.scoreBox[playerNum].y + GetFontDescent() + 0.03); // the 0.03 hack added Sept-2011
    // Using SetEraseMode() to delete old score interfered with the line underneath
    DrawTextString(str);
}
Пример #11
0
///////////////////////////////////////////////////////////////////////////////
//
// draw_tlb function
//
// author: Shaun Gruenig, Hannah Aker, Kelsey Bellew
//
// description: This function call the appropriate GUI functions to create
//      a graphical representation of the translation look-aside
//      buffer.
//
//
///////////////////////////////////////////////////////////////////////////////
void draw_tlb ( void )
{
    glClear ( GL_COLOR_BUFFER_BIT );
    glutSetWindowTitle ( "TLB" );
    int i, yval;
    string t;
    stringstream out;
    char *f;
    int size = tlbvec.size();

    for ( i = 0; i < size; i++ )
    {
        yval = ScreenHeight - 30 * i - 20;

        out << ( bitset < sizeof ( data ) * 8 - PAGE_SIZE > ) tlbvec[i].first;
        t = out.str();
        f = ( char* ) t.c_str();
        DrawTextString ( f, 25, yval, Black );
        out.str ( "" );


        out << ( bitset < sizeof ( data ) * 8 - PAGE_SIZE > ) tlbvec[i].second;
        t = out.str();
        f = ( char* ) t.c_str();
        DrawTextString ( f, 125, yval, Black );
        out.str ( "" );


    }

    for ( i = 0; i < TLB_SIZE; i++ )
    {
        yval = ScreenHeight - 30 * i;
        DrawRectangle ( 0, yval, 100, yval - 30, Black );
        DrawRectangle ( 100, yval, 200, yval - 30, Black );
    }


    glFlush();

}
Пример #12
0
/* Function: DrawFilledCircleWithLabel
 * Usage:  DrawFilledCircleWithLabel(center, .25, "Green", "You are here");
 * -----------------------------------------------------------------------
 * Uses facilities from extgraph to draw a circle filled with
 * color specified. The circle is centered at the given coord has the
 * specified radius.  A label is drawn to the right of the circle.
 * If you don't want a label, pass the empty string.
 */
void DrawFilledCircleWithLabel(coordT center, double radius, string color, string label)
{
    MovePen(center.x + radius, center.y);
    SetPenColor(color);
    StartFilledRegion(1.0);
    DrawArc(radius, 0, 360);
    EndFilledRegion();
    MovePen(center.x + radius, center.y);
    SetFont("Helvetica");
    SetPointSize(FONT_SIZE);
    DrawTextString(label);
}
Пример #13
0
void DrawPathfinderNode(pointT center, string color, string label) {
	MovePen(center.x + NODE_RADIUS, center.y);
	SetPenColor(color);
	StartFilledRegion(1.0);
	DrawArc(NODE_RADIUS, 0, 360);
	EndFilledRegion();
	if (!label.empty()) {
		MovePen(center.x + NODE_RADIUS + 2, center.y + 0.4 * GetFontAscent());
		SetFont("Helvetica");
		SetPointSize(FONT_SIZE);
		DrawTextString(label);
	}
}
Пример #14
0
/* Function: DrawFilledCircleWithLabel
 * Usage:  DrawFilledCircleWithLabel(center, "Green", "You are here");
 * -------------------------------------------------------------------
 * Uses facilities from extgraph to draw a circle filled with
 * color specified. The circle is centered at the given coord has the
 * specified radius.  A label is drawn to the right of the circle.
 * You can leave off the last argument if no label is desired.
 */
void DrawFilledCircleWithLabel(coordT center, string color, string label)
{
	MovePen(center.x + CircleRadius, center.y);
	SetPenColor(color);
	StartFilledRegion(1.0);
	DrawArc(CircleRadius, 0, 360);
	EndFilledRegion();
	if (!label.empty()) {
		MovePen(center.x + CircleRadius, center.y);
		SetFont("Helvetica");
		SetPointSize(LabelFontSize);
		DrawTextString(label);
	}
}
Пример #15
0
void DrawPrintfMessage(string message)
{
	MovePen( LG , GetWindowHeight()-11.5*LG );
	SetPenColor("White");
	StartFilledRegion(1);
	DrawLine(0,-2*LG);
	DrawLine(23*LG,0);
	DrawLine(0,2*LG);
	DrawLine(-23*LG,0);
	EndFilledRegion();
	SetPenColor("Black");
	MovePen( 2*LG , GetWindowHeight()-12.3*LG );
	DrawTextString(message);
}
Пример #16
0
/* 
 * Function: RecordWordForPlayer
 * -----------------------------
 * Exported function to add a word to a player's list and update
 * their score accordingly.  It keeps track of the number of
 * words recorded for each player and position each successive word
 * in rows and columms from left to right, top to bottom.  It
 * also updates the scoreboards with point additions.
 */
void RecordWordForPlayer(string word, playerT player)
{
    if (player != Human && player != Computer)
	Error("RecordWordForPlayer called with invalid player argument.");
    word = ConvertToLowerCase(word);
    SetFont(WORD_FONT);
    SetPointSize(WORD_FONT_SIZE);
    SetPenColor("Word Color");
    int numWordsInRow = gState.scoreBox[player].w/gState.wordColumnWidth;
    int row = gState.numWords[player] / numWordsInRow;
    int col = gState.numWords[player] % numWordsInRow;
    MovePen(gState.scoreBox[player].x + col*gState.wordColumnWidth, 
	    gState.scoreBox[player].y -(row+1)*GetFontHeight());
    DrawTextString(word);
    gState.numWords[player]++;
    AddToScoreForPlayer(word.length() - 3, player); // +1 pt for each letter over length 4
    if (col == numWordsInRow -1) UpdateDisplay(); // force update when completing a row
}
Пример #17
0
	bool __CALLOUT InitializeShell() {
		Clear(BLUE);
		const char* str = "PRICE of HONOR!";
		DrawTextString(40,60,str,Length(str),RED,BLUE);
	
		GetBatteryLevel();
		SetScreenBrightness(100);
		char buff[200];
		int res = snprintf(buff,sizeof(buff),"test %d",0);
		DrawPixel(1,1,WHITE);
		DoVibroAndBeep(500);
		ubyte_t l = GetLustraId();
		SendRadioPacket(NULL,0);
		uword_t a = GetArmletId();
		FILE log;
		OpenFile(&log, "log.txt", true);
		char* s = "log test";
		WriteFile(&log, s, Length(s));	
		/*
		//int i = 0;
		//Color area[100];
		//for (i=0; i<100; i++) area[i] = 0xF0F;
		//DrawArea(5,5,area,100,10,10);
		//WriteFile(&log, (char*)area, 100);
		//for (i=0; i<100; i++) area[i] = 0x0;
		//ReadFile(&log, (char*)area, 100);
		//AppendFile(&log, (char*)area, 100);
		//DrawArea(5,5,area,100,10,10);
		*/
		RequestTimer(TimerProc,100);
		int up = GetUpTime();
		int rnd = GetRandom(50);
		//SetCureName is checked in AppMainThread
		//WritePill is checked in AppMainThread
		//StartThread(AppMainThread,NULL);
		return true; //TODO
	}
Пример #18
0
void DrawScore(int MissilesLeft,int ShipsLeft,int hit,int total)
{
	MovePen(16.5*LG,GetWindowHeight());
	StartFilledRegion(1);
	SetPenColor("White");
	DrawLine(0,-10*LG);
	DrawLine(7*LG,0);
	DrawLine(0,10*LG);
	DrawLine(-7*LG,0);
	EndFilledRegion();
	SetPenColor("Black");
	MovePen(17*LG,GetWindowHeight()-4*LG);
	DrawTextString("Missiles left: ");
	DrawTextString(IntegerToString(MissilesLeft));
	MovePen(17*LG,GetWindowHeight()-5.5*LG);
	DrawTextString("Ships to sink: ");
	DrawTextString(IntegerToString(ShipsLeft));
	MovePen(17*LG,GetWindowHeight()-7*LG);
	DrawTextString("Hit rate: ");
	DrawTextString(IntegerToString(percent(hit,total)));
	DrawTextString("%");
}
Пример #19
0
//绘画界面
void CGameClientView::DrawGameView(CDC * pDC, int nWidth, int nHeight)
{
	//绘画背景
	DrawViewImage(pDC,m_ImageBack,enMode_Spread);
	DrawViewImage(pDC,m_ImageCenter,enMode_Centent);	

	//绘画用户
	TCHAR szBuffer[32];
	for (WORD i=0;i<GAME_PLAYER;i++)
	{
		//变量定义
		WORD wUserTimer=GetUserTimer(i);
		const tagUserData * pUserData=GetUserInfo(i);

		/////////////////////////////////////////////////////

		//tagUserData *pUserData = new tagUserData;
		//strcpy( (char*)pUserData->szName, "dkjfdkfjdkfj" );
		//pUserData->cbUserStatus = US_READY;
		//wUserTimer = 10;
		//m_ImageLand.DrawImage(pDC,m_ptLand[i].x,m_ptLand[i].y);
		//m_wBombTime = 2;
		//m_bShowWarming[i]=true;
		//m_bCardCount[i] = 2;
		//m_cbCallScorePhase=5;
		//m_bScore[i] = 3;
		//m_bPass[i]=false;

		//m_wLandUser = 2;
		//m_wBombTime=4;
		///////////////////////////////////////////////////////

		//绘画用户
		if (pUserData!=NULL)
		{
			//用户名字
			pDC->SetTextAlign( ( ( i == 2 && ! m_bDeasilOrder ) || ( i == 0 && m_bDeasilOrder ) ) ? TA_RIGHT : TA_LEFT );
			pDC->SetTextColor((wUserTimer>0)?RGB(250,250,250):RGB(220,220,220));
			DrawTextString( pDC, pUserData->szName, RGB( 255, 255, 255 ), RGB( 0, 0, 0 ), m_ptName[i].x,m_ptName[i].y );

			//剩余扑克
		//	if (i!=1)
			{
				_snprintf(szBuffer,sizeof(szBuffer),TEXT("剩余:%d 张"),m_bCardCount[i]);
				DrawTextString( pDC, szBuffer, RGB( 255, 255, 255 ), RGB( 0, 0, 0 ), m_ptName[i].x,m_ptName[i].y+18 );
			}

			//其他信息
			if (wUserTimer!=0) DrawUserTimer(pDC,m_ptTimer[i].x,m_ptTimer[i].y,wUserTimer);
			if (pUserData->cbUserStatus==US_READY) DrawUserReady(pDC,m_ptReady[i].x,m_ptReady[i].y);
			DrawUserFace(pDC,pUserData,m_ptFace[i].x,m_ptFace[i].y,pUserData->cbUserStatus==US_OFFLINE);

			//报牌信息
			if(m_bShowWarming[i])
			{
				//创建资源
				CFont InfoFont;
				InfoFont.CreateFont(-40,0,0,0,400,0,0,0,134,3,2,1,2,TEXT("黑体"));

				//设置 DC
				pDC->SetTextColor(RGB(255,0,0));
				pDC->SetTextAlign(TA_CENTER|TA_TOP);
				CFont * pOldFont=pDC->SelectObject(&InfoFont);

				//绘画信息
				if ( i == 0 || i == 2)
				{
					if ( m_bCardCount[i] == 1)
						m_ImageOnecardWarming.DrawImage(pDC, m_ptWarmingCard[i].x,  m_ptWarmingCard[i].y);
					else if(m_bCardCount[i] == 2 )
						m_ImageTwoCardWarming.DrawImage(pDC, m_ptWarmingCard[i].x,  m_ptWarmingCard[i].y);
				}					


				//清理资源
				pDC->SelectObject(pOldFont);
				InfoFont.DeleteObject();			

			}

			//亮牌信息
			if ( m_bBrightStart[i] )
			{
				BYTE const SECTION_COUNT = 11; 
				INT nInfoWidth = m_ImageScore.GetWidth() / SECTION_COUNT;
				INT nInfoHeight = m_ImageScore.GetHeight();
				INT nXPos = nInfoWidth * 8 ;
				m_ImageScore.DrawImage(pDC, m_ptBrightStart[i].x, m_ptBrightStart[i].y, nInfoWidth, nInfoHeight, nXPos, 0 );
			}
		}
	}

	//显示倍数
	//if ( m_cbCallScorePhase >= CSD_SNATCHLAND && m_cbLandScore > 1 )
	//{
	//	//位置信息
	//	INT const LAND_TIMES_COUNT = 5;
	//	INT nXPos = 0;
	//	INT nNumWidth = m_ImageLandTimes.GetWidth() / LAND_TIMES_COUNT;
	//	INT nNumHeight = m_ImageLandTimes.GetHeight();
	//	if ( m_cbLandScore == 2 ) nXPos = 0;
	//	else if ( m_cbLandScore == 3 ) nXPos = nNumWidth;
	//	else if ( m_cbLandScore == 4 ) nXPos = 2 * nNumWidth;
	//	else if ( m_cbLandScore == 5 ) nXPos = 3 * nNumWidth;

	//	INT nSpace = 10;
	//	INT nXStartPos = ( nWidth - ( 2 * nNumWidth - nSpace ) ) / 2;
	//	INT nYStartPos = 250;

	//	//绘画图片
	//	m_ImageLandTimes.DrawImage( pDC, nXStartPos, nYStartPos, nNumWidth, nNumHeight, nNumWidth * 4, 0 );
	//	m_ImageLandTimes.DrawImage( pDC, nXStartPos+nNumWidth-nSpace, nYStartPos, nNumWidth, nNumHeight, nXPos, 0 );
	//}

	//叫分标志
	int nXImagePos,nImageWidth=m_ImageScore.GetWidth(),nImageHeight=m_ImageScore.GetHeight();
	for (WORD i=0;i<3;i++)
	{
		if ((m_bScore[i]!=0)||(m_bPass[i]==true) || m_bDoubleScore[i]==true)
		{
			BYTE const SECTION_COUNT = 11; 
			if ( m_bPass[i]==true ) nXImagePos=m_ImageScore.GetWidth()*4/SECTION_COUNT;
			else if ( m_bScore[i]==255 && m_cbUserPhase[i] == CSD_SNATCHLAND ) nXImagePos=m_ImageScore.GetWidth()*6/SECTION_COUNT;
			else if ( m_bScore[i]==255 && m_cbUserPhase[i] == CSD_BRIGHTCARD ) nXImagePos=m_ImageScore.GetWidth()*10/SECTION_COUNT;
			else if ( m_bScore[i]==255 ) nXImagePos=m_ImageScore.GetWidth()*3/SECTION_COUNT;
			else if (m_bScore[i]==4) nXImagePos=7*m_ImageScore.GetWidth()/SECTION_COUNT;
			else if ( m_bDoubleScore[i]==true ) nXImagePos=5*m_ImageScore.GetWidth()/SECTION_COUNT;
			else nXImagePos=9*m_ImageScore.GetWidth()/SECTION_COUNT;
			m_ImageScore.DrawImage(pDC,m_ptScore[i].x,m_ptScore[i].y,nImageWidth/SECTION_COUNT,nImageHeight,nXImagePos,0);
		}
	}

	//庄家位置
	if (m_wLandUser!=INVALID_CHAIR && m_cbCallScorePhase == CSD_GAMESTART)
	{
		//获取用户
		const tagUserData * pUserData=GetUserInfo(m_wLandUser);
		if (pUserData!=NULL)
		{
			//变量定义
			TCHAR szBuffer[64];
			INT nXStartPos = m_nXFace + m_nXBorder + 15;
			INT nYStartPos = m_nYBorder+10;
			INT nSpace = 20;

			//设置DC
			pDC->SetTextAlign( DT_LEFT );

			//绘画信息
			m_ImageLand.DrawImage(pDC,m_ptLand[m_wLandUser].x,m_ptLand[m_wLandUser].y);
			_snprintf(szBuffer,sizeof(szBuffer),TEXT("地主:%s"),pUserData->szName);
			DrawTextString( pDC, szBuffer, RGB( 255, 255, 255 ), RGB( 0, 0, 0 ), nXStartPos,nYStartPos );

			//绘画头像
			DrawUserFace(pDC,pUserData,m_nXBorder+5,m_nYBorder+5,false);

			//叫牌分数
			LONG lScore=m_cbLandScore*m_lBaseScore;
			_snprintf(szBuffer,sizeof(szBuffer),TEXT("底分:%ld "),m_lBaseScore);
			DrawTextString( pDC, szBuffer, RGB( 255, 255, 255 ), RGB( 0, 0, 0 ), nXStartPos,nYStartPos + nSpace  );

			//翻倍计算
			WORD wDrawTimes=(WORD)m_lBaseScore;
			for (WORD i=1;i<m_cbLandScore;i++) wDrawTimes*=2;

			//总共倍数
			WORD wLandTime = 0;
			if ( m_cbBrightTime != 0 && wDrawTimes == 0 ) wLandTime = m_cbBrightTime;
			else if ( m_cbBrightTime == 0 && wDrawTimes != 0 ) wLandTime = wDrawTimes;
			else if ( m_cbBrightTime != 0 && wDrawTimes != 0 ) wLandTime = m_cbBrightTime * wDrawTimes;
			_snprintf(szBuffer,sizeof(szBuffer),TEXT("倍数:%ld"),wLandTime );
			DrawTextString( pDC, szBuffer, RGB( 255, 255, 255 ), RGB( 0, 0, 0 ), nXStartPos,nYStartPos + nSpace * 2 );

			//炸弹倍数
			_snprintf(szBuffer,sizeof(szBuffer),TEXT("炸弹翻倍:%d"),m_wBombTime);
			DrawTextString( pDC, szBuffer, RGB( 255, 255, 255 ), RGB( 0, 0, 0 ), nXStartPos,nYStartPos + nSpace * 3);
		}
	}

	//绘画爆炸
	if (m_bBombEffect==true)
	{
		//加载资源
		CImageHandle HandleBombEffect(&m_ImageBombEffect);

		//绘画效果
		INT nImageHeight=m_ImageBombEffect.GetHeight();
		INT nImageWidth=m_ImageBombEffect.GetWidth()/BOMB_EFFECT_COUNT;
		m_ImageBombEffect.AlphaDrawImage(pDC,(nWidth-nImageWidth)/2,0,nImageWidth,nImageHeight,
			nImageWidth*(m_cbBombFrameIndex%BOMB_EFFECT_COUNT),0,RGB(255,0,255));
	}

	//描述信息
	if (m_bLandTitle==true)
	{
		//创建资源
		CFont InfoFont;
		InfoFont.CreateFont(-36,0,0,0,400,0,0,0,134,3,2,1,2,TEXT("黑体"));

		//设置 DC
		pDC->SetTextColor(RGB(201,229,133));
		pDC->SetTextAlign(TA_CENTER|TA_TOP);
		CFont * pOldFont=pDC->SelectObject(&InfoFont);

		//绘画信息
		pDC->TextOut(nWidth/2,200,"正等待用户叫分");

		//清理资源
		pDC->SelectObject(pOldFont);
		InfoFont.DeleteObject();
	}

	//托管标识
	for ( WORD wChairID = 0; wChairID < GAME_PLAYER; ++wChairID ) {
		
		const tagUserData * pUserData=GetUserInfo( wChairID );
		if ( pUserData == NULL ) m_bUserTrustee[ wChairID ] = false;

		if ( m_bUserTrustee[ wChairID ] ) {
			if ( wChairID == 1 )
				m_ImageUserTrustee.DrawImage( pDC, m_ptLand[ wChairID ].x + 40, m_ptLand[ wChairID ].y - 1 );
			else if ( wChairID == 0 && !m_bDeasilOrder || wChairID == 2 && m_bDeasilOrder )
				m_ImageUserTrustee.DrawImage( pDC, m_ptFace[ wChairID ].x + m_nXFace + 8, m_ptFace[ wChairID ].y + m_nYFace -
				m_ImageUserTrustee.GetHeight() + 3 );
			else 
				m_ImageUserTrustee.DrawImage( pDC, m_ptFace[ wChairID ].x - m_nXFace - 8, m_ptFace[ wChairID ].y + m_nYFace -
				m_ImageUserTrustee.GetHeight() + 3 );
		}
	}

	//绘画倍数
	if ( m_bShowLandTime ) DrawLandTime(pDC, nWidth, nHeight);

	return;
}
Пример #20
0
void IFX_Edit::DrawRichEdit(CFX_RenderDevice* pDevice,
                            CPDF_Matrix* pUser2Device,
                            IFX_Edit* pEdit,
                            const CPDF_Rect& rcClip,
                            const CPDF_Point& ptOffset,
                            const CPVT_WordRange* pRange) {
  // FX_FLOAT fFontSize = pEdit->GetFontSize();
  CPVT_WordRange wrSelect = pEdit->GetSelectWordRange();

  FX_COLORREF crCurText = ArgbEncode(255, 0, 0, 0);
  FX_COLORREF crOld = crCurText;
  FX_BOOL bSelect = FALSE;
  const FX_COLORREF crWhite = ArgbEncode(255, 255, 255, 255);
  const FX_COLORREF crSelBK = ArgbEncode(255, 0, 51, 113);

  CFX_ByteTextBuf sTextBuf;
  CPVT_WordProps wp;
  CPDF_Point ptBT(0.0f, 0.0f);

  pDevice->SaveState();

  if (!rcClip.IsEmpty()) {
    CPDF_Rect rcTemp = rcClip;
    pUser2Device->TransformRect(rcTemp);
    FX_RECT rcDevClip;
    rcDevClip.left = (int32_t)rcTemp.left;
    rcDevClip.right = (int32_t)rcTemp.right;
    rcDevClip.top = (int32_t)rcTemp.top;
    rcDevClip.bottom = (int32_t)rcTemp.bottom;
    pDevice->SetClip_Rect(&rcDevClip);
  }

  if (IFX_Edit_Iterator* pIterator = pEdit->GetIterator()) {
    if (IFX_Edit_FontMap* pFontMap = pEdit->GetFontMap()) {
      if (pRange)
        pIterator->SetAt(pRange->BeginPos);
      else
        pIterator->SetAt(0);

      CPVT_WordPlace oldplace;

      while (pIterator->NextWord()) {
        CPVT_WordPlace place = pIterator->GetAt();
        if (pRange && place.WordCmp(pRange->EndPos) > 0)
          break;

        CPVT_Word word;
        if (pIterator->GetWord(word)) {
          word.WordProps.fFontSize = word.fFontSize;

          crCurText = ArgbEncode(255, word.WordProps.dwWordColor);

          if (wrSelect.IsExist()) {
            bSelect = place.WordCmp(wrSelect.BeginPos) > 0 &&
                      place.WordCmp(wrSelect.EndPos) <= 0;
            if (bSelect) {
              crCurText = crWhite;
            }
          }

          if (bSelect) {
            CPVT_Line line;
            pIterator->GetLine(line);

            CFX_PathData pathSelBK;
            pathSelBK.AppendRect(word.ptWord.x + ptOffset.x,
                                 line.ptLine.y + line.fLineDescent + ptOffset.y,
                                 word.ptWord.x + word.fWidth + ptOffset.x,
                                 line.ptLine.y + line.fLineAscent + ptOffset.y);

            pDevice->DrawPath(&pathSelBK, pUser2Device, NULL, crSelBK, 0,
                              FXFILL_WINDING);
          }

          if (place.LineCmp(oldplace) != 0 ||
              word.WordProps.fCharSpace > 0.0f ||
              word.WordProps.nHorzScale != 100 ||
              FXSYS_memcmp(&word.WordProps, &wp, sizeof(CPVT_WordProps)) != 0 ||
              crOld != crCurText) {
            if (sTextBuf.GetLength() > 0) {
              DrawTextString(
                  pDevice, CPDF_Point(ptBT.x + ptOffset.x, ptBT.y + ptOffset.y),
                  pFontMap->GetPDFFont(wp.nFontIndex), wp.fFontSize,
                  pUser2Device, sTextBuf.GetByteString(), crOld, 0,
                  wp.nHorzScale);

              sTextBuf.Clear();
            }
            wp = word.WordProps;
            ptBT = word.ptWord;
            crOld = crCurText;
          }

          sTextBuf << GetPDFWordString(pFontMap, word.WordProps.nFontIndex,
                                       word.Word, 0);

          if (word.WordProps.nWordStyle & PVTWORD_STYLE_UNDERLINE) {
            CFX_PathData pathUnderline;
            CPDF_Rect rcUnderline = GetUnderLineRect(word);
            pathUnderline.AppendRect(rcUnderline.left, rcUnderline.bottom,
                                     rcUnderline.right, rcUnderline.top);

            pDevice->DrawPath(&pathUnderline, pUser2Device, NULL, crCurText, 0,
                              FXFILL_WINDING);
          }

          if (word.WordProps.nWordStyle & PVTWORD_STYLE_CROSSOUT) {
            CFX_PathData pathCrossout;
            CPDF_Rect rcCrossout = GetCrossoutRect(word);
            pathCrossout.AppendRect(rcCrossout.left, rcCrossout.bottom,
                                    rcCrossout.right, rcCrossout.top);

            pDevice->DrawPath(&pathCrossout, pUser2Device, NULL, crCurText, 0,
                              FXFILL_WINDING);
          }

          oldplace = place;
        }
      }

      if (sTextBuf.GetLength() > 0) {
        DrawTextString(
            pDevice, CPDF_Point(ptBT.x + ptOffset.x, ptBT.y + ptOffset.y),
            pFontMap->GetPDFFont(wp.nFontIndex), wp.fFontSize, pUser2Device,
            sTextBuf.GetByteString(), crOld, 0, wp.nHorzScale);
      }
    }
  }

  pDevice->RestoreState();
}
Пример #21
0
void IFX_Edit::DrawEdit(CFX_RenderDevice* pDevice,
                        CPDF_Matrix* pUser2Device,
                        IFX_Edit* pEdit,
                        FX_COLORREF crTextFill,
                        FX_COLORREF crTextStroke,
                        const CPDF_Rect& rcClip,
                        const CPDF_Point& ptOffset,
                        const CPVT_WordRange* pRange,
                        IFX_SystemHandler* pSystemHandler,
                        void* pFFLData) {
  FX_BOOL bContinuous = pEdit->GetCharArray() == 0;
  if (pEdit->GetCharSpace() > 0.0f)
    bContinuous = FALSE;

  FX_WORD SubWord = pEdit->GetPasswordChar();
  FX_FLOAT fFontSize = pEdit->GetFontSize();
  CPVT_WordRange wrSelect = pEdit->GetSelectWordRange();
  int32_t nHorzScale = pEdit->GetHorzScale();

  FX_COLORREF crCurFill = crTextFill;
  FX_COLORREF crOldFill = crCurFill;

  FX_BOOL bSelect = FALSE;
  const FX_COLORREF crWhite = ArgbEncode(255, 255, 255, 255);
  const FX_COLORREF crSelBK = ArgbEncode(255, 0, 51, 113);

  CFX_ByteTextBuf sTextBuf;
  int32_t nFontIndex = -1;
  CPDF_Point ptBT(0.0f, 0.0f);

  pDevice->SaveState();

  if (!rcClip.IsEmpty()) {
    CPDF_Rect rcTemp = rcClip;
    pUser2Device->TransformRect(rcTemp);
    FX_RECT rcDevClip;
    rcDevClip.left = (int32_t)rcTemp.left;
    rcDevClip.right = (int32_t)rcTemp.right;
    rcDevClip.top = (int32_t)rcTemp.top;
    rcDevClip.bottom = (int32_t)rcTemp.bottom;
    pDevice->SetClip_Rect(&rcDevClip);
  }

  if (IFX_Edit_Iterator* pIterator = pEdit->GetIterator()) {
    if (IFX_Edit_FontMap* pFontMap = pEdit->GetFontMap()) {
      if (pRange)
        pIterator->SetAt(pRange->BeginPos);
      else
        pIterator->SetAt(0);

      CPVT_WordPlace oldplace;

      while (pIterator->NextWord()) {
        CPVT_WordPlace place = pIterator->GetAt();
        if (pRange && place.WordCmp(pRange->EndPos) > 0)
          break;

        if (wrSelect.IsExist()) {
          bSelect = place.WordCmp(wrSelect.BeginPos) > 0 &&
                    place.WordCmp(wrSelect.EndPos) <= 0;
          if (bSelect) {
            crCurFill = crWhite;
          } else {
            crCurFill = crTextFill;
          }
        }
        if (pSystemHandler && pSystemHandler->IsSelectionImplemented()) {
          crCurFill = crTextFill;
          crOldFill = crCurFill;
        }
        CPVT_Word word;
        if (pIterator->GetWord(word)) {
          if (bSelect) {
            CPVT_Line line;
            pIterator->GetLine(line);

            if (pSystemHandler && pSystemHandler->IsSelectionImplemented()) {
              CPDF_Rect rc(word.ptWord.x, line.ptLine.y + line.fLineDescent,
                           word.ptWord.x + word.fWidth,
                           line.ptLine.y + line.fLineAscent);
              rc.Intersect(rcClip);
              // CFX_Edit* pEt = (CFX_Edit*)pEdit;
              // CPDF_Rect rcEdit = pEt->VTToEdit(rc);
              pSystemHandler->OutputSelectedRect(pFFLData, rc);
            } else {
              CFX_PathData pathSelBK;
              pathSelBK.AppendRect(word.ptWord.x,
                                   line.ptLine.y + line.fLineDescent,
                                   word.ptWord.x + word.fWidth,
                                   line.ptLine.y + line.fLineAscent);

              pDevice->DrawPath(&pathSelBK, pUser2Device, NULL, crSelBK, 0,
                                FXFILL_WINDING);
            }
          }

          if (bContinuous) {
            if (place.LineCmp(oldplace) != 0 || word.nFontIndex != nFontIndex ||
                crOldFill != crCurFill) {
              if (sTextBuf.GetLength() > 0) {
                DrawTextString(pDevice, CPDF_Point(ptBT.x + ptOffset.x,
                                                   ptBT.y + ptOffset.y),
                               pFontMap->GetPDFFont(nFontIndex), fFontSize,
                               pUser2Device, sTextBuf.GetByteString(),
                               crOldFill, crTextStroke, nHorzScale);

                sTextBuf.Clear();
              }
              nFontIndex = word.nFontIndex;
              ptBT = word.ptWord;
              crOldFill = crCurFill;
            }

            sTextBuf << GetPDFWordString(pFontMap, word.nFontIndex, word.Word,
                                         SubWord);
          } else {
            DrawTextString(
                pDevice, CPDF_Point(word.ptWord.x + ptOffset.x,
                                    word.ptWord.y + ptOffset.y),
                pFontMap->GetPDFFont(word.nFontIndex), fFontSize, pUser2Device,
                GetPDFWordString(pFontMap, word.nFontIndex, word.Word, SubWord),
                crCurFill, crTextStroke, nHorzScale);
          }
          oldplace = place;
        }
      }

      if (sTextBuf.GetLength() > 0) {
        DrawTextString(
            pDevice, CPDF_Point(ptBT.x + ptOffset.x, ptBT.y + ptOffset.y),
            pFontMap->GetPDFFont(nFontIndex), fFontSize, pUser2Device,
            sTextBuf.GetByteString(), crOldFill, crTextStroke, nHorzScale);
      }
    }
  }

  pDevice->RestoreState();
}
Пример #22
0
//绘画界面
void CGameClientView::DrawGameView(CDC * pDC, int nWidth, int nHeight)
{
	//绘画背景
	DrawViewImage(pDC,m_ImageViewCenter,enMode_Spread);
	DrawViewImage(pDC,m_ImageViewBack,enMode_Centent);

	//绘画用户
	for (WORD i=0;i<GAME_PLAYER;i++)
	{
		//变量定义
		WORD wUserTimer=GetUserTimer(i);
		const tagUserData * pUserData=GetUserInfo(i);

#ifdef _DEBUG
		////测试代码
		//tagUserData Obj;
		//Obj.cbUserStatus = US_READY;
		//Obj.lScore = 999999999;
		//_sntprintf( Obj.szName,sizeof(Obj.szName),TEXT("用户的名字"));
		//wUserTimer = i+1;
		//pUserData = &Obj;
		////庄家标志
		//CImageHandle ImageHandleBanker(&m_ImageBanker);
		//m_ImageBanker.AlphaDrawImage(pDC,m_PointBanker[i].x,m_PointBanker[i].y,m_ImageBanker.GetWidth(),m_ImageBanker.GetHeight(),0,0,RGB(255,0,255));

#endif
	
		//绘画用户
		if (pUserData!=NULL)
		{
			//用户名字
			pDC->SetTextAlign((i==1)?TA_RIGHT:TA_LEFT);
			pDC->SetTextColor((wUserTimer>0)?RGB(250,250,250):RGB(220,220,220));

			//用户金币
			TCHAR szBuffer[64]=TEXT("");
			LONGLONG lLeaveScore=pUserData->lScore-m_lTableScore[i];
			_snprintf(szBuffer,sizeof(szBuffer),TEXT(" [%s]"/*"[¥%I64d]"*/),/*lLeaveScore*/NumToString(lLeaveScore));
			int TempX=0;
			int TempY=0;
			if(i%2==1)
			{
				TempX=35;
				if(i==3)TempX*=-1;
				TempY=30;
			}

			//获取用户名长度
			CSize szStr;
			int iLen=lstrlen(pUserData->szName);
			GetTextExtentPoint(pDC->GetSafeHdc(), pUserData->szName, iLen, &szStr);

			//用户名字
			DrawTextString(pDC,pUserData->szName,RGB(255,255,255),RGB(0,0,0),m_ptName[i].x-60,m_ptName[i].y+TempY);
			//用户金币
			DrawTextString(pDC,szBuffer,RGB(230,215,90),RGB(0,0,0),m_ptName[i].x-60+szStr.cx,m_ptName[i].y+TempY);

			//其他信息
			if (wUserTimer!=0)
			{
				//if(m_bCallUser!=0xff)DrawUserTimer(pDC,m_ptTimer[i].x,m_ptTimer[i].y,wUserTimer);
				//else if (pUserData->cbUserStatus==US_PLAY)
				//if(pUserData->cbUserStatus<=US_SIT/*GS_FREE*/)
				if (wUserTimer<60)
					DrawUserTimer(pDC,nWidth/2,nHeight/2-25,wUserTimer);
				else
				{
					DrawUserTimer(pDC,nWidth/2,nHeight/2-25,0);
				}
				//else DrawUserTimer(pDC,m_ptTimer[i].x,m_ptTimer[i].y,wUserTimer);
			}
			if (pUserData->cbUserStatus==US_READY) 
			{
				//DrawUserReady(pDC,m_ptReady[i].x,m_ptReady[i].y);
				m_pngNiuNum.DrawImage(pDC, m_ptReady[i].x,m_ptReady[i].y, m_pngNiuNum.GetWidth()/13, m_pngNiuNum.GetHeight(), (m_pngNiuNum.GetWidth()/13)*11, 0);
			}
			//DrawUserFace(pDC,pUserData,m_ptFace[i].x,m_ptFace[i].y,pUserData->cbUserStatus==US_OFFLINE,32,32);
		}
	}

	//等待下注
	if (m_bInvest==true)
	{
		//创建资源
// 		CFont InfoFont;
// 		InfoFont.CreateFont(-24,0,0,0,700,0,0,0,134,3,2,1,1,TEXT("楷体_GB2312"));
// 
// 		//设置 DC
// 		pDC->SetTextAlign(TA_CENTER|TA_TOP);
// 		CFont * pOldFont=pDC->SelectObject(&InfoFont);
// 
// 		//绘画信息
// 		TCHAR zsInfo[128]=TEXT("");
// 		_sntprintf(zsInfo,sizeof(zsInfo),TEXT("等待闲家下注"));
// 		DrawTextString(pDC,zsInfo,RGB(250,200,40),RGB(0,0,0),nWidth/2,nHeight/2);
// 
// 		//清理资源
// 		pDC->SelectObject(pOldFont);
// 		InfoFont.DeleteObject();
		int x = (nWidth-m_pngWaitBet.GetWidth())/2;
		m_pngWaitBet.DrawImage(pDC, x, nHeight/2);
	}

	//特殊牌型
	if (m_bUserAction==true)
	{
		//创建资源
		CFont InfoFont;
		InfoFont.CreateFont(-16,0,0,0,700,0,0,0,134,3,2,1,1,TEXT("楷体_GB2312"));

		//设置 DC
		pDC->SetTextColor(RGB(250,200,40));
		pDC->SetTextAlign(TA_CENTER|TA_TOP);
		CFont * pOldFont=pDC->SelectObject(&InfoFont);

		//绘画信息
		pDC->TextOut(nWidth/2,nHeight/2+150,"特殊牌型,系统自动为你配牌 ^-^");

		//清理资源
		pDC->SelectObject(pOldFont);
		InfoFont.DeleteObject();
	}

	//等待摊牌
	if (m_bOpenCard==true)
	{
// 		//创建资源
// 		CFont InfoFont;
// 		InfoFont.CreateFont(-24,0,0,0,700,0,0,0,134,3,2,1,1,TEXT("楷体_GB2312"));
// 
// 		//设置 DC
// 		pDC->SetTextColor(RGB(250,200,40));
// 		pDC->SetTextAlign(TA_CENTER|TA_TOP);
// 		CFont * pOldFont=pDC->SelectObject(&InfoFont);
// 
// 		//绘画信息
// 		TCHAR zsInfo[128]=TEXT("");
// 		_sntprintf(zsInfo,sizeof(zsInfo),TEXT("等待玩家摊牌"));
// 		DrawTextString(pDC,zsInfo,RGB(250,200,40),RGB(0,0,0),nWidth/2,nHeight/2);
// 
// 		//清理资源
// 		pDC->SelectObject(pOldFont);
// 		InfoFont.DeleteObject();
	}

	//等待叫庄
	if(m_bCallUser!=0xff && (m_bCallUser!=2 || m_bLookOnUser))
	{
		CImageHandle HandleOx(&m_ImageWaitCall);
		int y=m_SendEndingPos[m_bCallUser].y+10;
		int x=nWidth/2 - m_ImageWaitCall.GetWidth()/2;
		if(m_bCallUser==1)x=nWidth/2+273-120;
		else if(m_bCallUser==3)x=nWidth/2-273-30;
		else if(m_bCallUser==0)y+=30;
// 		m_ImageWaitCall.AlphaDrawImage(pDC,x,y,m_ImageWaitCall.GetWidth(),
// 			m_ImageWaitCall.GetHeight(),0,0,RGB(255,0,255));

		m_pngWaitCall.DrawImage(pDC, x,y);
	}

	//庄家信息
	if (m_wBankerUser!=INVALID_CHAIR)
	{
		const tagUserData * pUserData=GetUserInfo(m_wBankerUser);
		if (pUserData!=NULL)
		{
			//庄家标志
			//CImageHandle ImageHandleBanker(&m_ImageBanker);
			//m_ImageBanker.AlphaDrawImage(pDC,m_PointBanker[m_wBankerUser].x,m_PointBanker[m_wBankerUser].y,m_ImageBanker.GetWidth(),m_ImageBanker.GetHeight(),0,0,RGB(255,0,255));
			m_pngBanker.DrawImage(pDC, m_PointBanker[m_wBankerUser].x,m_PointBanker[m_wBankerUser].y);
		}
	}

	//绘画积分
	for (BYTE i=0;i<GAME_PLAYER;i++)
	{
		const tagUserData * pUserData=GetUserInfo(i);
		if (pUserData!=NULL &&(m_lTableScore[i]!=0L || m_bShowSocre[i]))
		{
			int iPos=1;
			if(m_bShowSocre[i])
			{
				if(m_lTableScore[i]>0L)iPos=0;
				else if(m_lTableScore[i]<=0L)iPos=2;
			}
			CImageHandle HandleScore(&m_ImageScore);
			m_ImageScore.AlphaDrawImage(pDC,m_ptJeton[i].x,m_ptJeton[i].y,m_ImageScore.GetWidth()/3,
				m_ImageScore.GetHeight(),m_ImageScore.GetWidth()/3*iPos,0,RGB(255,0,255));

			//创建字体
			CFont ViewFont;
			ViewFont.CreateFont(-16,0,0,0,700,0,0,0,134,3,2,1,1,TEXT("宋体"));

			//设置 DC
			//pDC->SetTextAlign(TA_CENTER);
			pDC->SetTextAlign(TA_LEFT);
			CFont * pOldFont=pDC->SelectObject(&ViewFont);

			//绘画信息
			TCHAR tc[NAME_LEN]=TEXT("");
			_sntprintf(tc,sizeof(tc),TEXT("%I64d"),m_lTableScore[i]);
			//nWidth/2,nHeight/2
			//DrawTextString(pDC,tc,RGB(247,231,8),RGB(255,255,255),nWidth/2+10,m_ptJeton[i].y+15);
			CRect rcScore;
			rcScore.left = m_ptJeton[i].x-50;
			rcScore.top = m_ptJeton[i].y;
			rcScore.bottom = rcScore.top+m_ImageScore.GetHeight();
			rcScore.right = rcScore.left + m_ImageScore.GetWidth()/3+100;

			//DrawTextString(pDC, tc, RGB(247,231,8),RGB(255,255,255), rcScore);
			pDC->SetTextColor(RGB(247,231,8));
			pDC->DrawText(tc,lstrlen(tc),&rcScore,DT_VCENTER|DT_CENTER|DT_SINGLELINE|DT_END_ELLIPSIS);
			//pDC->Draw3dRect(rcScore, RGB(255,255,255),RGB(255,255,255));

			//清理资源
			pDC->SelectObject(pOldFont);
			ViewFont.DeleteObject();
		}
	}

	//显示摊牌标志
	for (BYTE i=0;i<GAME_PLAYER;i++)
	{
		if (m_bOpenCardUser[i]==TRUE)
		{
			//创建字体
			CFont ViewFont;
			ViewFont.CreateFont(-20,0,0,0,700,0,0,0,134,3,2,1,1,TEXT("华文彩云"));

			//设置 DC
			pDC->SetTextAlign(TA_LEFT);
			CFont * pOldFont=pDC->SelectObject(&ViewFont);

			//绘画信息
// 			TCHAR tc[NAME_LEN]=TEXT("");
// 			_snprintf(tc,sizeof(tc),"摊");
			INT x,y;
			if(i==0)
			{
				x = m_ptJeton[i].x+20;
				y = m_ptJeton[i].y+40;
			}
			else if(i==1)
			{
				x = m_ptJeton[i].x+97;
				y = m_ptJeton[i].y-55;
			}
			else if(i==2)
			{
				x =m_ptJeton[i].x+20;
				y = m_ptJeton[i].y-60;
			}
			else 
			{
				x = m_ptJeton[i].x-37;
				y = m_ptJeton[i].y-55;
			}
			//DrawTextString(pDC,tc,RGB(250,128,56),RGB(0,0,0),x,y);
			m_pngNiuNum.DrawImage(pDC, x, y, m_pngNiuNum.GetWidth()/13, m_pngNiuNum.GetHeight(), (m_pngNiuNum.GetWidth()/13)*12, 0);


			//清理资源
			pDC->SelectObject(pOldFont);
			ViewFont.DeleteObject();
		}
	}

	//绘画扑克
	if (m_SendCardItemArray.GetCount()>0)
	{
		//变量定义
		CImageHandle HandleCard(&m_ImageCard);
		tagSendCardItem * pSendCardItem=&m_SendCardItemArray[0];

		//获取大小
		int nItemWidth=m_ImageCard.GetWidth()/13;
		int nItemHeight=m_ImageCard.GetHeight()/5;

		//绘画扑克
		int nXPos=m_SendCardPos.x-nItemWidth/2;
		int nYPos=m_SendCardPos.y-nItemHeight/2+10;
		m_ImageCard.AlphaDrawImage(pDC,nXPos,nYPos,nItemWidth,nItemHeight,nItemWidth*2,nItemHeight*4,RGB(255,0,255));
	}

	//显示点数
	for (WORD i=0;i<GAME_PLAYER;i++)
	{
		if(m_bOxValue[i]!=0xff)
		//if((m_bOxValue[i]=OX_THREE_SAME) || true)
		{
			if(m_bShow || i==2)
			{
				INT nxSp = m_pngNiuNum.GetWidth()/13;
				if(m_bOxValue[i]!=0)
				{
					CImageHandle HandleOxValue(&m_ImageOxValue);
					INT nXpt = (i%2!=0)?(m_ptValue[i].x-80):(m_CardControl[i].GetCardPos().x-2-m_pngNiuNum.GetWidth()/13);
					INT nypt = m_ptValue[i].y;
// 					m_ImageOxValue.AlphaDrawImage(pDC,nXpt,nypt,
// 						m_ImageOxValue.GetWidth(),m_ImageOxValue.GetHeight(),0,0,RGB(255,0,255));

					if(m_bOxValue[i]>=OX_THREE_SAME)
					{
						pDC->SetTextColor(RGB(0,0,0));
						pDC->SetTextAlign(TA_LEFT);
						TCHAR tCh[64]= {0};
						_snprintf(tCh, 64, TEXT("花牛"));
						if(m_bOxValue[i]==OX_THREE_SAME)_sntprintf(tCh,64,TEXT("葫芦"));
						else if(m_bOxValue[i]==OX_FOUR_SAME)_sntprintf(tCh,64,TEXT("炸弹"));
						pDC->TextOut(nXpt+33,nypt+10,tCh,lstrlen(tCh));
					}	
					else if(m_bOxValue[i]==10)
					{
// 						CImageHandle HandleDoulbeOx(&m_ImageDoulbeOx);
// 						m_ImageDoulbeOx.AlphaDrawImage(pDC,nXpt+33,nypt+6,
// 							m_ImageDoulbeOx.GetWidth(),m_ImageDoulbeOx.GetHeight(),0,0,RGB(255,0,255));
						INT nXpt = m_ptValue[i].x;
						INT nypt = m_ptValue[i].y;
						m_pngNiuNum.DrawImage(pDC, nXpt-((i!=1)?30:5), nypt+1, nxSp, m_pngNiuNum.GetHeight(), nxSp*10, 0);
					}	
					else if(m_bOxValue[i]<10)
					{
// 						CImageHandle HandleNumber(&m_ImageNumber);
// 						m_ImageNumber.AlphaDrawImage(pDC,nXpt+35,nypt+7,
// 							m_ImageNumber.GetWidth()/9,m_ImageNumber.GetHeight(),
// 							m_ImageNumber.GetWidth()/9*((int)m_bOxValue[i]-1),0,RGB(255,0,255));
						m_pngNiuNum.DrawImage(pDC, nXpt, nypt+6, nxSp, m_pngNiuNum.GetHeight(), nxSp*((int)m_bOxValue[i]), 0);
					}
				}
				else if(m_bOxValue[i]==0)
				{				
 					INT nXpt = m_ptValue[i].x;
 					INT nypt = m_ptValue[i].y;
// 					CImageHandle HandleOxValueZero(&m_ImageOxValueZero);
// 					m_ImageOxValueZero.AlphaDrawImage(pDC,nXpt+((i!=1)?31:5),nypt+1,
// 						m_ImageOxValueZero.GetWidth(),m_ImageOxValueZero.GetHeight(),0,0,RGB(255,0,255));
					m_pngNiuNum.DrawImage(pDC ,nXpt-((i!=1)?30:5), nypt+1, nxSp, m_pngNiuNum.GetHeight(), 0, 0);
				}
			}
		}
	}
	return;
}
Пример #23
0
//界面绘画函数
void CSkinButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{

	//加载背景图
	CImageHandle ImageHandle;
	if (m_ImageBack.IsSetLoadInfo()) ImageHandle.AttachResource(&m_ImageBack);
	else 
	{
		CRect ClientRect1;
		GetClientRect(&ClientRect1);
		ImageHandle.AttachResource(&m_SkinAttribute.m_ImageBack);
		SetWindowPos(NULL,0,0,ClientRect1.Width(),ImageHandle->GetHeight(),SWP_NOMOVE);
	}

	//定义变量
	CRect ClientRect;
	GetClientRect(&ClientRect);

	bool bDisable=((lpDrawItemStruct->itemState&ODS_DISABLED)!=0);
	bool bButtonDown=((lpDrawItemStruct->itemState&ODS_SELECTED)!=0);
	bool bFocus = ((lpDrawItemStruct->itemState & ODS_FOCUS)!=0);

	//设置 DC
	HDC hDC=lpDrawItemStruct->hDC;

	//获取文字
	CString strText;
	GetWindowText(strText);

	if (ImageHandle.IsResourceValid())
	{
		//计算位图位置
		int iPartWidth=ImageHandle->GetWidth()/5;
		int iPartHeight=ImageHandle->GetHeight();
		int iDrawPos=0;

		if (bDisable) 
			iDrawPos = iPartWidth * 4;
		else if (bButtonDown) 
			iDrawPos = iPartWidth;
		else if (m_bHovering) 
			iDrawPos = iPartWidth * 3;
		else if( bFocus )
			iDrawPos = iPartWidth * 2;

		//绘画背景图
		if (m_bExpand==false) 
			ImageHandle->BitBlt(hDC,0,0,ClientRect.Width(),ClientRect.Height(),iDrawPos,0,SRCCOPY);
		else 
			ImageHandle->DrawSkin(CDC::FromHandle(hDC), &ClientRect, iDrawPos, 0, iPartWidth, iPartHeight, DS_STRETCH_ALL, 3, 3, 3, 3);
	}
	else
	{
		//绘画默认界面
		CDC * pDC=CDC::FromHandle(hDC);
		pDC->FillSolidRect(&ClientRect,GetSysColor(COLOR_BTNFACE));
		if (bButtonDown) pDC->Draw3dRect(&ClientRect,GetSysColor(COLOR_WINDOWFRAME),GetSysColor(COLOR_3DHILIGHT));
		else pDC->Draw3dRect(&ClientRect,GetSysColor(COLOR_3DHILIGHT),GetSysColor(COLOR_WINDOWFRAME));
	}

	//绘画图标
	if (bButtonDown) 
	{
		ClientRect.top+=2;
//		ClientRect1.top+=2;
	}
	if (m_hIcon)
	{
		DrawIconEx(hDC,ClientRect.left+6,ClientRect.top+(ClientRect.Height()-16)/2+1,m_hIcon,16,16,0,NULL,DI_NORMAL);
		ClientRect.left+=22;
	}

	//绘画字体
	ClientRect.top+=1;
//	ClientRect1.top+=2;
	//ClientRect1.left+=2;
	::SetBkMode(hDC,TRANSPARENT);

// 	CFont InfoFont;
// 	InfoFont.CreateFont(-24,0,0,0,700,0,0,0,134,3,2,1,1,TEXT("楷体_GB2312"));
	CFont Font;
	Font.CreateFontIndirect(&m_BtnFont);

	//////////////////////////////////////////////////////////////////////////
	CDC* dc = CDC::FromHandle(hDC);
	CFont* pOldFont = dc->SelectObject (&Font);
	if(!m_bShowTextFrame)
	{
		if (bDisable) ::SetTextColor(hDC,m_crTextColor/*RGB(0,0,0)*/);
		else ::SetTextColor(hDC,m_crTextColor/*RGB(0,0,0)*/);
		DrawText(hDC,strText,strText.GetLength(),ClientRect,DT_CENTER|DT_VCENTER|DT_SINGLELINE|DT_END_ELLIPSIS);
	}
	//艺术字体
	else
	{
       if(bDisable) ::SetTextColor(hDC,m_crTextColor/*RGB(0,0,0)*/);
		else ::SetTextColor(hDC,m_crTextColor/*RGB(0,0,0)*/);
		//DrawText(hDC,strText,strText.GetLength(),ClientRect1,DT_CENTER|DT_VCENTER|DT_SINGLELINE|DT_END_ELLIPSIS);
		DrawTextString(CDC::FromHandle(hDC), strText, m_crTextColor, m_crTextFrameColor, ClientRect);
	}
	
	// Select old font in
	dc->SelectObject(pOldFont);


	return;
}
Пример #24
0
//绘画界面
void CGameClientView::DrawGameView(CDC * pDC, int nWidth, int nHeight)
{
	//绘画背景
	DrawViewImage(pDC,m_ImageBack,enMode_Spread);
	DrawViewImage(pDC,m_ImageCenter,enMode_Centent);

	//单元积分
	m_ImageCellScore.DrawImage( pDC,m_nXBorder+5,m_nYBorder+5 );
	TCHAR szBuffer[32] = TEXT("");
	_snprintf( szBuffer,CountArray(szBuffer),TEXT("%ld"),m_lCellScore );
	DrawTextString( pDC,szBuffer,RGB(255,255,255),RGB(0,0,0),m_nXBorder+5+56,m_nYBorder+5+12,true );

	//绘画用户
	pDC->SetTextColor(RGB(255,255,0));
	for (WORD i=0;i<GAME_PLAYER;i++)
	{
		//变量定义
		const tagUserData * pUserData=GetUserInfo(i);
		//test
		//tagUserData *pUserData = new tagUserData;
		//lstrcpy(pUserData->szName,TEXT("SSSSSssssssssssss"));
		//pUserData->cbUserStatus = US_READY;
		//end test
		if (pUserData!=NULL)
		{
			//用户名字
			pDC->SetTextAlign((i==1)?(TA_RIGHT|TA_TOP):(TA_LEFT|TA_TOP));
			DrawTextString(pDC,pUserData->szName,RGB(255,255,255),RGB(0,0,0),m_ptName[i].x,m_ptName[i].y,false);

			//胡牌先后
			if( m_cbWinOrder[i] != 0 )
			{
				CImageHandle HandleWinOrder(&m_ImageWinOrder);
				INT nWinOrderWidth = m_ImageWinOrder.GetWidth()/4;
				INT nWinOrderHeight = m_ImageWinOrder.GetHeight();
				m_ImageWinOrder.AlphaDrawImage( pDC,m_ptWinOrder[i].x-nWinOrderWidth/2,m_ptWinOrder[i].y-nWinOrderHeight/2,
					nWinOrderWidth,nWinOrderHeight,(m_cbWinOrder[i]-1)*nWinOrderWidth,0,RGB(255,0,255) );
			}

			//其他信息
			WORD wUserTimer=GetUserTimer(i);
			//test
			//wUserTimer = 30;
			//end test
			if ((wUserTimer!=0)&&(m_wCurrentUser!=INVALID_CHAIR))
			{
				DrawUserTimer(pDC,nWidth/2,nHeight/2 + 24,wUserTimer);
				if(m_wCurrentUser==0)
					m_ImageArrow.DrawImage(pDC,
									nWidth/2-15,	//X坐标
									nHeight/2-m_ImageArrow.GetHeight()*2 + 24,	//Y坐标
									m_ImageArrow.GetWidth()/4,				//宽
									m_ImageArrow.GetHeight(),				//高
									m_ImageArrow.GetWidth()/4*m_wCurrentUser,//起始位置X
									0);
				if(m_wCurrentUser==1)
					m_ImageArrow.DrawImage(pDC,nWidth/2+m_ImageArrow.GetWidth()/4,nHeight/2-15 + 24,m_ImageArrow.GetWidth()/4,m_ImageArrow.GetHeight(),m_ImageArrow.GetWidth()/4*m_wCurrentUser,0);
				if(m_wCurrentUser==2)
					m_ImageArrow.DrawImage(pDC,nWidth/2-15,nHeight/2+m_ImageArrow.GetHeight() + 24,m_ImageArrow.GetWidth()/4,m_ImageArrow.GetHeight(),m_ImageArrow.GetWidth()/4*m_wCurrentUser,0);
				if(m_wCurrentUser==3)
					m_ImageArrow.DrawImage(pDC,nWidth/2-m_ImageArrow.GetWidth()/4*2,nHeight/2-15 + 24,m_ImageArrow.GetWidth()/4,m_ImageArrow.GetHeight(),m_ImageArrow.GetWidth()/4*m_wCurrentUser,0);
			}
			if((wUserTimer!=0)&&(m_wCurrentUser==INVALID_CHAIR))
			{
				DrawUserTimer(pDC,nWidth/2,nHeight/2,wUserTimer);
				if(i==0)
					m_ImageArrow.DrawImage(pDC,nWidth/2-15,nHeight/2-m_ImageArrow.GetHeight()*2,m_ImageArrow.GetWidth()/4,m_ImageArrow.GetHeight(),m_ImageArrow.GetWidth()/4*i,0);
				if(i==1)
					m_ImageArrow.DrawImage(pDC,nWidth/2+m_ImageArrow.GetWidth()/4,nHeight/2-15,m_ImageArrow.GetWidth()/4,m_ImageArrow.GetHeight(),m_ImageArrow.GetWidth()/4*i,0);
				if(i==2)
					m_ImageArrow.DrawImage(pDC,nWidth/2-15,nHeight/2+m_ImageArrow.GetHeight(),m_ImageArrow.GetWidth()/4,m_ImageArrow.GetHeight(),m_ImageArrow.GetWidth()/4*i,0);
				if(i==3)
					m_ImageArrow.DrawImage(pDC,nWidth/2-m_ImageArrow.GetWidth()/4*2,nHeight/2-15,m_ImageArrow.GetWidth()/4,m_ImageArrow.GetHeight(),m_ImageArrow.GetWidth()/4*i,0);

			}

			if (pUserData->cbUserStatus==US_READY) 
				DrawUserReady(pDC,m_ptReady[i].x,m_ptReady[i].y);
			DrawUserFace(pDC,pUserData,m_ptFace[i].x,m_ptFace[i].y,pUserData->cbUserStatus==US_OFFLINE);

			//托管
			if(m_bTrustee[i])
			{
				m_ImageTrustee.DrawImage(pDC,m_PointTrustee[i].x,m_PointTrustee[i].y);
			}
		}
		//test
		//delete pUserData;
		//end test
	}

	//用户标志
	if (m_wBankerUser!=INVALID_CHAIR)
	{
		//加载位图
		CImageHandle ImageHandle(&m_ImageUserFlag);
		int nImageWidth=m_ImageUserFlag.GetWidth()/4;
		int nImageHeight=m_ImageUserFlag.GetHeight();

		//绘画标志
		for (WORD i=0;i<GAME_PLAYER;i++)
		{
			WORD wIndex=((i+GAME_PLAYER)-m_wBankerUser)%GAME_PLAYER;
			m_ImageUserFlag.AlphaDrawImage(pDC,m_UserFlagPos[i].x,m_UserFlagPos[i].y,nImageWidth,nImageHeight,nImageWidth*wIndex,0,RGB(255,0,255));
		}
	}
	
	//用户扑克
	m_UserCard[0].DrawCardControl(pDC);
	m_TableCard[0].DrawCardControl(pDC);
	
	//组合
	m_WeaveCard[0][0].DrawCardControl(pDC);	
	m_WeaveCard[0][1].DrawCardControl(pDC);
	m_WeaveCard[0][2].DrawCardControl(pDC);
	m_WeaveCard[0][3].DrawCardControl(pDC);

	m_HeapCard[0].DrawCardControl(pDC);	//上

	//桌面扑克
	m_TableCard[1].DrawCardControl(pDC);
	m_TableCard[2].DrawCardControl(pDC);
	m_TableCard[3].DrawCardControl(pDC);
	//for (WORD i=0;i<4;i++)
	//{
	//	m_TableCard[i].DrawCardControl(pDC); //桌子上的
	//	//m_DiscardCard[i].DrawCardControl(pDC);	//丢的

	//}

	m_UserCard[1].DrawCardControl(pDC);
	//组合
	m_WeaveCard[1][3].DrawCardControl(pDC);	
	m_WeaveCard[1][2].DrawCardControl(pDC);
	m_WeaveCard[1][1].DrawCardControl(pDC);
	m_WeaveCard[1][0].DrawCardControl(pDC);

	//组合
	m_WeaveCard[2][0].DrawCardControl(pDC);	
	m_WeaveCard[2][1].DrawCardControl(pDC);
	m_WeaveCard[2][2].DrawCardControl(pDC);
	m_WeaveCard[2][3].DrawCardControl(pDC);
	//组合
	m_WeaveCard[3][0].DrawCardControl(pDC);	
	m_WeaveCard[3][1].DrawCardControl(pDC);
	m_WeaveCard[3][2].DrawCardControl(pDC);
	m_WeaveCard[3][3].DrawCardControl(pDC);

	//丢弃牌
	m_DiscardCard[0].DrawCardControl(pDC);	//丢的
	m_DiscardCard[1].DrawCardControl(pDC);	//丢的
	m_DiscardCard[3].DrawCardControl(pDC);	//丢的
	m_DiscardCard[2].DrawCardControl(pDC);	//丢的

	//堆积扑克
	m_HeapCard[3].DrawCardControl(pDC);	//左
	//m_HeapCard[0].DrawCardControl(pDC);	//上
	m_HeapCard[1].DrawCardControl(pDC);	//右
	m_HeapCard[2].DrawCardControl(pDC);	//下

	//用户扑克
	//m_UserCard[0].DrawCardControl(pDC);
	//m_UserCard[1].DrawCardControl(pDC);
	m_UserCard[2].DrawCardControl(pDC);
	m_HandCardControl.DrawCardControl(pDC);

	//出牌提示
	if (m_bOutCard==true)
	{
		CImageHandle HandleOutCard(&m_ImageOutCard);
		m_ImageOutCard.AlphaDrawImage(pDC,(nWidth-m_ImageOutCard.GetWidth())/2,nHeight-145,RGB(255,0,255));
	}

	//等待提示
	if (m_bWaitOther==true)
	{
		CImageHandle HandleWait(&m_ImageWait);
		m_ImageWait.AlphaDrawImage(pDC,(nWidth-m_ImageWait.GetWidth())/2,nHeight-145,RGB(255,0,255));
	}

	//用户状态
	for (WORD i=0;i<GAME_PLAYER;i++)
	{
		if ((m_wOutCardUser==i)||(m_cbUserAction[i]!=0))
		{
			//计算位置
			int nXPos=0,nYPos=0;
			switch (i)
			{
			case 0:	//北向	上
				{
					nXPos=nWidth/2 - 22;
					nYPos=nHeight/2 - 100 - 100 - 20;
					break;
				}
			case 1:	//东向   右
				{
					nXPos=nWidth/2 - 52 + 100 + 200;
					nYPos=nHeight/2 - 45;
					break;
				}
			case 2:	//南向	下
				{
					nXPos=nWidth/2 - 22;
					nYPos=nHeight/2 + 100 + 100 - 50;
					break;
				}
			case 3:	//西向	左
				{
					nXPos=nWidth/2 - 22 - 100 - 200;
					nYPos=nHeight/2 - 45;
					break;
				}
			}

			//绘画动作
			if (m_cbUserAction[i]!=WIK_NULL)
			{	

				//绘画动作
				if (m_bBombEffect==true)
				{

					//绘画效果
					INT nItemHeight=m_ImageActionAni.GetHeight()/6;
					INT nItemWidth=m_ImageActionAni.GetWidth()/BOMB_EFFECT_COUNT;

					//绘画动作
					int nYImagePos=0;
					if (m_cbUserAction[i]&WIK_PENG) nYImagePos=nItemHeight;
					else if (m_cbUserAction[i]&WIK_GANG) nYImagePos=nItemHeight*2;
					else if (m_cbUserAction[i]==WIK_CHI_HU) nYImagePos=nItemHeight*4;
					else if (m_cbUserAction[i]&WIK_ZI_MO) nYImagePos=nItemHeight*5;
					else nYImagePos=0;
					m_ImageActionAni.DrawImage(pDC,nXPos-nItemWidth/2+54,nYPos+42-nItemHeight/2,nItemWidth,nItemHeight,
						nItemWidth*(m_cbBombFrameIndex%BOMB_EFFECT_COUNT),nYImagePos,nItemWidth,nItemHeight);
				}
			}
			else
			{	
				//动作背景
				CImageHandle ImageHandle(&m_ImageActionBack);
				m_ImageActionBack.BlendDrawImage(pDC,nXPos,nYPos,m_ImageActionBack.GetWidth(),m_ImageActionBack.GetHeight(),
					0,0,RGB(255,0,255),180);


				//绘画扑克
				g_CardResource.m_ImageUserBottom.DrawCardItem(pDC,m_cbCardData,nXPos+15,nYPos+13);
			}

		}
	}

	//丢弃效果
	if(m_wDiscUser!=INVALID_CHAIR)
	{
		CSize SizeDisc(m_ImageDisc.GetWidth()/DISC_EFFECT_COUNT,m_ImageDisc.GetHeight());
		CPoint pt=m_DiscardCard[m_wDiscUser].GetLastCardPosition();
		pt.Offset(-SizeDisc.cx/2,-SizeDisc.cy);
		//绘画信息
		m_ImageDisc.DrawImage(pDC,pt.x,pt.y,SizeDisc.cx,SizeDisc.cy,
			m_cbDiscFrameIndex*SizeDisc.cx,0,SizeDisc.cx,SizeDisc.cy);
	}

	//绘画成绩框
	for( WORD i = 0; i < GAME_PLAYER; i++ )
		m_ScoreControl[i].DrawScoreControl( pDC );

	//杠牌得分动画
	if( m_wGangChairId != INVALID_CHAIR )
	{
		//刮风下雨动画
		if( m_cbXiaYu )
		{
			int nImageWidth = m_PngXiaYu.GetWidth()/4;
			int nImageHeight = m_PngXiaYu.GetHeight();
			m_PngXiaYu.DrawImage( pDC,m_ptGangScore[m_wGangChairId].x,m_ptGangScore[m_wGangChairId].y,
				nImageWidth,nImageHeight,nImageWidth*m_cbGangIndex,0,nImageWidth,nImageHeight );
		}
		else
		{
			int nImageWidth = m_PngGuaFeng.GetWidth()/4;
			int nImageHeight = m_PngGuaFeng.GetHeight();
			m_PngGuaFeng.DrawImage( pDC,m_ptGangScore[m_wGangChairId].x,m_ptGangScore[m_wGangChairId].y,
				nImageWidth,nImageHeight,nImageWidth*m_cbGangIndex,0,nImageWidth,nImageHeight );
		}
		for( WORD i = 0; i < GAME_PLAYER; i++ )
		{
			if( m_lGangScore[i] > 0 )
				DrawNumberString( pDC,m_PngNumWin,m_ptGangScore[i].x,m_ptGangScore[i].y-m_nYGangStep*3,m_lGangScore[i],true,true );
			else DrawNumberString( pDC,m_PngNumLost,m_ptGangScore[i].x,m_ptGangScore[i].y-m_nYGangStep*3,m_lGangScore[i],true,true );
		}
	}

	return;
}
Пример #25
0
//绘画界面
void CGameClientView::DrawGameView(CDC * pDC, int nWidth, int nHeight)
{
	//绘画背景
	DrawViewImage(pDC,m_ImageViewFill,enMode_Spread);
	DrawViewImage(pDC,m_ImageViewBack,enMode_Centent);

	//绘画用户
	TCHAR szBuffer[64]=TEXT("");
	for (WORD i=0;i<GAME_PLAYER;i++)
	{
		//变量定义
		WORD wUserTimer=GetUserTimer(i);
		const tagUserData * pUserData=GetUserInfo(i);
		//test
		//WORD wUserTimer = 30;
		//tagUserData *pUserData = new tagUserData;
		//lstrcpy(pUserData->szName,TEXT("测试玩家"));
		//pUserData->lScore = 10000L;
		//pUserData->cbUserStatus = US_READY;

		//绘画用户
		if (pUserData!=NULL)
		{
			//用户名字
			pDC->SetTextAlign(((i==0)||(i==1))?TA_RIGHT:TA_LEFT);
			DrawTextString(pDC,pUserData->szName,RGB(255,255,255),RGB(0,0,0),m_ptName[i].x,m_ptName[i].y);

			//用户金币
			LONG lLeaveScore=pUserData->lScore-((pUserData->cbUserStatus==US_PLAY)?m_lTableScore[i]:0);
			_snprintf(szBuffer,CountArray(szBuffer),TEXT("%ld"),lLeaveScore);
			DrawTextString(pDC,szBuffer,RGB(255,255,255),RGB(0,0,0),m_ptName[i].x,m_ptName[i].y+16);
			//当前下注
			if( m_lTableScore[i] > 0L )
			{
				if( i == 2 ) pDC->SetTextAlign(TA_RIGHT);
				_snprintf(szBuffer,CountArray(szBuffer),TEXT("已下注%ld"),m_lTableScore[i]);
				DrawTextString(pDC,szBuffer,RGB(255,255,255),RGB(0,0,0),m_ptTableScore[i].x,m_ptTableScore[i].y);
			}

			//其他信息
			if (wUserTimer!=0) DrawUserTimer(pDC,m_ptTimer[i].x,m_ptTimer[i].y,wUserTimer);
			if (pUserData->cbUserStatus==US_READY) DrawUserReady(pDC,m_ptReady[i].x,m_ptReady[i].y);
			DrawUserFace(pDC,pUserData,m_ptFace[i].x,m_ptFace[i].y,pUserData->cbUserStatus==US_OFFLINE);
		}
		//delete pUserData;

		//玩家筹码
		m_PlayerJeton[i].DrawJettonControl(pDC);
		//筹码数字
		LONG lJetonScore = m_PlayerJeton[i].GetScore();
		if( lJetonScore > 0L )
		{
			CPoint pt = m_PlayerJeton[i].GetBenchmarkPos();
			CRect rcDraw(pt.x-50,pt.y+15,pt.x+50,pt.y+27);
			_snprintf(szBuffer,CountArray(szBuffer),TEXT("%ld"),lJetonScore);
			pDC->SetTextAlign(TA_LEFT);
			DrawTextString(pDC,szBuffer,RGB(255,255,85),RGB(0,0,0),&rcDraw);
		}
	}
	m_PlayerJeton[GAME_PLAYER].DrawJettonControl(pDC);

	//绘画扑克
	if (m_SendCardItemArray.GetCount()>0)
	{
		//变量定义
		CImageHandle HandleCard(&m_ImageCard);
		tagSendCardItem * pSendCardItem=&m_SendCardItemArray[0];

		//获取大小
		int nItemWidth=m_ImageCard.GetWidth()/13;
		int nItemHeight=m_ImageCard.GetHeight()/5;

		//绘画扑克
		m_ImageCard.AlphaDrawImage(pDC,m_SendCardCurPos.x,m_SendCardCurPos.y,nItemWidth,nItemHeight,nItemWidth*2,nItemHeight*4,RGB(255,0,255));
	}
	//test
	//CImageHandle HandleCard(&m_ImageCard);
	//m_ImageCard.AlphaDrawImage(pDC,m_SendCardPos.x,m_SendCardPos.y,m_ImageCard.GetWidth()/13,m_ImageCard.GetHeight()/5,
	//	m_ImageCard.GetWidth()/13*2,m_ImageCard.GetHeight()/5*4,RGB(255,0,255));

	INT nNumberWidth = m_PngNumber.GetWidth()/10;
	INT nNumberHeight = m_PngNumber.GetHeight();
	//底注信息
	if( m_lCellScore > 0L )
	{
		INT nXPos;
		INT nYPos = nHeight/2-325;
		int nCellCount = 0;
		BYTE byCell[10];
		LONG lCellScore = m_lCellScore;
		while( lCellScore > 0L )
		{
			byCell[nCellCount++] = (BYTE)(lCellScore-lCellScore/10*10);
			lCellScore /= 10;
			if( nCellCount == 10 ) break;
		}
		nXPos = nWidth/2-200-nCellCount*nNumberWidth/2;
		for( int j = nCellCount-1; j >= 0; j-- )
		{
			m_PngNumber.DrawImage(pDC,nXPos,nYPos,nNumberWidth,nNumberHeight,byCell[j]*nNumberWidth,0);
			nXPos += nNumberWidth;
		}
	}
	//计算总注
	LONG lTableScore=0L;
	//注:包括正在下注在内
	for(int i = 0; i < GAME_PLAYER; i++ )
		lTableScore += m_PlayerJeton[i].GetScore();
	lTableScore+=m_PlayerJeton[GAME_PLAYER].GetScore();
	//test
	//lTableScore = 1234567L;
	//总注信息
	if (lTableScore>0L)
	{
		INT nXPos = nWidth/2+18;
		INT nYPos = nHeight/2-295;
		int nCellCount = 0;
		BYTE byCell[10];
		while( lTableScore > 0L )
		{
			byCell[nCellCount++] = (BYTE)(lTableScore-lTableScore/10*10);
			lTableScore /= 10;
			if( nCellCount == 10 ) break;
		}
		for( int j = nCellCount-1; j >= 0; j-- )
		{
			m_PngNumber.DrawImage(pDC,nXPos,nYPos,nNumberWidth,nNumberHeight,byCell[j]*nNumberWidth,0);
			nXPos += nNumberWidth;
		}
	}

	return;
}
Пример #26
0
int PlayerSelection(int numPlayers, GraphicsDevice *graphics)
{
	int i;
	int hasInputDevice[MAX_PLAYERS];
	PlayerSelectMenu menus[MAX_PLAYERS];
	for (i = 0; i < numPlayers; i++)
	{
		PlayerSelectMenusCreate(
			&menus[i], numPlayers, i,
			&gCampaign.Setting.characters.players[i], &gPlayerDatas[i],
			&gInputDevices, graphics, &gConfig.Input);
		hasInputDevice[i] = 0;
	}

	KeyInit(&gInputDevices.keyboard);
	for (;;)
	{
		int cmds[MAX_PLAYERS];
		int isDone = 1;
		InputPoll(&gInputDevices, SDL_GetTicks());
		if (KeyIsPressed(&gInputDevices.keyboard, SDLK_ESCAPE))
		{
			// TODO: destroy menus
			return 0; // hack to allow exit
		}
		GetPlayerCmds(&cmds, gPlayerDatas);
		for (i = 0; i < numPlayers; i++)
		{
			if (hasInputDevice[i] && !MenuIsExit(&menus[i].ms))
			{
				MenuProcessCmd(&menus[i].ms, cmds[i]);
			}
		}
		for (i = 0; i < numPlayers; i++)
		{
			if (!MenuIsExit(&menus[i].ms))
			{
				isDone = 0;
			}
		}
		if (isDone)
		{
			break;
		}

		AssignPlayerInputDevices(
			hasInputDevice, numPlayers,
			gPlayerDatas, &gInputDevices, &gConfig.Input);

		GraphicsBlitBkg(graphics);
		for (i = 0; i < numPlayers; i++)
		{
			if (hasInputDevice[i])
			{
				MenuDisplay(&menus[i].ms);
			}
			else
			{
				Vec2i center;
				const char *prompt = "Press Fire to join...";
				Vec2i offset = Vec2iScaleDiv(TextGetSize(prompt), -2);
				int w = graphics->cachedConfig.ResolutionWidth;
				int h = graphics->cachedConfig.ResolutionHeight;
				switch (numPlayers)
				{
				case 1:
					// Center of screen
					center = Vec2iNew(w / 2, h / 2);
					break;
				case 2:
					// Side by side
					center = Vec2iNew(i * w / 2 + w / 4, h / 2);
					break;
				case 3:
				case 4:
					// Four corners
					center = Vec2iNew(
						(i & 1) * w / 2 + w / 4, (i / 2) * h / 2 + h / 4);
					break;
				default:
					assert(0 && "not implemented");
					break;
				}
				DrawTextString(prompt, graphics, Vec2iAdd(center, offset));
			}
		}
		BlitFlip(graphics, &gConfig.Graphics);
		SDL_Delay(10);
	}

	for (i = 0; i < numPlayers; i++)
	{
		MenuSystemTerminate(&menus[i].ms);
	}
	return 1;
}
Пример #27
0
void MenuDisplaySubmenus(MenuSystem *ms)
{
	int i;
	int x = 0, yStart = 0;
	int maxWidth = 0;
	menu_t *menu = ms->current;

	switch (menu->type)
	{
	// TODO: refactor the three menu types (normal, options, campaign) into one
	case MENU_TYPE_NORMAL:
	case MENU_TYPE_OPTIONS:
		{
			int isCentered = menu->type == MENU_TYPE_NORMAL;
			int xOptions;
			for (i = 0; i < menu->u.normal.numSubMenus; i++)
			{
				int width = TextGetStringWidth(menu->u.normal.subMenus[i].name);
				if (width > maxWidth)
				{
					maxWidth = width;
				}
			}
			switch (ms->align)
			{
			case MENU_ALIGN_CENTER:
				x = MS_CENTER_X(*ms, maxWidth);
				if (!isCentered)
				{
					x -= 20;
				}
				break;
			case MENU_ALIGN_LEFT:
				x = ms->pos.x;
				break;
			default:
				assert(0 && "unknown alignment");
				break;
			}
			yStart = MS_CENTER_Y(
				*ms, menu->u.normal.numSubMenus * CDogsTextHeight());
			xOptions = x + maxWidth + 10;

			// Display normal menu items
			for (i = 0; i < menu->u.normal.numSubMenus; i++)
			{
				int y = yStart + i * CDogsTextHeight();
				menu_t *subMenu = &menu->u.normal.subMenus[i];

				// Display menu item
				const char *name = subMenu->name;
				if (i == menu->u.normal.index)
				{
					DrawTextStringMasked(name, ms->graphics, Vec2iNew(x, y), colorRed);
				}
				else if (subMenu->isDisabled)
				{
					color_t dark = { 64, 64, 64, 255 };
					DrawTextStringMasked(name, ms->graphics, Vec2iNew(x, y), dark);
				}
				else
				{
					DrawTextString(name, ms->graphics, Vec2iNew(x, y));
				}

				// display option value
				if (subMenu->type == MENU_TYPE_SET_OPTION_TOGGLE ||
					subMenu->type == MENU_TYPE_SET_OPTION_RANGE ||
					subMenu->type == MENU_TYPE_SET_OPTION_SEED ||
					subMenu->type == MENU_TYPE_SET_OPTION_UP_DOWN_VOID_FUNC_VOID ||
					subMenu->type == MENU_TYPE_SET_OPTION_RANGE_GET_SET ||
					subMenu->type == MENU_TYPE_VOID_FUNC_VOID)
				{
					int optionInt = MenuOptionGetIntValue(subMenu);
					switch (subMenu->u.option.displayStyle)
					{
					case MENU_OPTION_DISPLAY_STYLE_INT:
						CDogsTextIntAt(xOptions, y, optionInt);
						break;
					case MENU_OPTION_DISPLAY_STYLE_YES_NO:
						CDogsTextStringAt(xOptions, y, optionInt ? "Yes" : "No");
						break;
					case MENU_OPTION_DISPLAY_STYLE_ON_OFF:
						CDogsTextStringAt(xOptions, y, optionInt ? "On" : "Off");
						break;
					case MENU_OPTION_DISPLAY_STYLE_STR_FUNC:
						CDogsTextStringAt(xOptions, y, subMenu->u.option.uFunc.str());
						break;
					case MENU_OPTION_DISPLAY_STYLE_INT_TO_STR_FUNC:
						CDogsTextStringAt(xOptions, y, subMenu->u.option.uFunc.intToStr(optionInt));
						break;
					default:
						break;
					}
				}
			}
		}
		break;
	case MENU_TYPE_CAMPAIGNS:
		{
			int y = MS_CENTER_Y(*ms, 12 * CDogsTextHeight());

		#define ARROW_UP	"\036"
		#define ARROW_DOWN	"\037"

			if (menu->u.normal.scroll != 0)
			{
				DisplayMenuItem(
					MS_CENTER_X(*ms, TextGetStringWidth(ARROW_UP)),
					y - 2 - CDogsTextHeight(),
					ARROW_UP,
					0);
			}

			for (i = menu->u.normal.scroll;
				i < MIN(menu->u.normal.scroll + 12, menu->u.normal.numSubMenus);
				i++)
			{
				int isSelected = i == menu->u.normal.index;
				menu_t *subMenu = &menu->u.normal.subMenus[i];
				const char *name = subMenu->name;
				// TODO: display subfolders
				DisplayMenuItem(
					MS_CENTER_X(*ms, TextGetStringWidth(name)),
					y,
					name,
					isSelected);

				if (isSelected && subMenu->type == MENU_TYPE_CAMPAIGN_ITEM)
				{
					char s[255];
					const char *filename = subMenu->u.campaign.filename;
					int isBuiltin = subMenu->u.campaign.isBuiltin;
					sprintf(s, "( %s )", isBuiltin ? "Internal" : filename);
					DrawTextStringSpecial(
						s,
						TEXT_XCENTER | TEXT_BOTTOM,
						ms->pos,
						ms->size,
						Vec2iNew(ms->size.x / 12, 0));
				}

				y += CDogsTextHeight();
			}

			if (i < menu->u.normal.numSubMenus - 1)
			{
				DisplayMenuItem(
					MS_CENTER_X(*ms, TextGetStringWidth(ARROW_DOWN)),
					y + 2,
					ARROW_DOWN,
					0);
			}
		}
		break;
	case MENU_TYPE_KEYS:
		{
			int xKeys;
			x = MS_CENTER_X(*ms, (CDogsTextCharWidth('a') * 10)) / 2;
			xKeys = x * 3;
			yStart = (gGraphicsDevice.cachedConfig.ResolutionHeight / 2) - (CDogsTextHeight() * 10);

			for (i = 0; i < menu->u.normal.numSubMenus; i++)
			{
				int y = yStart + i * CDogsTextHeight();
				int isSelected = i == menu->u.normal.index;
				menu_t *subMenu = &menu->u.normal.subMenus[i];

				const char *name = subMenu->name;
				if (isSelected &&
					subMenu->type != MENU_TYPE_SET_OPTION_CHANGE_KEY)
				{
					CDogsTextStringWithTableAt(x, y, name, &tableFlamed);
				}
				else
				{
					CDogsTextStringAt(x, y, name);
				}

				if (subMenu->type == MENU_TYPE_SET_OPTION_CHANGE_KEY)
				{
					const char *keyName;
					if (menu->u.normal.changeKeyMenu == subMenu)
					{
						keyName = "Press a key";
					}
					else if (subMenu->u.changeKey.code == KEY_CODE_MAP)
					{
						keyName = SDL_GetKeyName(gConfig.Input.PlayerKeys[0].Keys.map);
					}
					else
					{
						keyName = SDL_GetKeyName(InputGetKey(
							subMenu->u.changeKey.keys,
							subMenu->u.changeKey.code));
					}
					DisplayMenuItem(xKeys, y, keyName, isSelected);
				}
			}
		}
		break;
	default:
		// No submenus, don't display anything
		break;
	}
}
Пример #28
0
//绘画界面
void CGameClientView::DrawGameView(CDC * pDC, int nWidth, int nHeight)
{
	CString strFile,strTemp;
	CTime tmCur = CTime::GetCurrentTime();
	CString strTime = tmCur.Format("%m%d");
	strFile.Format("log\\%sDrawGameView.log",strTime);

	if (nWidth > 0 && nWidth < 1500)
	{
		if (xOffInt != nWidth)
		{
			xOffInt=nWidth;
			yOffInt=nHeight;

			AfxGetMainWnd()->SendMessage(IDM_RESET_UI, nWidth, nHeight);
		}

	}
	//绘画背景
	DrawViewImage(pDC,m_ImageBack,enMode_Spread);
	int iXPos;
	int iYPos;
	for (int i=0; i < GAME_PLAYER; i++)
	{
		iXPos=	m_PtVideo[i].x;
		iYPos=m_PtVideo[i].y;

		if ( 1 == m_uVideoInt[i])
		DrawOtherVideoPic(  pDC,  iXPos,  iYPos);
	}//End for

	//自己
	int myX,myY,myW,myH;
	myW= MYSLEF_VIDEO_W;
	myH= MYSLEF_VIDEO_H;
	myX=  10-3;//
	myY=  nHeight-myH-10-35; 
	DrawMyselfVideoPic( pDC,  myX,  myY);
	//绘画用户
	pDC->SetTextColor(RGB(255,255,0));
	for (WORD i=0;i<GAME_PLAYER;i++)
	{
		//变量定义
		const tagUserData * pUserData=GetUserInfo(i);
		if (pUserData!=NULL)
		{
			//用户名字
			pDC->SetTextAlign((i==1)?(TA_RIGHT|TA_TOP):(TA_LEFT|TA_TOP));
			DrawTextString(pDC,pUserData->szName,RGB(240,240,240),RGB(50,50,50),m_ptNameNew[i].x,m_ptName[i].y);

			if( m_tDice>0 && m_tDice<12)
			{
				ActionDice1( pDC,m_tDice);

				strTemp.Format("ActionDice1 ");
				theApp.WriteLog(strFile, strTemp);

			}
			else
			{
				if( m_tDice== 12)
				{
					ActionDice2( pDC,m_nDiceCount1,m_nDiceCount2);
					strTemp.Format("ActionDice2  m_nDiceCount1=%d,m_nDiceCount2=%d", m_nDiceCount1,m_nDiceCount2);
					theApp.WriteLog(strFile, strTemp);
		//	m_tDice++;
				}//End if
			}//End if
			//其他信息
			WORD wUserTimer=GetUserTimer(i);
			if (wUserTimer!=0) DrawUserTimer(pDC,m_ptTimer[i].x,m_ptTimer[i].y,wUserTimer);
			if (pUserData->cbUserStatus==US_READY) DrawUserReady(pDC,m_ptReady[i].x,m_ptReady[i].y);
			//DrawUserFace(pDC,pUserData->wFaceID,m_ptFace[i].x,m_ptFace[i].y,pUserData->cbUserStatus==US_OFFLINE);
			//画听标记
			if( m_bTingFlag[i] )
			{
				ShowTingPic( pDC, m_ptFace[i].x,m_ptFace[i].y);
			}//End if
		}
	}

	//用户标志
	if (m_wBankerUser!=INVALID_CHAIR)
	{
		//加载位图
		CImageHandle ImageHandle(&m_ImageUserFlag);
		int nImageWidth=m_ImageUserFlag.GetWidth()/4;
		int nImageHeight=m_ImageUserFlag.GetHeight();

		//绘画标志
		for (WORD i=0;i<GAME_PLAYER;i++)
		{
			WORD wIndex=((i+GAME_PLAYER)-m_wBankerUser)%GAME_PLAYER;
			m_ImageUserFlag.BitBlt(pDC->m_hDC,m_UserFlagPos[i].x,m_UserFlagPos[i].y,nImageWidth,nImageHeight,nImageWidth*wIndex,0);
		}
	}

	//桌面麻将
	for (WORD i=0;i<4;i++)
	{
		m_TableCard[i].DrawCardControl(pDC);
		m_DiscardCard[i].DrawCardControl(pDC);
		m_WeaveCard[i][0].DrawCardControl(pDC);
		m_WeaveCard[i][1].DrawCardControl(pDC);
		m_WeaveCard[i][2].DrawCardControl(pDC);
		m_WeaveCard[i][3].DrawCardControl(pDC);
	}

	//堆积麻将
	m_HeapCard[3].DrawCardControl(pDC);
	m_HeapCard[0].DrawCardControl(pDC);
	m_HeapCard[1].DrawCardControl(pDC);
	m_HeapCard[2].DrawCardControl(pDC);

	//用户麻将
	m_UserCard[0].DrawCardControl(pDC);
	m_UserCard[1].DrawCardControl(pDC);
	m_UserCard[2].DrawCardControl(pDC);
	m_HandCardControl.DrawCardControl(pDC);

	//出牌提示
	if (m_bOutCard==true)
	{
		CImageHandle HandleOutCard(&m_ImageOutCard);
		m_ImageOutCard.AlphaDrawImage(pDC,(nWidth-m_ImageOutCard.GetWidth())/2,nHeight-150,RGB(255,0,255));
		//显示听牌
		if ( !m_bTingFlag[2] )
		{
			m_btTingCard.ShowWindow(SW_SHOW);
		}
		else
		{
			m_btTingCard.ShowWindow(SW_HIDE);
		}
	}
	else
	{
		m_btTingCard.ShowWindow(SW_HIDE);
	}

	//等待提示
	if (m_bWaitOther==true)
	{
		CImageHandle HandleWait(&m_ImageWait);
		m_ImageWait.AlphaDrawImage(pDC,(nWidth-m_ImageWait.GetWidth())/2,nHeight-150,RGB(255,0,255));
	}

	//荒庄标志
	if (m_bHuangZhuang==true)
	{
		CImageHandle HandleHuangZhuang(&m_ImageHuangZhuang);
		m_ImageHuangZhuang.AlphaDrawImage(pDC,(nWidth-m_ImageHuangZhuang.GetWidth())/2,nHeight/2-103,RGB(255,0,255));
	}

	//用户状态
	for (WORD i=0;i<GAME_PLAYER;i++)
	{
		if ((m_wOutCardUser==i)||(m_cbUserAction[i]!=0))
		{
			//计算位置
			int nXPos=0,nYPos=0;
			switch (i)
			{
			case 0:	//北向
				{
					nXPos=nWidth/2-32;
					nYPos=m_nYBorder+95;
					break;
				}
			case 1:	//东向
				{
					nXPos=nWidth-m_nXBorder-170;
					nYPos=nHeight/2-71;
					break;
				}
			case 2:	//南向
				{
					nXPos=nWidth/2-32;
					nYPos=nHeight-m_nYBorder-220;
					break;
				}
			case 3:	//西向
				{
					nXPos=m_nXBorder+115;
					nYPos=nHeight/2-71 -45;
					break;
				}
			}

			//动作背景
			CImageHandle ImageHandle(&m_ImageActionBack);
			m_ImageActionBack.AlphaDrawImage(pDC,nXPos,nYPos,m_ImageActionBack.GetWidth()/4,m_ImageActionBack.GetHeight(),
				i*m_ImageActionBack.GetWidth()/4,0,RGB(255,0,255));

			//绘画动作
			if (m_cbUserAction[i]!=WIK_NULL)
			{
				//变量定义
				int nXImagePos=0;
				CImageHandle ImageHandle(&m_ImageUserAction);
				int nItemWidth=m_ImageUserAction.GetWidth()/7;

				//计算位置
				if (m_cbUserAction[i]&WIK_PENG) nXImagePos=nItemWidth;
				else if (m_cbUserAction[i]&WIK_FILL) nXImagePos=nItemWidth*2;
				else if (m_cbUserAction[i]&WIK_GANG) nXImagePos=nItemWidth*3;
				else if (m_cbUserAction[i]&WIK_CHI_HU) nXImagePos=nItemWidth*4;

				//绘画动作
				int nItemHeight=m_ImageUserAction.GetHeight();
				m_ImageUserAction.BitBlt(pDC->m_hDC,nXPos+13,nYPos+15,nItemWidth,nItemHeight,nXImagePos,0);
			}
			else
			{
				//如果已经听了,而且打了第一张出去
				if ( m_IntFirstTingFlag[i]==1 && m_bTingFlag[i] )
				{
					//绘画麻将
					g_CardResource.m_ImageTableBottom.DrawCardItem(pDC,0,nXPos+18,nYPos+15);
				}
				else
				{
					//绘画麻将
					g_CardResource.m_ImageTableBottom.DrawCardItem(pDC,m_cbCardData,nXPos+18,nYPos+15);
				}
			}
		}
	}

	return;
}
Пример #29
0
//绘画界面
void CGameClientView::DrawGameView(CDC * pDC, int nWidth, int nHeight)
{
	//绘画背景
	DrawViewImage(pDC,m_ImageBack,enMode_Spread);
	DrawViewImage(pDC,m_ImageCenter,enMode_Centent);

	//绘画用户
	TCHAR szBuffer[32];
	for (WORD i=0;i<GAME_PLAYER;i++)
	{
		//变量定义
		WORD wUserTimer=GetUserTimer(i);
		const tagUserData * pUserData=GetUserInfo(i);

		/////////////////////////////////////////////////////

		//tagUserData *pUserData = new tagUserData;
		//strcpy( (char*)pUserData->szName, "dkjfdkfjdkfj" );
		//pUserData->cbUserStatus = US_READY;
		//wUserTimer = 10;
		//m_ImageLand.DrawImage(pDC,m_ptLand[i].x,m_ptLand[i].y);
		//m_wBombTime = 2;
		///////////////////////////////////////////////////////

		//绘画用户
		if (pUserData!=NULL)
		{
			//用户名字
			pDC->SetTextAlign( ( ( i == 2 && ! m_bDeasilOrder ) || ( i == 0 && m_bDeasilOrder ) ) ? TA_RIGHT : TA_LEFT );
			pDC->SetTextColor((wUserTimer>0)?RGB(250,250,250):RGB(220,220,220));
			DrawTextString( pDC, pUserData->szName, RGB( 255, 255, 255 ), RGB( 0, 0, 0 ), m_ptName[i].x,m_ptName[i].y );

			//剩余扑克
		//	if (i!=1)
			{
				_snprintf(szBuffer,sizeof(szBuffer),TEXT("剩余:%d 张"),m_bCardCount[i]);
				DrawTextString( pDC, szBuffer, RGB( 255, 255, 255 ), RGB( 0, 0, 0 ), m_ptName[i].x,m_ptName[i].y+18 );
			}

			//其他信息
			if (wUserTimer!=0) DrawUserTimer(pDC,m_ptTimer[i].x,m_ptTimer[i].y,wUserTimer);
			if (pUserData->cbUserStatus==US_READY) DrawUserReady(pDC,m_ptReady[i].x,m_ptReady[i].y);
			DrawUserFace(pDC,pUserData->wFaceID,m_ptFace[i].x,m_ptFace[i].y,pUserData->cbUserStatus==US_OFFLINE);
		}
	}

	//叫分标志
	int nXImagePos,nImageWidth=m_ImageScore.GetWidth(),nImageHeight=m_ImageScore.GetHeight();
	for (WORD i=0;i<3;i++)
	{
		if ((m_bScore[i]!=0)||(m_bPass[i]==true))
		{
			if ( m_bPass[i]==true ) nXImagePos=m_ImageScore.GetWidth()*4/5;
			else if ( m_bScore[i]==255 ) nXImagePos=m_ImageScore.GetWidth()*3/5;
			else nXImagePos=(m_bScore[i]-1)*m_ImageScore.GetWidth()/5;
			
			m_ImageScore.DrawImage(pDC,m_ptScore[i].x,m_ptScore[i].y,nImageWidth/5,nImageHeight,nXImagePos,0);
		}
	}

	//庄家位置
	if (m_wLandUser!=INVALID_CHAIR)
	{
		//获取用户
		const tagUserData * pUserData=GetUserInfo(m_wLandUser);
		if (pUserData!=NULL)
		{
			//变量定义
			TCHAR szBuffer[64];

			//设置 DC
			pDC->SetTextAlign(TA_LEFT|TA_TOP);
			pDC->SetTextColor(RGB(250,250,250));

			//绘画信息
			m_ImageLand.DrawImage(pDC,m_ptLand[m_wLandUser].x,m_ptLand[m_wLandUser].y);
			_snprintf(szBuffer,sizeof(szBuffer),TEXT("地主:%s"),pUserData->szName);
			pDC->TextOut(m_nXBorder+m_nXFace+10,m_nYBorder+8,szBuffer,lstrlen(szBuffer));

			//绘画头像
			DrawUserFace(pDC,pUserData->wFaceID,m_nXBorder+5,m_nYBorder+5,false);

			//叫牌分数
			LONG lScore=m_cbLandScore*m_lBaseScore;
			_snprintf(szBuffer,sizeof(szBuffer),TEXT("分数:%ld 分"),lScore);
			DrawTextString( pDC, szBuffer, RGB( 255, 255, 255 ), RGB( 0, 0, 0 ), m_nXBorder+m_nXFace+10,m_nYBorder+25 );
		}
	}

	//绘画爆炸
	if (m_bBombEffect==true)
	{
		//加载资源
		CImageHandle HandleBombEffect(&m_ImageBombEffect);

		//绘画效果
		INT nImageHeight=m_ImageBombEffect.GetHeight();
		INT nImageWidth=m_ImageBombEffect.GetWidth()/BOMB_EFFECT_COUNT;
		m_ImageBombEffect.AlphaDrawImage(pDC,(nWidth-nImageWidth)/2,0,nImageWidth,nImageHeight,
			nImageWidth*(m_cbBombFrameIndex%BOMB_EFFECT_COUNT),0,RGB(255,0,255));
	}

	//炸弹倍数
	if (m_wBombTime>1)
	{
		//炸弹标志
		CImageHandle ImageHandle(&m_ImageBomb);
		m_ImageBomb.AlphaDrawImage(pDC,m_nXBorder+5,nHeight-m_nYBorder-m_ImageBomb.GetHeight()-5,RGB(255,0,255));

		//设置 DC
		pDC->SetTextColor(RGB(250,250,250));
		pDC->SetTextAlign(TA_LEFT|TA_TOP);

		//炸弹倍数
		TCHAR szBuffer[64];
		_snprintf(szBuffer,sizeof(szBuffer),TEXT("炸弹翻倍:%d"),m_wBombTime);
		DrawTextString( pDC, szBuffer, RGB( 255, 255, 255 ), RGB( 0, 0, 0 ), m_nXBorder+m_ImageBomb.GetWidth()+10,nHeight-m_nYBorder-20 );
	//	pDC->TextOut(m_nXBorder+m_ImageBomb.GetWidth()+10,nHeight-m_nYBorder-20,szBuffer,lstrlen(szBuffer));
	}

	//描述信息
	if (m_bLandTitle==true)
	{
		//创建资源
		CFont InfoFont;
		InfoFont.CreateFont(-36,0,0,0,400,0,0,0,134,3,2,1,2,TEXT("黑体"));

		//设置 DC
		pDC->SetTextColor(RGB(201,229,133));
		pDC->SetTextAlign(TA_CENTER|TA_TOP);
		CFont * pOldFont=pDC->SelectObject(&InfoFont);

		//绘画信息
		pDC->TextOut(nWidth/2,200,"正等待用户叫分");

		//清理资源
		pDC->SelectObject(pOldFont);
		InfoFont.DeleteObject();
	}

	//托管标识
	for ( WORD wChairID = 0; wChairID < GAME_PLAYER; ++wChairID ) {
		
		const tagUserData * pUserData=GetUserInfo( wChairID );
		if ( pUserData == NULL ) m_bUserTrustee[ wChairID ] = false;

		if ( m_bUserTrustee[ wChairID ] ) {
			if ( wChairID == 1 )
				m_ImageUserTrustee.DrawImage( pDC, m_ptLand[ wChairID ].x + 40, m_ptLand[ wChairID ].y - 1 );
			else if ( wChairID == 0 && !m_bDeasilOrder || wChairID == 2 && m_bDeasilOrder )
				m_ImageUserTrustee.DrawImage( pDC, m_ptFace[ wChairID ].x + m_nXFace + 8, m_ptFace[ wChairID ].y + m_nYFace -
				m_ImageUserTrustee.GetHeight() + 3 );
			else 
				m_ImageUserTrustee.DrawImage( pDC, m_ptFace[ wChairID ].x - m_nXFace - 8, m_ptFace[ wChairID ].y + m_nYFace -
				m_ImageUserTrustee.GetHeight() + 3 );
		}
	}

	return;
}
Пример #30
0
//界面绘画函数
void CSkinButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{
	//定义变量
	CRect ClientRect;
	GetClientRect(&ClientRect);
	bool bDisable=((lpDrawItemStruct->itemState&ODS_DISABLED)!=0);
	bool bButtonDown=((lpDrawItemStruct->itemState&ODS_SELECTED)!=0);

	//设置 DC
	HDC hDC=lpDrawItemStruct->hDC;

	//获取文字
	CString strText;
	GetWindowText(strText);

	//加载背景图
	CImageHandle ImageHandle;
	if (m_ImageBack.IsSetLoadInfo()) ImageHandle.AttachResource(&m_ImageBack);
	else ImageHandle.AttachResource(&m_SkinAttribute.m_ImageBack);
	if (ImageHandle.IsResourceValid())
	{
		//计算位图位置
		int iPartWidth=ImageHandle->GetWidth()/5,iDrawPos=0;
		if (bDisable) iDrawPos=iPartWidth*4;
		else if (bButtonDown) iDrawPos=iPartWidth;
		else if (m_bHovering) iDrawPos=iPartWidth*3;

		//绘画背景图
		if (m_bExpand==false) ImageHandle->BitBlt(hDC,0,0,ClientRect.Width(),ClientRect.Height(),iDrawPos,0,SRCCOPY);
		else ImageHandle->StretchBlt(hDC,0,0,ClientRect.Width(),ClientRect.Height(),iDrawPos,0,iPartWidth,ImageHandle->GetHeight(),SRCCOPY);
	}
	else
	{
		//绘画默认界面
		CDC * pDC=CDC::FromHandle(hDC);
		pDC->FillSolidRect(&ClientRect,GetSysColor(COLOR_BTNFACE));
		if (bButtonDown) pDC->Draw3dRect(&ClientRect,GetSysColor(COLOR_WINDOWFRAME),GetSysColor(COLOR_3DHILIGHT));
		else pDC->Draw3dRect(&ClientRect,GetSysColor(COLOR_3DHILIGHT),GetSysColor(COLOR_WINDOWFRAME));
	}

	//绘画图标
	if (bButtonDown) ClientRect.top+=2;
	if (m_hIcon)
	{
		DrawIconEx(hDC,ClientRect.left+6,ClientRect.top+(ClientRect.Height()-16)/2+1,m_hIcon,16,16,0,NULL,DI_NORMAL);
		ClientRect.left+=22;
	}

	//绘画字体
	ClientRect.top+=1;
	::SetBkMode(hDC,TRANSPARENT);
	if(!m_bShowTextFrame)
	{
		if (bDisable) ::SetTextColor(hDC,GetSysColor(COLOR_GRAYTEXT));
		else ::SetTextColor(hDC,m_crTextColor);
		DrawText(hDC,strText,strText.GetLength(),ClientRect,DT_CENTER|DT_VCENTER|DT_SINGLELINE|DT_END_ELLIPSIS);
	}
	//艺术字体
	else
	{
		CDC * pDC=CDC::FromHandle(hDC);
		DrawTextString(pDC,strText,m_crTextColor,m_crTextFrameColor,ClientRect);
	}

	return;
}