void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) { int DispX = m_RelX; int DispY = m_PosY; int DispZ = m_RelZ; NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); AddDropSpenserDir(DispX, DispY, DispZ, Meta); cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ); if (DispChunk == NULL) { // Would dispense into / interact with a non-loaded chunk, ignore the tick return; } BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ); // Dispense the item: switch (m_Contents.GetSlot(a_SlotNum).m_ItemType) { case E_ITEM_BUCKET: { LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); switch (DispBlock) { case E_BLOCK_STATIONARY_WATER: case E_BLOCK_WATER: { if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0); } break; } case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_LAVA: { if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0); } break; } default: { DropFromSlot(a_Chunk, a_SlotNum); break; } } break; } // E_ITEM_BUCKET case E_ITEM_WATER_BUCKET: { LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); if (EmptyLiquidBucket(DispBlock, a_SlotNum)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0); } else { DropFromSlot(a_Chunk, a_SlotNum); } break; } case E_ITEM_LAVA_BUCKET: { LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); if (EmptyLiquidBucket(DispBlock, a_SlotNum)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0); } else { DropFromSlot(a_Chunk, a_SlotNum); } break; } case E_ITEM_SPAWN_EGG: { double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); if (m_World->SpawnMob(MobX, DispY, MobZ, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) { m_Contents.ChangeSlotCount(a_SlotNum, -1); } break; } case E_BLOCK_TNT: { // Spawn a primed TNT entity, if space allows: if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) { double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 4, 0); // 4 seconds fuse, no initial velocity m_Contents.ChangeSlotCount(a_SlotNum, -1); } break; } case E_ITEM_FLINT_AND_STEEL: { // Spawn fire if the block in front is air. if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0); m_Contents.SetSlot(a_SlotNum, m_Contents.GetSlot(a_SlotNum).m_ItemType, m_Contents.GetSlot(a_SlotNum).m_ItemCount, m_Contents.GetSlot(a_SlotNum).m_ItemDamage + 1); // If the durability has run out destroy the item. if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64) { m_Contents.ChangeSlotCount(a_SlotNum, -1); } } break; } default: { DropFromSlot(a_Chunk, a_SlotNum); break; } } // switch (ItemType) }
void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) { int DispX = m_RelX; int DispY = m_PosY; int DispZ = m_RelZ; NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); AddDropSpenserDir(DispX, DispY, DispZ, Meta); cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ); if (DispChunk == NULL) { // Would dispense into / interact with a non-loaded chunk, ignore the tick return; } BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ); int BlockX = (DispX + DispChunk->GetPosX() * cChunkDef::Width); int BlockZ = (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); // Dispense the item: switch (m_Contents.GetSlot(a_SlotNum).m_ItemType) { case E_ITEM_BUCKET: { LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); switch (DispBlock) { case E_BLOCK_STATIONARY_WATER: case E_BLOCK_WATER: { if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0); } break; } case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_LAVA: { if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0); } break; } default: { DropFromSlot(a_Chunk, a_SlotNum); break; } } break; } // E_ITEM_BUCKET case E_ITEM_WATER_BUCKET: { LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); if (EmptyLiquidBucket(DispBlock, a_SlotNum)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0); } else { DropFromSlot(a_Chunk, a_SlotNum); } break; } case E_ITEM_LAVA_BUCKET: { LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); if (EmptyLiquidBucket(DispBlock, a_SlotNum)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0); } else { DropFromSlot(a_Chunk, a_SlotNum); } break; } case E_ITEM_SPAWN_EGG: { double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); if (m_World->SpawnMob(MobX, DispY, MobZ, (cMonster::eType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) { m_Contents.ChangeSlotCount(a_SlotNum, -1); } break; } case E_BLOCK_TNT: { // Spawn a primed TNT entity, if space allows: if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) { double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 80, 0); // 80 ticks fuse, no initial velocity m_Contents.ChangeSlotCount(a_SlotNum, -1); } break; } case E_ITEM_FLINT_AND_STEEL: { // Spawn fire if the block in front is air. if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0); bool ItemBroke = m_Contents.DamageItem(a_SlotNum, 1); if (ItemBroke) { m_Contents.ChangeSlotCount(a_SlotNum, -1); } } break; } case E_ITEM_FIRE_CHARGE: { SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkFireCharge, GetShootVector(Meta) * 20); m_Contents.ChangeSlotCount(a_SlotNum, -1); break; } case E_ITEM_ARROW: { SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkArrow, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)); m_Contents.ChangeSlotCount(a_SlotNum, -1); break; } case E_ITEM_SNOWBALL: { SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkSnowball, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)); m_Contents.ChangeSlotCount(a_SlotNum, -1); break; } case E_ITEM_EGG: { SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkEgg, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)); m_Contents.ChangeSlotCount(a_SlotNum, -1); break; } case E_ITEM_FIREWORK_ROCKET: { // TODO: Add the fireworks entity break; } default: { DropFromSlot(a_Chunk, a_SlotNum); break; } } // switch (ItemType) }
void cDropperEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) { DropFromSlot(a_Chunk, a_SlotNum); }