Пример #1
0
/* executes blocking render */
static int screen_render_exec(bContext *C, wmOperator *op)
{
	Scene *scene = CTX_data_scene(C);
	SceneRenderLayer *srl = NULL;
	Render *re;
	Image *ima;
	View3D *v3d = CTX_wm_view3d(C);
	Main *mainp = CTX_data_main(C);
	unsigned int lay_override;
	const short is_animation = RNA_boolean_get(op->ptr, "animation");
	const short is_write_still = RNA_boolean_get(op->ptr, "write_still");
	struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;

	/* custom scene and single layer re-render */
	screen_render_scene_layer_set(op, mainp, &scene, &srl);

	if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
		BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
		return OPERATOR_CANCELLED;
	}

	re = RE_NewRender(scene->id.name);
	lay_override = (v3d && v3d->lay != scene->lay) ? v3d->lay : 0;

	G.is_break = FALSE;
	RE_test_break_cb(re, NULL, render_break);

	ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
	BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
	BKE_image_backup_render(scene, ima);

	/* cleanup sequencer caches before starting user triggered render.
	 * otherwise, invalidated cache entries can make their way into
	 * the output rendering. We can't put that into RE_BlenderFrame,
	 * since sequence rendering can call that recursively... (peter) */
	BKE_sequencer_cache_cleanup();

	RE_SetReports(re, op->reports);

	if (is_animation)
		RE_BlenderAnim(re, mainp, scene, camera_override, lay_override, scene->r.sfra, scene->r.efra, scene->r.frame_step);
	else
		RE_BlenderFrame(re, mainp, scene, srl, camera_override, lay_override, scene->r.cfra, is_write_still);

	RE_SetReports(re, NULL);

	// no redraw needed, we leave state as we entered it
	ED_update_for_newframe(mainp, scene, 1);

	WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);

	return OPERATOR_FINISHED;
}
static void render_endjob(void *rjv)
{
	RenderJob *rj = rjv;

	/* this render may be used again by the sequencer without the active 'Render' where the callbacks
	 * would be re-assigned. assign dummy callbacks to avoid referencing freed renderjobs bug [#24508] */
	RE_InitRenderCB(rj->re);

	if (rj->main != G.main)
		free_main(rj->main);

	/* else the frame will not update for the original value */
	if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) {
		/* possible this fails of loading new file while rendering */
		if (G.main->wm.first) {
			ED_update_for_newframe(G.main, rj->scene, 1);
		}
	}
	
	/* XXX above function sets all tags in nodes */
	ntreeCompositClearTags(rj->scene->nodetree);
	
	/* potentially set by caller */
	rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE;
	
	if (rj->srl) {
		nodeUpdateID(rj->scene->nodetree, &rj->scene->id);
		WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene);
	}

	/* XXX render stability hack */
	G.is_rendering = FALSE;
	WM_main_add_notifier(NC_SCENE | ND_RENDER_RESULT, NULL);

	/* Partial render result will always update display buffer
	 * for first render layer only. This is nice because you'll
	 * see render progress during rendering, but it ends up in
	 * wrong display buffer shown after rendering.
	 *
	 * The code below will mark display buffer as invalid after
	 * rendering in case multiple layers were rendered, which
	 * ensures display buffer matches render layer after
	 * rendering.
	 *
	 * Perhaps proper way would be to toggle active render
	 * layer in image editor and job, so we always display
	 * layer being currently rendered. But this is not so much
	 * trivial at this moment, especially because of external
	 * engine API, so lets use simple and robust way for now
	 *                                          - sergey -
	 */
	if (rj->scene->r.layers.first != rj->scene->r.layers.last) {
		void *lock;
		Image *ima = rj->image;
		ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);

		if (ibuf)
			ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;

		BKE_image_release_ibuf(ima, ibuf, lock);
	}
}
Пример #3
0
/*
 * Do actual bake operation. Loop through to-be-baked frames.
 * Returns 0 on failure.
 */
static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
{
	DynamicPaintSurface *surface = job->surface;
	Object *cObject = job->ob;
	DynamicPaintCanvasSettings *canvas = surface->canvas;
	Scene *scene = job->scene;
	int frame = 1, orig_frame;
	int frames;

	frames = surface->end_frame - surface->start_frame + 1;
	if (frames <= 0) {
		BLI_strncpy(canvas->error, N_("No frames to bake"), sizeof(canvas->error));
		return;
	}

	/* Show progress bar. */
	*(job->do_update) = true;

	/* Set frame to start point (also inits modifier data) */
	frame = surface->start_frame;
	orig_frame = scene->r.cfra;
	scene->r.cfra = (int)frame;
	ED_update_for_newframe(job->bmain, scene, 1);

	/* Init surface */
	if (!dynamicPaint_createUVSurface(scene, surface, job->progress, job->do_update)) {
		job->success = 0;
		return;
	}

	/* Loop through selected frames */
	for (frame = surface->start_frame; frame <= surface->end_frame; frame++) {
		/* The first 10% are for createUVSurface... */
		const float progress = 0.1f + 0.9f * (frame - surface->start_frame) / (float)frames;
		surface->current_frame = frame;

		/* If user requested stop, quit baking */
		if (G.is_break) {
			job->success = 0;
			return;
		}

		/* Update progress bar */
	    *(job->do_update) = true;
	    *(job->progress) = progress;

		/* calculate a frame */
		scene->r.cfra = (int)frame;
		ED_update_for_newframe(job->bmain, scene, 1);
		if (!dynamicPaint_calculateFrame(surface, scene, cObject, frame)) {
			job->success = 0;
			return;
		}

		/*
		 * Save output images
		 */
		{
			char filename[FILE_MAX];

			/* primary output layer */
			if (surface->flags & MOD_DPAINT_OUT1) {
				/* set filepath */
				BLI_join_dirfile(filename, sizeof(filename), surface->image_output_path, surface->output_name);
				BLI_path_frame(filename, frame, 4);

				/* save image */
				dynamicPaint_outputSurfaceImage(surface, filename, 0);
			}
			/* secondary output */
			if (surface->flags & MOD_DPAINT_OUT2 && surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
				/* set filepath */
				BLI_join_dirfile(filename, sizeof(filename), surface->image_output_path, surface->output_name2);
				BLI_path_frame(filename, frame, 4);

				/* save image */
				dynamicPaint_outputSurfaceImage(surface, filename, 1);
			}
		}
	}

	scene->r.cfra = orig_frame;
}
Пример #4
0
/*
 * Do actual bake operation. Loop through to-be-baked frames.
 * Returns 0 on failure.
 */
static int dynamicPaint_bakeImageSequence(bContext *C, DynamicPaintSurface *surface, Object *cObject)
{
	DynamicPaintCanvasSettings *canvas = surface->canvas;
	Scene *scene = CTX_data_scene(C);
	wmWindow *win = CTX_wm_window(C);
	int frame = 1;
	int frames;

	frames = surface->end_frame - surface->start_frame + 1;
	if (frames <= 0) {
		BLI_strncpy(canvas->error, N_("No frames to bake"), sizeof(canvas->error));
		return 0;
	}

	/* Set frame to start point (also inits modifier data) */
	frame = surface->start_frame;
	scene->r.cfra = (int)frame;
	ED_update_for_newframe(CTX_data_main(C), scene, 1);

	/* Init surface	*/
	if (!dynamicPaint_createUVSurface(scene, surface)) return 0;

	/* Loop through selected frames */
	for (frame = surface->start_frame; frame <= surface->end_frame; frame++) {
		float progress = (frame - surface->start_frame) / (float)frames * 100;
		surface->current_frame = frame;

		/* If user requested stop (esc), quit baking	*/
		if (blender_test_break()) return 0;

		/* Update progress bar cursor */
		if (!G.background) {
			WM_cursor_time(win, (int)progress);
		}

		/* calculate a frame */
		scene->r.cfra = (int)frame;
		ED_update_for_newframe(CTX_data_main(C), scene, 1);
		if (!dynamicPaint_calculateFrame(surface, scene, cObject, frame)) return 0;

		/*
		 * Save output images
		 */
		{
			char filename[FILE_MAX];

			/* primary output layer */
			if (surface->flags & MOD_DPAINT_OUT1) {
				/* set filepath */
				BLI_join_dirfile(filename, sizeof(filename), surface->image_output_path, surface->output_name);
				BLI_path_frame(filename, frame, 4);

				/* save image */
				dynamicPaint_outputSurfaceImage(surface, filename, 0);
			}
			/* secondary output */
			if (surface->flags & MOD_DPAINT_OUT2 && surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
				/* set filepath */
				BLI_join_dirfile(filename, sizeof(filename), surface->image_output_path, surface->output_name2);
				BLI_path_frame(filename, frame, 4);

				/* save image */
				dynamicPaint_outputSurfaceImage(surface, filename, 1);
			}
		}
	}
	return 1;
}
Пример #5
0
static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), FluidsimSettings *domainSettings, FluidAnimChannels *channels, ListBase *fobjects)
{
	Scene *scene = CTX_data_scene(C);
	Base *base;
	int i;
	int length = channels->length;
	float eval_time;
	
	/* init time values (assuming that time moves at a constant speed; may be overridden later) */
	init_time(domainSettings, channels);
	
	/* allocate domain animation channels */
	channels->DomainGravity = MEM_callocN(length * (CHANNEL_VEC+1) * sizeof(float), "channel DomainGravity");
	channels->DomainViscosity = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainViscosity");
	channels->DomainTime = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainTime");
	
	/* allocate fluid objects */
	for (base=scene->base.first; base; base= base->next) {
		Object *ob = base->object;
		FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
		
		if (fluidmd) {
			FluidObject *fobj = MEM_callocN(sizeof(FluidObject), "Fluid Object");
			fobj->object = ob;
			
			if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE)) {
				BLI_addtail(fobjects, fobj);
				continue;
			}
			
			fobj->Translation = MEM_callocN(length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Translation");
			fobj->Rotation = MEM_callocN(length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Rotation");
			fobj->Scale = MEM_callocN(length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Scale");
			fobj->Active = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject Active");
			fobj->InitialVelocity = MEM_callocN(length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject InitialVelocity");
			
			if (fluidmd->fss->type == OB_FLUIDSIM_CONTROL) {
				fobj->AttractforceStrength = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject AttractforceStrength");
				fobj->AttractforceRadius = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject AttractforceRadius");
				fobj->VelocityforceStrength = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject VelocityforceStrength");
				fobj->VelocityforceRadius = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject VelocityforceRadius");
			}
			
			if (fluid_is_animated_mesh(fluidmd->fss)) {
				float *verts=NULL;
				int *tris=NULL, modifierIndex = BLI_findindex(&ob->modifiers, (ModifierData *)fluidmd);

				initElbeemMesh(scene, ob, &fobj->numVerts, &verts, &fobj->numTris, &tris, 0, modifierIndex);
				fobj->VertexCache = MEM_callocN(length *((fobj->numVerts*CHANNEL_VEC)+1) * sizeof(float), "fluidobject VertexCache");
				
				MEM_freeN(verts);
				MEM_freeN(tris);
			}
			
			BLI_addtail(fobjects, fobj);
		}
	}
	
	/* now we loop over the frames and fill the allocated channels with data */
	for (i=0; i < channels->length; i++) {
		FluidObject *fobj;
		float viscosity, gravity[3];
		float timeAtFrame, time;
		
		eval_time = domainSettings->bakeStart + i;
		
		/* XXX: This can't be used due to an anim sys optimization that ignores recalc object animation,
		 * leaving it for the depgraph (this ignores object animation such as modifier properties though... :/ )
		 * --> BKE_animsys_evaluate_all_animation(G.main, eval_time);
		 * This doesn't work with drivers:
		 * --> BKE_animsys_evaluate_animdata(&fsDomain->id, fsDomain->adt, eval_time, ADT_RECALC_ALL);
		 */
		
		/* Modifying the global scene isn't nice, but we can do it in 
		 * this part of the process before a threaded job is created */
		scene->r.cfra = (int)eval_time;
		ED_update_for_newframe(CTX_data_main(C), scene, 1);
		
		/* now scene data should be current according to animation system, so we fill the channels */
		
		/* Domain time */
		// TODO: have option for not running sim, time mangling, in which case second case comes in handy
		if (channels->DomainTime) {
			time = get_fluid_rate(domainSettings) * (float)channels->aniFrameTime;
			timeAtFrame = channels->timeAtFrame[i] + time;
			
			channels->timeAtFrame[i+1] = timeAtFrame;
			set_channel(channels->DomainTime, i, &time, i, CHANNEL_FLOAT);
		}
		else {
			timeAtFrame = channels->timeAtFrame[i+1];
		}
		
		/* Domain properties - gravity/viscosity */
		get_fluid_gravity(gravity, scene, domainSettings);
		set_channel(channels->DomainGravity, timeAtFrame, gravity, i, CHANNEL_VEC);
		viscosity = get_fluid_viscosity(domainSettings);
		set_channel(channels->DomainViscosity, timeAtFrame, &viscosity, i, CHANNEL_FLOAT);
		
		/* object movement */
		for (fobj=fobjects->first; fobj; fobj=fobj->next) {
			Object *ob = fobj->object;
			FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
			float active= (float) ((fluidmd->fss->flag & OB_FLUIDSIM_ACTIVE) > 0 ? 1 : 0);
			float rot_d[3] = {0.f, 0.f, 0.f}, old_rot[3] = {0.f, 0.f, 0.f};
			
			if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE))
				continue;
			
			/* init euler rotation values and convert to elbeem format */
			/* get the rotation from ob->obmat rather than ob->rot to account for parent animations */
			if (i) {
				copy_v3_v3(old_rot, fobj->Rotation + 4*(i-1));
				mul_v3_fl(old_rot, (float)-M_PI / 180.f);
			}

			mat4_to_compatible_eulO(rot_d, old_rot, 0, ob->obmat);
			mul_v3_fl(rot_d, -180.0f / (float)M_PI);
			
			set_channel(fobj->Translation, timeAtFrame, ob->loc, i, CHANNEL_VEC);
			set_channel(fobj->Rotation, timeAtFrame, rot_d, i, CHANNEL_VEC);
			set_channel(fobj->Scale, timeAtFrame, ob->size, i, CHANNEL_VEC);
			set_channel(fobj->Active, timeAtFrame, &active, i, CHANNEL_FLOAT);
			set_channel(fobj->InitialVelocity, timeAtFrame, &fluidmd->fss->iniVelx, i, CHANNEL_VEC);

			// printf("Active: %f, Frame: %f\n", active, timeAtFrame);
			
			if (fluidmd->fss->type == OB_FLUIDSIM_CONTROL) {
				set_channel(fobj->AttractforceStrength, timeAtFrame, &fluidmd->fss->attractforceStrength, i, CHANNEL_FLOAT);
				set_channel(fobj->AttractforceRadius, timeAtFrame, &fluidmd->fss->attractforceRadius, i, CHANNEL_FLOAT);
				set_channel(fobj->VelocityforceStrength, timeAtFrame, &fluidmd->fss->velocityforceStrength, i, CHANNEL_FLOAT);
				set_channel(fobj->VelocityforceRadius, timeAtFrame, &fluidmd->fss->velocityforceRadius, i, CHANNEL_FLOAT);
			}
			
			if (fluid_is_animated_mesh(fluidmd->fss)) {
				set_vertex_channel(fobj->VertexCache, timeAtFrame, scene, fobj, i);
			}
		}
	}
}
Пример #6
0
static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, short do_job)
{
	Scene *scene= CTX_data_scene(C);
	int i;
	FluidsimSettings *domainSettings;

	char debugStrBuffer[256];
	
	int gridlevels = 0;
	const char *relbase= modifier_path_relbase(fsDomain);
	const char *strEnvName = "BLENDER_ELBEEMDEBUG"; // from blendercall.cpp
	const char *suffixConfigTmp = FLUID_SUFFIX_CONFIG_TMP;
	const char *suffixSurface = FLUID_SUFFIX_SURFACE;

	char targetDir[FILE_MAX];  // store & modify output settings
	char targetFile[FILE_MAX]; // temp. store filename from targetDir for access
	int  outStringsChanged = 0;             // modified? copy back before baking

	float domainMat[4][4];
	float invDomMat[4][4];

	int noFrames;
	int origFrame = scene->r.cfra;
	
	FluidAnimChannels *channels = MEM_callocN(sizeof(FluidAnimChannels), "fluid domain animation channels");
	ListBase *fobjects = MEM_callocN(sizeof(ListBase), "fluid objects");
	FluidsimModifierData *fluidmd = NULL;
	Mesh *mesh = NULL;

	FluidBakeJob *fb;
	elbeemSimulationSettings *fsset= MEM_callocN(sizeof(elbeemSimulationSettings), "Fluid sim settings");

	fb= MEM_callocN(sizeof(FluidBakeJob), "fluid bake job");
	
	if (getenv(strEnvName)) {
		int dlevel = atoi(getenv(strEnvName));
		elbeemSetDebugLevel(dlevel);
		BLI_snprintf(debugStrBuffer, sizeof(debugStrBuffer), "fluidsimBake::msg: Debug messages activated due to envvar '%s'\n", strEnvName);
		elbeemDebugOut(debugStrBuffer);
	}
	
	/* make sure it corresponds to startFrame setting (old: noFrames = scene->r.efra - scene->r.sfra +1) */;
	noFrames = scene->r.efra - 0;
	if (noFrames<=0) {
		BKE_report(reports, RPT_ERROR, "No frames to export (check your animation range settings)");
		fluidbake_free_data(channels, fobjects, fsset, fb);
		return 0;
	}
	
	/* check scene for sane object/modifier settings */
	if (!fluid_validate_scene(reports, scene, fsDomain)) {
		fluidbake_free_data(channels, fobjects, fsset, fb);
		return 0;
	}
	
	/* these both have to be valid, otherwise we wouldn't be here */
	fluidmd = (FluidsimModifierData *)modifiers_findByType(fsDomain, eModifierType_Fluidsim);
	domainSettings = fluidmd->fss;
	mesh = fsDomain->data;
	
	domainSettings->bakeStart = 1;
	domainSettings->bakeEnd = scene->r.efra;
	
	// calculate bounding box
	fluid_get_bb(mesh->mvert, mesh->totvert, fsDomain->obmat, domainSettings->bbStart, domainSettings->bbSize);
	
	// reset last valid frame
	domainSettings->lastgoodframe = -1;

	/* delete old baked files */
	fluidsim_delete_until_lastframe(domainSettings, relbase);
	
	/* rough check of settings... */
	if (domainSettings->previewresxyz > domainSettings->resolutionxyz) {
		BLI_snprintf(debugStrBuffer, sizeof(debugStrBuffer), "fluidsimBake::warning - Preview (%d) >= Resolution (%d)... setting equal.\n", domainSettings->previewresxyz,  domainSettings->resolutionxyz);
		elbeemDebugOut(debugStrBuffer);
		domainSettings->previewresxyz = domainSettings->resolutionxyz;
	}
	// set adaptive coarsening according to resolutionxyz
	// this should do as an approximation, with in/outflow
	// doing this more accurate would be overkill
	// perhaps add manual setting?
	if (domainSettings->maxRefine <0) {
		if (domainSettings->resolutionxyz>128) {
			gridlevels = 2;
		}
		else if (domainSettings->resolutionxyz > 64) {
			gridlevels = 1;
		}
		else {
			gridlevels = 0;
		}
	}
	else {
		gridlevels = domainSettings->maxRefine;
	}
	BLI_snprintf(debugStrBuffer, sizeof(debugStrBuffer), "fluidsimBake::msg: Baking %s, refine: %d\n", fsDomain->id.name, gridlevels);
	elbeemDebugOut(debugStrBuffer);
	
	
	
	/* ******** prepare output file paths ******** */
	outStringsChanged = fluid_init_filepaths(fsDomain, targetDir, targetFile, debugStrBuffer);
	channels->length = scene->r.efra; // DG TODO: why using endframe and not "noFrames" here? .. because "noFrames" is buggy too? (not using sfra)
	channels->aniFrameTime = (double)((double)domainSettings->animEnd - (double)domainSettings->animStart) / (double)noFrames;
	
	/* ******** initialize and allocate animation channels ******** */
	fluid_init_all_channels(C, fsDomain, domainSettings, channels, fobjects);

	/* reset to original current frame */
	scene->r.cfra = origFrame;
	ED_update_for_newframe(CTX_data_main(C), scene, 1);
		
	/* ******** init domain object's matrix ******** */
	copy_m4_m4(domainMat, fsDomain->obmat);
	if (!invert_m4_m4(invDomMat, domainMat)) {
		BLI_snprintf(debugStrBuffer, sizeof(debugStrBuffer), "fluidsimBake::error - Invalid obj matrix?\n");
		elbeemDebugOut(debugStrBuffer);
		BKE_report(reports, RPT_ERROR, "Invalid object matrix"); 

		fluidbake_free_data(channels, fobjects, fsset, fb);
		return 0;
	}

	/* ********  start writing / exporting ******** */
	// use .tmp, don't overwrite/delete original file
	BLI_join_dirfile(targetFile, sizeof(targetFile), targetDir, suffixConfigTmp);
	
	// make sure these directories exist as well
	if (outStringsChanged) {
		BLI_make_existing_file(targetFile);
	}

	/* ******** export domain to elbeem ******** */
	elbeemResetSettings(fsset);
	fsset->version = 1;
	fsset->threads = (domainSettings->threads == 0) ? BKE_scene_num_threads(scene) : domainSettings->threads;
	// setup global settings
	copy_v3_v3(fsset->geoStart, domainSettings->bbStart);
	copy_v3_v3(fsset->geoSize, domainSettings->bbSize);
	
	// simulate with 50^3
	fsset->resolutionxyz = (int)domainSettings->resolutionxyz;
	fsset->previewresxyz = (int)domainSettings->previewresxyz;

	fsset->realsize = get_fluid_size_m(scene, fsDomain, domainSettings);
	fsset->viscosity = get_fluid_viscosity(domainSettings);
	get_fluid_gravity(fsset->gravity, scene, domainSettings);

	// simulate 5 frames, each 0.03 seconds, output to ./apitest_XXX.bobj.gz
	fsset->animStart = domainSettings->animStart;
	fsset->aniFrameTime = channels->aniFrameTime;
	fsset->noOfFrames = noFrames; // is otherwise subtracted in parser

	BLI_join_dirfile(targetFile, sizeof(targetFile), targetDir, suffixSurface);

	// defaults for compressibility and adaptive grids
	fsset->gstar = domainSettings->gstar;
	fsset->maxRefine = domainSettings->maxRefine; // check <-> gridlevels
	fsset->generateParticles = domainSettings->generateParticles; 
	fsset->numTracerParticles = domainSettings->generateTracers; 
	fsset->surfaceSmoothing = domainSettings->surfaceSmoothing; 
	fsset->surfaceSubdivs = domainSettings->surfaceSubdivs; 
	fsset->farFieldSize = domainSettings->farFieldSize; 
	BLI_strncpy(fsset->outputPath, targetFile, sizeof(fsset->outputPath));

	// domain channels
	fsset->channelSizeFrameTime = 
	fsset->channelSizeViscosity = 
	fsset->channelSizeGravity = channels->length;
	fsset->channelFrameTime = channels->DomainTime;
	fsset->channelViscosity = channels->DomainViscosity;
	fsset->channelGravity = channels->DomainGravity;
	
	fsset->runsimCallback = &runSimulationCallback;
	fsset->runsimUserData = fb;

	if (domainSettings->typeFlags & OB_FSBND_NOSLIP)		fsset->domainobsType = FLUIDSIM_OBSTACLE_NOSLIP;
	else if (domainSettings->typeFlags&OB_FSBND_PARTSLIP)	fsset->domainobsType = FLUIDSIM_OBSTACLE_PARTSLIP;
	else if (domainSettings->typeFlags&OB_FSBND_FREESLIP)	fsset->domainobsType = FLUIDSIM_OBSTACLE_FREESLIP;
	fsset->domainobsPartslip = domainSettings->partSlipValue;

	/* use domainobsType also for surface generation flag (bit: >=64) */
	if (domainSettings->typeFlags & OB_FSSG_NOOBS)
		fsset->mFsSurfGenSetting = FLUIDSIM_FSSG_NOOBS;
	else
		fsset->mFsSurfGenSetting = 0; // "normal" mode

	fsset->generateVertexVectors = (domainSettings->domainNovecgen==0);

	// init blender domain transform matrix
	{ int j;
	for (i=0; i<4; i++) {
		for (j=0; j<4; j++) {
			fsset->surfaceTrafo[i*4+j] = invDomMat[j][i];
		}
	} }

	/* ******** init solver with settings ******** */
	elbeemInit();
	elbeemAddDomain(fsset);
	
	/* ******** export all fluid objects to elbeem ******** */
	export_fluid_objects(fobjects, scene, channels->length);
	
	/* custom data for fluid bake job */
	fb->settings = fsset;
	
	if (do_job) {
		wmJob *wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, "Fluid Simulation",
		                            WM_JOB_PROGRESS, WM_JOB_TYPE_OBJECT_SIM_FLUID);

		/* setup job */
		WM_jobs_customdata_set(wm_job, fb, fluidbake_free);
		WM_jobs_timer(wm_job, 0.1, NC_SCENE|ND_FRAME, NC_SCENE|ND_FRAME);
		WM_jobs_callbacks(wm_job, fluidbake_startjob, NULL, NULL, fluidbake_endjob);

		WM_jobs_start(CTX_wm_manager(C), wm_job);
	}
	else {
		short dummy_stop = 0, dummy_do_update = 0;
		float dummy_progress = 0.0f;

		/* blocking, use with exec() */
		fluidbake_startjob((void *)fb, &dummy_stop, &dummy_do_update, &dummy_progress);
		fluidbake_endjob((void *)fb);
		fluidbake_free((void *)fb);
	}

	/* ******** free stored animation data ******** */
	fluidbake_free_data(channels, fobjects, NULL, NULL);

	// elbeemFree();
	return 1;
}
Пример #7
0
/* executes blocking blensor */
static int screen_blensor_exec(bContext *C, wmOperator *op)
{
	Scene *scene= CTX_data_scene(C);
	static Render *re=NULL;
	Image *ima;
	View3D *v3d= CTX_wm_view3d(C);
	Main *mainp= CTX_data_main(C);
	unsigned int lay= (v3d)? v3d->lay: scene->lay;
  float *rays;
  float *returns;
  char ray_ptr_str[17];
  char return_ptr_str[17];

    /* add modal handler for ESC */

	const int raycount= RNA_int_get(op->ptr, "raycount");
	const int elements_per_ray= RNA_int_get(op->ptr, "elements_per_ray");
	const int keep_render_setup = RNA_boolean_get(op->ptr, "keep_render_setup");
	const int shading = RNA_boolean_get(op->ptr, "shading");

	const float maximum_distance =RNA_float_get(op->ptr, "maximum_distance");
	struct Object *camera_override= v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;

  RNA_string_get(op->ptr, "vector_strptr", ray_ptr_str);
  RNA_string_get(op->ptr, "return_vector_strptr", return_ptr_str);
  rays = (float *)convert_str_to_ptr(ray_ptr_str);
  returns = (float *)convert_str_to_ptr(return_ptr_str);
      
  if (raycount > 0)
  {
        
      printf ("Raycount: %d\n",raycount);
      
	    if(re==NULL) {
		    re = RE_NewRender(scene->id.name);
	    }
	
  
      G.is_break = FALSE;
	    //RE_test_break_cb(re, NULL, (int (*)(void *)) blender_test_break);

	    ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
	    BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
	    BKE_image_backup_render(scene, ima);

      /* cleanup sequencer caches before starting user triggered render.
       * otherwise, invalidated cache entries can make their way into
       * the output rendering. We can't put that into RE_BlenderFrame,
       * since sequence rendering can call that recursively... (peter) */
      BKE_sequencer_cache_cleanup();

      RE_SetReports(re, op->reports);

	    RE_BlensorFrame(re, mainp, scene, NULL, camera_override, lay, scene->r.cfra, 0, rays, raycount, elements_per_ray, returns, maximum_distance, keep_render_setup, shading);

    	RE_SetReports(re, NULL);

	    // no redraw needed, we leave state as we entered it
	    ED_update_for_newframe(mainp, scene, 1);

	    WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
      if (keep_render_setup == 0)
      {
        re = NULL;
      }

  }
	return OPERATOR_FINISHED;
}
Пример #8
0
static void render_endjob(void *rjv)
{
	RenderJob *rj = rjv;

	/* this render may be used again by the sequencer without the active 'Render' where the callbacks
	 * would be re-assigned. assign dummy callbacks to avoid referencing freed renderjobs bug [#24508] */
	RE_InitRenderCB(rj->re);

	if (rj->main != G.main)
		BKE_main_free(rj->main);

	/* else the frame will not update for the original value */
	if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) {
		/* possible this fails of loading new file while rendering */
		if (G.main->wm.first) {
			ED_update_for_newframe(G.main, rj->scene, 1);
		}
	}
	
	/* XXX above function sets all tags in nodes */
	ntreeCompositClearTags(rj->scene->nodetree);
	
	/* potentially set by caller */
	rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE;
	
	if (rj->srl) {
		nodeUpdateID(rj->scene->nodetree, &rj->scene->id);
		WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene);
	}

	if (rj->sa) {
		render_image_restore_layer(rj);
	}

	/* XXX render stability hack */
	G.is_rendering = false;
	WM_main_add_notifier(NC_SCENE | ND_RENDER_RESULT, NULL);

	/* Partial render result will always update display buffer
	 * for first render layer only. This is nice because you'll
	 * see render progress during rendering, but it ends up in
	 * wrong display buffer shown after rendering.
	 *
	 * The code below will mark display buffer as invalid after
	 * rendering in case multiple layers were rendered, which
	 * ensures display buffer matches render layer after
	 * rendering.
	 *
	 * Perhaps proper way would be to toggle active render
	 * layer in image editor and job, so we always display
	 * layer being currently rendered. But this is not so much
	 * trivial at this moment, especially because of external
	 * engine API, so lets use simple and robust way for now
	 *                                          - sergey -
	 */
	if (rj->scene->r.layers.first != rj->scene->r.layers.last ||
	    rj->image_outdated)
	{
		void *lock;
		Image *ima = rj->image;
		ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);

		if (ibuf)
			ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;

		BKE_image_release_ibuf(ima, ibuf, lock);
	}

	/* Finally unlock the user interface (if it was locked). */
	if (rj->interface_locked) {
		Scene *scene;

		/* Interface was locked, so window manager couldn't have been changed
		 * and using one from Global will unlock exactly the same manager as
		 * was locked before running the job.
		 */
		WM_set_locked_interface(G.main->wm.first, false);

		/* We've freed all the derived caches before rendering, which is
		 * effectively the same as if we re-loaded the file.
		 *
		 * So let's not try being smart here and just reset all updated
		 * scene layers and use generic DAG_on_visible_update.
		 */
		for (scene = G.main->scene.first; scene; scene = scene->id.next) {
			scene->lay_updated = 0;
		}

		DAG_on_visible_update(G.main, false);
	}
}
Пример #9
0
int fluidsimBake(bContext *C, ReportList *reports, Object *ob)
{
	Scene *scene= CTX_data_scene(C);
	FILE *fileCfg;
	int i;
	Object *fsDomain = NULL;
	FluidsimSettings *domainSettings;
	Object *obit = NULL; /* object iterator */
	Base *base;
	int origFrame = scene->r.cfra;
	char debugStrBuffer[256];
	int dirExist = 0;
	int gridlevels = 0;
	int simAborted = 0; // was the simulation aborted by user?
	int  doExportOnly = 0;
	char *exportEnvStr = "BLENDER_ELBEEMEXPORTONLY";
	const char *strEnvName = "BLENDER_ELBEEMDEBUG"; // from blendercall.cpp
	//char *channelNames[3] = { "translation","rotation","scale" };

	char *suffixConfig = "fluidsim.cfg";
	char *suffixSurface = "fluidsurface";
	char newSurfdataPath[FILE_MAXDIR+FILE_MAXFILE]; // modified output settings
	char targetDir[FILE_MAXDIR+FILE_MAXFILE];  // store & modify output settings
	char targetFile[FILE_MAXDIR+FILE_MAXFILE]; // temp. store filename from targetDir for access
	int  outStringsChanged = 0;             // modified? copy back before baking
	int  haveSomeFluid = 0;                 // check if any fluid objects are set

	// config vars, inited before either export or run...
	double calcViscosity = 0.0;
	int noFrames;
	double aniFrameTime;
	float aniFrlen;
	int   channelObjCount;
	float *bbStart = NULL;
	float *bbSize = NULL;
	float domainMat[4][4];
	float invDomMat[4][4];
	// channel data
	int   allchannelSize; // fixed by no. of frames
	int   startFrame = 1;  // dont use scene->r.sfra here, always start with frame 1
	// easy frame -> sim time calc
	float *timeAtFrame=NULL, *timeAtIndex=NULL;
	// domain
	float *channelDomainTime = NULL;
	float *channelDomainViscosity = NULL; 
	float *channelDomainGravity = NULL;
	// objects (currently max. 256 objs)
	float *channelObjMove[256][3]; // object movments , 0=trans, 1=rot, 2=scale
	float *channelObjInivel[256];    // initial velocities
	float *channelObjActive[256];    // obj active channel
	
	/* fluid control channels */
	float *channelAttractforceStrength[256];
	float *channelAttractforceRadius[256];
	float *channelVelocityforceStrength[256];
	float *channelVelocityforceRadius[256];
	FluidsimModifierData *fluidmd = NULL;
	Mesh *mesh = NULL;
	
	if(getenv(strEnvName)) {
		int dlevel = atoi(getenv(strEnvName));
		elbeemSetDebugLevel(dlevel);
		snprintf(debugStrBuffer,256,"fluidsimBake::msg: Debug messages activated due to envvar '%s'\n",strEnvName); 
		elbeemDebugOut(debugStrBuffer);
	}
	if(getenv(exportEnvStr)) {
		doExportOnly = atoi(getenv(exportEnvStr));
		snprintf(debugStrBuffer,256,"fluidsimBake::msg: Exporting mode set to '%d' due to envvar '%s'\n",doExportOnly, exportEnvStr); 
		elbeemDebugOut(debugStrBuffer);
	}

	// make sure it corresponds to startFrame setting
	// old: noFrames = scene->r.efra - scene->r.sfra +1;
	noFrames = scene->r.efra - 0;
	if(noFrames<=0) {
		BKE_report(reports, RPT_ERROR, "No frames to export - check your animation range settings.");
		return 0;
	}

	/* no object pointer, find in selected ones.. */
	if(!ob) {
		for(base=scene->base.first; base; base= base->next) {
			if ((base)->flag & SELECT) 
			{
				FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
				
				if(fluidmdtmp && (base->object->type==OB_MESH)) 
				{
					if(fluidmdtmp->fss->type == OB_FLUIDSIM_DOMAIN) 
					{
						ob = base->object;
						break;
					}
				}
			}
		}
		// no domains found?
		if(!ob) return 0;
	}
	
	channelObjCount = 0;
	for(base=scene->base.first; base; base= base->next) 
	{
		FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
		obit = base->object;
		if( fluidmdtmp && 
			(obit->type==OB_MESH) &&
			(fluidmdtmp->fss->type != OB_FLUIDSIM_DOMAIN) &&  // if has to match 3 places! // CHECKMATCH
			(fluidmdtmp->fss->type != OB_FLUIDSIM_PARTICLE) ) 
		{
			channelObjCount++;
		}
	}
	
	if (channelObjCount>=255) {
		BKE_report(reports, RPT_ERROR, "Cannot bake with more then 256 objects.");
		return 0;
	}

	/* check if there's another domain... */
	for(base=scene->base.first; base; base= base->next) 
	{
		FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
		obit = base->object;
		if( fluidmdtmp &&(obit->type==OB_MESH)) 
		{
			if(fluidmdtmp->fss->type == OB_FLUIDSIM_DOMAIN) 
			{
				if(obit != ob) 
				{
					BKE_report(reports, RPT_ERROR, "There should be only one domain object.");
					return 0;
				}
			}
		}
	}
	
	// check if theres any fluid
	// abort baking if not...
	for(base=scene->base.first; base; base= base->next) 
	{
		FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
		obit = base->object;
		if( fluidmdtmp && 
			(obit->type==OB_MESH) && 
			((fluidmdtmp->fss->type == OB_FLUIDSIM_FLUID) ||
			(fluidmdtmp->fss->type == OB_FLUIDSIM_INFLOW) ))
		{
			haveSomeFluid = 1;
			break;
		}
	}
	if(!haveSomeFluid) {
		BKE_report(reports, RPT_ERROR, "No fluid objects in scene.");
		return 0;
	}
	
	/* these both have to be valid, otherwise we wouldnt be here */
	/* dont use ob here after...*/
	fsDomain = ob;
	fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
	domainSettings = fluidmd->fss;
	ob = NULL;
	mesh = fsDomain->data;
	
	// calculate bounding box
	fluid_get_bb(mesh->mvert, mesh->totvert, fsDomain->obmat, domainSettings->bbStart, domainSettings->bbSize);
	
	// reset last valid frame
	domainSettings->lastgoodframe = -1;
	
	/* rough check of settings... */
	if(domainSettings->previewresxyz > domainSettings->resolutionxyz) {
		snprintf(debugStrBuffer,256,"fluidsimBake::warning - Preview (%d) >= Resolution (%d)... setting equal.\n", domainSettings->previewresxyz ,  domainSettings->resolutionxyz); 
		elbeemDebugOut(debugStrBuffer);
		domainSettings->previewresxyz = domainSettings->resolutionxyz;
	}
	// set adaptive coarsening according to resolutionxyz
	// this should do as an approximation, with in/outflow
	// doing this more accurate would be overkill
	// perhaps add manual setting?
	if(domainSettings->maxRefine <0) {
		if(domainSettings->resolutionxyz>128) {
			gridlevels = 2;
		} else
		if(domainSettings->resolutionxyz>64) {
			gridlevels = 1;
		} else {
			gridlevels = 0;
		}
	} else {
		gridlevels = domainSettings->maxRefine;
	}
	snprintf(debugStrBuffer,256,"fluidsimBake::msg: Baking %s, refine: %d\n", fsDomain->id.name , gridlevels ); 
	elbeemDebugOut(debugStrBuffer);

	// prepare names...
	strncpy(targetDir, domainSettings->surfdataPath, FILE_MAXDIR);
	strncpy(newSurfdataPath, domainSettings->surfdataPath, FILE_MAXDIR);
	BLI_convertstringcode(targetDir, G.sce); // fixed #frame-no 

	strcpy(targetFile, targetDir);
	strcat(targetFile, suffixConfig);
	if(!doExportOnly) { strcat(targetFile,".tmp"); }  // dont overwrite/delete original file
	// make sure all directories exist
	// as the bobjs use the same dir, this only needs to be checked
	// for the cfg output
	BLI_make_existing_file(targetFile);

	// check selected directory
	// simply try to open cfg file for writing to test validity of settings
	fileCfg = fopen(targetFile, "w");
	if(fileCfg) { 
		dirExist = 1; fclose(fileCfg); 
		// remove cfg dummy from  directory test
		if(!doExportOnly) { BLI_delete(targetFile, 0,0); }
	}

	if((strlen(targetDir)<1) || (!dirExist)) {
		char blendDir[FILE_MAXDIR+FILE_MAXFILE], blendFile[FILE_MAXDIR+FILE_MAXFILE];
		// invalid dir, reset to current/previous
		strcpy(blendDir, G.sce);
		BLI_splitdirstring(blendDir, blendFile);
		if(strlen(blendFile)>6){
			int len = strlen(blendFile);
			if( (blendFile[len-6]=='.')&& (blendFile[len-5]=='b')&& (blendFile[len-4]=='l')&&
					(blendFile[len-3]=='e')&& (blendFile[len-2]=='n')&& (blendFile[len-1]=='d') ){
				blendFile[len-6] = '\0';
			}
		}
		// todo... strip .blend ?
		snprintf(newSurfdataPath,FILE_MAXFILE+FILE_MAXDIR,"//fluidsimdata/%s_%s_", blendFile, fsDomain->id.name);

		snprintf(debugStrBuffer,256,"fluidsimBake::error - warning resetting output dir to '%s'\n", newSurfdataPath);
		elbeemDebugOut(debugStrBuffer);
		outStringsChanged=1;
	}

	// check if modified output dir is ok
	if(outStringsChanged) {
		char dispmsg[FILE_MAXDIR+FILE_MAXFILE+256];
		int  selection=0;
		strcpy(dispmsg,"Output settings set to: '");
		strcat(dispmsg, newSurfdataPath);
		strcat(dispmsg, "'%t|Continue with changed settings%x1|Discard and abort%x0");

		// ask user if thats what he/she wants...
		selection = pupmenu(dispmsg);
		if(selection<1) return 0; // 0 from menu, or -1 aborted
		strcpy(targetDir, newSurfdataPath);
		strncpy(domainSettings->surfdataPath, newSurfdataPath, FILE_MAXDIR);
		BLI_convertstringcode(targetDir, G.sce); // fixed #frame-no 
	}
	
	// --------------------------------------------------------------------------------------------
	// dump data for start frame 
	// CHECK more reasonable to number frames according to blender?
	// dump data for frame 0
	scene->r.cfra = startFrame;
	ED_update_for_newframe(C, 1);
	
	// init common export vars for both file export and run
	for(i=0; i<256; i++) {
		channelObjMove[i][0] = channelObjMove[i][1] = channelObjMove[i][2] = NULL;
		channelObjInivel[i] = NULL;
		channelObjActive[i] = NULL;
		channelAttractforceStrength[i] = NULL;
		channelAttractforceRadius[i] = NULL;
		channelVelocityforceStrength[i] = NULL;
		channelVelocityforceRadius[i] = NULL;
	}
	allchannelSize = scene->r.efra; // always use till last frame
	aniFrameTime = (domainSettings->animEnd - domainSettings->animStart)/(double)noFrames;
	// blender specific - scale according to map old/new settings in anim panel:
	aniFrlen = scene->r.framelen;
	if(domainSettings->viscosityMode==1) {
		/* manual mode, visc=value/(10^-vexp) */
		calcViscosity = (1.0/pow(10.0,domainSettings->viscosityExponent)) * domainSettings->viscosityValue;
	} else {
		calcViscosity = fluidsimViscosityPreset[ domainSettings->viscosityMode ];
	}

	bbStart = domainSettings->bbStart;
	bbSize = domainSettings->bbSize;

	// always init
	{ int timeIcu[1] = { FLUIDSIM_TIME };
		float timeDef[1] = { 1. };
		int gravIcu[3] = { FLUIDSIM_GRAV_X, FLUIDSIM_GRAV_Y, FLUIDSIM_GRAV_Z };
		float gravDef[3];
		int viscIcu[1] = { FLUIDSIM_VISC };
		float viscDef[1] = { 1. };

		gravDef[0] = domainSettings->gravx;
		gravDef[1] = domainSettings->gravy;
		gravDef[2] = domainSettings->gravz;

		// time channel is a bit special, init by hand...
		timeAtIndex = MEM_callocN( (allchannelSize+1)*1*sizeof(float), "fluidsiminit_timeatindex");
		for(i=0; i<=scene->r.efra; i++) {
			timeAtIndex[i] = (float)(i-startFrame);
		}
		fluidsimInitChannel(scene, &channelDomainTime, allchannelSize, timeAtIndex, timeIcu,timeDef, domainSettings->ipo, CHANNEL_FLOAT ); // NDEB
		// time channel is a multiplicator for aniFrameTime
		if(channelDomainTime) {
			for(i=0; i<allchannelSize; i++) { 
				channelDomainTime[i*2+0] = aniFrameTime * channelDomainTime[i*2+0]; 
				if(channelDomainTime[i*2+0]<0.) channelDomainTime[i*2+0] = 0.;
			}
		}
		timeAtFrame = MEM_callocN( (allchannelSize+1)*1*sizeof(float), "fluidsiminit_timeatframe");
		timeAtFrame[0] = timeAtFrame[1] = domainSettings->animStart; // start at index 1
		if(channelDomainTime) {
			for(i=2; i<=allchannelSize; i++) {
				timeAtFrame[i] = timeAtFrame[i-1]+channelDomainTime[(i-1)*2+0];
			}
		} else {
			for(i=2; i<=allchannelSize; i++) { timeAtFrame[i] = timeAtFrame[i-1]+aniFrameTime; }
		}

		fluidsimInitChannel(scene, &channelDomainViscosity, allchannelSize, timeAtFrame, viscIcu,viscDef, domainSettings->ipo, CHANNEL_FLOAT ); // NDEB
		if(channelDomainViscosity) {
			for(i=0; i<allchannelSize; i++) { channelDomainViscosity[i*2+0] = calcViscosity * channelDomainViscosity[i*2+0]; }
		}
		fluidsimInitChannel(scene, &channelDomainGravity, allchannelSize, timeAtFrame, gravIcu,gravDef, domainSettings->ipo, CHANNEL_VEC );
	} // domain channel init
	
	// init obj movement channels
	channelObjCount=0;
	for(base=scene->base.first; base; base= base->next) 
	{
		FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
		obit = base->object;
		
		if( fluidmdtmp && 
			(obit->type==OB_MESH) &&
			(fluidmdtmp->fss->type != OB_FLUIDSIM_DOMAIN) &&  // if has to match 3 places! // CHECKMATCH
			(fluidmdtmp->fss->type != OB_FLUIDSIM_PARTICLE) ) {

			//  cant use fluidsimInitChannel for obj channels right now, due
			//  to the special DXXX channels, and the rotation specialities
			IpoCurve *icuex[3][3];
			//IpoCurve *par_icuex[3][3];
#if 0
			int icuIds[3][3] = { 
				{OB_LOC_X,  OB_LOC_Y,  OB_LOC_Z},
				{OB_ROT_X,  OB_ROT_Y,  OB_ROT_Z},
				{OB_SIZE_X, OB_SIZE_Y, OB_SIZE_Z} 
			};
			int icudIds[3][3] = { 
				{OB_DLOC_X,  OB_DLOC_Y,  OB_DLOC_Z},
				{OB_DROT_X,  OB_DROT_Y,  OB_DROT_Z},
				{OB_DSIZE_X, OB_DSIZE_Y, OB_DSIZE_Z} 
			};
#endif
			// relative ipos
			IpoCurve *icudex[3][3];
			//IpoCurve *par_icudex[3][3];
			int j,k;
			float vals[3] = {0.0,0.0,0.0}; 
			int o = channelObjCount;
			int   inivelIcu[3] =  { FLUIDSIM_VEL_X, FLUIDSIM_VEL_Y, FLUIDSIM_VEL_Z };
			float inivelDefs[3];
			int   activeIcu[1] =  { FLUIDSIM_ACTIVE };
			float activeDefs[1] = { 1 }; // default to on

			inivelDefs[0] = fluidmdtmp->fss->iniVelx;
			inivelDefs[1] = fluidmdtmp->fss->iniVely;
			inivelDefs[2] = fluidmdtmp->fss->iniVelz;

			// check & init loc,rot,size
			for(j=0; j<3; j++) {
				for(k=0; k<3; k++) {
					// XXX prevent invalid memory access until this works
					icuex[j][k]= NULL;
					icudex[j][k]= NULL;

					// XXX icuex[j][k]  = find_ipocurve(obit->ipo, icuIds[j][k] );
					// XXX icudex[j][k] = find_ipocurve(obit->ipo, icudIds[j][k] );
					// XXX lines below were already disabled!
					//if(obit->parent) {
						//par_icuex[j][k]  = find_ipocurve(obit->parent->ipo, icuIds[j][k] );
						//par_icudex[j][k] = find_ipocurve(obit->parent->ipo, icudIds[j][k] );
					//}
				}
			}

			for(j=0; j<3; j++) {
				channelObjMove[o][j] = MEM_callocN( allchannelSize*4*sizeof(float), "fluidsiminit_objmovchannel");
				for(i=1; i<=allchannelSize; i++) {

					for(k=0; k<3; k++) {
						if(icuex[j][k]) { 
							// IPO exists, use it ...
							// XXX calc_icu(icuex[j][k], aniFrlen*((float)i) );
							vals[k] = icuex[j][k]->curval; 
							if(obit->parent) {
								// add parent transform, multiply scaling, add trafo&rot
								//calc_icu(par_icuex[j][k], aniFrlen*((float)i) );
								//if(j==2) { vals[k] *= par_icuex[j][k]->curval; }
								//else { vals[k] += par_icuex[j][k]->curval; }
							}
						} else {
							// use defaults from static values
							float setval=0.0;
							if(j==0) { 
								setval = obit->loc[k];
								if(obit->parent){ setval += obit->parent->loc[k]; }
							} else if(j==1) { 
								setval = ( 180.0*obit->rot[k] )/( 10.0*M_PI );
								if(obit->parent){ setval = ( 180.0*(obit->rot[k]+obit->parent->rot[k]) )/( 10.0*M_PI ); }
							} else { 
								setval = obit->size[k]; 
								if(obit->parent){ setval *= obit->parent->size[k]; }
							}
							vals[k] = setval;
						}
						if(icudex[j][k]) { 
							// XXX calc_icu(icudex[j][k], aniFrlen*((float)i) );
							//vals[k] += icudex[j][k]->curval; 
							// add transform, multiply scaling, add trafo&rot
							if(j==2) { vals[k] *= icudex[j][k]->curval; }
							else { vals[k] += icudex[j][k]->curval; }
							if(obit->parent) {
								// add parent transform, multiply scaling, add trafo&rot
								//calc_icu(par_icuex[j][k], aniFrlen*((float)i) );
								//if(j==2) { vals[k] *= par_icudex[j][k]->curval; }
								//else { vals[k] += par_icudex[j][k]->curval; }
							}
						} 
					} // k

					for(k=0; k<3; k++) {
						float set = vals[k];
						if(j==1) { // rot is downscaled by 10 for ipo !?
							set = 360.0 - (10.0*set);
						}
						channelObjMove[o][j][(i-1)*4 + k] = set;
					} // k
					channelObjMove[o][j][(i-1)*4 + 3] = timeAtFrame[i];
				}
			}
			
			{
				int   attrFSIcu[1] =  { FLUIDSIM_ATTR_FORCE_STR };
				int   attrFRIcu[1] =  { FLUIDSIM_ATTR_FORCE_RADIUS };
				int   velFSIcu[1] =  { FLUIDSIM_VEL_FORCE_STR };
				int   velFRIcu[1] =  { FLUIDSIM_VEL_FORCE_RADIUS };

				float attrFSDefs[1];
				float attrFRDefs[1];
				float velFSDefs[1];
				float velFRDefs[1];
				
				attrFSDefs[0] = fluidmdtmp->fss->attractforceStrength;
				attrFRDefs[0] = fluidmdtmp->fss->attractforceRadius;
				velFSDefs[0] = fluidmdtmp->fss->velocityforceStrength;
				velFRDefs[0] = fluidmdtmp->fss->velocityforceRadius;
				
				fluidsimInitChannel(scene, &channelAttractforceStrength[o], allchannelSize, timeAtFrame, attrFSIcu,attrFSDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
				fluidsimInitChannel(scene, &channelAttractforceRadius[o], allchannelSize, timeAtFrame, attrFRIcu,attrFRDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
				fluidsimInitChannel(scene, &channelVelocityforceStrength[o], allchannelSize, timeAtFrame, velFSIcu,velFSDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
				fluidsimInitChannel(scene, &channelVelocityforceRadius[o], allchannelSize, timeAtFrame, velFRIcu,velFRDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
			}
			
			fluidsimInitChannel(scene, &channelObjInivel[o], allchannelSize, timeAtFrame, inivelIcu,inivelDefs, fluidmdtmp->fss->ipo, CHANNEL_VEC );
			fluidsimInitChannel(scene, &channelObjActive[o], allchannelSize, timeAtFrame, activeIcu,activeDefs, fluidmdtmp->fss->ipo, CHANNEL_FLOAT );
		

			channelObjCount++;

		}
	}

	// init trafo matrix
	Mat4CpyMat4(domainMat, fsDomain->obmat);
	if(!Mat4Invert(invDomMat, domainMat)) {
		snprintf(debugStrBuffer,256,"fluidsimBake::error - Invalid obj matrix?\n"); 
		elbeemDebugOut(debugStrBuffer);
		BKE_report(reports, RPT_ERROR, "Invalid object matrix."); 
		// FIXME add fatal msg
		FS_FREE_CHANNELS;
		return 0;
	}

	// --------------------------------------------------------------------------------------------
	// start writing / exporting
	strcpy(targetFile, targetDir);
	strcat(targetFile, suffixConfig);
	if(!doExportOnly) { strcat(targetFile,".tmp"); }  // dont overwrite/delete original file
	// make sure these directories exist as well
	if(outStringsChanged) {
		BLI_make_existing_file(targetFile);
	}

	if(!doExportOnly) {
		ListBase threads;

		// perform simulation with El'Beem api and threads
		elbeemSimulationSettings fsset;
		elbeemResetSettings(&fsset);
		fsset.version = 1;

		// setup global settings
		for(i=0 ; i<3; i++) fsset.geoStart[i] = bbStart[i];
		for(i=0 ; i<3; i++) fsset.geoSize[i] = bbSize[i];
		
		// simulate with 50^3
		fsset.resolutionxyz = (int)domainSettings->resolutionxyz;
		fsset.previewresxyz = (int)domainSettings->previewresxyz;
		// 10cm water domain
		fsset.realsize = domainSettings->realsize;
		fsset.viscosity = calcViscosity;
		// earth gravity
		fsset.gravity[0] = domainSettings->gravx;
		fsset.gravity[1] = domainSettings->gravy;
		fsset.gravity[2] = domainSettings->gravz;
		// simulate 5 frames, each 0.03 seconds, output to ./apitest_XXX.bobj.gz
		fsset.animStart = domainSettings->animStart;
		fsset.aniFrameTime = aniFrameTime;
		fsset.noOfFrames = noFrames; // is otherwise subtracted in parser
		strcpy(targetFile, targetDir);
		strcat(targetFile, suffixSurface);
		// defaults for compressibility and adaptive grids
		fsset.gstar = domainSettings->gstar;
		fsset.maxRefine = domainSettings->maxRefine; // check <-> gridlevels
		fsset.generateParticles = domainSettings->generateParticles; 
		fsset.numTracerParticles = domainSettings->generateTracers; 
		fsset.surfaceSmoothing = domainSettings->surfaceSmoothing; 
		fsset.surfaceSubdivs = domainSettings->surfaceSubdivs; 
		fsset.farFieldSize = domainSettings->farFieldSize; 
		strcpy( fsset.outputPath, targetFile);

		// domain channels
		fsset.channelSizeFrameTime = 
		fsset.channelSizeViscosity = 
		fsset.channelSizeGravity =  allchannelSize;
		fsset.channelFrameTime = channelDomainTime;
		fsset.channelViscosity = channelDomainViscosity;
		fsset.channelGravity = channelDomainGravity;

		fsset.runsimCallback = &runSimulationCallback;
		fsset.runsimUserData = &fsset;

		if(     (domainSettings->typeFlags&OB_FSBND_NOSLIP))   fsset.domainobsType = FLUIDSIM_OBSTACLE_NOSLIP;
		else if((domainSettings->typeFlags&OB_FSBND_PARTSLIP)) fsset.domainobsType = FLUIDSIM_OBSTACLE_PARTSLIP;
		else if((domainSettings->typeFlags&OB_FSBND_FREESLIP)) fsset.domainobsType = FLUIDSIM_OBSTACLE_FREESLIP;
		fsset.domainobsPartslip = domainSettings->partSlipValue;
		fsset.generateVertexVectors = (domainSettings->domainNovecgen==0);

		// init blender trafo matrix
 		// fprintf(stderr,"elbeemInit - mpTrafo:\n");
		{ int j; 
		for(i=0; i<4; i++) {
			for(j=0; j<4; j++) {
				fsset.surfaceTrafo[i*4+j] = invDomMat[j][i];
 				// fprintf(stderr,"elbeemInit - mpTrafo %d %d = %f (%d) \n", i,j, fsset.surfaceTrafo[i*4+j] , (i*4+j) );
			}
		} }

	  // init solver with settings
		elbeemInit();
		elbeemAddDomain(&fsset);
		
		// init objects
		channelObjCount = 0;
		for(base=scene->base.first; base; base= base->next) {
			FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(base->object, eModifierType_Fluidsim);
			obit = base->object;
			//{ snprintf(debugStrBuffer,256,"DEBUG object name=%s, type=%d ...\n", obit->id.name, obit->type); elbeemDebugOut(debugStrBuffer); } // DEBUG
			if( fluidmdtmp &&  // if has to match 3 places! // CHECKMATCH
				(obit->type==OB_MESH) &&
				(fluidmdtmp->fss->type != OB_FLUIDSIM_DOMAIN) &&
				(fluidmdtmp->fss->type != OB_FLUIDSIM_PARTICLE)) 
			{
				float *verts=NULL;
				int *tris=NULL;
				int numVerts=0, numTris=0;
				int o = channelObjCount;
				int	deform = (fluidmdtmp->fss->domainNovecgen); // misused value
				// todo - use blenderInitElbeemMesh
				int modifierIndex = modifiers_indexInObject(obit, (ModifierData *)fluidmdtmp);
				
				elbeemMesh fsmesh;
				elbeemResetMesh( &fsmesh );
				fsmesh.type = fluidmdtmp->fss->type;
				// get name of object for debugging solver
				fsmesh.name = obit->id.name; 

				initElbeemMesh(scene, obit, &numVerts, &verts, &numTris, &tris, 0, modifierIndex);
				fsmesh.numVertices   = numVerts;
				fsmesh.numTriangles  = numTris;
				fsmesh.vertices      = verts;
				fsmesh.triangles     = tris;

				fsmesh.channelSizeTranslation  = 
				fsmesh.channelSizeRotation     = 
				fsmesh.channelSizeScale        = 
				fsmesh.channelSizeInitialVel   = 
				fsmesh.channelSizeActive       = allchannelSize;

				fsmesh.channelTranslation      = channelObjMove[o][0];
				fsmesh.channelRotation         = channelObjMove[o][1];
				fsmesh.channelScale            = channelObjMove[o][2];
				fsmesh.channelActive           = channelObjActive[o];
				if( (fsmesh.type == OB_FLUIDSIM_FLUID) ||
				(fsmesh.type == OB_FLUIDSIM_INFLOW)) {
					fsmesh.channelInitialVel       = channelObjInivel[o];
					fsmesh.localInivelCoords = ((fluidmdtmp->fss->typeFlags&OB_FSINFLOW_LOCALCOORD)?1:0);
				} 

				if(     (fluidmdtmp->fss->typeFlags&OB_FSBND_NOSLIP))   fsmesh.obstacleType = FLUIDSIM_OBSTACLE_NOSLIP;
				else if((fluidmdtmp->fss->typeFlags&OB_FSBND_PARTSLIP)) fsmesh.obstacleType = FLUIDSIM_OBSTACLE_PARTSLIP;
				else if((fluidmdtmp->fss->typeFlags&OB_FSBND_FREESLIP)) fsmesh.obstacleType = FLUIDSIM_OBSTACLE_FREESLIP;
				fsmesh.obstaclePartslip = fluidmdtmp->fss->partSlipValue;
				fsmesh.volumeInitType = fluidmdtmp->fss->volumeInitType;
				fsmesh.obstacleImpactFactor = fluidmdtmp->fss->surfaceSmoothing; // misused value
				
				if(fsmesh.type == OB_FLUIDSIM_CONTROL)
				{
					// control fluids will get exported as whole
					deform = 1;
					
					fsmesh.cpsTimeStart = fluidmdtmp->fss->cpsTimeStart;
					fsmesh.cpsTimeEnd = fluidmdtmp->fss->cpsTimeEnd;
					fsmesh.cpsQuality = fluidmdtmp->fss->cpsQuality;
					fsmesh.obstacleType = (fluidmdtmp->fss->flag & OB_FLUIDSIM_REVERSE);
					
					fsmesh.channelSizeAttractforceRadius = 
					fsmesh.channelSizeVelocityforceStrength = 
					fsmesh.channelSizeVelocityforceRadius = 
					fsmesh.channelSizeAttractforceStrength = allchannelSize;
					
					fsmesh.channelAttractforceStrength = channelAttractforceStrength[o];
					fsmesh.channelAttractforceRadius = channelAttractforceRadius[o];
					fsmesh.channelVelocityforceStrength = channelVelocityforceStrength[o];
					fsmesh.channelVelocityforceRadius = channelVelocityforceRadius[o];
				}
				else 
				{
					// set channels to 0
					fsmesh.channelAttractforceStrength =
					fsmesh.channelAttractforceRadius = 
					fsmesh.channelVelocityforceStrength = 
					fsmesh.channelVelocityforceRadius = NULL; 
				}

				// animated meshes
				if(deform) {
					fsmesh.channelSizeVertices = allchannelSize;
					fluidsimInitMeshChannel(C, &fsmesh.channelVertices, allchannelSize, obit, numVerts, timeAtFrame, modifierIndex);
					scene->r.cfra = startFrame;
					ED_update_for_newframe(C, 1);
					// remove channels
					fsmesh.channelTranslation      = 
					fsmesh.channelRotation         = 
					fsmesh.channelScale            = NULL; 
				} 

				elbeemAddMesh(&fsmesh);

				if(verts) MEM_freeN(verts);
				if(tris) MEM_freeN(tris);
				if(fsmesh.channelVertices) MEM_freeN(fsmesh.channelVertices);
				channelObjCount++;
			} // valid mesh
		} // objects
		//domainSettings->type = OB_FLUIDSIM_DOMAIN; // enable for bake display again
		
		// set to neutral, -1 means user abort, -2 means init error
		globalBakeState = 0;
		globalBakeFrame = 0;
		BLI_init_threads(&threads, fluidsimSimulateThread, 1);
		BLI_insert_thread(&threads, targetFile);
		
		{
			int done = 0;
			float noFramesf = (float)noFrames;
			float percentdone = 0.0;
			int lastRedraw = -1;
			
			g_break= 0;
			G.afbreek= 0;	/* blender_test_break uses this global */
			
			start_progress_bar();

			while(done==0) {
				char busy_mess[80];
				
				waitcursor(1);
				
				// lukep we add progress bar as an interim mesure
				percentdone = globalBakeFrame / noFramesf;
				sprintf(busy_mess, "baking fluids %d / %d       |||", globalBakeFrame, (int) noFramesf);
				progress_bar(percentdone, busy_mess );
				
				// longer delay to prevent frequent redrawing
				PIL_sleep_ms(2000);
				
				BLI_lock_thread(LOCK_CUSTOM1);
				if(globalBakeState != 0) done = 1; // 1=ok, <0=error/abort
				BLI_unlock_thread(LOCK_CUSTOM1);

				if (!G.background) {
					g_break= blender_test_break();
					
					if(g_break)
					{
						// abort...
						BLI_lock_thread(LOCK_CUSTOM1);
						
						if(domainSettings)
							domainSettings->lastgoodframe = startFrame+globalBakeFrame;
						
						done = -1;
						globalBakeFrame = 0;
						globalBakeState = -1;
						simAborted = 1;
						BLI_unlock_thread(LOCK_CUSTOM1);
						break;
					}
				} 

				// redraw the 3D for showing progress once in a while...
				if(lastRedraw!=globalBakeFrame) {
#if 0					
					ScrArea *sa;
					scene->r.cfra = startFrame+globalBakeFrame;
					lastRedraw = globalBakeFrame;
					ED_update_for_newframe(C, 1);
					sa= G.curscreen->areabase.first;
					while(sa) {
						if(sa->spacetype == SPACE_VIEW3D) { scrarea_do_windraw(sa); }
						sa= sa->next;	
					} 
					screen_swapbuffers();
#endif
				} // redraw
			}
			end_progress_bar();
		}
		BLI_end_threads(&threads);
	} // El'Beem API init, thread creation 
	// --------------------------------------------------------------------------------------------
	else
	{ // write config file to be run with command line simulator
		BKE_report(reports, RPT_WARNING, "Config file export not supported.");
	} // config file export done!

	// --------------------------------------------------------------------------------------------
	FS_FREE_CHANNELS;

	// go back to "current" blender time
	waitcursor(0);
	
	if(globalBakeState >= 0)
	{
		if(domainSettings)
			domainSettings->lastgoodframe = startFrame+globalBakeFrame;
	}
	
	scene->r.cfra = origFrame;
	ED_update_for_newframe(C, 1);

	if(!simAborted) {
		char elbeemerr[256];

		// check if some error occurred
		if(globalBakeState==-2) {
			elbeemGetErrorString(elbeemerr);
			BKE_reportf(reports, RPT_ERROR, "Failed to initialize [Msg: %s]", elbeemerr);
			return 0;
		} // init error
	}
	
	// elbeemFree();
	return 1;
}
Пример #10
0
int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain)
{
	Scene *scene= CTX_data_scene(C);
	int i;
	FluidsimSettings *domainSettings;

	char debugStrBuffer[256];
	
	int gridlevels = 0;
	const char *strEnvName = "BLENDER_ELBEEMDEBUG"; // from blendercall.cpp
	const char *suffixConfig = FLUID_SUFFIX_CONFIG;
	const char *suffixSurface = FLUID_SUFFIX_SURFACE;

	char targetDir[FILE_MAXDIR+FILE_MAXFILE];  // store & modify output settings
	char targetFile[FILE_MAXDIR+FILE_MAXFILE]; // temp. store filename from targetDir for access
	int  outStringsChanged = 0;             // modified? copy back before baking

	float domainMat[4][4];
	float invDomMat[4][4];

	int noFrames;
	int origFrame = scene->r.cfra;
	
	FluidAnimChannels *channels = MEM_callocN(sizeof(FluidAnimChannels), "fluid domain animation channels");
	ListBase *fobjects = MEM_callocN(sizeof(ListBase), "fluid objects");
	FluidsimModifierData *fluidmd = NULL;
	Mesh *mesh = NULL;
	
	wmJob *steve;
	FluidBakeJob *fb;
	elbeemSimulationSettings *fsset= MEM_callocN(sizeof(elbeemSimulationSettings), "Fluid sim settings");
	
	steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, "Fluid Simulation", WM_JOB_PROGRESS);
	fb= MEM_callocN(sizeof(FluidBakeJob), "fluid bake job");
	
	if(getenv(strEnvName)) {
		int dlevel = atoi(getenv(strEnvName));
		elbeemSetDebugLevel(dlevel);
		snprintf(debugStrBuffer,256,"fluidsimBake::msg: Debug messages activated due to envvar '%s'\n",strEnvName); 
		elbeemDebugOut(debugStrBuffer);
	}
	
	/* make sure it corresponds to startFrame setting (old: noFrames = scene->r.efra - scene->r.sfra +1) */;
	noFrames = scene->r.efra - 0;
	if(noFrames<=0) {
		BKE_report(reports, RPT_ERROR, "No frames to export - check your animation range settings.");
		fluidbake_free_data(channels, fobjects, fsset, fb);
		return 0;
	}
	
	/* check scene for sane object/modifier settings */
	if (!fluid_validate_scene(reports, scene, fsDomain)) {
		fluidbake_free_data(channels, fobjects, fsset, fb);
		return 0;
	}
	
	/* these both have to be valid, otherwise we wouldnt be here */
	fluidmd = (FluidsimModifierData *)modifiers_findByType(fsDomain, eModifierType_Fluidsim);
	domainSettings = fluidmd->fss;
	mesh = fsDomain->data;
	
	domainSettings->bakeStart = 1;
	domainSettings->bakeEnd = scene->r.efra;
	
	// calculate bounding box
	fluid_get_bb(mesh->mvert, mesh->totvert, fsDomain->obmat, domainSettings->bbStart, domainSettings->bbSize);
	
	// reset last valid frame
	domainSettings->lastgoodframe = -1;
	
	/* rough check of settings... */
	if(domainSettings->previewresxyz > domainSettings->resolutionxyz) {
		snprintf(debugStrBuffer,256,"fluidsimBake::warning - Preview (%d) >= Resolution (%d)... setting equal.\n", domainSettings->previewresxyz ,  domainSettings->resolutionxyz); 
		elbeemDebugOut(debugStrBuffer);
		domainSettings->previewresxyz = domainSettings->resolutionxyz;
	}
	// set adaptive coarsening according to resolutionxyz
	// this should do as an approximation, with in/outflow
	// doing this more accurate would be overkill
	// perhaps add manual setting?
	if(domainSettings->maxRefine <0) {
		if(domainSettings->resolutionxyz>128) {
			gridlevels = 2;
		} else
		if(domainSettings->resolutionxyz>64) {
			gridlevels = 1;
		} else {
			gridlevels = 0;
		}
	} else {
		gridlevels = domainSettings->maxRefine;
	}
	snprintf(debugStrBuffer,256,"fluidsimBake::msg: Baking %s, refine: %d\n", fsDomain->id.name , gridlevels ); 
	elbeemDebugOut(debugStrBuffer);
	
	
	
	/* ******** prepare output file paths ******** */
	outStringsChanged = fluid_init_filepaths(fsDomain, targetDir, targetFile, debugStrBuffer);
	channels->length = scene->r.efra;
	channels->aniFrameTime = (domainSettings->animEnd - domainSettings->animStart)/(double)noFrames;
	
	/* ******** initialise and allocate animation channels ******** */
	fluid_init_all_channels(C, fsDomain, domainSettings, channels, fobjects);

	/* reset to original current frame */
	scene->r.cfra = origFrame;
	ED_update_for_newframe(CTX_data_main(C), scene, CTX_wm_screen(C), 1);
	
	
	/* ---- XXX: No Time animation curve for now, leaving this code here for reference 
	 
	{ int timeIcu[1] = { FLUIDSIM_TIME };
		float timeDef[1] = { 1. };

		// time channel is a bit special, init by hand...
		timeAtIndex = MEM_callocN( (allchannelSize+1)*1*sizeof(float), "fluidsiminit_timeatindex");
		for(i=0; i<=scene->r.efra; i++) {
			timeAtIndex[i] = (float)(i-startFrame);
		}
		fluidsimInitChannel(scene, &channelDomainTime, allchannelSize, timeAtIndex, timeIcu,timeDef, domainSettings->ipo, CHANNEL_FLOAT ); // NDEB
		// time channel is a multiplicator for 
		if(channelDomainTime) {
			for(i=0; i<allchannelSize; i++) { 
				channelDomainTime[i*2+0] = aniFrameTime * channelDomainTime[i*2+0]; 
				if(channelDomainTime[i*2+0]<0.) channelDomainTime[i*2+0] = 0.;
			}
		}
		timeAtFrame = MEM_callocN( (allchannelSize+1)*1*sizeof(float), "fluidsiminit_timeatframe");
		timeAtFrame[0] = timeAtFrame[1] = domainSettings->animStart; // start at index 1
		if(channelDomainTime) {
			for(i=2; i<=allchannelSize; i++) {
				timeAtFrame[i] = timeAtFrame[i-1]+channelDomainTime[(i-1)*2+0];
			}
		fsset->} else {
			for(i=2; i<=allchannelSize; i++) { timeAtFrame[i] = timeAtFrame[i-1]+aniFrameTime; }
		}

	} // domain channel init
	*/
		
	/* ******** init domain object's matrix ******** */
	copy_m4_m4(domainMat, fsDomain->obmat);
	if(!invert_m4_m4(invDomMat, domainMat)) {
		snprintf(debugStrBuffer,256,"fluidsimBake::error - Invalid obj matrix?\n"); 
		elbeemDebugOut(debugStrBuffer);
		BKE_report(reports, RPT_ERROR, "Invalid object matrix."); 

		fluidbake_free_data(channels, fobjects, fsset, fb);
		return 0;
	}

	/* ********  start writing / exporting ******** */
	// use .tmp, dont overwrite/delete original file
	BLI_snprintf(targetFile, sizeof(targetFile), "%s%s.tmp", targetDir, suffixConfig);
	
	// make sure these directories exist as well
	if(outStringsChanged) {
		BLI_make_existing_file(targetFile);
	}

	/* ******** export domain to elbeem ******** */
	elbeemResetSettings(fsset);
	fsset->version = 1;

	// setup global settings
	copy_v3_v3(fsset->geoStart, domainSettings->bbStart);
	copy_v3_v3(fsset->geoSize, domainSettings->bbSize);
	
	// simulate with 50^3
	fsset->resolutionxyz = (int)domainSettings->resolutionxyz;
	fsset->previewresxyz = (int)domainSettings->previewresxyz;

	fsset->realsize = get_fluid_size_m(scene, fsDomain, domainSettings);
	fsset->viscosity = get_fluid_viscosity(domainSettings);
	get_fluid_gravity(fsset->gravity, scene, domainSettings);

	// simulate 5 frames, each 0.03 seconds, output to ./apitest_XXX.bobj.gz
	fsset->animStart = domainSettings->animStart;
	fsset->aniFrameTime = channels->aniFrameTime;
	fsset->noOfFrames = noFrames; // is otherwise subtracted in parser

	BLI_snprintf(targetFile, sizeof(targetFile), "%s%s", targetDir, suffixSurface);

	// defaults for compressibility and adaptive grids
	fsset->gstar = domainSettings->gstar;
	fsset->maxRefine = domainSettings->maxRefine; // check <-> gridlevels
	fsset->generateParticles = domainSettings->generateParticles; 
	fsset->numTracerParticles = domainSettings->generateTracers; 
	fsset->surfaceSmoothing = domainSettings->surfaceSmoothing; 
	fsset->surfaceSubdivs = domainSettings->surfaceSubdivs; 
	fsset->farFieldSize = domainSettings->farFieldSize; 
	BLI_strncpy(fsset->outputPath, targetFile, sizeof(fsset->outputPath));

	// domain channels
	fsset->channelSizeFrameTime = 
	fsset->channelSizeViscosity = 
	fsset->channelSizeGravity = channels->length;
	fsset->channelFrameTime = channels->DomainTime;
	fsset->channelViscosity = channels->DomainViscosity;
	fsset->channelGravity = channels->DomainGravity;
	
	fsset->runsimCallback = &runSimulationCallback;
	fsset->runsimUserData = fb;

	if (domainSettings->typeFlags & OB_FSBND_NOSLIP)		fsset->domainobsType = FLUIDSIM_OBSTACLE_NOSLIP;
	else if (domainSettings->typeFlags&OB_FSBND_PARTSLIP)	fsset->domainobsType = FLUIDSIM_OBSTACLE_PARTSLIP;
	else if (domainSettings->typeFlags&OB_FSBND_FREESLIP)	fsset->domainobsType = FLUIDSIM_OBSTACLE_FREESLIP;
	fsset->domainobsPartslip = domainSettings->partSlipValue;
	fsset->generateVertexVectors = (domainSettings->domainNovecgen==0);

	// init blender domain transform matrix
	{ int j; 
	for(i=0; i<4; i++) {
		for(j=0; j<4; j++) {
			fsset->surfaceTrafo[i*4+j] = invDomMat[j][i];
		}
	} }

	/* ******** init solver with settings ******** */
	elbeemInit();
	elbeemAddDomain(fsset);
	
	/* ******** export all fluid objects to elbeem ******** */
	export_fluid_objects(fobjects, scene, channels->length);
	
	/* custom data for fluid bake job */
	fb->settings = fsset;
	
	/* setup job */
	WM_jobs_customdata(steve, fb, fluidbake_free);
	WM_jobs_timer(steve, 0.1, NC_SCENE|ND_FRAME, NC_SCENE|ND_FRAME);
	WM_jobs_callbacks(steve, fluidbake_startjob, NULL, NULL, fluidbake_endjob);
	
	WM_jobs_start(CTX_wm_manager(C), steve);

	/* ******** free stored animation data ******** */
	fluidbake_free_data(channels, fobjects, NULL, NULL);

	// elbeemFree();
	return 1;
}
Пример #11
0
static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), FluidsimSettings *domainSettings, FluidAnimChannels *channels, ListBase *fobjects)
{
	Scene *scene = CTX_data_scene(C);
	Base *base;
	int i;
	int length = channels->length;
	float eval_time;
	
	/* XXX: first init time channel - temporary for now */
	/* init time values (should be done after evaluating animated time curve) */
	init_time(domainSettings, channels);
	
	/* allocate domain animation channels */
	channels->DomainGravity = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "channel DomainGravity");
	channels->DomainViscosity = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainViscosity");
	//channels->DomainTime = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainTime");
	
	/* allocate fluid objects */
	for (base=scene->base.first; base; base= base->next) {
		Object *ob = base->object;
		FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
		
		if (fluidmd) {
			FluidObject *fobj = MEM_callocN(sizeof(FluidObject), "Fluid Object");
			fobj->object = ob;
			
			if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE)) {
				BLI_addtail(fobjects, fobj);
				continue;
			}
			
			fobj->Translation = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Translation");
			fobj->Rotation = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Rotation");
			fobj->Scale = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Scale");
			fobj->Active = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject Active");
			fobj->InitialVelocity = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject InitialVelocity");
			
			if (fluidmd->fss->type == OB_FLUIDSIM_CONTROL) {
				fobj->AttractforceStrength = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject AttractforceStrength");
				fobj->AttractforceRadius = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject AttractforceRadius");
				fobj->VelocityforceStrength = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject VelocityforceStrength");
				fobj->VelocityforceRadius = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject VelocityforceRadius");
			}
			
			if (fluid_is_animated_mesh(fluidmd->fss)) {
				float *verts=NULL;
				int *tris=NULL, modifierIndex = modifiers_indexInObject(ob, (ModifierData *)fluidmd);

				initElbeemMesh(scene, ob, &fobj->numVerts, &verts, &fobj->numTris, &tris, 0, modifierIndex);
				fobj->VertexCache = MEM_callocN( length *((fobj->numVerts*CHANNEL_VEC)+1) * sizeof(float), "fluidobject VertexCache");
				
				MEM_freeN(verts);
				MEM_freeN(tris);
			}
			
			BLI_addtail(fobjects, fobj);
		}
	}
	
	/* now we loop over the frames and fill the allocated channels with data */
	for (i=0; i<channels->length; i++) {
		FluidObject *fobj;
		float viscosity, gravity[3];
		float timeAtFrame;
		
		eval_time = domainSettings->bakeStart + i;
		timeAtFrame = channels->timeAtFrame[i+1];
		
		/* XXX: This can't be used due to an anim sys optimisation that ignores recalc object animation,
		 * leaving it for the depgraph (this ignores object animation such as modifier properties though... :/ )
		 * --> BKE_animsys_evaluate_all_animation(G.main, eval_time);
		 * This doesn't work with drivers:
		 * --> BKE_animsys_evaluate_animdata(&fsDomain->id, fsDomain->adt, eval_time, ADT_RECALC_ALL);
		 */
		
		/* Modifying the global scene isn't nice, but we can do it in 
		 * this part of the process before a threaded job is created */
		scene->r.cfra = (int)eval_time;
		ED_update_for_newframe(CTX_data_main(C), scene, CTX_wm_screen(C), 1);
		
		/* now scene data should be current according to animation system, so we fill the channels */
		
		/* Domain properties - gravity/viscosity/time */
		get_fluid_gravity(gravity, scene, domainSettings);
		set_channel(channels->DomainGravity, timeAtFrame, gravity, i, CHANNEL_VEC);
		viscosity = get_fluid_viscosity(domainSettings);
		set_channel(channels->DomainViscosity, timeAtFrame, &viscosity, i, CHANNEL_FLOAT);
		// XXX : set_channel(channels->DomainTime, timeAtFrame, &time, i, CHANNEL_VEC);
		
		/* object movement */
		for (fobj=fobjects->first; fobj; fobj=fobj->next) {
			Object *ob = fobj->object;
			FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
			float active= (float)(fluidmd->fss->flag & OB_FLUIDSIM_ACTIVE);
			float rot_d[3], rot_360[3] = {360.f, 360.f, 360.f};
			
			if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE))
				continue;
			
			/* init euler rotation values and convert to elbeem format */
			BKE_rotMode_change_values(ob->quat, ob->rot, ob->rotAxis, &ob->rotAngle, ob->rotmode, ROT_MODE_EUL);
			mul_v3_v3fl(rot_d, ob->rot, 180.f/M_PI);
			sub_v3_v3v3(rot_d, rot_360, rot_d);
			
			set_channel(fobj->Translation, timeAtFrame, ob->loc, i, CHANNEL_VEC);
			set_channel(fobj->Rotation, timeAtFrame, rot_d, i, CHANNEL_VEC);
			set_channel(fobj->Scale, timeAtFrame, ob->size, i, CHANNEL_VEC);
			set_channel(fobj->Active, timeAtFrame, &active, i, CHANNEL_FLOAT);
			set_channel(fobj->InitialVelocity, timeAtFrame, &fluidmd->fss->iniVelx, i, CHANNEL_VEC);
			
			if (fluidmd->fss->type == OB_FLUIDSIM_CONTROL) {
				set_channel(fobj->AttractforceStrength, timeAtFrame, &fluidmd->fss->attractforceStrength, i, CHANNEL_FLOAT);
				set_channel(fobj->AttractforceRadius, timeAtFrame, &fluidmd->fss->attractforceRadius, i, CHANNEL_FLOAT);
				set_channel(fobj->VelocityforceStrength, timeAtFrame, &fluidmd->fss->velocityforceStrength, i, CHANNEL_FLOAT);
				set_channel(fobj->VelocityforceRadius, timeAtFrame, &fluidmd->fss->velocityforceRadius, i, CHANNEL_FLOAT);
			}
			
			if (fluid_is_animated_mesh(fluidmd->fss)) {
				set_vertex_channel(fobj->VertexCache, timeAtFrame, scene, fobj, i);
			}
		}
	}
}