Пример #1
0
void Vehicle::RemovePassenger(Unit *unit)
{
    SeatMap::iterator seat;
    for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
    {
        if((seat->second.flags & (SEAT_FULL | SEAT_VEHICLE_FREE | SEAT_VEHICLE_FULL)) && seat->second.passenger == unit)
        {
            unit->SetVehicleGUID(0);

            if(seat->second.vs_flags & SF_MAIN_RIDER)
            {
                RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE);
                if(unit->GetTypeId() == TYPEID_PLAYER)
                {
                    ((Player*)unit)->SetMover(unit);
                    ((Player*)unit)->SetClientControl(unit, 1);
                    ((Player*)unit)->SetMoverInQueve(NULL);
                    ((Player*)unit)->RemovePetActionBar();

                    if(((Player*)unit)->GetGroup())
                        ((Player*)unit)->SetGroupUpdateFlag(GROUP_UPDATE_VEHICLE);
                }
                unit->SetCharm(NULL);
                SetCharmerGUID(NULL);
                setFaction(GetCreatureInfo()->faction_A);
            }
            if(GetVehicleFlags() & VF_NON_SELECTABLE)
                RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            if(seat->second.vs_flags & SF_UNATTACKABLE)
                unit->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            // restore player control
            if(unit->GetTypeId() == TYPEID_PLAYER)
            {
				((Player*)unit)->GetCamera().ResetView();

                if(seat->second.vs_flags & SF_CAN_CAST)
                {
                    WorldPacket data0(SMSG_FORCE_MOVE_UNROOT, 10);
                    data0 << unit->GetPackGUID();
                    data0 << (uint32)(2);                        // can rotate
                    unit->SendMessageToSet(&data0,true);
                }
                else
                {
                    WorldPacket data1(SMSG_FORCE_MOVE_UNROOT, 10);
                    data1 << unit->GetPackGUID();
                    data1 << (uint32)(0);                        // cannot rotate
                    unit->SendMessageToSet(&data1,true);
                }
            }
            unit->m_movementInfo.ClearTransportData();
            seat->second.passenger = NULL;
            seat->second.flags = SEAT_FREE;

            unit->m_movementInfo.RemoveMovementFlag(MOVEFLAG_ONTRANSPORT);
            EmptySeatsCountChanged();
            break;
        }
    }
}
Пример #2
0
void Vehicle::ChangeSeatFlag(uint8 seat, uint8 flag)
{
    SeatMap::iterator i_seat = m_Seats.find(seat);
    // this should never happen
    if(i_seat == m_Seats.end())
        return;

    if(i_seat->second.flags != flag)
    {
        i_seat->second.flags = flag;
        EmptySeatsCountChanged();
    }
}
Пример #3
0
bool Vehicle::SetVehicleId(uint32 vehicleid)
{
    VehicleEntry const *vehicleInfo = sVehicleStore.LookupEntry(vehicleid);
    if(!vehicleInfo)
        return false;

    m_vehicleId = vehicleid;
    m_vehicleInfo = vehicleInfo;

    // can be NULL
    VehicleDataStructure const *VDStructure = sObjectMgr.GetVehicleData(vehicleid);
    if(VDStructure)
        m_VehicleData = VDStructure;

    InitSeats();
    EmptySeatsCountChanged();
    return true;
}
Пример #4
0
void Vehicle::AddPassenger(Unit *unit, int8 seatId, bool force)
{
    SeatMap::iterator seat;
    seat = m_Seats.find(seatId);

    // this should never happen
    if(seat == m_Seats.end())
        return;

    unit->SetVehicleGUID(GetGUID());

    seat->second.passenger = unit;
    if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->isVehicle())
    {
        if(((Vehicle*)unit)->GetEmptySeatsCount(true) == 0)
            seat->second.flags = SEAT_VEHICLE_FULL;
        else
            seat->second.flags = SEAT_VEHICLE_FREE;
    }
    else
    {
        seat->second.flags = SEAT_FULL;
    }

    if(unit->GetTypeId() == TYPEID_PLAYER)
    {
        WorldPacket data0(SMSG_FORCE_MOVE_ROOT, 10);
        data0 << unit->GetPackGUID();
        data0 << (uint32)((seat->second.vs_flags & SF_CAN_CAST) ? 2 : 0);
        unit->SendMessageToSet(&data0,true);
    }

    if(seat->second.vs_flags & SF_MAIN_RIDER)
    {
        if(!(GetVehicleFlags() & VF_MOVEMENT))
        {
            GetMotionMaster()->Clear(false);
            GetMotionMaster()->MoveIdle();
            SetCharmerGUID(unit->GetGUID());
            unit->SetUInt64Value(UNIT_FIELD_CHARM, GetGUID());
            if(unit->GetTypeId() == TYPEID_PLAYER)
            {
				((Player*)unit)->SetMover(this);
                ((Player*)unit)->SetMoverInQueve(this);
                ((Player*)unit)->SetClientControl(this, 1);
            }
            if(canFly() || HasAuraType(SPELL_AURA_FLY) || HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED))
            {
                WorldPacket data3(SMSG_MOVE_SET_CAN_FLY, 12);
                data3<< GetPackGUID();
                data3 << (uint32)(0);
                SendMessageToSet(&data3,false);
            }
        }

        SpellClickInfoMapBounds clickPair = sObjectMgr.GetSpellClickInfoMapBounds(GetEntry());
        for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
        {
            if (unit->GetTypeId() == TYPEID_UNIT || itr->second.IsFitToRequirements((Player*)unit))
            {
                Unit *caster = (itr->second.castFlags & 0x1) ? unit : this;
                Unit *target = (itr->second.castFlags & 0x2) ? unit : this;

                caster->CastSpell(target, itr->second.spellId, true);
            }
        }
        if(unit->GetTypeId() == TYPEID_PLAYER)
        {
            // it should be added only on rider enter?
            if(((Player*)unit)->GetGroup())
                ((Player*)unit)->SetGroupUpdateFlag(GROUP_UPDATE_VEHICLE);

            ((Player*)unit)->GetCamera().SetView(this);

            BuildVehicleActionBar((Player*)unit);
        }

        if(!(GetVehicleFlags() & VF_FACTION))
            setFaction(unit->getFaction());

        if(GetVehicleFlags() & VF_CANT_MOVE)
        {
            WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10);
            data2<< GetPackGUID();
            data2 << (uint32)(2);
            SendMessageToSet(&data2,false);
        }

        if(GetVehicleFlags() & VF_NON_SELECTABLE)
            SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
    }
    if(seat->second.vs_flags & SF_UNATTACKABLE)
        unit->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);

    EmptySeatsCountChanged();
}
Пример #5
0
void Vehicle::RemovePassenger(Unit *unit)
{
    SeatMap::iterator seat;
    for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
    {
        if((seat->second.flags & (SEAT_FULL | SEAT_VEHICLE_FREE | SEAT_VEHICLE_FULL)) && seat->second.passenger == unit)
        {
            unit->SetVehicleGUID(0);

            if(seat->second.vs_flags & SF_MAIN_RIDER)
            {
                RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE);
                if(unit->GetTypeId() == TYPEID_PLAYER)
                {
                    ((Player*)unit)->SetMover(unit);
                    ((Player*)unit)->SetClientControl(unit, 1);
                    ((Player*)unit)->SetMoverInQueve(NULL);
                    ((Player*)unit)->RemovePetActionBar();

                    if(((Player*)unit)->GetGroup())
                        ((Player*)unit)->SetGroupUpdateFlag(GROUP_UPDATE_VEHICLE);
                }
                unit->SetCharm(NULL);
                SetCharmerGUID(NULL);
                setFaction(GetCreatureInfo()->faction_A);
            }
            if(GetVehicleFlags() & VF_NON_SELECTABLE)
                RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            if(GetVehicleFlags() & VF_CAST_AURA && m_VehicleData  && m_VehicleData->v_spells[0] != 0)
                unit->RemoveAurasDueToSpell(m_VehicleData->v_spells[0]);
            if(seat->second.vs_flags & SF_UNATTACKABLE)
                unit->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            // restore player control
            if(unit->GetTypeId() == TYPEID_PLAYER)
            {
                ((Player*)unit)->SetFarSightGUID(NULL);

                if(seat->second.vs_flags & SF_CAN_CAST)
                {
                    WorldPacket data0(SMSG_FORCE_MOVE_UNROOT, 10);
                    data0 << unit->GetPackGUID();
                    data0 << (uint32)(2);                        // can rotate
                    unit->SendMessageToSet(&data0,true);
                }
                else
                {
                    WorldPacket data1(SMSG_FORCE_MOVE_UNROOT, 10);
                    data1 << unit->GetPackGUID();
                    data1 << (uint32)(0);                        // cannot rotate
                    unit->SendMessageToSet(&data1,true);
                }
            }
            unit->m_SeatData.OffsetX = 0.0f;
            unit->m_SeatData.OffsetY = 0.0f;
            unit->m_SeatData.OffsetZ = 0.0f;
            unit->m_SeatData.Orientation = 0.0f;
            unit->m_SeatData.c_time = 0;
            unit->m_SeatData.dbc_seat = 0;
            unit->m_SeatData.seat = 0;
            unit->m_SeatData.s_flags = 0;
            unit->m_SeatData.v_flags = 0;

            seat->second.passenger = NULL;
            seat->second.flags = SEAT_FREE;
            EmptySeatsCountChanged();
            break;
        }
    }
}