Пример #1
0
VOID CGameFrameDlg::OnSound()
{
	if (IsEnableSound()==true)
	{
		EnableSound(false);
	}
	else
	{
		EnableSound(true);
	}
	HINSTANCE hInstancleMe=GetModuleHandle(GAME_FRAME_DLL_NAME);
	m_btSound.SetButtonImage(m_bAllowSound?IDB_SOUND1:IDB_SOUND0, hInstancleMe, false);
}
Пример #2
0
//游戏设置
void CGameClientDlg::OnGameOptionSet()
{
	//构造数据
	CGameOption GameOption;
	GameOption.m_dwCardHSpace=m_dwCardHSpace;
	GameOption.m_bEnableSound=IsEnableSound();
	GameOption.m_bDeasilOrder=m_GameClientView.IsDeasilOrder();

	//配置数据
	if (GameOption.DoModal()==IDOK)
	{
		//获取参数
		m_bDeasilOrder=GameOption.m_bDeasilOrder;
		m_dwCardHSpace=GameOption.m_dwCardHSpace;

		//设置控件
		EnableSound(GameOption.m_bEnableSound);
		m_GameClientView.SetUserOrder(GameOption.m_bDeasilOrder);
		m_GameClientView.m_HandCardControl.SetCardSpace(m_dwCardHSpace,0,20);

		//保存配置
		AfxGetApp()->WriteProfileInt(TEXT("GameOption"),TEXT("CardSpace"),m_dwCardHSpace);
		AfxGetApp()->WriteProfileInt(TEXT("GameOption"),TEXT("DeasilOrder"),m_bDeasilOrder?TRUE:FALSE);
	}

	return;
}
Пример #3
0
//游戏设置
void CGameClientDlg::OnGameOptionSet()
{
	//构造数据
	CGameOption GameOption;
	//GameOption.m_dwCardHSpace=m_dwCardHSpace;
	GameOption.m_bEnableSound=IsEnableSound();
	GameOption.m_bAllowLookon=IsAllowUserLookon();

	//配置数据
	if (GameOption.DoModal()==IDOK)
	{
		//设置扑克
		//m_dwCardHSpace=GameOption.m_dwCardHSpace;
		//for (int i=0;i<GAME_PLAYER;i++) m_GameClientView.m_CardControl[i].SetCardSpace(m_dwCardHSpace);

		//设置配置
		EnableSound(GameOption.m_bEnableSound);
		AllowUserLookon(0,GameOption.m_bAllowLookon);

		//保存配置
		//AfxGetApp()->WriteProfileInt(TEXT("GameOption"),TEXT("CardSpace"),m_dwCardHSpace);
	}

	return;
}
Пример #4
0
//游戏设置
void CGameClientDlg::OnGameOptionSet()
{
	//构造数据
	CGameOption GameOption;
	GameOption.m_bEnableSound=IsEnableSound();
	GameOption.m_bAllowLookon=IsAllowUserLookon();

	//配置数据
	if (GameOption.DoModal()==IDOK)
	{
		EnableSound(GameOption.m_bEnableSound);
		AllowUserLookon(0,GameOption.m_bAllowLookon);
	}

	return;
}
Пример #5
0
//---------------------------------------------------------------------------
bool APIENTRY DllMain(HINSTANCE hinst, unsigned long reason, void*)
{
  HInstance = hinst;
  OutptTxt("DLL EntryPoint");
  if(reason==DLL_PROCESS_ATTACH)
    {
    OutptTxt("Process Attached");
    GetSysDir();
    SetupFileMap();
    DataShare = reinterpret_cast<DataSharePTR>(pMapView);
    SetupLocalFileMap();
    LocalShare = reinterpret_cast<LocalSharePTR>(LocalpMapView);

	if(!LocalShare)
		OutptTxt("Error creating shared lmap");
	else
		OutptTxt("lmap success");

    Windowed = false;
    SetupTAHookFileMap();

    DataShare->IsRunning = 5;

	EnableSound();

    //IncreaseWeaponID(); 	
    }
  if(reason==DLL_PROCESS_DETACH)
    {
   /* KillTimer(NULL, Timer);
    KillTimer(NULL, DetectTimer); */
    FreeLibrary(SDDraw);
    ShutdownLocalFileMap();
    ShutDownTAHookFileMap();
  /*  if(lpTAFrontBuf)
      lpTAFrontBuf->Release();
    if(lpTABackBuf)
      lpTABackBuf->Release();
    if(lpTADD2)
      lpTADD2->Release();
    if(BlitSurf)
      BlitSurf->Release();   */
    }

  return 1;
}
Пример #6
0
//游戏设置
void CGameClientDlg::OnGameOptionSet()
{
	//构造数据
	CGameOption GameOption;
	GameOption.m_bEnableSound=IsEnableSound();
	GameOption.m_bShowChessName=m_bShowChessName;

	//配置数据
	if (GameOption.DoModal()==IDOK)
	{
		//设置变量
		m_bShowChessName=GameOption.m_bShowChessName;

		//保存配置
		AfxGetApp()->WriteProfileInt(TEXT("GameOption"),TEXT("ShowChessName"),m_bShowChessName);

		//功能设置
		EnableSound(GameOption.m_bEnableSound);
		m_GameClientView.m_ChessBorad.ShowChessName(m_bShowChessName);
	}

	return;
}
Пример #7
0
void CAccessory::PickUp(EntityId pickerId, bool sound, bool select/* =true */, bool keepHistory/* =true */, const char *setup /*= NULL*/)
{
    CActor *pActor=GetActor(pickerId);
    if (!pActor)
        return;

    TriggerRespawn();

    GetEntity()->EnablePhysics(false);
    Physicalize(false, false);

    bool soundEnabled = IsSoundEnabled();
    EnableSound(sound);

    SetViewMode(0);
    SetOwnerId(pickerId);

    CopyRenderFlags(GetOwner());

    Hide(true);
    m_stats.dropped = false;
    m_stats.detached = false;
    m_stats.brandnew = false;


    IInventory *pInventory = pActor->GetInventory();
    if (!pInventory)
        {
            GameWarning("Actor '%s' has no inventory, when trying to pickup '%s'!",pActor->GetEntity()->GetName(),GetEntity()->GetName());
            return;
        }

    if (!pActor->IsPlayer() || pActor->IsClient() || gEnv->bMultiplayer)
        {
            bool hasAccessory = pInventory->HasAccessory(GetEntity()->GetClass());
            bool hasAccessoryForThisWeapon = pInventory->HasAccessory(GetEntity()->GetClass());

            if (!hasAccessoryForThisWeapon)
                pInventory->AddAccessory(GetEntity()->GetClass());
            if (!hasAccessory)
                ProcessAccessoryAmmoCapacities(pInventory, true);
            if (!hasAccessoryForThisWeapon)
                ProcessAccessoryAmmo(pInventory);
        }

    OnPickedUp(pickerId, m_sharedparams->params.unique);

    if (select)
        {
            PlayAction(GetFragmentIds().pickedup);
        }

    EnableSound(soundEnabled);

    bool isLocalEntity = GetEntity()->GetFlags()&(ENTITY_FLAG_CLIENT_ONLY|ENTITY_FLAG_SERVER_ONLY) ? true : false;

    if (IsServer() && !IsDemoPlayback())
        {
            if(!gEnv->bMultiplayer || isLocalEntity)
                RemoveEntity();
            else if(g_pGame->GetGameRules())
                g_pGame->GetGameRules()->ScheduleEntityRemoval(GetEntityId(),10.0f,false); //Give some time to the clients to pick the msg
        }

    if (IsServer())
        {
            GetGameObject()->SetNetworkParent(pickerId);
            if (!isLocalEntity)
                {
                    pActor->GetGameObject()->InvokeRMIWithDependentObject(CActor::ClPickUp(), CActor::PickItemParams(GetEntityId(), m_stats.selected, sound), eRMI_ToAllClients|eRMI_NoLocalCalls, GetEntityId());
                }
        }
}
Пример #8
0
void CAccessory::PickUp(EntityId pickerId, bool sound, bool select, bool keepHistory, const char *setup)
{
	CActor *pActor=GetActor(pickerId);
	if (!pActor)
		return;

	if(!CheckAmmoRestrictions(pickerId))
	{
		if (IsServer())
			g_pGame->GetGameRules()->SendTextMessage(eTextMessageCenter, "@ammo_maxed_out", eRMI_ToClientChannel, pActor->GetChannelId(), (string("@")+GetEntity()->GetClass()->GetName()).c_str());
		return;
	}

	TriggerRespawn();

	GetEntity()->EnablePhysics(false);
	Physicalize(false, false);

	bool soundEnabled = IsSoundEnabled();
	EnableSound(sound);

	SetViewMode(0);		
	SetOwnerId(pickerId);

	CopyRenderFlags(GetOwner());

	Hide(true);
	m_stats.dropped = false;
	m_stats.brandnew = false;


	IInventory *pInventory = pActor->GetInventory();
	if (!pInventory)
	{
		GameWarning("Actor '%s' has no inventory, when trying to pickup '%s'!",pActor->GetEntity()->GetName(),GetEntity()->GetName());
		return;
	}

	if(!pInventory->HasAccessory(GetEntity()->GetClass()))
	{
		pInventory->AddAccessory(GetEntity()->GetClass());
	}

	OnPickedUp(pickerId, m_sharedparams->params.unique);	

	PlayAction(g_pItemStrings->pickedup);

	EnableSound(soundEnabled);

	if (IsServer() && !IsDemoPlayback())
	{
		if(!gEnv->bMultiplayer)
			RemoveEntity();
		else if(g_pGame->GetGameRules())
			g_pGame->GetGameRules()->ScheduleEntityRemoval(GetEntityId(),10.0f,false); //Give some time to the clients to pick the msg
	}

	if (IsServer())
	{
		GetGameObject()->SetNetworkParent(pickerId);
		if ((GetEntity()->GetFlags()&(ENTITY_FLAG_CLIENT_ONLY|ENTITY_FLAG_SERVER_ONLY)) == 0)
		{
			pActor->GetGameObject()->InvokeRMIWithDependentObject(CActor::ClPickUp(), CActor::PickItemParams(GetEntityId(), m_stats.selected, sound), eRMI_ToAllClients|eRMI_NoLocalCalls, GetEntityId());

			const char *displayName=GetDisplayName();
}
	}
}
Пример #9
0
/************************************
 * Main program 		    *
 ************************************/
int32_t main()
{
       int32_t		    quit = 0,i, correct,number;
       char		    buf[257];
       char		    *langs[]={
	      "US\0","DE\0","SE\0","FR\0","IT\0",
       };

/* Read UAE configuration */
       i = GetUaeConfig( &config );

       while( quit == 0 ) {
	      printf(" UAE-Control v0.1\n\n");
	      printf(" 1) Reset\n");
	      printf(" 2) Debug\n");
	      printf(" 3) Exit Emulator\n");
	      printf(" 4) Change framerate     (Currently : %ld)\n", config.framerate);
	      printf(" 5) Toggle sound         (Currently : %s)\n", config.do_output_sound ? "ON" : "OFF");
	      printf(" 6) Toggle fake joystick (Currently : %s)\n", config.do_fake_joystick ? "ON" : "OFF");
	      printf(" 7) Change language      (Currently : %s)\n", langs[config.keyboard]);
	      printf(" 8) Eject a disk\n");
	      printf(" 9) Insert a disk\n");
	      printf("10) Exit UAE-Control\n\n");
	      correct = 0;
	      while( correct == 0 ) {
		     printf(" Command : ");
		     gets( buf );
		     i = atoi( buf );
		     if ((i > 0) && (i < 11))
		       correct = 1;
	      }
	      switch( i ) {
	       case 1:
		     HardReset();
		     break;
	       case 2:
		     DebugFunc();
		     break;
	       case 3:
		     ExitEmu();
		     break;
	       case 4:
		     printf(" Enter new framerate (1-20) :");
		     gets( buf );
		     number = atoi( buf );
		     if (SetFrameRate (number))
			    GetUaeConfig(&config);
		     else
			    printf(" Illegal value, not changed.\n");
		     break;
	       case 5:
		     if (config.do_output_sound)
		       DisableSound();
		     else
		       EnableSound();
		     GetUaeConfig( &config );
		     break;
	       case 6:
		     if (config.do_fake_joystick)
		       DisableJoystick();
		     else
		       EnableJoystick();
		     GetUaeConfig( &config );
		     break;
	       case 7:
		     printf(" 1 = US, 2 = DE, 3 = SE, 4 = FR, 5 = IT\n");
		     printf(" What will it be : ");
		     gets( buf );
		     number = atoi( buf );
		     if ((number >= 1) && (number <= 5)) {
			    ChangeLanguage( number-1 );
			    GetUaeConfig( &config );
		     } else {
			    printf(" Illegal value, not changed.\n");
		     }
		     break;
	       case 8:
		     print_drive_status();
		     printf(" Eject which drive (1-4): ");
		     gets( buf );
		     number = atoi( buf );
		     if ((number >= 1) && (number <=4 )) {
			    EjectDisk( number-1 );
			    GetUaeConfig( &config );
		     } else {
			    printf(" Illegal drive, not changed.\n");
		     }
		     break;
	       case 9:
		     print_drive_status();
		     printf(" Enter disk to drive (1-4): ");
		     gets( buf );
		     number = atoi( buf );
		     if ((number >= 1) && (number <= 4)) {
			    printf("Name of diskfile :");
			    gets( buf );
			    InsertDisk( (UBYTE *)&buf, number - 1 );
			    GetUaeConfig( &config );
		     } else {
			    printf(" Illegal drive, not changed.\n");
		     }
		     break;
	       case 10:
		     quit = 1;
		     break;
	      }
       }
       quit_program(0, "");
       return(0);
}
Пример #10
0
/*****************************************
* Main program                           *
*****************************************/
int main()
{
    int quit = 0, i;
    struct IntuiMessage *msg;
    struct Gadget *button;
    struct StringInfo *strinfo;
    char buf[257];
    UWORD koodi, msgID;
    ULONG classi, number;
    APTR address;
    ULONG CycleTags[3];

    CycleTags[0] = GTCY_Active;
    CycleTags[1] = (ULONG) & number;
    CycleTags[2] = TAG_DONE;

    /* Read UAE configuration */
    i = GetUaeConfig(&config);
    i = setup_window();
    if (i == 0) {
	quit_program(1, "Cannot setup a window!");
	return 1;
    }
    while (quit == 0) {
	WaitPort(window->UserPort);
	while (msg = (struct IntuiMessage *) GT_GetIMsg(window->UserPort)) {
	    classi = msg->Class;
	    koodi = msg->Code;
	    address = msg->IAddress;
	    if (classi == IDCMP_GADGETUP) {
		msgID = ((struct Gadget *) msg->IAddress)->GadgetID;
		button = (struct Gadget *) msg->IAddress;
		if (button->SpecialInfo) {
		    strinfo = (struct StringInfo *) button->SpecialInfo;
		}
	    } else
		msgID = msg->Code;

	    GT_ReplyIMsg((struct IntuiMessage *) msg);
	    switch (classi) {
	    case IDCMP_CLOSEWINDOW:
		quit = 1;
		break;
	    case IDCMP_GADGETUP:
		switch (msgID) {
		case GAD_EXITEMU:
		    ExitEmu();
		    break;
		case GAD_EJECT_DF0:
		    EjectDisk(0);
		    Delay(30);
		    GetUaeConfig(&config);
		    print_drive_status();
		    break;
		case GAD_EJECT_DF1:
		    EjectDisk(1);
		    Delay(30);
		    GetUaeConfig(&config);
		    print_drive_status();
		    break;
		case GAD_EJECT_DF2:
		    EjectDisk(2);
		    Delay(30);
		    GetUaeConfig(&config);
		    print_drive_status();
		    break;
		case GAD_EJECT_DF3:
		    EjectDisk(3);
		    Delay(30);
		    GetUaeConfig(&config);
		    print_drive_status();
		    break;
		case GAD_SOUND:
		    if (config.do_output_sound)
			DisableSound();
		    else
			EnableSound();

		    Delay(30);
		    GetUaeConfig(&config);
		    break;
		case GAD_JOYSTICK:
		    if (config.do_fake_joystick)
			DisableJoystick();
		    else
			EnableJoystick();

		    Delay(30);
		    GetUaeConfig(&config);
		    break;
		case GAD_FRAMERATE:
		    SetFrameRate(strinfo->LongInt);
		    Delay(30);
		    GetUaeConfig(&config);
		    break;
		case GAD_INSERT_DF0:
		    strcpy(buf, config.df0_name);
		    if (get_string(buf, 255)) {
			InsertDisk((UBYTE *) buf, 0);
			Delay(30);
			GetUaeConfig(&config);
			print_drive_status();
		    }
		    break;
		case GAD_INSERT_DF1:
		    strcpy(buf, config.df1_name);
		    if (get_string(buf, 255)) {
			InsertDisk((UBYTE *) buf, 1);
			Delay(30);
			GetUaeConfig(&config);
			print_drive_status();
		    }
		    break;
		case GAD_INSERT_DF2:
		    strcpy(buf, config.df2_name);
		    if (get_string(buf, 255)) {
			InsertDisk((UBYTE *) buf, 2);
			Delay(30);
			GetUaeConfig(&config);
			print_drive_status();
		    }
		    break;
		case GAD_INSERT_DF3:
		    strcpy(buf, config.df3_name);
		    if (get_string(buf, 255)) {
			InsertDisk((UBYTE *) buf, 3);
			Delay(30);
			GetUaeConfig(&config);
			print_drive_status();
		    }
		    break;
		case GAD_LANGUAGE:
		    number = config.keyboard;
		    number++;
		    if (number == 5)
			number = 0;
		    ChangeLanguage(number);
		    Delay(30);
		    GetUaeConfig(&config);
		    break;
		case GAD_RESET:
		    ColdReboot();
		    break;
		case GAD_DEBUG:
		    DebugFunc();
		    break;
		default:
		    break;
		}
		break;
	    default:
		break;
	    }
	}
    }
    quit_program(0, "");
    return (0);
}