Пример #1
0
void CMagicProcess::MagicPacket(Packet & pkt)
{
	int magicid = 0;
	int16 sid, tid;
	uint16 data1 = 0, data2 = 0, data3 = 0, data4 = 0, data5 = 0, data6 = 0, TotalDex=0, righthand_damage = 0, result = 1;
	_MAGIC_TABLE* pTable = nullptr;

	sid = m_pSrcUser->m_iUserId;

	uint8 command = pkt.read<uint8>();
	pkt >> tid >> magicid >> data1 >> data2 >> data3 >> data4 >> data5 >> data6 >> TotalDex >> righthand_damage;
	//TRACE("MagicPacket - command=%d, tid=%d, magicid=%d\n", command, tid, magicid);

	pTable = IsAvailable( magicid, tid, command );     // If magic was successful.......
	if( !pTable ) return;

	if( command == MAGIC_EFFECTING )     // Is target another player? 
	{
		switch( pTable->bType[0] ) {
		case 1:
			result = ExecuteType1( pTable->iNum, tid, data1, data2, data3, 1 );
			break;
		case 2:
			result = ExecuteType2( pTable->iNum, tid, data1, data2, data3 );	
			break;
		case 3:
			ExecuteType3( pTable->iNum, tid, data1, data2, data3, pTable->bMoral, TotalDex, righthand_damage );
			break;
		case 4:
			ExecuteType4( pTable->iNum, sid, tid, data1, data2, data3, pTable->bMoral );
			break;
		}

		if(result != 0)	{
			switch( pTable->bType[1] ) {
			case 1:
				ExecuteType1( pTable->iNum, tid, data4, data5, data6, 2 );
				break;
			case 2:
				ExecuteType2( pTable->iNum, tid, data1, data2, data3 );	
				break;
			case 3:
				ExecuteType3( pTable->iNum, tid, data1, data2, data3, pTable->bMoral, TotalDex, righthand_damage );
				break;
			case 4:
				ExecuteType4( pTable->iNum, sid, tid, data1, data2, data3, pTable->bMoral );
				break;
			}
		}
	}
}
void CNpcMagicProcess::MagicPacket(char *pBuf, int len)
{
	int index = 0, send_index = 0, magicid = 0, sid = -1, tid = -1, data1 = 0, data2 = 0, data3 = 0, data4 = 0, data5 = 0, data6 = 0;
	char send_buff[128];
	_MAGIC_TABLE* pTable = NULL;
	
	BYTE command = GetByte( pBuf, index );		// Get the magic status.  
	if( command == MAGIC_FAIL ) {			    // Client indicates that magic failed. Just send back packet.
		SetByte( send_buff, AG_MAGIC_ATTACK_RESULT, send_index );
		SetString( send_buff, pBuf, len-1, send_index );	// len ==> include WIZ_MAGIC_PROCESS command byte. 
		//g_pMain->Send_Region( send_buff, send_index, m_pSrcUser->m_pUserData->m_bZone, m_pSrcUser->m_RegionX, m_pSrcUser->m_RegionZ );
		m_bMagicState = NONE;
		return;
	}

	magicid = GetDWORD( pBuf, index );        // Get ID of magic.
	sid = GetShort( pBuf, index );			  // Get ID of source.
	tid = GetShort( pBuf, index );            // Get ID of target.

	data1 = GetShort( pBuf, index );          // ( Remember, you don't definately need this. )
	data2 = GetShort( pBuf, index );		  // ( Only use it when you really feel it's needed. )
	data3 = GetShort( pBuf, index );
	data4 = GetShort( pBuf, index );
	data5 = GetShort( pBuf, index );
	data6 = GetShort( pBuf, index );          // Get data1 ~ data6 (No, I don't know what the hell 'data' is.) 

	pTable = IsAvailable( magicid, tid, command );     // If magic was successful.......
	if( !pTable ) return;

	if( command == MAGIC_EFFECTING )     // Is target another player? 
	{
		//if (tid < -1 || tid >= MAX_USER) return;	

		switch( pTable->bType[0] ) {
		case 1:
			ExecuteType1( pTable->iNum, tid, data1, data2, data3 );
			break;
		case 2:
			ExecuteType2( pTable->iNum, tid, data1, data2, data3 );	
			break;
		case 3:
			ExecuteType3( pTable->iNum, tid, data1, data2, data3, pTable->bMoral );
			break;
		case 4:
			ExecuteType4( pTable->iNum, tid );
			break;
		case 5:
			ExecuteType5( pTable->iNum );
			break;
		case 6:
			ExecuteType6( pTable->iNum );
			break;
		case 7:
			ExecuteType7( pTable->iNum );
			break;
		case 8:
			ExecuteType8( pTable->iNum, tid, sid, data1, data2, data3 );
			break;
		case 9:
			ExecuteType9( pTable->iNum );
			break;
		case 10:
			ExecuteType10( pTable->iNum );
			break;
		}

		switch( pTable->bType[1] ) {
		case 1:
			ExecuteType1( pTable->iNum, tid, data4, data5, data6 );
			break;
		case 2:
			ExecuteType2( pTable->iNum, tid, data1, data2, data3 );	
			break;
		case 3:
			ExecuteType3( pTable->iNum, tid, data1, data2, data3, pTable->bMoral );
			break;
		case 4:
			ExecuteType4( pTable->iNum, tid );
			break;
		case 5:
			ExecuteType5( pTable->iNum );
			break;
		case 6:
			ExecuteType6( pTable->iNum );
			break;
		case 7:
			ExecuteType7( pTable->iNum );
			break;
		case 8:
			ExecuteType8( pTable->iNum, tid, sid, data1, data2, data3 );
			break;
		case 9:
			ExecuteType9( pTable->iNum );
			break;
		case 10:
			ExecuteType10( pTable->iNum );
			break;	
		}
	}
	else if( command == MAGIC_CASTING ) {
		SetByte( send_buff, AG_MAGIC_ATTACK_RESULT, send_index );
		SetString( send_buff, pBuf, len-1, send_index );	// len ==> include WIZ_MAGIC_PROCESS command byte. 
		m_pSrcNpc->SendAll(send_buff, send_index);
	}
}