Пример #1
0
void CreditScene::Update(float dt)
{
	CScene::Update(dt);	// MUST CALL BASE CLASS'S Update
	if (IsTopMost() == false)	return;	// Pause if I'm not the topmost screen

	if (mpGamepad->IsGamepadConnected(0))
	{
		if (mpGamepad->IsButtonPressed(0, XINPUT_GAMEPAD_B))
		{
			mpCreditSFX->PlayCue("ClickSound");
			ExitScene();
		}
	}

	// WARNING: you cannot have two calls to KeyPress for the same key within a function
	// the second call always gives false
	// therefore one KeyPress with many tests within it
	if (CGameWindow::KeyPress(VK_LBUTTON))
	{
		POINT mouse = CGameWindow::GetMousePos();
		if (InSprite(mouse, BACK_BUT, mpButtonTex[0]))	// clicked the button
		{
			mpCreditSFX->PlayCue("ClickSound");
			ExitScene();
		}
	}
}
Пример #2
0
void CMessageBoxScene::Update(float dt)
{
	CScene::Update(dt);	// NEED THIS FIRST
	if (CGameWindow::KeyPress(VK_SPACE) || CGameWindow::KeyPress(VK_RETURN))
	{
		if (mCallback)
			mCallback(true, mCallbackUsr);
		ExitScene();
	}
	if (CGameWindow::KeyPress(VK_ESCAPE))
	{
		if (mCallback)
			mCallback(false, mCallbackUsr);
		ExitScene();
	}
}
Пример #3
0
void CFirstScene::OnDraw(CDIB32 *lp)
{
	lp->Clear(0);
	if (f3Input.GetKeyPushed(F3KEY_PAUSE)) {
		if (m_Select->GetSelected()==FSM_GAMESTART) {
			// ゲーム開始
			f3Replay.Leave();
			f3Input.Input();
			JumpScene(TITLE_SCENE);
		}ef(m_Select->GetSelected()==FSM_EXPLAIN) {
			// 操作説明
			f3Replay.Leave();
			f3Input.Input();
			JumpScene(EXPLAIN_SCENE);
		}ef(m_Select->GetSelected()==FSM_CONFIG) {
			// 設定
			f3Input.Input();
			JumpScene(SETTING_SCENE);
		}ef(m_Select->GetSelected()==FSM_EXIT) {
			// 終了
			f3Replay.Leave();
			ExitScene();
		}ef(m_Select->GetSelected()==FSM_RESULT) {
			// プレイ記録
			f3Input.Input();
			JumpScene(RESULT_SCENE);
		}
	}else {
Пример #4
0
void CMessageBoxScene::Update(float dt)
{
	CScene::Update(dt);	// NEED THIS FIRST
	if (mpJoy->IsJoyActive(0))
	{
		DIJOYSTATE state = mpJoy->GetJoystick(0).GetState();
		DIJOYSTATE prevState = mpJoy->GetJoystick(0).GetPrevState();

		if (state.rgbButtons[0] != 0 && prevState.rgbButtons[0] == 0)
		{
			if (mCallback)
				mCallback(true,mCallbackUsr);
			ExitScene();
		}
		else if (state.rgbButtons[1] != 0 && prevState.rgbButtons[1] == 0)
		{
			if (mCallback)
				mCallback(false,mCallbackUsr);
			ExitScene();
		}
	}
	else
	{
		if (CGameWindow::KeyPress(VK_RETURN))
		{
			if (mCallback)
				mCallback(true,mCallbackUsr);
			ExitScene();
		}
		if (CGameWindow::KeyPress(VK_ESCAPE))
		{
			if (mCallback)
				mCallback(false,mCallbackUsr);
			ExitScene();
		}
	}
}