Пример #1
0
/**
 * Initialize the audio subsystem.
 */
int InitSound() 
{
    int sound, soundrate, soundbufsize, soundvolume, soundtrianglevolume,
            soundsquare1volume, soundsquare2volume, soundnoisevolume,
            soundpcmvolume, soundq, lowpass, samples;


    FCEUI_printf("Initializing audio...\n");

    g_config->getOption("SDL.Sound", &sound);
    if (!sound) return 0;

    memset(&spec, 0, sizeof(spec));
    if(SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
        puts(SDL_GetError());
        KillSound();
        return(0);
    }
    char driverName[8];
    SDL_AudioDriverName(driverName, 8);
    
    fprintf(stderr, "Loading SDL sound with %s driver...\n", driverName);

    // load configuration variables
    g_config->getOption("SDL.Sound.Rate", &soundrate);
    g_config->getOption("SDL.Sound.BufSize", &soundbufsize);
    g_config->getOption("SDL.Sound.Volume", &soundvolume);
    g_config->getOption("SDL.Sound.Quality", &soundq);
    g_config->getOption("SDL.Sound.TriangleVolume", &soundtrianglevolume);
    g_config->getOption("SDL.Sound.Square1Volume", &soundsquare1volume);
    g_config->getOption("SDL.Sound.Square2Volume", &soundsquare2volume);
    g_config->getOption("SDL.Sound.NoiseVolume", &soundnoisevolume);
    g_config->getOption("SDL.Sound.PCMVolume", &soundpcmvolume);
    g_config->getOption("SDL.Sound.LowPass", &lowpass);

    spec.freq = soundrate;
    spec.format = AUDIO_S16;
    spec.channels = 2;
    spec.samples = 512;
    spec.callback = fillaudio;
    spec.userdata = 0;

    while(spec.samples < (soundrate / 60) * 1) spec.samples <<= 1;

    s_BufferSize = spec.samples * 4;

    s_Buffer = (int16 *) malloc(sizeof(int16) * s_BufferSize);
    if (!s_Buffer) return 0;

    s_BufferRead = s_BufferWrite = s_BufferIn = 0;

    printf("SDL Size: %d, Internal size: %d\n", spec.samples, s_BufferSize);

    if(SDL_OpenAudio(&spec, 0) < 0) {
        puts(SDL_GetError());
        KillSound();
        return(0);
    }

    SDL_PauseAudio(0);

    FCEUI_SetSoundVolume(soundvolume);
    FCEUI_SetSoundQuality(soundq);
    FCEUI_Sound(soundrate);
    FCEUI_SetTriangleVolume(soundtrianglevolume);
    FCEUI_SetSquare1Volume(soundsquare1volume);
    FCEUI_SetSquare2Volume(soundsquare2volume);
    FCEUI_SetNoiseVolume(soundnoisevolume);
    FCEUI_SetPCMVolume(soundpcmvolume);
    FCEUI_SetLowPass(lowpass);

    return (1);
}
Пример #2
0
/**
 * Initialize the audio subsystem.
 */
int
InitSound()
{
	int sound, soundrate, soundbufsize, soundvolume, soundtrianglevolume, soundsquare1volume, soundsquare2volume, soundnoisevolume, soundpcmvolume, soundq;
	SDL_AudioSpec spec;

	g_config->getOption("SDL.Sound", &sound);
	if(!sound) {
		return 0;
	}

	memset(&spec, 0, sizeof(spec));
	if(SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
		puts(SDL_GetError());
		KillSound();
		return 0;
	}
	char driverName[8];
#if SDL_VERSION_ATLEAST(2, 0, 0)
	// TODO - SDL 2
#else
	SDL_AudioDriverName(driverName, 8);
	fprintf(stderr, "Loading SDL sound with %s driver...\n", driverName);
#endif

	// load configuration variables
	g_config->getOption("SDL.Sound.Rate", &soundrate);
	g_config->getOption("SDL.Sound.BufSize", &soundbufsize);
	g_config->getOption("SDL.Sound.Volume", &soundvolume);
	g_config->getOption("SDL.Sound.Quality", &soundq);
	g_config->getOption("SDL.Sound.TriangleVolume", &soundtrianglevolume);
	g_config->getOption("SDL.Sound.Square1Volume", &soundsquare1volume);
	g_config->getOption("SDL.Sound.Square2Volume", &soundsquare2volume);
	g_config->getOption("SDL.Sound.NoiseVolume", &soundnoisevolume);
	g_config->getOption("SDL.Sound.PCMVolume", &soundpcmvolume);

	spec.freq = soundrate;
	spec.format = AUDIO_S16SYS;
	spec.channels = 1;
	spec.samples = 512;
	spec.callback = fillaudio;
	spec.userdata = 0;

	s_BufferSize = soundbufsize * soundrate / 1000;

	// For safety, set a bare minimum:
	if (s_BufferSize < spec.samples * 2)
	s_BufferSize = spec.samples * 2;

	s_Buffer = (int *)FCEU_dmalloc(sizeof(int) * s_BufferSize);
	if (!s_Buffer)
		return 0;
	s_BufferRead = s_BufferWrite = s_BufferIn = 0;

	if(SDL_OpenAudio(&spec, 0) < 0)
	{
		puts(SDL_GetError());
		KillSound();
		return 0;
    }
	SDL_PauseAudio(0);

	FCEUI_SetSoundVolume(soundvolume);
	FCEUI_SetSoundQuality(soundq);
	FCEUI_Sound(soundrate);
	FCEUI_SetTriangleVolume(soundtrianglevolume);
	FCEUI_SetSquare1Volume(soundsquare1volume);
	FCEUI_SetSquare2Volume(soundsquare2volume);
	FCEUI_SetNoiseVolume(soundnoisevolume);
	FCEUI_SetPCMVolume(soundpcmvolume);
	return 1;
}