Пример #1
0
  dd_handleBallState,		        /*Function to handle ball state changes*/
  dd_drawStatic,			/*Function to handle mechanical state changes*/
  TRUE, 				/* Simulate manual shooter? */
  NULL  				/* Custom key conditions? */
};

/*----------------------
/ Game Data Information
/----------------------*/
static core_tLCDLayout disp16oneline[] = { \
  {0,0,0,16,CORE_SEG16},{0,33,20,16,CORE_SEG16}, {0}
};
static core_tGameData ddGameData = {
  GEN_S11C, disp16oneline,
  {
    FLIP_SWNO(swLFlip,swRFlip),
    0,0,0,0,S11_LOWALPHA|S11_DISPINV,S11_MUXSW2,0,
    NULL, dd_handleMech, NULL, NULL,
    &dd_lampPos, dd_samsolmap
  },
  &ddSimData,
  {{ 0 }},
  {12}
};

/*---------------
/  Game handling
/----------------*/
static void init_dd(void) {
  core_gameData = &ddGameData;
}
Пример #2
0
static core_tLCDLayout dispAlpha[] = {
  {0, 0,41,7,CORE_SEG7},
  {3,13, 1,7,CORE_SEG7S},
  {5,13, 9,7,CORE_SEG7S},
  {7,13,17,7,CORE_SEG7S},
  {9,13,25,7,CORE_SEG7S},
  {8, 0,33,2,CORE_SEG7S},{8, 5,36,1,CORE_SEG7S},{8, 8,38,2,CORE_SEG7S},
  {0}
};

// games

/*-------------------------------------------------------------------
/ Punky Willy (1986)
/-------------------------------------------------------------------*/
static core_tGameData punkywilGameData = {0,dispAlpha,{FLIP_SWNO(88,87),0,0,0,SNDBRD_JOCTRONIC}};
static void init_punkywil(void) { core_gameData = &punkywilGameData; }
ROM_START(punkywil)
  NORMALREGION(0x10000, REGION_CPU1)
    ROM_LOAD("pw_game.bin", 0x0000, 0x4000, CRC(f408367a) SHA1(967ab8a16e64273abf8e8cc4faab60e2c9a4856b))
  NORMALREGION(0x10000, REGION_CPU2)
    ROM_LOAD("pw_sound.bin", 0x0000, 0x4000, CRC(b2e3a201) SHA1(e3b0a5b22827683382b61c21607201cd470062ee))
ROM_END
INPUT_PORTS_START(punkywil)
CORE_PORTS
SIM_PORTS(1)
PORT_START /* 0 */
  COREPORT_BIT   (0x0008, "Game start",     KEYCODE_1)
  COREPORT_BIT   (0x0001, "Coin 1",         KEYCODE_3)
  COREPORT_BIT   (0x0002, "Coin 2",         KEYCODE_4)
  COREPORT_BIT   (0x0010, "Service credit", KEYCODE_5)
Пример #3
0
                          "speech5.532",CRC(11780c80) SHA1(bcc5efcd69b4f776feef32484a872863847d64cd),
                          "speech6.532",CRC(ab688698) SHA1(e0cbac44a6fe30a49da478c32500a0b43903cc2b),
                          "speech4.532",CRC(2a4d6f4b) SHA1(e6f8a1a6e6abc81f980a4938d98abb250e8e1e3b))
S7_ROMEND
CORE_CLONEDEF(thund,p3,p1,"Thunderball (P-3)",1982,"Williams",s7_mS7SND,0) // dated 9/08

/*-------------------------------
/ Hyperball - Sys.7 - (Game #509)
/-------------------------------*/
static const core_tLCDLayout dispHypbl[] = {
  { 0, 0, 1, 7,CORE_SEG87 }, { 0,16, 9, 7,CORE_SEG87 },
  { 2,10,20, 1,CORE_SEG87 }, { 2,12,28, 1,CORE_SEG87 },
  { 2,16, 0, 1,CORE_SEG87 }, { 2,18, 8, 1,CORE_SEG87 },
  { 4, 3,43, 5,CORE_SEG16 }, { 4,13,49, 7,CORE_SEG16 }, {0}
};
static core_tGameData hypblGameData = { GEN_S7, dispHypbl, {FLIP_SWNO(33,34), 0, 4}, NULL, {"", {0,0,0,0xf8,0x0f}, {0} } };
static void init_hypbl(void) { core_gameData = &hypblGameData; }
#define input_ports_hypbl input_ports_s7

S7_ROMSTART000x(hypbl,l4, "ic14.532",    CRC(8090fe71) SHA1(0f1f40c0ee8da5b2fd51efeb8be7c20d6465239e),
                          "ic17.532",    CRC(6f4c0c4c) SHA1(1036067e2c85da867983e6e51ee2a7b5135000df),
                          "ic20.532",    CRC(d13962e8) SHA1(e23310be100060c9803682680066b965aa5efb16))
S67S_SOUNDROMS0(          "sound12.532", CRC(06051e5e) SHA1(f0ab4be812ceaf771829dd549f2a612156102a93))
S7_ROMEND
CORE_GAMEDEF(hypbl,l4,"HyperBall (L-4)",1981,"Williams",s7_mS7S,0)

S7_ROMSTART000x(hypbl,l3, "ic14-l3.532", CRC(e233bbed) SHA1(bb29acc3e48d6b40b3df2e7702f8a8ff4357c15c),
                          "ic17.532",    CRC(6f4c0c4c) SHA1(1036067e2c85da867983e6e51ee2a7b5135000df),
						  "ic20-l3.532", CRC(4a37d6e8) SHA1(8c26dd5652ace431a6ff0faf0bb9db37489c4fec))
S67S_SOUNDROMS0(          "sound12.532", CRC(06051e5e) SHA1(f0ab4be812ceaf771829dd549f2a612156102a93))
S7_ROMEND
Пример #4
0
};


#define INITGAME(name, disptype, flippers, balls, sb, db) \
	MRGAME_INPUT_PORTS_START(name, balls) MRGAME_INPUT_PORTS_END \
	static core_tGameData name##GameData = {GEN_MRGAME,disptype,{flippers,0,2,0,sb,db}}; \
	static void init_##name(void) { \
		core_gameData = &name##GameData; \
	}

/* GAMES APPEAR IN PRODUCTION ORDER (MORE OR LESS) */

/*-------------------------------------------------------------------
/ Dakar (1988?)
/-------------------------------------------------------------------*/
INITGAME(dakar, mrgame_disp_g1, FLIP_SWNO(65,64), 4/*?*/, SNDBRD_MRGAME, 0)
MRGAME_ROMSTART(dakar,	"cpu_ic13.rom", CRC(83183929) SHA1(977ac10a1e78c759eb0550794f2639fe0e2d1507),
						"cpu_ic14.rom", CRC(2010d28d) SHA1(d262dabd9298566df43df298cf71c974bee1434a))
MRGAME_VIDEOROM1(		"vid_ic14.rom", CRC(88a9ca81) SHA1(9660d416b2b8f1937cda7bca51bd287641c7730c),
						"vid_ic55.rom", CRC(3c68b448) SHA1(f416f00d2de0c71c021fec0e9702ba79b761d5e7),
						"vid_ic56.rom", CRC(0aac43e9) SHA1(28edfeddb2d54e40425488bad37e3819e4488b0b),
						"vid_ic66.rom", CRC(c8269b27) SHA1(daa83bfdb1e255b846bbade7f200abeaa9399c06))
MRGAME_SOUNDROM15(		"snd_ic06.rom", CRC(29e9417e) SHA1(24f465993da7c93d385ec453497f2af4d8abb6f4),
						"snd_ic07.rom", CRC(71ab15fe) SHA1(245842bb41410ea481539700f79c7ef94f8f8924),
						"snd_ic22.rom", CRC(e6c1098e) SHA1(06bf8917a27d5e46e4aab93e1f212918418e3a82),
						"snd_ic35.rom", CRC(7b2394d1) SHA1(f588f5105d75b54dd65bb6448a2d7774fb8477ec),
						"snd_ic36.rom", CRC(4039ea65) SHA1(390fce94d1e48b395157d8d9afaa485114c58d52))
MRGAME_ROMEND
CORE_GAMEDEFNV(dakar,"Dakar",1988,"Mr. Game (Italy)",mMRGAME1,GAME_IMPERFECT_SOUND)

/*-------------------------------------------------------------------
Пример #5
0
  eatpm_stateDef,				/* Definition of all states */
  eatpm_inportData,			/* Keyboard Entries */
  { stTrough1, stTrough2, stTrough3, stDrain, stDrain, stDrain, stDrain },	/*Position where balls start.. Max 7 Balls Allowed*/
  NULL, 				/* no init */
  NULL,			/*Function to handle ball state changes*/
  eatpm_drawStatic,	/*Function to handle mechanical state changes*/
  TRUE, 				/* Simulate manual shooter? */
  NULL  				/* Custom key conditions? */
};

/*----------------------
/ Game Data Information
/----------------------*/
static core_tLCDLayout dispeatpm[] = { \
  {0,0,0,16,CORE_SEG16},{0,33,20,16,CORE_SEG16}, {0}
};

static core_tGameData eatpmGameData = {
  GEN_S11B, dispeatpm,
  { FLIP_SWNO(swLFlip,swRFlip),0,0,0,0,S11_LOWALPHA|S11_DISPINV,S11_MUXSW2},
  &eatpmSimData, {{0}}, {12}
};

/*---------------
/  Game handling
/----------------*/
static void init_eatpm(void) {
  core_gameData = &eatpmGameData;
}

Пример #6
0
  hd_drawStatic,			/*Function to handle mechanical state changes*/
  TRUE, 				/* Simulate manual shooter? */
  NULL  				/* Custom key conditions? */
};

/*----------------------
/ Game Data Information
/----------------------*/
static core_tLCDLayout disphd[] = { \
	{0,0,0,16,CORE_SEG16R},{0,33,20,16,CORE_SEG16R}, {0}
};

static core_tGameData hdGameData = {
  GEN_WPCALPHA_2, disphd,
  {
    FLIP_SWNO(12,11),
    0,0,0,0,0,0,0,
    NULL, hd_handleMech, NULL, NULL,
    NULL, hd_samsolmap
  },
  &hdSimData,
  {
    "",
    /*Coin    1     2     3     4     5     6     7     8     9    10   Cab.  Cust */
    { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, /* inverted switches */
    /*Start    Tilt    SlamTilt    CoinDoor    Shooter */
    { swStart, swTilt, swSlamTilt, swCoinDoor, 0},
  }
};

/*---------------
Пример #7
0
BY6803_INPUT_PORTS_START(by6803, 1)   BY6803_INPUT_PORTS_END
BY6803A_INPUT_PORTS_START(by6803a, 1) BY6803_INPUT_PORTS_END

#define INITGAME6803(name, gen, disp, flip, lamps, sb, db) \
static core_tGameData name##GameData = {gen,disp,{flip,0,lamps,0,sb, db}}; \
static void init_##name(void) { core_gameData = &name##GameData; }
#define FLIP6803 (FLIP_SWNO(5,7))

/****************************************************/
/* BALLY MPU-6803*/
/****************************************************/
//Games below use Squalk & Talk Sound Hardware
/*------------------------------------
/ Eight Ball Champ (6803-0B38: 09/85) - Manual says can work with Cheap Squeek also via operator setting
/------------------------------------*/
INITGAME6803(eballchp,GEN_BY6803,dispBy7C,FLIP_SWNO(0,26),4,SNDBRD_BY61, BY6803_DISP7SEG)
BY6803_ROMSTARTx4(eballchp,"u3_cpu.128",CRC(025f3008) SHA1(25d310f169b92ce6b348330816ddc3b5710e57da))
BY61_SOUNDROMx000(         "u3_snd.532",CRC(4836d70d) SHA1(a4acc64609d91a84ba4c8101186d07397b496600),
                           "u4_snd.532",CRC(4b49d94d) SHA1(52d5f4b7604601cd86f0e80ed7c4fe09d14f5976),
                           "u5_snd.532",CRC(655441df) SHA1(9da5578856ded3dcdafed67679eb4c4134dc9f81))
BY6803_ROMEND
#define input_ports_eballchp input_ports_by6803
CORE_GAMEDEFNV(eballchp,"Eight Ball Champ",1985,"Bally",by_mBY6803_61S,0)

INITGAME6803(eballch2,GEN_BY6803,dispBy7C,FLIP_SWNO(0,26),4,SNDBRD_BY45, BY6803_DISP7SEG)
BY6803_ROMSTARTx4(eballch2,"u3_cpu.128",CRC(025f3008) SHA1(25d310f169b92ce6b348330816ddc3b5710e57da))
BY45_SOUNDROM22(           "ebcu3.snd", NO_DUMP,
                           "ebcu4.snd", NO_DUMP)
BY6803_ROMEND
#define input_ports_eballch2 input_ports_by6803
CORE_CLONEDEFNV(eballch2,eballchp,"Eight Ball Champ (Cheap Squeek)",1985,"Bally",by_mBY6803_45S,0)
Пример #8
0
#define SPINB_GS1(solInvert0,solInvert1,solInvert2,lamp16isGameOn) \
(((UINT8)(solInvert0)<<24) | ((UINT8)(solInvert1)<<16) | ((UINT8)(solInvert2)<<8) | ((UINT8)(lamp16isGameOn)))

#define INITGAME(name, disptype, flippers, balls, sb, db, gs1) \
	SPINB_INPUT_PORTS_START(name, balls) SPINB_INPUT_PORTS_END \
	static core_tGameData name##GameData = {GEN_SPINB,disptype,{flippers,0,4,0,sb,db,gs1}}; \
	static void init_##name(void) { \
		core_gameData = &name##GameData; \
	}

/* GAMES APPEAR IN PRODUCTION ORDER (MORE OR LESS) */

/*-------------------------------------------------------------------
/ Bushido (1993) - ( Last game by Inder - before becomming Spinball - but same hardware)
/-------------------------------------------------------------------*/
INITGAME(bushido, spinb_dispDMD, FLIP_SWNO(0,0), 3, SNDBRD_SPINB, SPINB_DSP1, SPINB_GS1(0x11,0x0C,0,FALSE))
SPINB_ROMSTART(bushido,	"0-z80.bin", CRC(3ea1eb1d) SHA1(cceb6c68e481f36a5646ff4f38d3dfc4275b0c79),
						"1-z80.old", CRC(648da72b) SHA1(1005a13b4746e302d979c8b1da300e943cdcab3d))
SPINB_DMDROM1(			"g-disply.bin", CRC(9a1df82f) SHA1(4ad6a12ae36ec898b8ac5243da6dec3abcd9dc33))
SPINB_SNDROM22(			"a-sonido.bin", CRC(cf7d5399) SHA1(c79145826cfa6be2487e3add477d9b452c553762),
						"b-sonido.bin", CRC(cb4fc885) SHA1(569f389fa8f91f886b58f44f701d2752ef01f3fa),	//Sound Effects 1
						"c-sonido.bin", CRC(35a43dd8) SHA1(f2b1994f67f749c65a88c95d970b655990d85b96),	//Sound Effects 2
						"d-musica.bin", CRC(2cb9697c) SHA1(d5c66d616ccd5e299832704e494743429dafd569),
						"e-musica.bin", CRC(1414b921) SHA1(5df9e538ee109df28953ec8f162c60cb8c6e4d96),	//Music 1
						"f-musica.bin", CRC(80f3a6df) SHA1(e09ad4660e511779c6e55559fa0c2c0b0c6600c8))	//Music 2
SPINB_ROMEND
CORE_GAMEDEFNV(bushido,"Bushido",1993,"Inder/Spinball (Spain)",mSPINBS,0)

SPINB_ROMSTART(bushidoa,"0-cpu.bin", CRC(7f7e6642) SHA1(6872397eed7525f384b79cdea13531d273d8cf14),
						"1-cpu.bin", CRC(a538d37f) SHA1(d2878ad0d31b4221b823812485c7faaf666ce185))
SPINB_DMDROM1(			"g-disply.bin", CRC(9a1df82f) SHA1(4ad6a12ae36ec898b8ac5243da6dec3abcd9dc33))
Пример #9
0
  MDRV_CPU_PORTS(mirco_readport, mirco_writeport)
  MDRV_SWITCH_UPDATE(mirco)
  MDRV_CORE_INIT_RESET_STOP(mirco,NULL,NULL)
  MDRV_CPU_VBLANK_INT(mirco_vblank, 1)
  MDRV_CPU_PERIODIC_INT(t0, 200)
  MDRV_DIPS(24)
  MDRV_NVRAM_HANDLER(generic_0fill)
MACHINE_DRIVER_END

static const core_tLCDLayout disp[] = {
  {0, 0, 0,6,CORE_SEG7}, {0,28, 8,6,CORE_SEG7},
  {5, 0,16,6,CORE_SEG7}, {5,28,24,6,CORE_SEG7},
  {3,14,32,2,CORE_SEG7}, {3,22,36,2,CORE_SEG7},
  {0}
};
static core_tGameData mircoGameData = {0,disp,{FLIP_SWNO(32,31),0,1}};
static void init_lckydraw(void) { core_gameData = &mircoGameData; }
INPUT_PORTS_START(lckydraw)
  CORE_PORTS
  SIM_PORTS(1)
  PORT_START /* 0 */ \
    COREPORT_BIT(     0x0200, "Start",        KEYCODE_1) \
    COREPORT_BIT(     0x0100, "Coin",         KEYCODE_5) \
    COREPORT_BIT(     0x0001, "Self Test",    KEYCODE_7) \
    COREPORT_BIT(     0x0400, "Tilt",         KEYCODE_INSERT) \
    COREPORT_BIT(     0x0800, "Mercury Tilt", KEYCODE_HOME) \
  PORT_START /* 1 */ \
    COREPORT_DIPNAME( 0x0101, 0x0000, "Games / coins") \
      COREPORT_DIPSET(0x0000, "1/1" ) \
      COREPORT_DIPSET(0x0101, "3/2" ) \
      COREPORT_DIPSET(0x0001, "2/1" ) \
Пример #10
0
  pz_inportData,			/* Keyboard Entries */
  { stTrough1, stTrough2, stTrough3, stDrain, stDrain, stDrain, stDrain },	/*Position where balls start.. Max 7 Balls Allowed*/
  NULL, 				/* no init */
  pz_handleBallState,	/*Function to handle ball state changes*/
  pz_drawStatic,			/*Function to handle mechanical state changes*/
  TRUE, 				/* Simulate manual shooter? */
  NULL  				/* Custom key conditions? */
};

/*----------------------
/ Game Data Information
/----------------------*/
static core_tGameData pzGameData = {
  GEN_WPCFLIPTRON, wpc_dispDMD,
  {
    FLIP_SWNO(12,11) | FLIP_SW(FLIP_L) | FLIP_SOL(FLIP_L),
    0,0,0,0,0,0,0,
    NULL, pz_handleMech, pz_getMech, pz_drawMech,
    &pz_lampPos, pz_samsolmap
  },
  &pzSimData,
  {
    {0}, /* sNO */
    /*Coin    1     2     3     4     5     6     7     8     9    10   Cab.  Cust */
    { 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05 },
    /*Start    Tilt    SlamTilt    CoinDoor    Shooter */
    { swStart, swTilt, swSlamTilt, swCoinDoor, 0},
  }
};

/*---------------
Пример #11
0
#include "driver.h"
#include "core.h"
#include "sndbrd.h"
#include "byvidpin.h"

#define INITGAMEVP(name, disp, flip, snd, dualTMS) \
static core_tGameData name##GameData = {0,disp,{flip,0,0,0,snd,dualTMS}}; \
static void init_##name(void) { \
  core_gameData = &name##GameData; \
} \
BYVP_INPUT_PORTS_START(name, 1) BYVP_INPUT_PORTS_END

/*-----------------------------------------------------
/ Baby Pac-Man (Video/Pinball Combo) (BY133-891:  10/82)
/-----------------------------------------------------*/
INITGAMEVP(babypac,byVP_dispBabyPac,FLIP_SWNO(0,1),SNDBRD_BY45BP,0)
BYVP_ROMSTARTx00(babypac, "891-u2.732", CRC(7f7242d1) SHA1(213a697bb7fc69f93ea04621f0fcfdd796f35196),
                          "891-u6.732", CRC(6136d636) SHA1(c01a0a2fcad3bdabd649128e012ab558b1c90cd3),
                          "891-u9.764", CRC(7fa570f3) SHA1(423ad9266b1ded00fa52ce4180d518874142a203),
                          "891-u10.764",CRC(28f4df8b) SHA1(bd6a3598c2c90b5a3a59327616d2f5b9940d98bc),
                          "891-u11.764",CRC(0a5967a4) SHA1(26d56ddea3f39d41e382449007bf7ba113c0285f),
                          "891-u12.764",CRC(58cfe542) SHA1(e024d14019866bd460d1da6b901f9b786a76a181),
                          "891-u29.764",CRC(0b57fd5d) SHA1(43a03e6d16c87c3305adb04722484f992f23a1bd))
BYVP_ROMEND
CORE_GAMEDEFNVR90(babypac,"Baby Pac-Man (Video/Pinball Combo)",1982,"Bally",byVP_mVP1,0)

BYVP_ROMSTARTx00(babypacn,"pacmann.u2", CRC(734710cb) SHA1(040943be6e1f3a750f3b2c705833699ec5845a80),
                          "891-u6.732", CRC(6136d636) SHA1(c01a0a2fcad3bdabd649128e012ab558b1c90cd3),
                          "babyvidn.u9",CRC(e937eb02) SHA1(391c4e2c2cd22bb06e2b4a4cef1ddc08040b8c43),
                          "891-u10.764",CRC(28f4df8b) SHA1(bd6a3598c2c90b5a3a59327616d2f5b9940d98bc),
                          "891-u11.764",CRC(0a5967a4) SHA1(26d56ddea3f39d41e382449007bf7ba113c0285f),