bool FUdpMessageProcessor::EnqueueOutboundMessage( const FUdpSerializedMessageRef& SerializedMessage, const FGuid& Recipient ) { if (!OutboundMessages.Enqueue(FOutboundMessage(SerializedMessage, Recipient))) { return false; } SerializedMessage->OnStateChanged().BindRaw(this, &FUdpMessageProcessor::HandleSerializedMessageStateChanged); if (SerializedMessage->GetState() != EUdpSerializedMessageState::Incomplete) { WorkEvent->Trigger(); } return true; }
bool FUdpMessageProcessor::EnqueueOutboundMessage( const IMessageDataRef& Data, const FGuid& Recipient ) { if (!OutboundMessages.Enqueue(FOutboundMessage(Data, Recipient))) { return false; } Data->OnStateChanged().BindRaw(this, &FUdpMessageProcessor::HandleMessageDataStateChanged); if (Data->GetState() != EMessageDataState::Incomplete) { WorkEvent->Trigger(); } return true; }