// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.

#include "CorePrivatePCH.h"
#include "GenericPlatform/GenericPlatformContext.h"
#include "Misc/App.h"
#include "EngineVersion.h"
#include "EngineBuildSettings.h"

const ANSICHAR* FGenericCrashContext::CrashContextRuntimeXMLNameA = "CrashContext.runtime-xml";
const TCHAR* FGenericCrashContext::CrashContextRuntimeXMLNameW = TEXT( "CrashContext.runtime-xml" );
bool FGenericCrashContext::bIsInitialized = false;
FPlatformMemoryStats FGenericCrashContext::CrashMemoryStats = FPlatformMemoryStats();
namespace NCachedCrashContextProperties
{
	static bool bIsInternalBuild;
	static bool bIsPerforceBuild;
	static bool bIsSourceDistribution;
	static bool bIsUE4Release;
	static FString ExecutableName;
	static FString PlatformName;
	static FString PlatformNameIni;
	static FString BaseDir;
	static FString RootDir;
	static FString EpicAccountId;
	static FString MachineIdStr;
	static FString OsVersion;
	static FString OsSubVersion;
	static int32 NumberOfCores;
	static int32 NumberOfCoresIncludingHyperthreads;
	static FString CPUVendor;
	static FString CPUBrand;
Пример #2
0
FPlatformMemoryStats FGenericPlatformMemory::GetStats()
{
	UE_LOG(LogMemory, Warning, TEXT("FGenericPlatformMemory::GetStats not implemented on this platform"));
	return FPlatformMemoryStats();
}