Пример #1
0
/*
==============
ReloadMapCycleFile


Parses mapcycle.txt file into mapcycle_t structure
==============
*/
int ReloadMapCycleFile( char *filename, mapcycle_t *cycle )
{
	char szBuffer[ MAX_RULE_BUFFER ];
	char szMap[ 32 ];
	int length;
	char *pFileList;
	char *aFileList = pFileList = (char*)LOAD_FILE_FOR_ME( filename, &length );
	int hasbuffer;
	mapcycle_item_s *item, *newlist = NULL, *next;

	if ( pFileList && length )
	{
		// the first map name in the file becomes the default
		while ( 1 )
		{
			hasbuffer = 0;
			memset( szBuffer, 0, MAX_RULE_BUFFER );

			pFileList = COM_Parse( pFileList );
			if ( strlen( com_token ) <= 0 )
				break;

			strcpy( szMap, com_token );

			// Any more tokens on this line?
			if ( COM_TokenWaiting( pFileList ) )
			{
				pFileList = COM_Parse( pFileList );
				if ( strlen( com_token ) > 0 )
				{
					hasbuffer = 1;
					strcpy( szBuffer, com_token );
				}
			}

			// Check map
			if ( IS_MAP_VALID( szMap ) )
			{
				// Create entry
				char *s;

				item = new mapcycle_item_s;

				strcpy( item->mapname, szMap );

				item->minplayers = 0;
				item->maxplayers = 0;

				memset( item->rulebuffer, 0, MAX_RULE_BUFFER );

				if ( hasbuffer )
				{
					s = g_engfuncs.pfnInfoKeyValue( szBuffer, "minplayers" );
					if ( s && s[0] )
					{
						item->minplayers = atoi( s );
						item->minplayers = max( item->minplayers, 0 );
						item->minplayers = min( item->minplayers, gpGlobals->maxClients );
					}
					s = g_engfuncs.pfnInfoKeyValue( szBuffer, "maxplayers" );
					if ( s && s[0] )
					{
						item->maxplayers = atoi( s );
						item->maxplayers = max( item->maxplayers, 0 );
						item->maxplayers = min( item->maxplayers, gpGlobals->maxClients );
					}

					// Remove keys
					//
					g_engfuncs.pfnInfo_RemoveKey( szBuffer, "minplayers" );
					g_engfuncs.pfnInfo_RemoveKey( szBuffer, "maxplayers" );

					strcpy( item->rulebuffer, szBuffer );
				}

				item->next = cycle->items;
				cycle->items = item;
			}
			else
			{
				ALERT( at_console, "Skipping %s from mapcycle, not a valid map\n", szMap );
			}


		}

		FREE_FILE( aFileList );
	}

	// Fixup circular list pointer
	item = cycle->items;

	// Reverse it to get original order
	while ( item )
	{
		next = item->next;
		item->next = newlist;
		newlist = item;
		item = next;
	}
	cycle->items = newlist;
	item = cycle->items;

	// Didn't parse anything
	if ( !item )
	{
		return 0;
	}

	while ( item->next )
	{
		item = item->next;
	}
	item->next = cycle->items;
	
	cycle->next_item = item->next;

	return 1;
}
Пример #2
0
/* <4a8acb> ../game_shared/bot/bot_profile.cpp:137 */
void BotProfileManager::Init(const char *filename, unsigned int *checksum)
{
	int dataLength;
	char *dataPointer = (char *)LOAD_FILE_FOR_ME(const_cast<char *>(filename), &dataLength);
	const char *dataFile = dataPointer;

	if (dataFile == NULL)
	{
		if (UTIL_IsGame("czero"))
		{
			CONSOLE_ECHO("WARNING: Cannot access bot profile database '%s'\n", filename);
		}

		return;
	}

	// compute simple checksum
	if (checksum)
	{
		*checksum = ComputeSimpleChecksum((const unsigned char *)dataPointer, dataLength);
	}

	// keep list of templates used for inheritance
	BotProfileList templateList;
	BotProfile defaultProfile;

	// Parse the BotProfile.db into BotProfile instances
	while (true)
	{
		dataFile = SharedParse(dataFile);
		if (!dataFile)
			break;

		char *token = SharedGetToken();

		bool isDefault = (!Q_stricmp(token, "Default"));
		bool isTemplate = (!Q_stricmp(token, "Template"));
		bool isCustomSkin = (!Q_stricmp(token, "Skin"));

		if (isCustomSkin)
		{
			const int BufLen = 64;
			char skinName[BufLen];

			// get skin name
			dataFile = SharedParse(dataFile);
			if (!dataFile)
			{
				CONSOLE_ECHO("Error parsing %s - expected skin name\n", filename);
				FREE_FILE(dataPointer);
				return;
			}

			token = SharedGetToken();
			Q_snprintf(skinName, BufLen, "%s", token);

			// get attribute name
			dataFile = SharedParse(dataFile);
			if (!dataFile)
			{
				CONSOLE_ECHO("Error parsing %s - expected 'Model'\n", filename);
				FREE_FILE(dataPointer);
				return;
			}

			token = SharedGetToken();
			if (Q_stricmp("Model", token))
			{
				CONSOLE_ECHO("Error parsing %s - expected 'Model'\n", filename);
				FREE_FILE(dataPointer);
				return;
			}

			// eat '='
			dataFile = SharedParse(dataFile);
			if (!dataFile)
			{
				CONSOLE_ECHO("Error parsing %s - expected '='\n", filename);
				FREE_FILE(dataPointer);
				return;
			}

			token = SharedGetToken();
			if (Q_strcmp("=", token))
			{
				CONSOLE_ECHO("Error parsing %s - expected '='\n", filename);
				FREE_FILE(dataPointer);
				return;
			}

			// get attribute value
			dataFile = SharedParse(dataFile);
			if (!dataFile)
			{
				CONSOLE_ECHO("Error parsing %s - expected attribute value\n", filename);
				FREE_FILE(dataPointer);
				return;
			}

			token = SharedGetToken();

			const char *decoratedName = GetDecoratedSkinName(skinName, filename);
			bool skinExists = GetCustomSkinIndex(decoratedName) > 0;
			if (m_nextSkin < NumCustomSkins && !skinExists)
			{
				// decorate the name
				m_skins[ m_nextSkin ] = CloneString(decoratedName);

				// construct the model filename
				m_skinModelnames[ m_nextSkin ] = CloneString(token);
				m_skinFilenames[ m_nextSkin ] = new char[ Q_strlen(token) * 2 + Q_strlen("models/player//.mdl") + 1 ];
				Q_sprintf(m_skinFilenames[ m_nextSkin ], "models/player/%s/%s.mdl", token, token);
				++m_nextSkin;
			}

			// eat 'End'
			dataFile = SharedParse(dataFile);
			if (!dataFile)
			{
				CONSOLE_ECHO("Error parsing %s - expected 'End'\n", filename);
				FREE_FILE(dataPointer);
				return;
			}

			token = SharedGetToken();
			if (Q_strcmp("End", token))
			{
				CONSOLE_ECHO("Error parsing %s - expected 'End'\n", filename);
				FREE_FILE(dataPointer);
				return;
			}

			// it's just a custom skin - no need to do inheritance on a bot profile, etc.
			continue;
		}

		// encountered a new profile
		BotProfile *profile;
		if (isDefault)
		{
			profile = &defaultProfile;
		}
		else
		{
			profile = new BotProfile;
			// always inherit from Default
			*profile = defaultProfile;
		}

		// do inheritance in order of appearance
		if (!isTemplate && !isDefault)
		{
			const BotProfile *inherit = NULL;

			// template names are separated by "+"
			while (true)
			{
				char *c = Q_strchr(token, '+');
				if (c)
					*c = '\000';

				// find the given template name
				for (BotProfileList::iterator iter = templateList.begin(); iter != templateList.end(); ++iter)
				{
					if (!Q_stricmp((*iter)->GetName(), token))
					{
						inherit = *iter;
						break;
					}
				}

				if (inherit == NULL)
				{
					CONSOLE_ECHO("Error parsing '%s' - invalid template reference '%s'\n", filename, token);
					FREE_FILE(dataPointer);
					return;
				}

				// inherit the data
				profile->Inherit(inherit, &defaultProfile);

				if (c == NULL)
					break;

				token = c + 1;
			}
		}

		// get name of this profile
		if (!isDefault)
		{
			dataFile = SharedParse(dataFile);
			if (!dataFile)
			{
				CONSOLE_ECHO("Error parsing '%s' - expected name\n", filename);
				FREE_FILE(dataPointer);
				return;
			}

			profile->m_name = CloneString(SharedGetToken());

			// HACK HACK
			// Until we have a generalized means of storing bot preferences, we're going to hardcode the bot's
			// preference towards silencers based on his name.
			if (profile->m_name[0] % 2)
			{
				profile->m_prefersSilencer = true;
			}
		}

		// read attributes for this profile
		bool isFirstWeaponPref = true;
		while (true)
		{
			// get next token
			dataFile = SharedParse(dataFile);
			if (!dataFile)
			{
				CONSOLE_ECHO("Error parsing %s - expected 'End'\n", filename);
				FREE_FILE(dataPointer);
				return;
			}

			token = SharedGetToken();

			// check for End delimiter
			if (!Q_stricmp(token, "End"))
				break;

			// found attribute name - keep it
			char attributeName[64];
			Q_strcpy(attributeName, token);

			// eat '='
			dataFile = SharedParse(dataFile);
			if (!dataFile)
			{
				CONSOLE_ECHO("Error parsing %s - expected '='\n", filename);
				FREE_FILE(dataPointer);
				return;
			}

			token = SharedGetToken();
			if (Q_strcmp("=", token))
			{
				CONSOLE_ECHO("Error parsing %s - expected '='\n", filename);
				FREE_FILE(dataPointer);
				return;
			}

			// get attribute value
			dataFile = SharedParse(dataFile);
			if (!dataFile)
			{
				CONSOLE_ECHO("Error parsing %s - expected attribute value\n", filename);
				FREE_FILE(dataPointer);
				return;
			}

			token = SharedGetToken();

			// store value in appropriate attribute
			if (!Q_stricmp("Aggression", attributeName))
			{
				profile->m_aggression = Q_atof(token) / 100.0f;
			}
			else if (!Q_stricmp("Skill", attributeName))
			{
				profile->m_skill = Q_atof(token) / 100.0f;
			}
			else if (!Q_stricmp("Skin", attributeName))
			{
				profile->m_skin = Q_atoi(token);

				if (profile->m_skin == 0)
				{
					// Q_atoi() failed - try to look up a custom skin by name
					profile->m_skin = GetCustomSkinIndex(token, filename);
				}
			}
			else if (!Q_stricmp("Teamwork", attributeName))
			{
				profile->m_teamwork = Q_atof(token) / 100.0f;
			}
			else if (!Q_stricmp("Cost", attributeName))
			{
				profile->m_cost = Q_atoi(token);
			}
			else if (!Q_stricmp("VoicePitch", attributeName))
			{
				profile->m_voicePitch = Q_atoi(token);
			}
			else if (!Q_stricmp("VoiceBank", attributeName))
			{
				profile->m_voiceBank = FindVoiceBankIndex(token);
			}
			else if (!Q_stricmp("WeaponPreference", attributeName))
			{
				// weapon preferences override parent prefs
				if (isFirstWeaponPref)
				{
					isFirstWeaponPref = false;
					profile->m_weaponPreferenceCount = 0;
				}

				if (!Q_stricmp(token, "none"))
				{
					profile->m_weaponPreferenceCount = 0;
				}
				else
				{
					if (profile->m_weaponPreferenceCount < BotProfile::MAX_WEAPON_PREFS)
					{
						profile->m_weaponPreference[ profile->m_weaponPreferenceCount++ ] = AliasToWeaponID(token);
					}
				}
			}
			else if (!Q_stricmp("ReactionTime", attributeName))
			{
				profile->m_reactionTime = Q_atof(token);

#ifndef GAMEUI_EXPORTS
				// subtract off latency due to "think" update rate.
				// In GameUI, we don't really care.
				profile->m_reactionTime -= g_flBotFullThinkInterval;
#endif // GAMEUI_EXPORTS

			}
			else if (!Q_stricmp("AttackDelay", attributeName))
			{
				profile->m_attackDelay = Q_atof(token);
			}
			else if (!Q_stricmp("Difficulty", attributeName))
			{
				// override inheritance
				profile->m_difficultyFlags = 0;

				// parse bit flags
				while (true)
				{
					char *c = Q_strchr(token, '+');
					if (c)
						*c = '\000';

					for (int i = 0; i < NUM_DIFFICULTY_LEVELS; ++i)
					{
						if (!Q_stricmp(BotDifficultyName[i], token))
							profile->m_difficultyFlags |= (1 << i);
					}

					if (c == NULL)
						break;

					token = c + 1;
				}
			}
			else if (!Q_stricmp("Team", attributeName))
			{
				if (!Q_stricmp(token, "T"))
				{
					profile->m_teams = BOT_TEAM_T;
				}
				else if (!Q_stricmp(token, "CT"))
				{
					profile->m_teams = BOT_TEAM_CT;
				}
				else
				{
					profile->m_teams = BOT_TEAM_ANY;
				}
			}
			else
			{
				CONSOLE_ECHO("Error parsing %s - unknown attribute '%s'\n", filename, attributeName);
			}
		}

		if (!isDefault)
		{
			if (isTemplate)
			{
				// add to template list
				templateList.push_back(profile);
			}
			else
			{
				// add profile to the master list
				m_profileList.push_back(profile);
			}
		}
	}

	FREE_FILE(dataPointer);

	// free the templates
	for (BotProfileList::iterator iter = templateList.begin(); iter != templateList.end(); ++iter)
		delete *iter;
}