Пример #1
0
/**
 * Called from ActionScript to get the current contact list after a BBMSP_SP_EVENT_CONTACT_LIST_FULL event was received.
 *
 */
FREObject getContactList(FREContext ctx, void* functionData, uint32_t argc, FREObject argv[])
{
	FREObject contacts;

	FREResult asresult;

	asresult = FRENewObject((const uint8_t*) "Array", 0, NULL, &contacts, NULL);
	trace( "FRENewObject - Array %i", asresult );
	int i=0;

	for( i = 0; i<contact_size; i++ )
	{
		FREObject contact = createActionScriptContact( (bbmsp_contact_t* )contact_list[ i ] );
		asresult = FRESetArrayElementAt( contacts, i, contact );
		trace( "FRESetArrayElementAt index %i %i ", i, asresult );
	}

	pthread_mutex_lock( &amutex );
	contactsCreated = true;
	pthread_cond_signal( &acond );
	pthread_mutex_unlock( &amutex );


	return contacts;
}
Пример #2
0
	FREObject updateData(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[])
	{

		int numMessages = messageQueue.size();
		
		//printf("Update data, num messages : %i",numMessages);
		FREObject result = NULL;

		try
		{
			
			FRENewObject((const uint8_t *)"Vector.<benkuper.nativeExtensions.MIDIMessage>",0,NULL,&result,NULL);

			FRESetArrayLength(result,numMessages);

			for(int i=0;i<numMessages;i++)
			{
			
				FRESetArrayElementAt(result,i,messageToFre(messageQueue[i]));
			}

			
		}catch(std::exception e)
		{
			printf("### Error updating data : %s\n",e.what());
		}
		
		messageQueue.clear();

		return result;
	}
Пример #3
0
/**
 * Called by ActionScript after it receives an event when a contact has been updated.
 * This method returns an array of the properties that have been updated for each contact.
 */
FREObject getUpdatedContactProperties(FREContext ctx, void* functionData, uint32_t argc, FREObject argv[])
{
	pthread_mutex_lock(&amutex);
	FREObject result = NULL;
	FRENewObject((const uint8_t*) "Array", 0, NULL, &result, NULL);

	trace( "getUpdatedContactProperties" );

	int i = 0;

	for( i = 0; i<update_size; i++ )
	{
		ContactUpdate contactUpdate = contact_updates[ i ];

		FREObject update;
		FRENewObject((const uint8_t*) "Object", 0, NULL, &update, NULL);

		if( contactUpdate.value != NULL )
		{
			FREObject value;
			FRENewObjectFromUTF8( (uint32_t)(strlen(contactUpdate.value) + 1), (const uint8_t*)contactUpdate.value, &value );
			FRESetObjectProperty( update, (const uint8_t*) "value", value, NULL );
		}

		FREObject ppid;
		FRENewObjectFromUTF8( (uint32_t)(strlen(contactUpdate.ppid) + 1), (const uint8_t*)contactUpdate.ppid, &ppid );
		FRESetObjectProperty( update, (const uint8_t*) "ppid", ppid, NULL );

		FREObject property;
		FRENewObjectFromInt32( (int32_t)contactUpdate.property, &property );
		FRESetObjectProperty( update, (const uint8_t*) "property", property, NULL );

		FREObject status;
		FRENewObjectFromInt32( (int32_t)contactUpdate.status, &status );
		FRESetObjectProperty( update, (const uint8_t*) "status", status, NULL );

		FRESetArrayElementAt( result, i, update );

		free( contactUpdate.value );
		free( contactUpdate.ppid );

	}

	update_size = 0;
	pthread_mutex_unlock(&amutex);
	return result;
}
 virtual void setWorldTransform(const btTransform &worldTrans) {
     printShit("Should set transform...");
     FREObject raw, trans;
     FRENewObject((uint8_t*)"Vector.<Number>", 0, NULL, &raw, NULL);
     FRESetArrayLength(raw, 16);
     
     btScalar data[16];
     worldTrans.getOpenGLMatrix(data);
     printShit("Data: ");
     print16scalars(data);
     for (int i=0; i < 16; i++) {
         FREObject val;
         printResult(FRENewObjectFromDouble(double(data[i]), &val), "Make double", false);
         printResult(FRESetArrayElementAt(raw, i, val), "Set arr elem", false);
     }
     printResult(FRENewObject((uint8_t*)"flash.geom.Matrix3D", 0, NULL, &trans, NULL), "New Mat3D", false);
     printResult(FRESetObjectProperty(trans, (uint8_t*)"rawData", raw, NULL), "Set rawData", false);
     printResult(FRESetObjectProperty(skin, (uint8_t*)"transform", trans, NULL), "Set transform", false);
 }
Пример #5
0
	FREObject listInputDevices(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[])
	{
		FREObject result = NULL;
		FRENewObject((const uint8_t *)"Vector.<benkuper.nativeExtensions.MIDIDeviceIn>",0,NULL,&result,NULL);

	    unsigned int nPorts = midiin->getPortCount();

		//printf("Native MIDI :: listInputDevices > %i devices detected :\n",nPorts);

		FRESetArrayLength(result,nPorts);
		
		// Check inputs.
		std::string portName;

		for ( unsigned int i=0; i<nPorts; i++ ) {
			try {
				portName = midiin->getPortName(i);
			}
			catch ( RtMidiError &error ) {
				error.printMessage();
				// return NULL;
			}

			//std::cout << "  Input Port #" << i+1 << ": " << portName << '\n';
			//printf("[%i] %s\n",i,portName.c_str());

			FREObject args[1];
			FREObject portFRE = NULL;
			FRENewObjectFromUTF8(portName.size(),(const uint8_t*)portName.c_str(),&portFRE);
			args[0] = portFRE;

			FREObject curPort = NULL;
			FREObject exc = NULL;
			FREResult fre =  FRENewObject((const uint8_t *)"benkuper.nativeExtensions.MIDIDeviceIn",1,args,&curPort,&exc);
			//printf("FREResult = %i",fre);

			FRESetArrayElementAt(result,i,curPort);
		}

		return result;

	}
Пример #6
0
FREObject getBytesAsArray(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[])
{
	FREObject result;

	FRENewObject((const uint8_t*) "Array", 0, NULL, &result, NULL);
	FRESetArrayLength(result, bufferSize - 1);

	FREObject myChar;
	int i;

	pthread_mutex_lock(&safety);
	for (i = 0; i < bufferSize; i++)
	{
		FRENewObjectFromUTF8(1, (unsigned char *)buffer + i, &myChar);
		FRESetArrayElementAt(result, i, myChar);
	}

	bufferSize = 0;
	sentEvent = 0;
	pthread_mutex_unlock(&safety);

	return result;
}
FREObject getSuggestions(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[]) {
	const uint8_t *locale = 0;
	const uint8_t *inpWord = 0;
	uint32_t len = -1;
	FREObject retObj=0;
	FREObject oneSuggestion=0;

	U16Char_t* inpWordU16 = NULL;
	std::string  inpWordDictEncoded;
	bool isConversionUnSuccesful=false;
	char * oneSuggestionEncoded=NULL;
	U16Char_t * oneSuggestionU16=NULL;
	std::string oneSuggestionU8;

	//assign memory to retobj
	FRENewObject((const uint8_t*)"Array", 0, NULL, &retObj, 0);

	//get first argument
	if(FREGetObjectAsUTF8(argv[1], &len, &locale) != FRE_OK)
	return retObj;
	len = 0;
	
	//get second argument
	if(FREGetObjectAsUTF8(argv[0], &len, &inpWord) != FRE_OK)
	return retObj;
	
	//get the hunspell object from cache
	Hunspell * hunspellObject=getHunspellObject(std::string((char *)locale));
		
	if(!hunspellObject) return retObj;
	
	//convert input utf8 to u16 string
	inpWordU16 = EncConv::convCharStrToU16Str((char *)inpWord, "UTF-8");

	//get dictionary encoding
	HUNSPELL_GET_ENCODING getEncAdd=(HUNSPELL_GET_ENCODING) GetProcAddress(hinstLib, "hunspell_get_dic_encoding");
	char * m_MainEncoding= (getEncAdd)(hunspellObject);

	//convert u16 to dictionary encoding
	inpWordDictEncoded=EncConv::convU16StrToCharStr(inpWordU16,m_MainEncoding);

	if(inpWordDictEncoded.length()==0)
	{
		isConversionUnSuccesful = true;
	}

	//get suggestAddress &freelistAddress
	HUNSPELL_SUGGEST suggestAdd= (HUNSPELL_SUGGEST) GetProcAddress(hinstLib, "hunspell_suggest");
	HUNSPELL_FREE_LIST freeListAdd= (HUNSPELL_FREE_LIST) GetProcAddress(hinstLib, "hunspell_free_list");
	
	char** suggList = NULL;
	int numSugg = 0;

	//Try getting suggestions with encoded word else try with UTF8
	if(suggestAdd && !isConversionUnSuccesful)
	{
		numSugg = (suggestAdd)(hunspellObject,(char *) (inpWordDictEncoded.c_str()),&suggList);
	}
	else
	{
		numSugg = (suggestAdd)(hunspellObject,(char *) (inpWord),&suggList);
	}
	

	if(numSugg)
				{
					FRESetArrayLength( retObj, numSugg );
					
					for(int iCount=0; iCount <numSugg; iCount++)
					{
						oneSuggestionEncoded=suggList[iCount];
						oneSuggestionU16=EncConv::convCharStrToU16Str(oneSuggestionEncoded, m_MainEncoding);
						oneSuggestionU8= EncConv::convU16StrToCharStr(oneSuggestionU16, "UTF-8");
						FRENewObjectFromUTF8((uint32_t)(oneSuggestionU8.length()),(const uint8_t*)(oneSuggestionU8.c_str()), &oneSuggestion);
						FRESetArrayElementAt(retObj, iCount, oneSuggestion);
						EncConv::releaseU16Str(oneSuggestionU16);
					}
					(freeListAdd)(hunspellObject, &suggList,numSugg);
					
				}
	EncConv::releaseU16Str(inpWordU16);
	return retObj;
}
Пример #8
0
FREObject AKOpenNIUserFrameGenerator::getFREObject()
{
	FREObject freUserFrame, freUsers;

	FRENewObject( (const uint8_t*) _asUserFrameClass, 0, NULL, &freUserFrame, NULL);

	FRESetObjectProperty(freUserFrame, (const uint8_t*) "frameNumber", createFREObjectForUnsignedInt(_userFrame->frameNumber), NULL);
	FRESetObjectProperty(freUserFrame, (const uint8_t*) "timeStamp", createFREObjectForUnsignedInt(_userFrame->timeStamp), NULL);
    
	FRENewObject( (const uint8_t*) "Vector.<com.as3nui.nativeExtensions.air.kinect.data.User>", 0, NULL, &freUsers, NULL);

	int trackedSkeletons = 0;
	for(int i = 0; i < _userFrame->maxSkeletons; i++)
	{
		AKOpenNIUser* user = &_openNIUserFrame->openNIUsers[i];
		if(user->user->isTracking)
		{
			FREObject freUser, freJoints, freBones;

			FRENewObject( (const uint8_t*) _asUserClass, 0, NULL, &freUser, NULL);

			FRESetObjectProperty(freUser, (const uint8_t*) "framework", createFREObjectForUTF8(_framework), NULL);
			FRESetObjectProperty(freUser, (const uint8_t*) "userID", createFREObjectForUnsignedInt(user->user->userID), NULL);
			FRESetObjectProperty(freUser, (const uint8_t*) "trackingID", createFREObjectForUnsignedInt(user->user->trackingID), NULL);
			FRESetObjectProperty(freUser, (const uint8_t*) "position", user->user->position.asFREObject(), NULL);
			FRESetObjectProperty(freUser, (const uint8_t*) "hasSkeleton", createFREObjectForBool(user->user->hasSkeleton), NULL);

			FRENewObject( (const uint8_t*) "Vector.<com.as3nui.nativeExtensions.air.kinect.data.SkeletonJoint>", 0, NULL, &freJoints, NULL);

			for(int j = 0; j < user->user->numJoints; j++)
			{
				AKOpenNISkeletonJoint* skeletonJoint = &user->openNISkeletonJoints[j];

				FREObject freJoint;
				FRENewObject( (const uint8_t*) _asJointClass, 0, NULL, &freJoint, NULL);

				FRESetObjectProperty(freJoint, (const uint8_t*) "name", createFREObjectForUTF8(_jointNames[skeletonJoint->skeletonJoint->jointNameIndex]), NULL);
				FRESetObjectProperty(freJoint, (const uint8_t*) "position", skeletonJoint->skeletonJoint->position.asFREObject(), NULL);
				FRESetObjectProperty(freJoint, (const uint8_t*) "positionConfidence", createFREObjectForDouble(skeletonJoint->skeletonJoint->positionConfidence), NULL);
				
				FRESetObjectProperty(freJoint, (const uint8_t*) "nativeOrientationConfidence", createFREObjectForDouble(skeletonJoint->orientationConfidence), NULL);
				FRESetObjectProperty(freJoint, (const uint8_t*) "nativeOrientation", skeletonJoint->orientation.asFREObject(), NULL);
				
				FRESetArrayElementAt(freJoints, j, freJoint);
			}

			FRESetObjectProperty(freUser, (const uint8_t*) "skeletonJoints", freJoints, NULL);

			FRENewObject( (const uint8_t*) "Vector.<com.as3nui.nativeExtensions.air.kinect.data.SkeletonBone>", 0, NULL, &freBones, NULL);

			for(int j = 0; j < user->user->numBones; j++)
			{
				AKOpenNISkeletonBone* skeletonBone = &user->openNISkeletonBones[j];
				FREObject freBone;
				FRENewObject( (const uint8_t*) _asBoneClass, 0, NULL, &freBone, NULL);

				FRESetObjectProperty(freBone, (const uint8_t*) "name", createFREObjectForUTF8(_boneNames[skeletonBone->skeletonBone->boneNameIndex]), NULL);
				FRESetObjectProperty(freBone, (const uint8_t*) "orientation", skeletonBone->skeletonBone->orientation.asFREObject(), NULL);
				
				if(skeletonBone->skeletonBone->startJointNameIndex > -1) 
					FRESetObjectProperty(freBone, (const uint8_t*) "startJointName", createFREObjectForUTF8(_jointNames[skeletonBone->skeletonBone->startJointNameIndex]), NULL);
				
				if(skeletonBone->skeletonBone->endJointNameIndex > -1) 
					FRESetObjectProperty(freBone, (const uint8_t*) "endJointName", createFREObjectForUTF8(_jointNames[skeletonBone->skeletonBone->endJointNameIndex]), NULL);
				
				if(skeletonBone->skeletonBone->parentBoneNameIndex > -1) 
					FRESetObjectProperty(freBone, (const uint8_t*) "parentBoneName", createFREObjectForUTF8(_boneNames[skeletonBone->skeletonBone->parentBoneNameIndex]), NULL);

				FRESetArrayElementAt(freBones, j, freBone);
			}

			FRESetObjectProperty(freUser, (const uint8_t*) "skeletonBones", freBones, NULL);

			FRESetObjectProperty(freUser, (const uint8_t*) "skeletonJointNameIndices", freGetSkeletonJointNameIndices(), NULL);
			FRESetObjectProperty(freUser, (const uint8_t*) "skeletonJointNames", freGetSkeletonJointNames(), NULL);

			FRESetObjectProperty(freUser, (const uint8_t*) "skeletonBoneNameIndices", freGetSkeletonBoneNameIndices(), NULL);
			FRESetObjectProperty(freUser, (const uint8_t*) "skeletonBoneNames", freGetSkeletonBoneNames(), NULL);

			FRESetArrayElementAt(freUsers, trackedSkeletons, freUser);
			trackedSkeletons++;
		}
	}

	FRESetObjectProperty(freUserFrame, (const uint8_t*) "users", freUsers, NULL);

	return freUserFrame;
}
Пример #9
0
    FREObject LNLeapDevice::getFrame() {
        
        Frame frame = controller->frame();
        
        // TODO: Only continue with valid Frame?
        
        FREObject freCurrentFrame;
        FRENewObject( (const uint8_t*) "com.leapmotion.leap.Frame", 0, NULL, &freCurrentFrame, NULL);
        
        FREObject freFrameId;
        FRENewObjectFromInt32((int32_t) frame.id(), &freFrameId);
        FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "id", freFrameId, NULL);
        
        const Vector frameTranslation = frame.translation(lastFrame);
        FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "translationVector", createVector3(frameTranslation.x, frameTranslation.y, frameTranslation.z), NULL);
        
        const Matrix frameRotation = frame.rotationMatrix(lastFrame);
        FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "rotation", createMatrix(
                     createVector3(frameRotation.xBasis[0], frameRotation.xBasis[1], frameRotation.xBasis[2]),
                     createVector3(frameRotation.yBasis[0], frameRotation.yBasis[1], frameRotation.yBasis[2]),
                     createVector3(frameRotation.zBasis[0], frameRotation.zBasis[1], frameRotation.zBasis[2]),
                     createVector3(frameRotation.origin[0], frameRotation.origin[1], frameRotation.origin[2])
        ), NULL);
        
        FREObject freFrameScaleFactor;
        FRENewObjectFromDouble(frame.scaleFactor(lastFrame), &freFrameScaleFactor);
        FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "scaleFactorNumber", freFrameScaleFactor, NULL);
        
        FREObject freTimestamp;
        FRENewObjectFromInt32((int32_t) frame.timestamp(), &freTimestamp);
        FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "timestamp", freTimestamp, NULL);
        
        std::map<int, FREObject> freHandsMap;
        if (!frame.hands().empty()) {
            
            FREObject freHands;
            FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "hands", &freHands, NULL);
            
            for(int i = 0; i < frame.hands().count(); i++) {
                const Hand hand = frame.hands()[i];
                
                FREObject freHand;
                FRENewObject( (const uint8_t*) "com.leapmotion.leap.Hand", 0, NULL, &freHand, NULL);
                FRESetObjectProperty(freHand, (const uint8_t*) "frame", freCurrentFrame, NULL);
                FRESetObjectProperty(freHand, (const uint8_t*) "direction", createVector3(hand.direction()[0], hand.direction()[1], hand.direction()[2]), NULL);
                
                FREObject freHandId;
                FRENewObjectFromInt32(hand.id(), &freHandId);
                FRESetObjectProperty(freHand, (const uint8_t*) "id", freHandId, NULL);
                FRESetObjectProperty(freHand, (const uint8_t*) "palmNormal", createVector3(hand.palmNormal()[0], hand.palmNormal()[1], hand.palmNormal()[2]), NULL);
                FRESetObjectProperty(freHand, (const uint8_t*) "palmPosition", createVector3(hand.palmPosition()[0], hand.palmPosition()[1], hand.palmPosition()[2]), NULL);
                FRESetObjectProperty(freHand, (const uint8_t*) "palmVelocity", createVector3(hand.palmVelocity()[0], hand.palmVelocity()[1], hand.palmVelocity()[2]), NULL);
                
                const Matrix rotation = hand.rotationMatrix(lastFrame);
                FRESetObjectProperty(freHand, (const uint8_t*) "rotation", createMatrix(
                                     createVector3(rotation.xBasis[0], rotation.xBasis[1], rotation.xBasis[2]),
                                     createVector3(rotation.yBasis[0], rotation.yBasis[1], rotation.yBasis[2]),
                                     createVector3(rotation.zBasis[0], rotation.zBasis[1], rotation.zBasis[2]),
                                     createVector3(rotation.origin[0], rotation.origin[1], rotation.origin[2])
                ), NULL);
                
                FREObject freScaleFactor;
                FRENewObjectFromDouble(hand.scaleFactor(lastFrame), &freScaleFactor);
                FRESetObjectProperty(freHand, (const uint8_t*) "scaleFactorNumber", freScaleFactor, NULL);
                
                FRESetObjectProperty(freHand, (const uint8_t*) "sphereCenter", createVector3(hand.sphereCenter()[0], hand.sphereCenter()[1], hand.sphereCenter()[2]), NULL);
                
                FREObject freSphereRadius;
                FRENewObjectFromDouble(hand.sphereRadius(), &freSphereRadius);
                FRESetObjectProperty(freHand, (const uint8_t*) "sphereRadius", freSphereRadius, NULL);
                
                const Vector translation = hand.translation(lastFrame);
                FRESetObjectProperty(freHand, (const uint8_t*) "translationVector", createVector3(translation.x, translation.y, translation.z), NULL);
                
                FRESetArrayElementAt(freHands, i, freHand);
                
                freHandsMap[hand.id()] = freHand;
            }
        }
        
        std::map<int, FREObject> frePointablesMap;
        if(!frame.pointables().empty()) {
            
            FREObject frePointables;
            FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "pointables", &frePointables, NULL);
            
            for(int i = 0; i < frame.pointables().count(); i++) {
                const Pointable pointable = frame.pointables()[i];
                
                FREObject frePointable;
                if(pointable.isTool()) {
                    FRENewObject( (const uint8_t*) "com.leapmotion.leap.Tool", 0, NULL, &frePointable, NULL);
                } else {
                    FRENewObject( (const uint8_t*) "com.leapmotion.leap.Finger", 0, NULL, &frePointable, NULL);
                }
                
                FRESetObjectProperty(frePointable, (const uint8_t*) "frame", freCurrentFrame, NULL);
                
                FREObject frePointableId;
                FRENewObjectFromInt32(pointable.id(), &frePointableId);
                FRESetObjectProperty(frePointable, (const uint8_t*) "id", frePointableId, NULL);
                
                FREObject frePointableLength;
                FRENewObjectFromDouble(pointable.length(), &frePointableLength);
                FRESetObjectProperty(frePointable, (const uint8_t*) "length", frePointableLength, NULL);

                FREObject frePointableWidth;
                FRENewObjectFromDouble(pointable.width(), &frePointableWidth);
                FRESetObjectProperty(frePointable, (const uint8_t*) "width", frePointableWidth, NULL);

                FRESetObjectProperty(frePointable, (const uint8_t*) "direction", createVector3(pointable.direction().x, pointable.direction().y, pointable.direction().z), NULL);
                FRESetObjectProperty(frePointable, (const uint8_t*) "tipPosition", createVector3(pointable.tipPosition().x, pointable.tipPosition().y, pointable.tipPosition().z), NULL);
                FRESetObjectProperty(frePointable, (const uint8_t*) "tipVelocity", createVector3(pointable.tipVelocity().x, pointable.tipVelocity().y, pointable.tipVelocity().z), NULL);
                
                //map to hand & back
                if(pointable.hand().isValid()) {
                    FREObject freHand = freHandsMap[pointable.hand().id()];
                    FRESetObjectProperty(frePointable, (const uint8_t*) "hand", freHand, NULL);
                    
                    FREObject frePointables;
                    FREGetObjectProperty(freHand, (const uint8_t*) "pointables", &frePointables, NULL);
                    
                    uint32_t numPointables;
                    FREGetArrayLength(frePointables, &numPointables);
                    FRESetArrayElementAt(frePointables, numPointables, frePointable);
                    
                    FREObject freSpecificHandPointables;
                    if(pointable.isTool()) {
                        FREGetObjectProperty(freHand, (const uint8_t*) "tools", &freSpecificHandPointables, NULL);
                    } else {
                        FREGetObjectProperty(freHand, (const uint8_t*) "fingers", &freSpecificHandPointables, NULL);
                    }
                    uint32_t numSpecificHandTools;
                    FREGetArrayLength(freSpecificHandPointables, &numSpecificHandTools);
                    FRESetArrayElementAt(freSpecificHandPointables, numSpecificHandTools, frePointable);
                }
                
                //push it in current frame
                FRESetArrayElementAt(frePointables, i, frePointable);
                
                //specific
                FREObject freSpecificPointables;
                if(pointable.isTool()) {
                    FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "tools", &freSpecificPointables, NULL);
                } else {
                    FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "fingers", &freSpecificPointables, NULL);
                }
                uint32_t numSpecificTools;
                FREGetArrayLength(freSpecificPointables, &numSpecificTools);
                FRESetArrayElementAt(freSpecificPointables, numSpecificTools, frePointable);
                frePointablesMap[pointable.id()] = frePointable;
            }
        }
        
        if(!frame.gestures().empty()) {
            
            FREObject freGestures;
            FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "gesturesVector", &freGestures, NULL);
            
            for(int i = 0; i < frame.gestures().count(); i++) {
                const Gesture gesture = frame.gestures()[i];
                
                int state;
                switch (gesture.state()) {
                    case Gesture::STATE_INVALID:
                        state = 0;
                        break;
                    case Gesture::STATE_START:
                        state = 1;
                        break;
                    case Gesture::STATE_UPDATE:
                        state = 2;
                        break;
                    case Gesture::STATE_STOP:
                        state = 3;
                        break;
                        
                    default:
                        break;
                }
                
                int type;
                FREObject freGesture;
                switch (gesture.type()) {
                    case Gesture::TYPE_SWIPE:
                    {
                        type = 5;
                        SwipeGesture swipe = gesture;
                        
                        FRENewObject( (const uint8_t*) "com.leapmotion.leap.SwipeGesture", 0, NULL, &freGesture, NULL);
                        
                        FRESetObjectProperty(freGesture, (const uint8_t*) "direction", createVector3(swipe.direction().x, swipe.direction().y, swipe.direction().z), NULL);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "position", createVector3(swipe.position().x, swipe.position().y, swipe.position().z), NULL);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "startPosition", createVector3(swipe.startPosition().x, swipe.startPosition().y, swipe.startPosition().z), NULL);
                        
                        FREObject freSwipeGestureSpeed;
                        FRENewObjectFromDouble(swipe.speed(), &freSwipeGestureSpeed);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "speed", freSwipeGestureSpeed, NULL);

                        break;
                    }
                    case Gesture::TYPE_CIRCLE:
                    {
                        type = 6;
                        CircleGesture circle = gesture;

                        FRENewObject( (const uint8_t*) "com.leapmotion.leap.CircleGesture", 0, NULL, &freGesture, NULL);
                        
                        FRESetObjectProperty(freGesture, (const uint8_t*) "center", createVector3(circle.center().x, circle.center().y, circle.center().z), NULL);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "normal", createVector3(circle.normal().x, circle.normal().y, circle.normal().z), NULL);
                        
                        FREObject freCircleGestureProgress;
                        FRENewObjectFromDouble(circle.progress(), &freCircleGestureProgress);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "progress", freCircleGestureProgress, NULL);
                        
                        FREObject freCircleGestureRadius;
                        FRENewObjectFromDouble(circle.radius(), &freCircleGestureRadius);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "radius", freCircleGestureRadius, NULL);
                    
                        FREObject frePointable = frePointablesMap[circle.pointable().id()];
                        if(frePointable != NULL)
                        {
                            FRESetObjectProperty(freGesture, (const uint8_t*) "pointable", frePointable, NULL);
                        }

                        break;
                    }
                    case Gesture::TYPE_SCREEN_TAP:
                    {
                        type = 7;
                        ScreenTapGesture screentap = gesture;
                        
                        FRENewObject( (const uint8_t*) "com.leapmotion.leap.ScreenTapGesture", 0, NULL, &freGesture, NULL);

                        FRESetObjectProperty(freGesture, (const uint8_t*) "direction", createVector3(screentap.direction().x, screentap.direction().y, screentap.direction().z), NULL);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "position", createVector3(screentap.position().x, screentap.position().y, screentap.position().z), NULL);

                        break;
                    }
                    case Gesture::TYPE_KEY_TAP:
                    {
                        type = 8;
                        KeyTapGesture tap = gesture;
                        
                        FRENewObject( (const uint8_t*) "com.leapmotion.leap.KeyTapGesture", 0, NULL, &freGesture, NULL);

                        FRESetObjectProperty(freGesture, (const uint8_t*) "direction", createVector3(tap.direction().x, tap.direction().y, tap.direction().z), NULL);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "position", createVector3(tap.position().x, tap.position().y, tap.position().z), NULL);
                        
                        break;
                    }
                    default:
                    {
                        type = 4;
                        FRENewObject( (const uint8_t*) "com.leapmotion.leap.Gesture", 0, NULL, &freGesture, NULL);
                        break;
                    }
                }
                
                FREObject freGestureState;
                FRENewObjectFromInt32(state, &freGestureState);
                FRESetObjectProperty(freGesture, (const uint8_t*) "state", freGestureState, NULL);
                
                FREObject freGestureType;
                FRENewObjectFromInt32(type, &freGestureType);
                FRESetObjectProperty(freGesture, (const uint8_t*) "type", freGestureType, NULL);

                FREObject freGestureDuration;
                FRENewObjectFromInt32((int32_t) gesture.duration(), &freGestureDuration);
                FRESetObjectProperty(freGesture, (const uint8_t*) "duration", freGestureDuration, NULL);
                
                FREObject freGestureDurationSeconds;
                FRENewObjectFromDouble(gesture.durationSeconds(), &freGestureDurationSeconds);
                FRESetObjectProperty(freGesture, (const uint8_t*) "durationSeconds", freGestureDurationSeconds, NULL);
                
                FRESetObjectProperty(freGesture, (const uint8_t*) "frame", freCurrentFrame, NULL);
                
                FREObject freGestureId;
                FRENewObjectFromInt32(gesture.id(), &freGestureId);
                FRESetObjectProperty(freGesture, (const uint8_t*) "id", freGestureId, NULL);
                
                if (!gesture.hands().empty()) {
                    
                    FREObject freGestureHands;
                    FREGetObjectProperty(freGesture, (const uint8_t*) "hands", &freGestureHands, NULL);
                    
                    for(int i = 0; i < gesture.hands().count(); i++) {
                        const Hand hand = gesture.hands()[i];
                        
                        FREObject freHand = freHandsMap[hand.id()];
                        FRESetArrayElementAt(freGestureHands, i, freHand);
                    }
                }
                
                if (!gesture.pointables().empty()) {
                    
                    FREObject freGesturePointables;
                    FREGetObjectProperty(freGesture, (const uint8_t*) "pointables", &freGesturePointables, NULL);
                    
                    for(int i = 0; i < gesture.pointables().count(); i++) {
                        const Pointable pointable = gesture.pointables()[i];
                        
                        FREObject frePointable = frePointablesMap[pointable.id()];
                        FRESetArrayElementAt(freGesturePointables, i, frePointable);
                    }
                }
                
                //push it in current gesture vector
                FRESetArrayElementAt(freGestures, i, freGesture);
            }
        }
        
        lastFrame = frame;
        
        return freCurrentFrame;
    }