Пример #1
0
STDMETHODIMP DragPoint::get_IsAutoTextureCoordinate(VARIANT_BOOL *pVal)
{
   *pVal = (VARIANT_BOOL)FTOVB(m_fAutoTexture);

   return S_OK;
}
Пример #2
0
STDMETHODIMP DispReel::get_UseImageGrid(VARIANT_BOOL *pVal)
{
   *pVal = (VARIANT_BOOL)FTOVB(m_d.m_fUseImageGrid);

   return S_OK;
}
Пример #3
0
STDMETHODIMP DragPoint::get_Smooth(VARIANT_BOOL *pVal)
{
   *pVal = (VARIANT_BOOL)FTOVB(m_fSmooth);

   return S_OK;
}
Пример #4
0
STDMETHODIMP DispReel::get_Visible(VARIANT_BOOL *pVal)
{
   *pVal = (VARIANT_BOOL)FTOVB(m_d.m_fVisible);

   return S_OK;
}
Пример #5
0
STDMETHODIMP DispReel::get_IsTransparent(VARIANT_BOOL *pVal)
{
   *pVal = (VARIANT_BOOL)FTOVB(m_d.m_fTransparent);

   return S_OK;
}
Пример #6
0
STDMETHODIMP Spinner::get_Visible(VARIANT_BOOL *pVal)
{
   *pVal = (VARIANT_BOOL)FTOVB((g_pplayer) ? m_phitspinner->m_spinnerMover.m_fVisible : m_d.m_fVisible);

   return S_OK;
}
Пример #7
0
STDMETHODIMP Spinner::get_ReflectionEnabled(VARIANT_BOOL *pVal)
{
   *pVal = (VARIANT_BOOL)FTOVB(m_d.m_fReflectionEnabled);

   return S_OK;
}
Пример #8
0
STDMETHODIMP Spinner::get_ShowBracket(VARIANT_BOOL *pVal)
{
   *pVal = (VARIANT_BOOL)FTOVB(m_d.m_fShowBracket);

   return S_OK;
}
Пример #9
0
STDMETHODIMP Bumper::get_SkirtVisible(VARIANT_BOOL *pVal)
{
   *pVal = (VARIANT_BOOL)FTOVB(m_d.m_fSkirtVisible);

   return S_OK;
}
Пример #10
0
STDMETHODIMP Bumper::get_Collidable(VARIANT_BOOL *pVal)
{
    *pVal = (VARIANT_BOOL)FTOVB(m_d.m_fCollidable);

    return S_OK;
}
Пример #11
0
STDMETHODIMP Bumper::get_HasHitEvent(VARIANT_BOOL *pVal)
{
   *pVal = (VARIANT_BOOL)FTOVB(m_d.m_fHitEvent);

   return S_OK;
}
Пример #12
0
STDMETHODIMP Timer::get_Enabled(VARIANT_BOOL *pVal)
{
	*pVal = (VARIANT_BOOL)FTOVB(m_d.m_tdr.m_fTimerEnabled);

	return S_OK;
}