Пример #1
0
int SD_PlayIt ( int sndnum, int angle, int distance, int pitch )
{
   int voice;
   uint8_t * snd;

   if (!(sounds[sndnum].flags & SD_WRITE))
      {
      if (sounds[sndnum].count)
         {
         if (distance<=sounds[sndnum].prevdistance)
            FX_StopSound(sounds[sndnum].prevhandle);
         else
            return 0;
         }
      }

   if ( !FX_VoiceAvailable( sounds[sndnum].priority ) )
      {
      return( 0 );
      }

   sounds[sndnum].count++;

   snd=W_CacheLumpNum(SoundNumber(sndnum),PU_STATIC, CvtNull, 1);

   if ( *snd == 'C' )
      {
      voice = FX_PlayVOC3D( snd, pitch, angle, distance,
         sounds[sndnum].priority, (unsigned long) sndnum );
      }
   else
      {
      voice = FX_PlayWAV3D( snd, pitch, angle, distance,
         sounds[sndnum].priority, (unsigned long) sndnum );
      }

   if ( voice < FX_Ok )
      {
      SD_MakeCacheable( sndnum );

      return 0;
      }

   NumBadSounds=0;

   if (!(sounds[sndnum].flags & SD_WRITE))
      {
      sounds[sndnum].prevhandle=voice;
      sounds[sndnum].prevdistance=distance;
      }
   return voice;
}
Пример #2
0
int xyzsound(short num,short i,long x,long y,long z)
{
    long sndist, cx, cy, cz, j,k;
    short pitche,pitchs,cs;
    int voice, sndang, ca, pitch;

//    if(num != 358) return 0;

    if( num >= NUM_SOUNDS ||
        FXDevice < 0 ||
        ( (soundm[num]&8) && ud.lockout ) ||
        SoundToggle == 0 ||
        Sound[num].num > 3 ||
        FX_VoiceAvailable(soundpr[num]) == 0 ||
        (ps[myconnectindex].timebeforeexit > 0 && ps[myconnectindex].timebeforeexit <= 26*3) ||
        ps[myconnectindex].gm&MODE_MENU) return -1;

    if( soundm[num]&128 )
    {
        sound(num);
        return 0;
    }

    if( soundm[num]&4 )
    {
        if(VoiceToggle==0 || (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && ud.coop != 1) ) return -1;

        for(j=0;j<NUM_SOUNDS;j++)
          for(k=0;k<Sound[j].num;k++)
            if( (Sound[j].num > 0) && (soundm[j]&4) )
              return -1;
    }

    cx = ps[screenpeek].oposx;
    cy = ps[screenpeek].oposy;
    cz = ps[screenpeek].oposz;
    cs = ps[screenpeek].cursectnum;
    ca = ps[screenpeek].ang+ps[screenpeek].look_ang;

    sndist = FindDistance3D((cx-x),(cy-y),(cz-z)>>4);

    if( i >= 0 && (soundm[num]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 )
        sndist = divscale14(sndist,(SHT+1));

    pitchs = soundps[num];
    pitche = soundpe[num];
    j = klabs(pitche-pitchs);

    if(j)
    {
        if( pitchs < pitche )
             pitch = pitchs + ( rand()%j );
        else pitch = pitche + ( rand()%j );
    }
    else pitch = pitchs;

    sndist += soundvo[num];
    if(sndist < 0) sndist = 0;
    if( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT) )
        sndist += sndist>>5;

    switch(num)
    {
        case PIPEBOMB_EXPLODE:
        case LASERTRIP_EXPLODE:
        case RPG_EXPLODE:
            if(sndist > (6144) )
                sndist = 6144;
            if(sector[ps[screenpeek].cursectnum].lotag == 2)
                pitch -= 1024;
            break;
        default:
            if(sector[ps[screenpeek].cursectnum].lotag == 2 && (soundm[num]&4) == 0)
                pitch = -768;
            if( sndist > 31444 && PN != MUSICANDSFX)
                return -1;
            break;
    }


    if( Sound[num].num > 0 && PN != MUSICANDSFX )
    {
        if( SoundOwner[num][0].i == i ) stopsound(num);
        else if( Sound[num].num > 1 ) stopsound(num);
        else if( badguy(&sprite[i]) && sprite[i].extra <= 0 ) stopsound(num);
    }

    if( PN == APLAYER && sprite[i].yvel == screenpeek )
    {
        sndang = 0;
        sndist = 0;
    }
    else
    {
        sndang = 2048 + ca - getangle(cx-x,cy-y);
        sndang &= 2047;
    }

    if(Sound[num].ptr == 0) { if( loadsound(num) == 0 ) return 0; }
    else
    {
       if (Sound[num].lock < 200)
          Sound[num].lock = 200;
       else Sound[num].lock++;
    }

    if( soundm[num]&16 ) sndist = 0;

    if(sndist < ((255-LOUDESTVOLUME)<<6) )
        sndist = ((255-LOUDESTVOLUME)<<6);

    if( soundm[num]&1 )
    {
        if(Sound[num].num > 0) return -1;

        voice = FX_PlayLoopedAuto( Sound[num].ptr, soundsiz[num], 0, -1,
                    pitch,sndist>>6,sndist>>6,0,soundpr[num],num);
    }
    else
    {
Пример #3
0
int xyzsound(short num,short i,int32_t x,int32_t y,int32_t z)
{
    int32_t sndist, cx, cy, cz, j,k;
    short pitche,pitchs,cs;
    int voice, sndang, ca, pitch;

    if ( num >= NUM_SOUNDS ||
         FXDevice == NumSoundCards ||
         ( (soundm[num]&8) && ud.lockout ) ||
         SoundToggle == 0 ||
         Sound[num].num > 3 ||
         FX_VoiceAvailable(soundpr[num]) == 0 ||
         (ps[myconnectindex].timebeforeexit > 0 && ps[myconnectindex].timebeforeexit <= 26*3) ||
         ps[myconnectindex].gm&MODE_MENU) {
        return -1;
    }

    if ( soundm[num]&128 ) {
        sound(num);
        return 0;
    }

    if ( soundm[num]&4 ) {
        // FIX_00041: Toggle to hear the opponent sound in DM (like it used to be in v1.3d)
        if (VoiceToggle==0 || (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && /*ud.coop!=1 &&*/ !OpponentSoundToggle) ) {
            return -1;    //xduke : 1.3d Style: makes opponent sound in DM as in COOP
        }

        for (j=0; j<NUM_SOUNDS; j++)
            for (k=0; k<Sound[j].num; k++)
                if ( (Sound[j].num > 0) && (soundm[j]&4) ) {
                    return -1;
                }
    }

    cx = ps[screenpeek].oposx;
    cy = ps[screenpeek].oposy;
    cz = ps[screenpeek].oposz;
    cs = ps[screenpeek].cursectnum;
    ca = ps[screenpeek].ang+ps[screenpeek].look_ang;

    sndist = FindDistance3D((cx-x),(cy-y),(cz-z)>>4);

    if ( i >= 0 && (soundm[num]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 ) {
        sndist = divscale14(sndist,(SHT+1));
    }

    pitchs = soundps[num];
    pitche = soundpe[num];
    cx = klabs(pitche-pitchs);

    if (cx) {
        if ( pitchs < pitche ) {
            pitch = pitchs + ( rand()%cx );
        } else {
            pitch = pitche + ( rand()%cx );
        }
    } else {
        pitch = pitchs;
    }

    sndist += soundvo[num];
    if (sndist < 0) {
        sndist = 0;
    }
    if ( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT) ) {
        sndist += sndist>>5;
    }
Пример #4
0
int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
{
    int32_t j = VM_OnEventWithReturn(EVENT_SOUND, i, screenpeek, num);

    if (j == -1 && num != -1) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
        return -1;

    num = j;

    const DukePlayer_t *const myps = g_player[myconnectindex].ps;

    if ((unsigned)num > (unsigned)g_maxSoundPos || ((g_sounds[num].m & SF_ADULT) && ud.lockout) ||
        !ud.config.SoundToggle || (unsigned)i >= MAXSPRITES || !FX_VoiceAvailable(g_sounds[num].pr) ||
        (myps->timebeforeexit > 0 && myps->timebeforeexit <= GAMETICSPERSEC * 3) || (myps->gm & MODE_MENU))
        return -1;

    int32_t voice;

    if (g_sounds[num].m & SF_DTAG)  // Duke-Tag sound
    {
        if ((voice = S_PlaySound(num)) <= FX_Ok)
            return -1;

        j = 0;
        while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice != voice)
            j++;

        if (EDUKE32_PREDICT_FALSE(j >= MAXSOUNDINSTANCES))
        {
            OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__);
            return -1;
        }

        g_sounds[num].SoundOwner[j].ow = i;

        return voice;
    }

    // Duke talk
    if (g_sounds[num].m & SF_TALK)
    {
        if ((g_netServer || ud.multimode > 1) && PN == APLAYER && P_Get(i) != screenpeek) // other player sound
        {
            if (!(ud.config.VoiceToggle&4))
                return -1;
        }
        else if (!(ud.config.VoiceToggle&1))
            return -1;

        // don't play if any Duke talk sounds are already playing
        for (j=0; j<g_maxSoundPos; ++j)
            if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0)
                return -1;
    }

    int32_t sndist, sndang;
    int32_t explosionp = S_CalcDistAndAng(i, num, CAMERA(sect), CAMERA(ang), &CAMERA(pos), pos, &sndist, &sndang);
    int32_t pitch = S_GetPitch(num);
    const DukePlayer_t *peekps = g_player[screenpeek].ps;

#ifdef SPLITSCREEN_MOD_HACKS
    if (g_fakeMultiMode==2)
    {
        // splitscreen HACK
        if (g_player[1].ps->i == i)
            peekps = g_player[1].ps;
    }
#endif

    if (peekps->sound_pitch)
        pitch += peekps->sound_pitch;

    if (explosionp)
    {
        if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER)
            pitch -= 1024;
    }
    else
    {
        if (sndist > 32767 && PN != MUSICANDSFX && (g_sounds[num].m & (SF_LOOP|SF_MSFX)) == 0)
            return -1;

        if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER
                && (g_sounds[num].m & SF_TALK) == 0)
            pitch = -768;
    }

    if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
        S_StopEnvSound(num, i);

    if (g_sounds[num].ptr == 0)
    {
        if (S_LoadSound(num) == 0)
            return -1;
    }
    else
    {
        if (g_soundlocks[num] < 200)
            g_soundlocks[num] = 200;
        else g_soundlocks[num]++;
    }

    j = S_GetSlot(num);

    if (j >= MAXSOUNDINSTANCES)
    {
        g_soundlocks[num]--;
        return -1;
    }

    {
        const int32_t repeatp = (g_sounds[num].m & SF_LOOP);
        const int32_t ambsfxp = S_IsAmbientSFX(i);

        if (repeatp && (g_sounds[num].m & SF_ONEINST_INTERNAL) && g_sounds[num].num > 0)
        {
            g_soundlocks[num]--;
            return -1;
        }

        if (repeatp && !ambsfxp)
        {
            voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
                                      pitch, FX_VOLUME(sndist>>6), FX_VOLUME(sndist>>6), 0,  // XXX: why is 'right' 0?
                                      g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
        }
        else
        {