Пример #1
0
BOOLEAN
GetInitialMeleeStarShips (HSTARSHIP *result)
{
	COUNT playerI;
	COUNT playerMask;

	for (playerI = 0; playerI < NUM_PLAYERS; playerI++)
	{
		FRAME frame;
		frame = SetAbsFrameIndex (PickMeleeFrame, playerI);
		UpdatePickMeleeFleetValue (frame, playerI);
		DrawPickMeleeFrame (playerI);
	}

	// Fade in
	SleepThreadUntil (FadeScreen (FadeAllToColor, ONE_SECOND / 2)
			+ ONE_SECOND / 60);
	FlushColorXForms ();

	playerMask = 0;
	for (playerI = 0; playerI < NUM_PLAYERS; playerI++)
		playerMask |= (1 << playerI);

	return GetMeleeStarShips (playerMask, result);
}
Пример #2
0
static BOOLEAN
TryStartGame (void)
{
	MENU_STATE MenuState;

	LastActivity = GLOBAL (CurrentActivity);
	GLOBAL (CurrentActivity) = 0;

	memset (&MenuState, 0, sizeof (MenuState));
	MenuState.InputFunc = DoRestart;

	while (!RestartMenu (&MenuState))
	{	// spin until a game is started or loaded
		if (LOBYTE (GLOBAL (CurrentActivity)) == SUPER_MELEE &&
				!(GLOBAL (CurrentActivity) & CHECK_ABORT))
		{
			FreeGameData ();
			Melee ();
			MenuState.Initialized = FALSE;
		}
		else if (GLOBAL (CurrentActivity) == (ACTIVITY)~0)
		{	// timed out
			SleepThreadUntil (FadeScreen (FadeAllToBlack, ONE_SECOND / 2));
			return (FALSE);
		}
		else if (GLOBAL (CurrentActivity) & CHECK_ABORT)
		{	// quit
			return (FALSE);
		}
	}

	return TRUE;
}
Пример #3
0
static void Mailbox_Give(u8 taskId)
{
    if(CalculatePlayerPartyCount() == 0)
        Mailbox_NoPokemonForMail(taskId); // cannot be reached normally
    else
    {
        FadeScreen(1, 0);
        TASK.FUNC = Mailbox_DoGiveMailPokeMenu;
    }
}
Пример #4
0
static void
CommIntroTransition (void)
{
	if (curIntroMode == CIM_CROSSFADE_SCREEN)
	{
		ScreenTransition (3, NULL);
		UnbatchGraphics ();
	}
	else if (curIntroMode == CIM_CROSSFADE_SPACE)
	{
		RECT r;
		r.corner.x = SIS_ORG_X;
		r.corner.y = SIS_ORG_Y;
		r.extent.width = SIS_SCREEN_WIDTH;
		r.extent.height = SIS_SCREEN_HEIGHT;
		ScreenTransition (3, &r);
		UnbatchGraphics ();
	}
	else if (curIntroMode == CIM_CROSSFADE_WINDOW)
	{
		ScreenTransition (3, &CommWndRect);
		UnbatchGraphics ();
	}
	else if (curIntroMode == CIM_FADE_IN_SCREEN)
	{
		UnbatchGraphics ();
		FadeScreen (FadeAllToColor, fadeTime);
	}
	else
	{	// Uknown transition
		// Have to unbatch anyway or no more graphics, ever
		UnbatchGraphics ();
		assert (0 && "Unknown comm intro transition");
	}

	// Reset the mode for next time. Everything that needs a
	// different one will let us know.
	curIntroMode = CIM_DEFAULT;
}
Пример #5
0
static BOOLEAN
RestartMessage(MENU_STATE *pMS, TimeCount TimeIn){	
	if(optRequiresRestart){
		SetFlashRect (NULL);
		DoPopupWindow (GAME_STRING (MAINMENU_STRING_BASE + 35));
		// Got to restart -message
		SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT);	
		SetTransitionSource (NULL);
		SleepThreadUntil (FadeScreen(FadeAllToBlack, ONE_SECOND / 2));
		GLOBAL (CurrentActivity) = CHECK_ABORT;	
		restartGame = TRUE;
		return TRUE;
	} else if (!PacksInstalled()) {
		Flash_pause(pMS->flashContext);
		DoPopupWindow (GAME_STRING (MAINMENU_STRING_BASE + 35 + RESOLUTION_FACTOR));
		// Could not find graphics pack - message
		SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT);	
		SetTransitionSource (NULL);
		Flash_continue(pMS->flashContext);
		SleepThreadUntil (TimeIn + ONE_SECOND / 30);
		return TRUE;
	} else 
		return FALSE;
}
Пример #6
0
static BOOLEAN
DoRestart (MENU_STATE *pMS)
{
	static TimeCount LastInputTime;
	static TimeCount InactTimeOut;
	TimeCount TimeIn = GetTimeCounter ();

	/* Cancel any presses of the Pause key. */
	GamePaused = FALSE;

	if (pMS->Initialized)
		Flash_process(pMS->flashContext);

	if (!pMS->Initialized)
	{
		if (pMS->hMusic)
		{
			StopMusic ();
			DestroyMusic (pMS->hMusic);
			pMS->hMusic = 0;
		}
		pMS->hMusic = LoadMusic (MAINMENU_MUSIC);
		InactTimeOut = (pMS->hMusic ? 120 : 20) * ONE_SECOND;
		pMS->flashContext = Flash_createOverlay (ScreenContext,
				NULL, NULL);
		Flash_setMergeFactors (pMS->flashContext, -3, 3, 16);
		Flash_setSpeed (pMS->flashContext, (6 * ONE_SECOND) / 16, 0,
				(6 * ONE_SECOND) / 16, 0);
		Flash_setFrameTime (pMS->flashContext, ONE_SECOND / 16);
		Flash_setState(pMS->flashContext, FlashState_fadeIn,
				(3 * ONE_SECOND) / 16);
		DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame);
		Flash_start (pMS->flashContext);
		PlayMusic (pMS->hMusic, TRUE, 1);
		LastInputTime = GetTimeCounter ();
		pMS->Initialized = TRUE;

		SleepThreadUntil (FadeScreen (FadeAllToColor, ONE_SECOND / 2));
	}
	else if (GLOBAL (CurrentActivity) & CHECK_ABORT)
	{
		return FALSE;
	}
	else if (PulsedInputState.menu[KEY_MENU_SELECT])
	{
		switch (pMS->CurState)
		{
			case LOAD_SAVED_GAME:
				LastActivity = CHECK_LOAD;
				GLOBAL (CurrentActivity) = IN_INTERPLANETARY;
				break;
			case START_NEW_GAME:
				LastActivity = CHECK_LOAD | CHECK_RESTART;
				GLOBAL (CurrentActivity) = IN_INTERPLANETARY;
				break;
			case PLAY_SUPER_MELEE:
				GLOBAL (CurrentActivity) = SUPER_MELEE;
				break;
			case SETUP_GAME:
				Flash_pause(pMS->flashContext);
				Flash_setState(pMS->flashContext, FlashState_fadeIn,
						(3 * ONE_SECOND) / 16);
				SetupMenu ();
				SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN,
						MENU_SOUND_SELECT);
				LastInputTime = GetTimeCounter ();
				SetTransitionSource (NULL);
				BatchGraphics ();
				DrawRestartMenuGraphic (pMS);
				ScreenTransition (3, NULL);
				DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame);
				Flash_continue(pMS->flashContext);
				UnbatchGraphics ();
				return TRUE;
			case QUIT_GAME:
				SleepThreadUntil (FadeScreen (FadeAllToBlack, ONE_SECOND / 2));
				GLOBAL (CurrentActivity) = CHECK_ABORT;
				break;
		}

		Flash_pause(pMS->flashContext);

		return FALSE;
	}
	else if (PulsedInputState.menu[KEY_MENU_UP] ||
			PulsedInputState.menu[KEY_MENU_DOWN])
	{
		BYTE NewState;

		NewState = pMS->CurState;
		if (PulsedInputState.menu[KEY_MENU_UP])
		{
			if (NewState == START_NEW_GAME)
				NewState = QUIT_GAME;
			else
				--NewState;
		}
		else if (PulsedInputState.menu[KEY_MENU_DOWN])
		{
			if (NewState == QUIT_GAME)
				NewState = START_NEW_GAME;
			else
				++NewState;
		}
		if (NewState != pMS->CurState)
		{
			BatchGraphics ();
			DrawRestartMenu (pMS, NewState, pMS->CurFrame);
			UnbatchGraphics ();
			pMS->CurState = NewState;
		}

		LastInputTime = GetTimeCounter ();
	}
	else if (PulsedInputState.menu[KEY_MENU_LEFT] ||
			PulsedInputState.menu[KEY_MENU_RIGHT])
	{	// Does nothing, but counts as input for timeout purposes
		LastInputTime = GetTimeCounter ();
	}
	else if (MouseButtonDown)
	{
		Flash_pause(pMS->flashContext);
		DoPopupWindow (GAME_STRING (MAINMENU_STRING_BASE + 54));
				// Mouse not supported message
		SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT);	
		SetTransitionSource (NULL);
		BatchGraphics ();
		DrawRestartMenuGraphic (pMS);
		DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame);
		ScreenTransition (3, NULL);
		UnbatchGraphics ();
		Flash_continue(pMS->flashContext);

		LastInputTime = GetTimeCounter ();
	}
	else
	{	// No input received, check if timed out
		if (GetTimeCounter () - LastInputTime > InactTimeOut)
		{
			SleepThreadUntil (FadeMusic (0, ONE_SECOND));
			StopMusic ();
			FadeMusic (NORMAL_VOLUME, 0);

			GLOBAL (CurrentActivity) = (ACTIVITY)~0;
			return FALSE;
		}
	}

	SleepThreadUntil (TimeIn + ONE_SECOND / 30);

	return TRUE;
}
Пример #7
0
static BOOLEAN
RestartMenu (MENU_STATE *pMS)
{
	TimeCount TimeOut;

	ReinitQueue (&race_q[0]);
	ReinitQueue (&race_q[1]);

	SetContext (ScreenContext);

	GLOBAL (CurrentActivity) |= CHECK_ABORT;
	if (GLOBAL_SIS (CrewEnlisted) == (COUNT)~0
			&& GET_GAME_STATE (UTWIG_BOMB_ON_SHIP)
			&& !GET_GAME_STATE (UTWIG_BOMB))
	{	// player blew himself up with Utwig bomb
		SET_GAME_STATE (UTWIG_BOMB_ON_SHIP, 0);

		SleepThreadUntil (FadeScreen (FadeAllToWhite, ONE_SECOND / 8)
				+ ONE_SECOND / 60);
		SetContextBackGroundColor (
				BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x1F), 0x0F));
		ClearDrawable ();
		FlushColorXForms ();

		TimeOut = ONE_SECOND / 8;
	}
	else
	{
		TimeOut = ONE_SECOND / 2;

		if (LOBYTE (LastActivity) == WON_LAST_BATTLE)
		{
			GLOBAL (CurrentActivity) = WON_LAST_BATTLE;
			Victory ();
			Credits (TRUE);

			FreeGameData ();
			
			GLOBAL (CurrentActivity) = CHECK_ABORT;
		}
	}

	LastActivity = 0;
	NextActivity = 0;

	// TODO: This fade is not always necessary, especially after a splash
	//   screen. It only makes a user wait.
	SleepThreadUntil (FadeScreen (FadeAllToBlack, TimeOut));
	if (TimeOut == ONE_SECOND / 8)
		SleepThread (ONE_SECOND * 3);

	pMS->CurFrame = CaptureDrawable (LoadGraphic (RESTART_PMAP_ANIM));

	DrawRestartMenuGraphic (pMS);
	GLOBAL (CurrentActivity) &= ~CHECK_ABORT;
	SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT);
	SetDefaultMenuRepeatDelay ();
	DoInput (pMS, TRUE);
	
	StopMusic ();
	if (pMS->hMusic)
	{
		DestroyMusic (pMS->hMusic);
		pMS->hMusic = 0;
	}

	Flash_terminate (pMS->flashContext);
	pMS->flashContext = 0;
	DestroyDrawable (ReleaseDrawable (pMS->CurFrame));
	pMS->CurFrame = 0;

	if (GLOBAL (CurrentActivity) == (ACTIVITY)~0)
		return (FALSE); // timed out

	if (GLOBAL (CurrentActivity) & CHECK_ABORT)
		return (FALSE); // quit

	TimeOut = FadeScreen (FadeAllToBlack, ONE_SECOND / 2);
	
	SleepThreadUntil (TimeOut);
	FlushColorXForms ();

	SeedRandomNumbers ();

	return (LOBYTE (GLOBAL (CurrentActivity)) != SUPER_MELEE);
}
Пример #8
0
static BOOLEAN
DoRestart (MENU_STATE *pMS)
{
	static TimeCount LastInputTime;
	static TimeCount InactTimeOut;
	TimeCount TimeIn = GetTimeCounter ();

	/* Cancel any presses of the Pause key. */
	GamePaused = FALSE;
	
	if(optSuperMelee && !optLoadGame && PacksInstalled()){
		pMS->CurState = PLAY_SUPER_MELEE;
		PulsedInputState.menu[KEY_MENU_SELECT] = 65535;
	}
	if(optLoadGame && !optSuperMelee && PacksInstalled()){
		pMS->CurState = LOAD_SAVED_GAME;
		PulsedInputState.menu[KEY_MENU_SELECT] = 65535;
	}

	if (pMS->Initialized)
		Flash_process(pMS->flashContext);

	if (!pMS->Initialized)
	{
		if (pMS->hMusic && !comingFromInit)
		{
			StopMusic ();
			DestroyMusic (pMS->hMusic);
			pMS->hMusic = 0;
		}
		
		pMS->hMusic = loadMainMenuMusic (Rando);
		InactTimeOut = (optMainMenuMusic ? 60 : 20) * ONE_SECOND;

		pMS->flashContext = Flash_createOverlay (ScreenContext,
				NULL, NULL);
		Flash_setMergeFactors (pMS->flashContext, -3, 3, 16);
		Flash_setSpeed (pMS->flashContext, (6 * ONE_SECOND) / 14, 0,
				(6 * ONE_SECOND) / 14, 0);
		Flash_setFrameTime (pMS->flashContext, ONE_SECOND / 16);
		Flash_setState(pMS->flashContext, FlashState_fadeIn,
				(3 * ONE_SECOND) / 16);

		DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame, FALSE);
		Flash_start (pMS->flashContext);
		LastInputTime = GetTimeCounter ();
		pMS->Initialized = TRUE;

		SleepThreadUntil (FadeScreen (FadeAllToColor, ONE_SECOND / 2));
		if (!comingFromInit){
			FadeMusic(0,0);
			PlayMusic (pMS->hMusic, TRUE, 1);
		
			if (optMainMenuMusic)
				FadeMusic (NORMAL_VOLUME+70, ONE_SECOND * 3);
		}
	}
	else if (GLOBAL (CurrentActivity) & CHECK_ABORT)
	{
		return FALSE;
	}
	else if (PulsedInputState.menu[KEY_MENU_SELECT])
	{
		//BYTE fade_buf[1];
		COUNT oldresfactor;

		switch (pMS->CurState)
		{
			case LOAD_SAVED_GAME:
				if (!RestartMessage(pMS, TimeIn)) {
					LastActivity = CHECK_LOAD;
					GLOBAL (CurrentActivity) = IN_INTERPLANETARY;
					optLoadGame = FALSE;
				} else
					return TRUE;
				break;
			case START_NEW_GAME:
				if (!RestartMessage(pMS, TimeIn)) {
					LastActivity = CHECK_LOAD | CHECK_RESTART;
					GLOBAL (CurrentActivity) = IN_INTERPLANETARY;
				} else
					return TRUE;
				break;
			case PLAY_SUPER_MELEE:
				if (!RestartMessage(pMS, TimeIn)) {
					GLOBAL (CurrentActivity) = SUPER_MELEE;
					optSuperMelee = FALSE;
				} else
					return TRUE;
				break;
			case SETUP_GAME:
				oldresfactor = resolutionFactor;
				
				Flash_pause(pMS->flashContext);
				Flash_setState(pMS->flashContext, FlashState_fadeIn,
						(3 * ONE_SECOND) / 16);
				SetupMenu ();
				SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN,
						MENU_SOUND_SELECT);

				InactTimeOut = (optMainMenuMusic ? 60 : 20) * ONE_SECOND;

				LastInputTime = GetTimeCounter ();
				SetTransitionSource (NULL);
				BatchGraphics ();
				DrawRestartMenuGraphic (pMS);
				ScreenTransition (3, NULL);
				// JMS_GFX: This prevents drawing an annoying wrong-sized "Setup" frame when changing resolution. 
				if (oldresfactor < resolutionFactor)
					DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame, TRUE);
				
				DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame, FALSE);
				Flash_continue(pMS->flashContext);
				UnbatchGraphics ();
				return TRUE;
			case QUIT_GAME:
				SleepThreadUntil (FadeScreen (FadeAllToBlack, ONE_SECOND / 2));
				GLOBAL (CurrentActivity) = CHECK_ABORT;
				break;
		}

		Flash_pause(pMS->flashContext);

		return FALSE;
	}
	else if (PulsedInputState.menu[KEY_MENU_UP] ||
			PulsedInputState.menu[KEY_MENU_DOWN])
	{
		BYTE NewState;

		NewState = pMS->CurState;
		if (PulsedInputState.menu[KEY_MENU_UP])
		{
			if (NewState == START_NEW_GAME)
				NewState = QUIT_GAME;
			else
				--NewState;
		}
		else if (PulsedInputState.menu[KEY_MENU_DOWN])
		{
			if (NewState == QUIT_GAME)
				NewState = START_NEW_GAME;
			else
				++NewState;
		}
		if (NewState != pMS->CurState)
		{
			BatchGraphics ();
			DrawRestartMenu (pMS, NewState, pMS->CurFrame, FALSE);
			UnbatchGraphics ();
			pMS->CurState = NewState;
		}

		LastInputTime = GetTimeCounter ();
	}
	else if (PulsedInputState.menu[KEY_MENU_LEFT] ||
			PulsedInputState.menu[KEY_MENU_RIGHT])
	{	// Does nothing, but counts as input for timeout purposes
		LastInputTime = GetTimeCounter ();
	}
	else if (MouseButtonDown)
	{
		Flash_pause(pMS->flashContext);
		DoPopupWindow (GAME_STRING (MAINMENU_STRING_BASE + 54));
				// Mouse not supported message
		SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT);	
		SetTransitionSource (NULL);
		BatchGraphics ();
		DrawRestartMenuGraphic (pMS);
		DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame, FALSE);
		ScreenTransition (3, NULL);
		UnbatchGraphics ();
		Flash_continue(pMS->flashContext);

		LastInputTime = GetTimeCounter ();
	}
	else
	{	// No input received, check if timed out
		// JMS: After changing resolution mode, prevent displaying credits
		// (until the next time the game is restarted). This is to prevent
		// showing the credits with the wrong resolution mode's font&background.
		if (GetTimeCounter () - LastInputTime > InactTimeOut
			&& !optRequiresRestart && PacksInstalled())
		{
			SleepThreadUntil (FadeMusic (0, ONE_SECOND/2));
			StopMusic ();
			FadeMusic (NORMAL_VOLUME, 0);

			GLOBAL (CurrentActivity) = (ACTIVITY)~0;
			return FALSE;
		}
	}
	comingFromInit = FALSE;
	SleepThreadUntil (TimeIn + ONE_SECOND / 30);

	return TRUE;
}
Пример #9
0
static DeviceStatus
InvokeDevice (BYTE which_device)
{
	BYTE val;

	switch (which_device)
	{
		case ROSY_SPHERE_DEVICE:
			val = GET_GAME_STATE (ULTRON_CONDITION);
			if (val)
			{
				SET_GAME_STATE (ULTRON_CONDITION, val + 1);
				SET_GAME_STATE (ROSY_SPHERE_ON_SHIP, 0);
				SET_GAME_STATE (DISCUSSED_ULTRON, 0);
				SET_GAME_STATE (SUPOX_ULTRON_HELP, 0);
				return DEVICE_SUCCESS;
			}
			break;
		case ARTIFACT_2_DEVICE:
			break;
		case ARTIFACT_3_DEVICE:
			break;
		case SUN_EFFICIENCY_DEVICE:
			if (LOBYTE (GLOBAL (CurrentActivity)) == IN_INTERPLANETARY
					&& playerInPlanetOrbit ())
			{
				PlayMenuSound (MENU_SOUND_INVOKED);
				SleepThreadUntil (FadeScreen (FadeAllToWhite, ONE_SECOND * 1)
						+ (ONE_SECOND * 2));
				if (CurStarDescPtr->Index != CHMMR_DEFINED
						|| !matchWorld (pSolarSysState,
								pSolarSysState->pOrbitalDesc,
								1, MATCH_PLANET))
				{
					FadeScreen (FadeAllToColor, ONE_SECOND * 2);
				}
				else
				{
					SET_GAME_STATE (CHMMR_EMERGING, 1);

					EncounterGroup = 0;
					GLOBAL (CurrentActivity) |= START_ENCOUNTER;

					PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
					ReinitQueue (&GLOBAL (ip_group_q));
					assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

					CloneShipFragment (CHMMR_SHIP,
							&GLOBAL (npc_built_ship_q), 0);
				}
				return DEVICE_SUCCESS_NO_SOUND;
			}
			break;
		case UTWIG_BOMB_DEVICE:
			SET_GAME_STATE (UTWIG_BOMB, 0);
			GLOBAL (CurrentActivity) &= ~IN_BATTLE;
			GLOBAL_SIS (CrewEnlisted) = (COUNT)~0;
			return DEVICE_SUCCESS;
		case ULTRON_0_DEVICE:
			break;
		case ULTRON_1_DEVICE:
			break;
		case ULTRON_2_DEVICE:
			break;
		case ULTRON_3_DEVICE:
			break;
		case MAIDENS_DEVICE:
			break;
		case TALKING_PET_DEVICE:
			NextActivity |= CHECK_LOAD; /* fake a load game */
			GLOBAL (CurrentActivity) |= START_ENCOUNTER;
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 0);
			if (LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE)
			{
				if (GetHeadEncounter ())
				{
					SET_GAME_STATE (SHIP_TO_COMPEL, 1);
				}
				GLOBAL (CurrentActivity) &= ~IN_BATTLE;

				SaveSisHyperState ();
			}
			else
			{
				EncounterGroup = 0;
				if (GetHeadLink (&GLOBAL (ip_group_q)))
				{
					SET_GAME_STATE (SHIP_TO_COMPEL, 1);

					PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
					ReinitQueue (&GLOBAL (ip_group_q));
					assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);
				}

				if (CurStarDescPtr->Index == SAMATRA_DEFINED)
				{
					SET_GAME_STATE (READY_TO_CONFUSE_URQUAN, 1);
				}
				if (playerInPlanetOrbit ())
					SaveSolarSysLocation ();
			}
			return DEVICE_SUCCESS;
		case AQUA_HELIX_DEVICE:
			val = GET_GAME_STATE (ULTRON_CONDITION);
			if (val)
			{
				SET_GAME_STATE (ULTRON_CONDITION, val + 1);
				SET_GAME_STATE (AQUA_HELIX_ON_SHIP, 0);
				SET_GAME_STATE (DISCUSSED_ULTRON, 0);
				SET_GAME_STATE (SUPOX_ULTRON_HELP, 0);
				return DEVICE_SUCCESS;
			}
			break;
		case CLEAR_SPINDLE_DEVICE:
			val = GET_GAME_STATE (ULTRON_CONDITION);
			if (val)
			{
				SET_GAME_STATE (ULTRON_CONDITION, val + 1);
				SET_GAME_STATE (CLEAR_SPINDLE_ON_SHIP, 0);
				SET_GAME_STATE (DISCUSSED_ULTRON, 0);
				SET_GAME_STATE (SUPOX_ULTRON_HELP, 0);
				return DEVICE_SUCCESS;
			}
			break;
		case UMGAH_HYPERWAVE_DEVICE:
		case BURVIX_HYPERWAVE_DEVICE:
			if (UseCaster ())
				return DEVICE_SUCCESS;
			break;
		case TAALO_PROTECTOR_DEVICE:
			break;
		case EGG_CASING0_DEVICE:
		case EGG_CASING1_DEVICE:
		case EGG_CASING2_DEVICE:
			break;
		case SYREEN_SHUTTLE_DEVICE:
			break;
		case VUX_BEAST_DEVICE:
			break;
		case DESTRUCT_CODE_DEVICE:
			break;
		case PORTAL_SPAWNER_DEVICE:
#define PORTAL_FUEL_COST (10 * FUEL_TANK_SCALE)
			if (LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE
					&& GET_GAME_STATE (ARILOU_SPACE_SIDE) <= 1
					&& GLOBAL_SIS (FuelOnBoard) >= PORTAL_FUEL_COST)
			{
				/* No DeltaSISGauges because the flagship picture
				 * is currently obscured.
				 */
				GLOBAL_SIS (FuelOnBoard) -= PORTAL_FUEL_COST;
				SET_GAME_STATE (PORTAL_COUNTER, 1);
				return DEVICE_SUCCESS;
			}
			break;
		case URQUAN_WARP_DEVICE:
			break;
		case LUNAR_BASE_DEVICE:
			break;
	}

	return DEVICE_FAILURE;
}
Пример #10
0
static void ItemStorage_Deposit(u8 taskId)
{
    TASK.FUNC = Task_ItemStorage_Deposit;
    FadeScreen(1, 0);
}
Пример #11
0
static void Mailbox_DoMailRead(u8 taskId)
{
    FadeScreen(1, 0);
    TASK.FUNC = Mailbox_FadeAndReadMail;
}
Пример #12
0
static BOOLEAN
DoRestart (MENU_STATE *pMS)
{
	static TimeCount LastInputTime;
	static TimeCount InactTimeOut;
	TimeCount TimeIn = GetTimeCounter ();

	/* Cancel any presses of the Pause key. */
	GamePaused = FALSE;

	if (pMS->Initialized)
		Flash_process(pMS->flashContext);

	if (!pMS->Initialized)
	{
		if (pMS->hMusic)
		{
			StopMusic ();
			DestroyMusic (pMS->hMusic);
			pMS->hMusic = 0;
		}
		pMS->hMusic = LoadMusic (MAINMENU_MUSIC);
		InactTimeOut = (pMS->hMusic ? 120 : 20) * ONE_SECOND;
		pMS->flashContext = Flash_createOverlay (ScreenContext,
				NULL, NULL);
		Flash_setMergeFactors (pMS->flashContext, -3, 3, 16);
		Flash_setSpeed (pMS->flashContext, (6 * ONE_SECOND) / 16, 0,
				(6 * ONE_SECOND) / 16, 0);
		Flash_setFrameTime (pMS->flashContext, ONE_SECOND / 16);
		Flash_setState(pMS->flashContext, FlashState_fadeIn,
				(3 * ONE_SECOND) / 16);
		DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame, FALSE);
		Flash_start (pMS->flashContext);
		PlayMusic (pMS->hMusic, TRUE, 1);
		LastInputTime = GetTimeCounter ();
		pMS->Initialized = TRUE;

		SleepThreadUntil (FadeScreen (FadeAllToColor, ONE_SECOND / 2));
	}
	else if (GLOBAL (CurrentActivity) & CHECK_ABORT)
	{
		return FALSE;
	}
	else if (PulsedInputState.menu[KEY_MENU_SELECT])
	{
		//BYTE fade_buf[1];
		COUNT oldresfactor;
		BOOLEAN packsInstalled;
		
		if (resolutionFactor == 0)
			packsInstalled = TRUE;
		else if (resolutionFactor == 1 && hires2xPackPresent)
			packsInstalled = TRUE;
		else if (resolutionFactor == 2 && hires4xPackPresent)
			packsInstalled = TRUE;
		else
			packsInstalled = FALSE;
		
		switch (pMS->CurState)
		{
			case LOAD_SAVED_GAME:
				if (resFactorWasChanged)
				{
					LockMutex (GraphicsLock);
					SetFlashRect (NULL);
					UnlockMutex (GraphicsLock);
					DoPopupWindow (GAME_STRING (MAINMENU_STRING_BASE + 35));
					// Got to restart -message
					SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT);	
					SetTransitionSource (NULL);
					BatchGraphics ();
					DrawRestartMenuGraphic (pMS);
					DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame, FALSE);
					ScreenTransition (3, NULL);
					UnbatchGraphics ();
					//fade_buf[0] = FadeAllToBlack;
					//SleepThreadUntil (XFormColorMap ((COLORMAPPTR)fade_buf, ONE_SECOND / 2));
					SleepThreadUntil (FadeScreen(FadeAllToBlack, ONE_SECOND / 2));
					GLOBAL (CurrentActivity) = CHECK_ABORT;
				}
				else if (!packsInstalled)
				{
					Flash_pause(pMS->flashContext);
					DoPopupWindow (GAME_STRING (MAINMENU_STRING_BASE + 35 + resolutionFactor));
					// Could not find graphics pack - message
					SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT);	
					SetTransitionSource (NULL);
					BatchGraphics ();
					DrawRestartMenuGraphic (pMS);
					DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame, FALSE);
					ScreenTransition (3, NULL);
					UnbatchGraphics ();
					Flash_continue(pMS->flashContext);
					SleepThreadUntil (TimeIn + ONE_SECOND / 30);
					return TRUE;
				}
				else
				{
					LastActivity = CHECK_LOAD;
					GLOBAL (CurrentActivity) = IN_INTERPLANETARY;
				}
				break;
			case START_NEW_GAME:
				if (resFactorWasChanged)
				{
					LockMutex (GraphicsLock);
					SetFlashRect (NULL);
					UnlockMutex (GraphicsLock);
					DoPopupWindow (GAME_STRING (MAINMENU_STRING_BASE + 35));
					// Got to restart -message
					SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT);	
					SetTransitionSource (NULL);
					BatchGraphics ();
					DrawRestartMenuGraphic (pMS);
					DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame, FALSE);
					ScreenTransition (3, NULL);
					UnbatchGraphics ();
					//fade_buf[0] = FadeAllToBlack;
					//SleepThreadUntil (XFormColorMap ((COLORMAPPTR)fade_buf, ONE_SECOND / 2));
					SleepThreadUntil (FadeScreen(FadeAllToBlack, ONE_SECOND / 2));
					GLOBAL (CurrentActivity) = CHECK_ABORT;
				}
				else if (!packsInstalled)
				{
					Flash_pause(pMS->flashContext);
					DoPopupWindow (GAME_STRING (MAINMENU_STRING_BASE + 35 + resolutionFactor));
					// Could not find graphics pack - message
					SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT);	
					SetTransitionSource (NULL);
					BatchGraphics ();
					DrawRestartMenuGraphic (pMS);
					DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame, FALSE);
					ScreenTransition (3, NULL);
					UnbatchGraphics ();
					Flash_continue(pMS->flashContext);
					SleepThreadUntil (TimeIn + ONE_SECOND / 30);
					return TRUE;
				}
				else
				{
					LastActivity = CHECK_LOAD | CHECK_RESTART;
					GLOBAL (CurrentActivity) = IN_INTERPLANETARY;
				}				
				break;
			case PLAY_SUPER_MELEE:
				if (resFactorWasChanged)
				{
					LockMutex (GraphicsLock);
					SetFlashRect (NULL);
					UnlockMutex (GraphicsLock);
					DoPopupWindow (GAME_STRING (MAINMENU_STRING_BASE + 35));
					// Got to restart -message
					SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT);	
					SetTransitionSource (NULL);
					BatchGraphics ();
					DrawRestartMenuGraphic (pMS);
					DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame, FALSE);
					ScreenTransition (3, NULL);
					UnbatchGraphics ();
					//fade_buf[0] = FadeAllToBlack;
					//SleepThreadUntil (XFormColorMap ((COLORMAPPTR)fade_buf, ONE_SECOND / 2));
					SleepThreadUntil (FadeScreen(FadeAllToBlack, ONE_SECOND / 2));
					GLOBAL (CurrentActivity) = CHECK_ABORT;
				}
				else if (!packsInstalled)
				{
					Flash_pause(pMS->flashContext);
					DoPopupWindow (GAME_STRING (MAINMENU_STRING_BASE + 35 + resolutionFactor));
					// Could not find graphics pack - message
					SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT);	
					SetTransitionSource (NULL);
					BatchGraphics ();
					DrawRestartMenuGraphic (pMS);
					DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame, FALSE);
					ScreenTransition (3, NULL);
					UnbatchGraphics ();
					Flash_continue(pMS->flashContext);
					SleepThreadUntil (TimeIn + ONE_SECOND / 30);
					return TRUE;
				}
				else
				{
					GLOBAL (CurrentActivity) = SUPER_MELEE;
				}
				break;
			case SETUP_GAME:
				oldresfactor = resolutionFactor;
				Flash_pause(pMS->flashContext);
				Flash_setState(pMS->flashContext, FlashState_fadeIn,
						(3 * ONE_SECOND) / 16);
				SetupMenu ();
				SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN,
						MENU_SOUND_SELECT);
				LastInputTime = GetTimeCounter ();
				SetTransitionSource (NULL);
				BatchGraphics ();
				DrawRestartMenuGraphic (pMS);
				ScreenTransition (3, NULL);
				
				// JMS_GFX: This prevents drawing an annoying wrong-sized "Setup" frame when changing resolution. 
				if (oldresfactor < resolutionFactor)
					DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame, TRUE);
				
				DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame, FALSE);
				Flash_continue(pMS->flashContext);
				UnbatchGraphics ();
				return TRUE;
			case QUIT_GAME:
				SleepThreadUntil (FadeScreen (FadeAllToBlack, ONE_SECOND / 2));
				GLOBAL (CurrentActivity) = CHECK_ABORT;
				break;
		}

		Flash_pause(pMS->flashContext);

		return FALSE;
	}
	else if (PulsedInputState.menu[KEY_MENU_UP] ||
			PulsedInputState.menu[KEY_MENU_DOWN])
	{
		BYTE NewState;

		NewState = pMS->CurState;
		if (PulsedInputState.menu[KEY_MENU_UP])
		{
			if (NewState == START_NEW_GAME)
				NewState = QUIT_GAME;
			else
				--NewState;
		}
		else if (PulsedInputState.menu[KEY_MENU_DOWN])
		{
			if (NewState == QUIT_GAME)
				NewState = START_NEW_GAME;
			else
				++NewState;
		}
		if (NewState != pMS->CurState)
		{
			BatchGraphics ();
			DrawRestartMenu (pMS, NewState, pMS->CurFrame, FALSE);
			UnbatchGraphics ();
			pMS->CurState = NewState;
		}

		LastInputTime = GetTimeCounter ();
	}
	else if (PulsedInputState.menu[KEY_MENU_LEFT] ||
			PulsedInputState.menu[KEY_MENU_RIGHT])
	{	// Does nothing, but counts as input for timeout purposes
		LastInputTime = GetTimeCounter ();
	}
	else if (MouseButtonDown)
	{
		Flash_pause(pMS->flashContext);
		DoPopupWindow (GAME_STRING (MAINMENU_STRING_BASE + 54));
				// Mouse not supported message
		SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT);	
		SetTransitionSource (NULL);
		BatchGraphics ();
		DrawRestartMenuGraphic (pMS);
		DrawRestartMenu (pMS, pMS->CurState, pMS->CurFrame, FALSE);
		ScreenTransition (3, NULL);
		UnbatchGraphics ();
		Flash_continue(pMS->flashContext);

		LastInputTime = GetTimeCounter ();
	}
	else
	{	// No input received, check if timed out
		if (GetTimeCounter () - LastInputTime > InactTimeOut)
		{
			SleepThreadUntil (FadeMusic (0, ONE_SECOND));
			StopMusic ();
			FadeMusic (NORMAL_VOLUME, 0);

			GLOBAL (CurrentActivity) = (ACTIVITY)~0;
			return FALSE;
		}
	}

	SleepThreadUntil (TimeIn + ONE_SECOND / 30);

	return TRUE;
}