void LoadConfigFile() { #if !defined(_WIN32) && !defined(__APPLE__) // Get home dir char buf[1024]; struct stat s; homeDir = getenv("HOME"); snprintf(buf, 1024, "%s/%s", homeDir, DOT_DIR); // Make dot dir if not existent if (stat(buf, &s) == -1 || !S_ISDIR(s.st_mode)) mkdir(buf, 0755); #else homeDir = 0; #endif if (preferences == NULL) { const char* configFile = FindConfigFile("vbam.ini"); OpenPreferences(configFile); } if (preferences == NULL) { const char* configFile = FindConfigFile("vbam.cfg"); OpenPreferences(configFile); } }
std::string Config::getGameConfigFile(const std::string &pGameId) { std::string iniFileName = pGameId + "_ppsspp.ini"; std::string iniFileNameFull = FindConfigFile(iniFileName); return iniFileNameFull; }
CfgMgrBldr::CfgMgrBldr() : doc(nullptr), volatile_doc(nullptr), r(false) { ConfigManager::MigrateFolders(); TiXmlBase::SetCondenseWhiteSpace(false); wxString personality(Manager::Get()->GetPersonalityManager()->GetPersonality()); if (personality.StartsWith(_T("http://"))) { SwitchToR(personality); return; } cfg = FindConfigFile(personality + _T(".conf")); if (cfg.IsEmpty()) { cfg = ConfigManager::GetConfigFolder() + wxFILE_SEP_PATH + personality + _T(".conf"); doc = new TiXmlDocument(); doc->InsertEndChild(TiXmlDeclaration("1.0", "UTF-8", "yes")); doc->InsertEndChild(TiXmlElement("CodeBlocksConfig")); doc->FirstChildElement("CodeBlocksConfig")->SetAttribute("version", CfgMgrConsts::version); return; } SwitchTo(cfg); }
CfgMgrBldr::CfgMgrBldr() : doc(nullptr), volatile_doc(nullptr), r(false) { TiXmlBase::SetCondenseWhiteSpace(false); wxString personality(Manager::Get()->GetPersonalityManager()->GetPersonality()); if (personality.StartsWith(_T("http://"))) { SwitchToR(personality); return; } cfg = FindConfigFile(personality + _T(".conf")); if (cfg.IsEmpty()) { #ifdef __WINDOWS__ cfg = GetPortableConfigDir() + wxFILE_SEP_PATH + personality + _T(".conf"); #else cfg = wxStandardPathsBase::Get().GetUserDataDir() + wxFILE_SEP_PATH + personality + _T(".conf"); #endif doc = new TiXmlDocument(); doc->InsertEndChild(TiXmlDeclaration("1.0", "UTF-8", "yes")); doc->InsertEndChild(TiXmlElement("CodeBlocksConfig")); doc->FirstChildElement("CodeBlocksConfig")->SetAttribute("version", CfgMgrConsts::version); return; } SwitchTo(cfg); }
void SaveConfigFile() { #if !defined(_WIN32) && !defined(__APPLE__) // Get home dir char buf[1024]; struct stat s; homeDir = getenv("HOME"); snprintf(buf, 1024, "%s/%s", homeDir, DOT_DIR); // Make dot dir if not existent if (stat(buf, &s) == -1 || !S_ISDIR(s.st_mode)) mkdir(buf, 0755); #else homeDir = 0; #endif const char* configFile = FindConfigFile("vbam.ini"); if (configFile == NULL) { configFile = FindConfigFile("vbam.cfg"); } if (configFile != NULL) { FILE *f = fopen(configFile, "w"); // Needs mixed case version of the option name to add new options into the ini //for (int i = 0; i < (sizeof(argOptions) / sizeof(option)); i++) //{ // std::string pref = "preferences:"; // pref.append(argOptions[i].name); // if (!iniparser_find_entry(preferences, pref.c_str())) // { // iniparser_set(preferences, pref.c_str(), NULL); // } //} iniparser_dump_ini(preferences, f); fclose(f); } }
void Engine_Start() { #if defined(__MACOSX__) FindConfigFile(); #endif // Set defaults parameters and load config file. Engine_InitConfig("config.lua"); // Primary initialization. Engine_Init_Pre(); // Init generic SDL interfaces. Engine_InitSDLControls(); Engine_InitSDLVideo(); #if !defined(__MACOSX__) Engine_InitSDLImage(); #endif // Additional OpenGL initialization. Engine_InitGL(); renderer.doShaders(); // Secondary (deferred) initialization. Engine_Init_Post(); // Initial window resize. Engine_Resize(screen_info.w, screen_info.h, screen_info.w, screen_info.h); // OpenAL initialization. Engine_InitAL(); ConsoleInfo::instance().addLine("Engine inited!", FONTSTYLE_CONSOLE_EVENT); // Clearing up memory for initial level loading. engine_world.prepare(); #ifdef NDEBUG // Setting up mouse. SDL_SetRelativeMouseMode(SDL_TRUE); SDL_WarpMouseInWindow(sdl_window, screen_info.w/2, screen_info.h/2); SDL_ShowCursor(0); #endif // Make splash screen. Gui_FadeAssignPic(FADER_LOADSCREEN, "resource/graphics/legal.png"); Gui_FadeStart(FADER_LOADSCREEN, GUI_FADER_DIR_OUT); luaL_dofile(engine_lua.getState(), "autoexec.lua"); }
void RF_SavePrefs(void) { IniSectionMap prefs; #define PREFS_KEY_INT(_S, _K, _V) IntToKey(prefs, _S, _K, _V); #define PREFS_KEY_FLOAT(_S, _K, _V) FloatToKey(prefs, _S, _K, _V); #define PREFS_KEY_STR(_S, _K, _V) StrToKey(prefs, _S, _K, _V); #include "RF_PrefsKeys.h" #undef PREFS_KEY_INT #undef PREFS_KEY_FLOAT #undef PREFS_KEY_STR string path = FindConfigFile(PREFS_FILE); SaveIniSectionMap(path.c_str(), prefs); }
void RF_LoadPrefs(void) { IniSectionMap prefs; string path = FindConfigFile(PREFS_FILE); if (LoadIniSectionMap(path.c_str(), prefs)) { #define PREFS_KEY_INT(_S, _K, _V) KeyToInt(prefs, _S, _K, _V); #define PREFS_KEY_FLOAT(_S, _K, _V) KeyToFloat(prefs, _S, _K, _V); #define PREFS_KEY_STR(_S, _K, _V) KeyToStr(prefs, _S, _K, _V); #include "RF_PrefsKeys.h" #undef PREFS_KEY_INT #undef PREFS_KEY_FLOAT #undef PREFS_KEY_STR } }
void load_special_storedconfig( string cfgname ) { string main_cfg = "config/" + cfgname + ".cfg"; CreateEmptyStoredConfigFile(main_cfg.c_str()); ref_ptr<StoredConfigFile> scfg = FindConfigFile(main_cfg, ""); if ( FileExists(main_cfg.c_str()) ) { ConfigFile cf_main(main_cfg.c_str()); scfg->load(cf_main); } for( Packages::iterator itr = packages.begin(); itr != packages.end(); ++itr ) { Package* pkg = (*itr); //string filename = pkg->dir() + cfgname + ".cfg"; string filename = GetPackageCfgPath(pkg, cfgname+".cfg"); if ( FileExists(filename.c_str()) ) { ConfigFile cf(filename.c_str()); scfg->load(cf); } } }
void Config::Load(const char *iniFileName, const char *controllerIniFilename) { const bool useIniFilename = iniFileName != nullptr && strlen(iniFileName) > 0; iniFilename_ = FindConfigFile(useIniFilename ? iniFileName : "ppsspp.ini"); const bool useControllerIniFilename = controllerIniFilename != nullptr && strlen(controllerIniFilename) > 0; controllerIniFilename_ = FindConfigFile(useControllerIniFilename ? controllerIniFilename : "controls.ini"); INFO_LOG(LOADER, "Loading config: %s", iniFilename_.c_str()); bSaveSettings = true; bShowFrameProfiler = true; IniFile iniFile; if (!iniFile.Load(iniFilename_)) { ERROR_LOG(LOADER, "Failed to read %s. Setting config to default.", iniFilename_.c_str()); // Continue anyway to initialize the config. } for (size_t i = 0; i < ARRAY_SIZE(sections); ++i) { IniFile::Section *section = iniFile.GetOrCreateSection(sections[i].section); for (auto setting = sections[i].settings; setting->HasMore(); ++setting) { setting->Get(section); } } iRunCount++; if (!File::Exists(currentDirectory)) currentDirectory = ""; IniFile::Section *recent = iniFile.GetOrCreateSection("Recent"); recent->Get("MaxRecent", &iMaxRecent, 30); // Fix issue from switching from uint (hex in .ini) to int (dec) // -1 is okay, though. We'll just ignore recent stuff if it is. if (iMaxRecent == 0) iMaxRecent = 30; if (iMaxRecent > 0) { recentIsos.clear(); for (int i = 0; i < iMaxRecent; i++) { char keyName[64]; std::string fileName; snprintf(keyName, sizeof(keyName), "FileName%d", i); if (recent->Get(keyName, &fileName, "") && !fileName.empty()) { recentIsos.push_back(fileName); } } } auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap(); vPinnedPaths.clear(); for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) { vPinnedPaths.push_back(it->second); } if (iAnisotropyLevel > 4) { iAnisotropyLevel = 4; } // Check for an old dpad setting IniFile::Section *control = iniFile.GetOrCreateSection("Control"); float f; control->Get("DPadRadius", &f, 0.0f); if (f > 0.0f) { ResetControlLayout(); } // MIGRATION: For users who had the old static touch layout, aren't I nice? // We can probably kill this in 0.9.8 or something. if (fDpadX > 1.0 || fDpadY > 1.0) { // Likely the rest are too! float screen_width = dp_xres; float screen_height = dp_yres; fActionButtonCenterX /= screen_width; fActionButtonCenterY /= screen_height; fDpadX /= screen_width; fDpadY /= screen_height; fStartKeyX /= screen_width; fStartKeyY /= screen_height; fSelectKeyX /= screen_width; fSelectKeyY /= screen_height; fUnthrottleKeyX /= screen_width; fUnthrottleKeyY /= screen_height; fLKeyX /= screen_width; fLKeyY /= screen_height; fRKeyX /= screen_width; fRKeyY /= screen_height; fAnalogStickX /= screen_width; fAnalogStickY /= screen_height; } const char *gitVer = PPSSPP_GIT_VERSION; Version installed(gitVer); Version upgrade(upgradeVersion); const bool versionsValid = installed.IsValid() && upgrade.IsValid(); // Do this regardless of iRunCount to prevent a silly bug where one might use an older // build of PPSSPP, receive an upgrade notice, then start a newer version, and still receive the upgrade notice, // even if said newer version is >= the upgrade found online. if ((dismissedVersion == upgradeVersion) || (versionsValid && (installed >= upgrade))) { upgradeMessage = ""; } // Check for new version on every 10 runs. // Sometimes the download may not be finished when the main screen shows (if the user dismisses the // splash screen quickly), but then we'll just show the notification next time instead, we store the // upgrade number in the ini. #if !defined(ARMEABI) if (iRunCount % 10 == 0 && bCheckForNewVersion) { std::shared_ptr<http::Download> dl = g_DownloadManager.StartDownloadWithCallback( "http://www.ppsspp.org/version.json", "", &DownloadCompletedCallback); dl->SetHidden(true); } #endif INFO_LOG(LOADER, "Loading controller config: %s", controllerIniFilename_.c_str()); bSaveSettings = true; IniFile controllerIniFile; if (!controllerIniFile.Load(controllerIniFilename_)) { ERROR_LOG(LOADER, "Failed to read %s. Setting controller config to default.", controllerIniFilename_.c_str()); KeyMap::RestoreDefault(); } else { // Continue anyway to initialize the config. It will just restore the defaults. KeyMap::LoadFromIni(controllerIniFile); } //so this is all the way down here to overwrite the controller settings //sadly it won't benefit from all the "version conversion" going on up-above //but these configs shouldn't contain older versions anyhow if (bGameSpecific) { loadGameConfig(gameId_); } CleanRecent(); #ifdef _WIN32 iTempGPUBackend = iGPUBackend; #endif // Fix Wrong MAC address by old version by "Change MAC address" if (sMACAddress.length() != 17) sMACAddress = CreateRandMAC(); if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) { g_Config.iRenderingMode = FB_BUFFERED_MODE; } }
void Config::Load(const char *iniFileName, const char *controllerIniFilename) { iniFilename_ = FindConfigFile(iniFileName != NULL ? iniFileName : "ppsspp.ini"); controllerIniFilename_ = FindConfigFile(controllerIniFilename != NULL ? controllerIniFilename : "controls.ini"); INFO_LOG(LOADER, "Loading config: %s", iniFilename_.c_str()); bSaveSettings = true; IniFile iniFile; if (!iniFile.Load(iniFilename_)) { ERROR_LOG(LOADER, "Failed to read %s. Setting config to default.", iniFilename_.c_str()); // Continue anyway to initialize the config. } IniFile::Section *general = iniFile.GetOrCreateSection("General"); general->Get("FirstRun", &bFirstRun, true); general->Get("RunCount", &iRunCount, 0); iRunCount++; general->Get("Enable Logging", &bEnableLogging, true); general->Get("AutoRun", &bAutoRun, true); general->Get("Browse", &bBrowse, false); general->Get("IgnoreBadMemAccess", &bIgnoreBadMemAccess, true); general->Get("CurrentDirectory", ¤tDirectory, ""); general->Get("ShowDebuggerOnLoad", &bShowDebuggerOnLoad, false); general->Get("HomebrewStore", &bHomebrewStore, false); if (!File::Exists(currentDirectory)) currentDirectory = ""; std::string defaultLangRegion = "en_US"; if (bFirstRun) { std::string langRegion = System_GetProperty(SYSPROP_LANGREGION); if (i18nrepo.IniExists(langRegion)) defaultLangRegion = langRegion; // TODO: Be smart about same language, different country } general->Get("Language", &sLanguageIni, defaultLangRegion.c_str()); general->Get("NumWorkerThreads", &iNumWorkerThreads, cpu_info.num_cores); general->Get("EnableAutoLoad", &bEnableAutoLoad, false); general->Get("EnableCheats", &bEnableCheats, false); general->Get("ScreenshotsAsPNG", &bScreenshotsAsPNG, false); general->Get("StateSlot", &iCurrentStateSlot, 0); general->Get("RewindFlipFrequency", &iRewindFlipFrequency, 0); general->Get("GridView1", &bGridView1, true); general->Get("GridView2", &bGridView2, true); general->Get("GridView3", &bGridView3, false); // "default" means let emulator decide, "" means disable. general->Get("ReportingHost", &sReportHost, "default"); general->Get("Recent", recentIsos); general->Get("AutoSaveSymbolMap", &bAutoSaveSymbolMap, false); #ifdef _WIN32 general->Get("TopMost", &bTopMost); general->Get("WindowX", &iWindowX, -1); // -1 tells us to center the window. general->Get("WindowY", &iWindowY, -1); general->Get("WindowWidth", &iWindowWidth, 0); // 0 will be automatically reset later (need to do the AdjustWindowRect dance). general->Get("WindowHeight", &iWindowHeight, 0); general->Get("PauseOnLostFocus", &bPauseOnLostFocus, false); #endif IniFile::Section *recent = iniFile.GetOrCreateSection("Recent"); recent->Get("MaxRecent", &iMaxRecent, 30); // Fix issue from switching from uint (hex in .ini) to int (dec) if (iMaxRecent == 0) iMaxRecent = 30; recentIsos.clear(); for (int i = 0; i < iMaxRecent; i++) { char keyName[64]; std::string fileName; sprintf(keyName,"FileName%d",i); if (!recent->Get(keyName,&fileName,"") || fileName.length() == 0) { // just skip it to get the next key } else { recentIsos.push_back(fileName); } } IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU"); #ifdef IOS cpu->Get("Jit", &bJit, iosCanUseJit); #else cpu->Get("Jit", &bJit, true); #endif cpu->Get("SeparateCPUThread", &bSeparateCPUThread, false); cpu->Get("AtomicAudioLocks", &bAtomicAudioLocks, false); cpu->Get("SeparateIOThread", &bSeparateIOThread, true); cpu->Get("FastMemoryAccess", &bFastMemory, true); cpu->Get("CPUSpeed", &iLockedCPUSpeed, 0); IniFile::Section *graphics = iniFile.GetOrCreateSection("Graphics"); graphics->Get("ShowFPSCounter", &iShowFPSCounter, false); int renderingModeDefault = 1; // Buffered if (System_GetProperty(SYSPROP_NAME) == "samsung:GT-S5360") { renderingModeDefault = 0; // Non-buffered } graphics->Get("RenderingMode", &iRenderingMode, renderingModeDefault); graphics->Get("SoftwareRendering", &bSoftwareRendering, false); graphics->Get("HardwareTransform", &bHardwareTransform, true); graphics->Get("SoftwareSkinning", &bSoftwareSkinning, true); graphics->Get("TextureFiltering", &iTexFiltering, 1); // Auto on Windows, 2x on large screens, 1x elsewhere. #if defined(_WIN32) && !defined(USING_QT_UI) graphics->Get("InternalResolution", &iInternalResolution, 0); #else graphics->Get("InternalResolution", &iInternalResolution, pixel_xres >= 1024 ? 2 : 1); #endif graphics->Get("FrameSkip", &iFrameSkip, 0); graphics->Get("FrameRate", &iFpsLimit, 0); #ifdef _WIN32 graphics->Get("FrameSkipUnthrottle", &bFrameSkipUnthrottle, false); #else graphics->Get("FrameSkipUnthrottle", &bFrameSkipUnthrottle, true); #endif graphics->Get("ForceMaxEmulatedFPS", &iForceMaxEmulatedFPS, 60); #ifdef USING_GLES2 graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 0); #else graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 8); #endif if (iAnisotropyLevel > 4) { iAnisotropyLevel = 4; } graphics->Get("VertexCache", &bVertexCache, true); #ifdef IOS graphics->Get("VertexDecJit", &bVertexDecoderJit, iosCanUseJit); #else graphics->Get("VertexDecJit", &bVertexDecoderJit, true); #endif #ifdef _WIN32 graphics->Get("FullScreen", &bFullScreen, false); #endif bool partialStretchDefault = false; #ifdef BLACKBERRY partialStretchDefault = pixel_xres < 1.3 * pixel_yres; #endif graphics->Get("PartialStretch", &bPartialStretch, partialStretchDefault); graphics->Get("StretchToDisplay", &bStretchToDisplay, false); graphics->Get("TrueColor", &bTrueColor, true); graphics->Get("MipMap", &bMipMap, false); graphics->Get("TexScalingLevel", &iTexScalingLevel, 1); graphics->Get("TexScalingType", &iTexScalingType, 0); graphics->Get("TexDeposterize", &bTexDeposterize, false); graphics->Get("VSyncInterval", &bVSync, false); graphics->Get("DisableStencilTest", &bDisableStencilTest, false); graphics->Get("AlwaysDepthWrite", &bAlwaysDepthWrite, false); // Has been in use on Symbian since v0.7. Preferred option. #ifdef __SYMBIAN32__ graphics->Get("TimerHack", &bTimerHack, true); #else graphics->Get("TimerHack", &bTimerHack, false); #endif graphics->Get("LowQualitySplineBezier", &bLowQualitySplineBezier, false); graphics->Get("PostShader", &sPostShaderName, "Off"); IniFile::Section *sound = iniFile.GetOrCreateSection("Sound"); sound->Get("Enable", &bEnableSound, true); sound->Get("VolumeBGM", &iBGMVolume, 7); sound->Get("VolumeSFX", &iSFXVolume, 7); sound->Get("LowLatency", &bLowLatencyAudio, false); IniFile::Section *control = iniFile.GetOrCreateSection("Control"); control->Get("HapticFeedback", &bHapticFeedback, true); control->Get("ShowAnalogStick", &bShowTouchAnalogStick, true); control->Get("ShowTouchCross", &bShowTouchCross, true); control->Get("ShowTouchCircle", &bShowTouchCircle, true); control->Get("ShowTouchSquare", &bShowTouchSquare, true); control->Get("ShowTouchTriangle", &bShowTouchTriangle, true); control->Get("ShowTouchStart", &bShowTouchStart, true); control->Get("ShowTouchSelect", &bShowTouchSelect, true); control->Get("ShowTouchLTrigger", &bShowTouchLTrigger, true); control->Get("ShowTouchRTrigger", &bShowTouchRTrigger, true); control->Get("ShowAnalogStick", &bShowTouchAnalogStick, true); control->Get("ShowTouchDpad", &bShowTouchDpad, true); control->Get("ShowTouchUnthrottle", &bShowTouchUnthrottle, true); #if defined(USING_GLES2) std::string name = System_GetProperty(SYSPROP_NAME); if (KeyMap::HasBuiltinController(name)) { control->Get("ShowTouchControls", &bShowTouchControls, false); } else { control->Get("ShowTouchControls", &bShowTouchControls, true); } #else control->Get("ShowTouchControls", &bShowTouchControls, false); #endif // control->Get("KeyMapping",iMappingMap); #ifdef USING_GLES2 control->Get("AccelerometerToAnalogHoriz", &bAccelerometerToAnalogHoriz, false); control->Get("TiltBaseX", &fTiltBaseX, 0); control->Get("TiltBaseY", &fTiltBaseY, 0); control->Get("InvertTiltX", &bInvertTiltX, false); control->Get("InvertTiltY", &bInvertTiltY, true); control->Get("TiltSensitivityX", &iTiltSensitivityX, 100); control->Get("TiltSensitivityY", &iTiltSensitivityY, 100); control->Get("DeadzoneRadius", &fDeadzoneRadius, 0.35); #endif control->Get("DisableDpadDiagonals", &bDisableDpadDiagonals, false); control->Get("TouchButtonOpacity", &iTouchButtonOpacity, 65); //set these to -1 if not initialized. initializing these //requires pixel coordinates which is not known right now. //will be initialized in GamepadEmu::CreatePadLayout float defaultScale = 1.15f; control->Get("ActionButtonSpacing2", &fActionButtonSpacing, 1.0f); control->Get("ActionButtonCenterX", &fActionButtonCenterX, -1.0); control->Get("ActionButtonCenterY", &fActionButtonCenterY, -1.0); control->Get("ActionButtonScale", &fActionButtonScale, defaultScale); control->Get("DPadX", &fDpadX, -1.0); control->Get("DPadY", &fDpadY, -1.0); control->Get("DPadScale", &fDpadScale, defaultScale); control->Get("DPadSpacing", &fDpadSpacing, 1.0f); control->Get("StartKeyX", &fStartKeyX, -1.0); control->Get("StartKeyY", &fStartKeyY, -1.0); control->Get("StartKeyScale", &fStartKeyScale, defaultScale); control->Get("SelectKeyX", &fSelectKeyX, -1.0); control->Get("SelectKeyY", &fSelectKeyY, -1.0); control->Get("SelectKeyScale", &fSelectKeyScale, defaultScale); control->Get("UnthrottleKeyX", &fUnthrottleKeyX, -1.0); control->Get("UnthrottleKeyY", &fUnthrottleKeyY, -1.0); control->Get("UnthrottleKeyScale", &fUnthrottleKeyScale, defaultScale); control->Get("LKeyX", &fLKeyX, -1.0); control->Get("LKeyY", &fLKeyY, -1.0); control->Get("LKeyScale", &fLKeyScale, defaultScale); control->Get("RKeyX", &fRKeyX, -1.0); control->Get("RKeyY", &fRKeyY, -1.0); control->Get("RKeyScale", &fRKeyScale, defaultScale); control->Get("AnalogStickX", &fAnalogStickX, -1.0); control->Get("AnalogStickY", &fAnalogStickY, -1.0); control->Get("AnalogStickScale", &fAnalogStickScale, defaultScale); // MIGRATION: For users who had the old static touch layout, aren't I nice? if (fDpadX > 1.0 || fDpadY > 1.0) // Likely the rest are too! { fActionButtonCenterX /= dp_xres; fActionButtonCenterY /= dp_yres; fDpadX /= dp_xres; fDpadY /= dp_yres; fStartKeyX /= dp_xres; fStartKeyY /= dp_yres; fSelectKeyX /= dp_xres; fSelectKeyY /= dp_yres; fUnthrottleKeyX /= dp_xres; fUnthrottleKeyY /= dp_yres; fLKeyX /= dp_xres; fLKeyY /= dp_yres; fRKeyX /= dp_xres; fRKeyY /= dp_yres; fAnalogStickX /= dp_xres; fAnalogStickY /= dp_yres; } IniFile::Section *network = iniFile.GetOrCreateSection("Network"); network->Get("EnableWlan", &bEnableWlan, false); IniFile::Section *pspConfig = iniFile.GetOrCreateSection("SystemParam"); #ifndef ANDROID pspConfig->Get("PSPModel", &iPSPModel, PSP_MODEL_SLIM); #else pspConfig->Get("PSPModel", &iPSPModel, PSP_MODEL_FAT); #endif pspConfig->Get("NickName", &sNickName, "PPSSPP"); pspConfig->Get("proAdhocServer", &proAdhocServer, "localhost"); pspConfig->Get("MacAddress", &localMacAddress, "01:02:03:04:05:06"); pspConfig->Get("Language", &iLanguage, PSP_SYSTEMPARAM_LANGUAGE_ENGLISH); pspConfig->Get("TimeFormat", &iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR); pspConfig->Get("DateFormat", &iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD); pspConfig->Get("TimeZone", &iTimeZone, 0); pspConfig->Get("DayLightSavings", &bDayLightSavings, PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD); pspConfig->Get("ButtonPreference", &iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS); pspConfig->Get("LockParentalLevel", &iLockParentalLevel, 0); pspConfig->Get("WlanAdhocChannel", &iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC); #ifdef _WIN32 pspConfig->Get("BypassOSKWithKeyboard", &bBypassOSKWithKeyboard, false); #endif pspConfig->Get("WlanPowerSave", &bWlanPowerSave, PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF); pspConfig->Get("EncryptSave", &bEncryptSave, true); IniFile::Section *debugConfig = iniFile.GetOrCreateSection("Debugger"); debugConfig->Get("DisasmWindowX", &iDisasmWindowX, -1); debugConfig->Get("DisasmWindowY", &iDisasmWindowY, -1); debugConfig->Get("DisasmWindowW", &iDisasmWindowW, -1); debugConfig->Get("DisasmWindowH", &iDisasmWindowH, -1); debugConfig->Get("GEWindowX", &iGEWindowX, -1); debugConfig->Get("GEWindowY", &iGEWindowY, -1); debugConfig->Get("GEWindowW", &iGEWindowW, -1); debugConfig->Get("GEWindowH", &iGEWindowH, -1); debugConfig->Get("ConsoleWindowX", &iConsoleWindowX, -1); debugConfig->Get("ConsoleWindowY", &iConsoleWindowY, -1); debugConfig->Get("FontWidth", &iFontWidth, 8); debugConfig->Get("FontHeight", &iFontHeight, 12); debugConfig->Get("DisplayStatusBar", &bDisplayStatusBar, true); debugConfig->Get("ShowBottomTabTitles",&bShowBottomTabTitles,true); debugConfig->Get("ShowDeveloperMenu", &bShowDeveloperMenu, false); debugConfig->Get("SkipDeadbeefFilling", &bSkipDeadbeefFilling, false); IniFile::Section *speedhacks = iniFile.GetOrCreateSection("SpeedHacks"); speedhacks->Get("PrescaleUV", &bPrescaleUV, false); speedhacks->Get("DisableAlphaTest", &bDisableAlphaTest, false); IniFile::Section *jitConfig = iniFile.GetOrCreateSection("JIT"); jitConfig->Get("DiscardRegsOnJRRA", &bDiscardRegsOnJRRA, false); IniFile::Section *upgrade = iniFile.GetOrCreateSection("Upgrade"); upgrade->Get("UpgradeMessage", &upgradeMessage, ""); upgrade->Get("UpgradeVersion", &upgradeVersion, ""); upgrade->Get("DismissedVersion", &dismissedVersion, ""); if (dismissedVersion == upgradeVersion) { upgradeMessage = ""; } // Check for new version on every 5 runs. // Sometimes the download may not be finished when the main screen shows (if the user dismisses the // splash screen quickly), but then we'll just show the notification next time instead, we store the // upgrade number in the ini. if (iRunCount % 5 == 0) { g_DownloadManager.StartDownloadWithCallback( "http://www.ppsspp.org/version.json", "", &DownloadCompletedCallback); } INFO_LOG(LOADER, "Loading controller config: %s", controllerIniFilename_.c_str()); bSaveSettings = true; IniFile controllerIniFile; if (!controllerIniFile.Load(controllerIniFilename_)) { ERROR_LOG(LOADER, "Failed to read %s. Setting controller config to default.", controllerIniFilename_.c_str()); KeyMap::RestoreDefault(); } else { // Continue anyway to initialize the config. It will just restore the defaults. KeyMap::LoadFromIni(controllerIniFile); } CleanRecent(); }
void Config::Load(const char *iniFileName, const char *controllerIniFilename) { iniFilename_ = FindConfigFile(iniFileName != NULL ? iniFileName : "ppsspp.ini"); controllerIniFilename_ = FindConfigFile(controllerIniFilename != NULL ? controllerIniFilename : "controls.ini"); INFO_LOG(LOADER, "Loading config: %s", iniFilename_.c_str()); bSaveSettings = true; IniFile iniFile; if (!iniFile.Load(iniFilename_)) { ERROR_LOG(LOADER, "Failed to read %s. Setting config to default.", iniFilename_.c_str()); // Continue anyway to initialize the config. } for (size_t i = 0; i < ARRAY_SIZE(sections); ++i) { IniFile::Section *section = iniFile.GetOrCreateSection(sections[i].section); for (auto setting = sections[i].settings; setting->HasMore(); ++setting) { setting->Get(section); } } iRunCount++; if (!File::Exists(currentDirectory)) currentDirectory = ""; IniFile::Section *recent = iniFile.GetOrCreateSection("Recent"); recent->Get("MaxRecent", &iMaxRecent, 30); // Fix issue from switching from uint (hex in .ini) to int (dec) if (iMaxRecent == 0) iMaxRecent = 30; recentIsos.clear(); for (int i = 0; i < iMaxRecent; i++) { char keyName[64]; std::string fileName; sprintf(keyName, "FileName%d", i); if (recent->Get(keyName, &fileName, "") && !fileName.empty()) { recentIsos.push_back(fileName); } } auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap(); vPinnedPaths.clear(); for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) { vPinnedPaths.push_back(it->second); } if (iAnisotropyLevel > 4) { iAnisotropyLevel = 4; } // Check for an old dpad setting IniFile::Section *control = iniFile.GetOrCreateSection("Control"); float f; control->Get("DPadRadius", &f, 0.0f); if (f > 0.0f) { ResetControlLayout(); } // MIGRATION: For users who had the old static touch layout, aren't I nice? // We can probably kill this in 0.9.8 or something. if (fDpadX > 1.0 || fDpadY > 1.0) { // Likely the rest are too! float screen_width = dp_xres; float screen_height = dp_yres; fActionButtonCenterX /= screen_width; fActionButtonCenterY /= screen_height; fDpadX /= screen_width; fDpadY /= screen_height; fStartKeyX /= screen_width; fStartKeyY /= screen_height; fSelectKeyX /= screen_width; fSelectKeyY /= screen_height; fUnthrottleKeyX /= screen_width; fUnthrottleKeyY /= screen_height; fLKeyX /= screen_width; fLKeyY /= screen_height; fRKeyX /= screen_width; fRKeyY /= screen_height; fAnalogStickX /= screen_width; fAnalogStickY /= screen_height; } if (dismissedVersion == upgradeVersion) { upgradeMessage = ""; } // Check for new version on every 10 runs. // Sometimes the download may not be finished when the main screen shows (if the user dismisses the // splash screen quickly), but then we'll just show the notification next time instead, we store the // upgrade number in the ini. if (iRunCount % 10 == 0 && bCheckForNewVersion) { std::shared_ptr<http::Download> dl = g_DownloadManager.StartDownloadWithCallback( "http://www.ppsspp.org/version.json", "", &DownloadCompletedCallback); dl->SetHidden(true); } INFO_LOG(LOADER, "Loading controller config: %s", controllerIniFilename_.c_str()); bSaveSettings = true; IniFile controllerIniFile; if (!controllerIniFile.Load(controllerIniFilename_)) { ERROR_LOG(LOADER, "Failed to read %s. Setting controller config to default.", controllerIniFilename_.c_str()); KeyMap::RestoreDefault(); } else { // Continue anyway to initialize the config. It will just restore the defaults. KeyMap::LoadFromIni(controllerIniFile); } CleanRecent(); }
int main ( int argc, char* argv[] ) { // find the configuration files if (!FindConfigFile(&classMapFile) || !FindConfigFile(&optionMapFile) || !FindConfigFile(&needFontListFile) || !FindConfigFile(&needStringListFile) || !FindConfigFile(&needCreateListFile)) { return 1; } // parse the command line options JString inputName, codePath, stringPath, codeSuffix, headerSuffix; JString postCmd; JPtrArray<JString> userFormList(JPtrArrayT::kDeleteAll); // empty => generate all forms JPtrArray<JString> backupList(JPtrArrayT::kDeleteAll); // forms that have been backed up GetOptions(argc, argv, &inputName, &codePath, &stringPath, &codeSuffix, &headerSuffix, &postCmd, &userFormList); // generate each requested form JBoolean changed = kJFalse; ifstream input(inputName); while (!input.eof() && !input.fail()) { const JString line = JReadLine(input); if (line == kBeginFormLine) { // get form name JString formName = JReadLine(input); RemoveIdentifier(kFormNameMarker, &formName); // look for custom tag const JSize formNameLength = formName.GetLength(); JString tagName = kDefaultDelimTag; JString enclName; JIndex tagMarkerIndex; if (formName.LocateSubstring(kCustomTagMarker, &tagMarkerIndex) && tagMarkerIndex <= formNameLength - kCustomTagMarkerLength) { tagName = formName.GetSubstring( tagMarkerIndex + kCustomTagMarkerLength, formNameLength); formName.RemoveSubstring(tagMarkerIndex, formNameLength); // get enclosure name const JSize tagNameLength = tagName.GetLength(); JIndex enclMarkerIndex; if (tagName.LocateSubstring(kCustomTagMarker, &enclMarkerIndex) && enclMarkerIndex <= tagNameLength - kCustomTagMarkerLength) { enclName = tagName.GetSubstring( enclMarkerIndex + kCustomTagMarkerLength, tagNameLength); tagName.RemoveSubstring(enclMarkerIndex, tagNameLength); } // report errors if (tagName != kDefaultDelimTag) { if (enclName.IsEmpty()) { cerr << formName << ", " << tagName; cerr << ": no enclosure specified" << endl; } } else if (!enclName.IsEmpty() && enclName != kDefTopEnclVarName) { cerr << formName << ", " << tagName; cerr << ": not allowed to specify enclosure other than "; cerr << kDefTopEnclVarName << endl; } } if (ShouldGenerateForm(formName, userFormList)) { GenerateForm(input, formName, tagName, enclName, codePath, stringPath, codeSuffix, headerSuffix, &backupList); changed = kJTrue; } } } if (changed && !postCmd.IsEmpty()) { const JError err = JExecute(postCmd, NULL); err.ReportIfError(); } return 0; }
void Config::Load(const char *iniFileName, const char *controllerIniFilename) { const bool useIniFilename = iniFileName != nullptr && strlen(iniFileName) > 0; iniFilename_ = FindConfigFile(useIniFilename ? iniFileName : "ppsspp.ini"); INFO_LOG(LOADER, "Loading config: %s", iniFilename_.c_str()); bSaveSettings = true; bShowFrameProfiler = true; IniFile iniFile; if (!iniFile.Load(iniFilename_)) { ERROR_LOG(LOADER, "Failed to read %s. Setting config to default.", iniFilename_.c_str()); // Continue anyway to initialize the config. } for (size_t i = 0; i < ARRAY_SIZE(sections); ++i) { IniFile::Section *section = iniFile.GetOrCreateSection(sections[i].section); for (auto setting = sections[i].settings; setting->HasMore(); ++setting) { setting->Get(section); } } if (!File::Exists(currentDirectory)) currentDirectory = ""; IniFile::Section *recent = iniFile.GetOrCreateSection("Recent"); recent->Get("MaxRecent", &iMaxRecent, 30); // Fix issue from switching from uint (hex in .ini) to int (dec) // -1 is okay, though. We'll just ignore recent stuff if it is. if (iMaxRecent == 0) iMaxRecent = 30; if (iMaxRecent > 0) { recentIsos.clear(); for (int i = 0; i < iMaxRecent; i++) { char keyName[64]; std::string fileName; snprintf(keyName, sizeof(keyName), "FileName%d", i); if (recent->Get(keyName, &fileName, "") && !fileName.empty()) { recentIsos.push_back(fileName); } } } auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap(); vPinnedPaths.clear(); for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) { vPinnedPaths.push_back(it->second); } if (iAnisotropyLevel > 4) { iAnisotropyLevel = 4; } // Check for an old dpad setting IniFile::Section *control = iniFile.GetOrCreateSection("Control"); float f; control->Get("DPadRadius", &f, 0.0f); if (f > 0.0f) { ResetControlLayout(); } const char *gitVer = PPSSPP_GIT_VERSION; Version installed(gitVer); Version upgrade(upgradeVersion); const bool versionsValid = installed.IsValid() && upgrade.IsValid(); // Do this regardless of iRunCount to prevent a silly bug where one might use an older // build of PPSSPP, receive an upgrade notice, then start a newer version, and still receive the upgrade notice, // even if said newer version is >= the upgrade found online. if ((dismissedVersion == upgradeVersion) || (versionsValid && (installed >= upgrade))) { upgradeMessage = ""; } bSaveSettings = true; //so this is all the way down here to overwrite the controller settings //sadly it won't benefit from all the "version conversion" going on up-above //but these configs shouldn't contain older versions anyhow if (bGameSpecific) { loadGameConfig(gameId_); } CleanRecent(); #if defined (_WIN32) && !defined (__LIBRETRO__) iTempGPUBackend = iGPUBackend; #endif // Fix Wrong MAC address by old version by "Change MAC address" if (sMACAddress.length() != 17) sMACAddress = CreateRandMAC(); if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) { g_Config.iRenderingMode = FB_BUFFERED_MODE; } }
void Config::Load(const char *iniFileName, const char *controllerIniFilename) { iniFilename_ = FindConfigFile(iniFileName != NULL ? iniFileName : "ppsspp.ini"); controllerIniFilename_ = FindConfigFile(controllerIniFilename != NULL ? controllerIniFilename : "controls.ini"); INFO_LOG(LOADER, "Loading config: %s", iniFilename_.c_str()); bSaveSettings = true; IniFile iniFile; if (!iniFile.Load(iniFilename_)) { ERROR_LOG(LOADER, "Failed to read %s. Setting config to default.", iniFilename_.c_str()); // Continue anyway to initialize the config. } IniFile::Section *general = iniFile.GetOrCreateSection("General"); general->Get("FirstRun", &bFirstRun, true); general->Get("Enable Logging", &bEnableLogging, true); general->Get("AutoRun", &bAutoRun, true); general->Get("Browse", &bBrowse, false); general->Get("IgnoreBadMemAccess", &bIgnoreBadMemAccess, true); general->Get("CurrentDirectory", ¤tDirectory, ""); general->Get("ShowDebuggerOnLoad", &bShowDebuggerOnLoad, false); if (!File::Exists(currentDirectory)) currentDirectory = ""; std::string defaultLangRegion = "en_US"; if (bFirstRun) { std::string langRegion = System_GetProperty(SYSPROP_LANGREGION); if (i18nrepo.IniExists(langRegion)) defaultLangRegion = langRegion; // TODO: Be smart about same language, different country } general->Get("Language", &sLanguageIni, defaultLangRegion.c_str()); general->Get("NumWorkerThreads", &iNumWorkerThreads, cpu_info.num_cores); general->Get("EnableCheats", &bEnableCheats, false); general->Get("ScreenshotsAsPNG", &bScreenshotsAsPNG, false); general->Get("StateSlot", &iCurrentStateSlot, 0); general->Get("GridView1", &bGridView1, true); general->Get("GridView2", &bGridView2, true); general->Get("GridView3", &bGridView3, true); // "default" means let emulator decide, "" means disable. general->Get("ReportingHost", &sReportHost, "default"); general->Get("Recent", recentIsos); general->Get("AutoSaveSymbolMap", &bAutoSaveSymbolMap, false); #ifdef _WIN32 general->Get("TopMost", &bTopMost); general->Get("WindowX", &iWindowX, -1); // -1 tells us to center the window. general->Get("WindowY", &iWindowY, -1); general->Get("WindowWidth", &iWindowWidth, 0); // 0 will be automatically reset later (need to do the AdjustWindowRect dance). general->Get("WindowHeight", &iWindowHeight, 0); general->Get("PauseOnLostFocus", &bPauseOnLostFocus, false); #endif IniFile::Section *recent = iniFile.GetOrCreateSection("Recent"); recent->Get("MaxRecent", &iMaxRecent, 30); // Fix issue from switching from uint (hex in .ini) to int (dec) if (iMaxRecent == 0) iMaxRecent = 30; recentIsos.clear(); for (int i = 0; i < iMaxRecent; i++) { char keyName[64]; std::string fileName; sprintf(keyName,"FileName%d",i); if (!recent->Get(keyName,&fileName,"") || fileName.length() == 0) { // just skip it to get the next key } else { recentIsos.push_back(fileName); } } IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU"); #ifdef IOS cpu->Get("Jit", &bJit, !isJailed); #else cpu->Get("Jit", &bJit, true); #endif cpu->Get("SeparateCPUThread", &bSeparateCPUThread, false); cpu->Get("AtomicAudioLocks", &bAtomicAudioLocks, false); #ifdef __SYMBIAN32__ cpu->Get("SeparateIOThread", &bSeparateIOThread, false); #else cpu->Get("SeparateIOThread", &bSeparateIOThread, true); #endif cpu->Get("FastMemory", &bFastMemory, false); cpu->Get("CPUSpeed", &iLockedCPUSpeed, 0); IniFile::Section *graphics = iniFile.GetOrCreateSection("Graphics"); graphics->Get("ShowFPSCounter", &iShowFPSCounter, false); int renderingModeDefault = 1; // Buffered if (System_GetProperty(SYSPROP_NAME) == "samsung:GT-S5360") { renderingModeDefault = 0; // Non-buffered } graphics->Get("RenderingMode", &iRenderingMode, renderingModeDefault); graphics->Get("SoftwareRendering", &bSoftwareRendering, false); graphics->Get("HardwareTransform", &bHardwareTransform, true); graphics->Get("TextureFiltering", &iTexFiltering, 1); // Auto on Windows, 1x elsewhere. Maybe change to 2x on large screens? #ifdef _WIN32 graphics->Get("InternalResolution", &iInternalResolution, 0); #else graphics->Get("InternalResolution", &iInternalResolution, 1); #endif graphics->Get("FrameSkip", &iFrameSkip, 0); graphics->Get("FrameRate", &iFpsLimit, 0); #ifdef _WIN32 graphics->Get("FrameSkipUnthrottle", &bFrameSkipUnthrottle, false); #else graphics->Get("FrameSkipUnthrottle", &bFrameSkipUnthrottle, true); #endif graphics->Get("ForceMaxEmulatedFPS", &iForceMaxEmulatedFPS, 60); #ifdef USING_GLES2 graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 0); #else graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 8); #endif if (iAnisotropyLevel > 4) { iAnisotropyLevel = 4; } graphics->Get("VertexCache", &bVertexCache, true); #ifdef _WIN32 graphics->Get("FullScreen", &bFullScreen, false); #endif #ifdef BLACKBERRY graphics->Get("PartialStretch", &bPartialStretch, pixel_xres == pixel_yres); #endif graphics->Get("StretchToDisplay", &bStretchToDisplay, false); graphics->Get("TrueColor", &bTrueColor, true); graphics->Get("MipMap", &bMipMap, true); graphics->Get("TexScalingLevel", &iTexScalingLevel, 1); graphics->Get("TexScalingType", &iTexScalingType, 0); graphics->Get("TexDeposterize", &bTexDeposterize, false); graphics->Get("VSyncInterval", &bVSync, false); graphics->Get("DisableStencilTest", &bDisableStencilTest, false); graphics->Get("AlwaysDepthWrite", &bAlwaysDepthWrite, false); graphics->Get("LowQualitySplineBezier", &bLowQualitySplineBezier, false); graphics->Get("PostShader", &sPostShaderName, "Off"); IniFile::Section *sound = iniFile.GetOrCreateSection("Sound"); sound->Get("Enable", &bEnableSound, true); sound->Get("VolumeBGM", &iBGMVolume, 7); sound->Get("VolumeSFX", &iSFXVolume, 7); sound->Get("LowLatency", &bLowLatencyAudio, false); IniFile::Section *control = iniFile.GetOrCreateSection("Control"); control->Get("HapticFeedback", &bHapticFeedback, true); control->Get("ShowAnalogStick", &bShowTouchAnalogStick, true); control->Get("ShowTouchCross", &bShowTouchCross, true); control->Get("ShowTouchCircle", &bShowTouchCircle, true); control->Get("ShowTouchSquare", &bShowTouchSquare, true); control->Get("ShowTouchTriangle", &bShowTouchTriangle, true); control->Get("ShowTouchStart", &bShowTouchStart, true); control->Get("ShowTouchSelect", &bShowTouchSelect, true); control->Get("ShowTouchLTrigger", &bShowTouchLTrigger, true); control->Get("ShowTouchRTrigger", &bShowTouchRTrigger, true); control->Get("ShowAnalogStick", &bShowTouchAnalogStick, true); control->Get("ShowTouchDpad", &bShowTouchDpad, true); control->Get("ShowTouchUnthrottle", &bShowTouchUnthrottle, true); #if defined(USING_GLES2) std::string name = System_GetProperty(SYSPROP_NAME); if (KeyMap::HasBuiltinController(name)) { control->Get("ShowTouchControls", &bShowTouchControls, false); } else { control->Get("ShowTouchControls", &bShowTouchControls, true); } #else control->Get("ShowTouchControls", &bShowTouchControls, false); #endif // control->Get("KeyMapping",iMappingMap); #ifdef USING_GLES2 control->Get("AccelerometerToAnalogHoriz", &bAccelerometerToAnalogHoriz, false); control->Get("TiltSensitivity", &iTiltSensitivity, 100); #endif control->Get("TouchButtonOpacity", &iTouchButtonOpacity, 65); control->Get("ButtonScale", &fButtonScale, 1.15); //set these to -1 if not initialized. initializing these //requires pixel coordinates which is not known right now. //will be initialized in GamepadEmu::CreatePadLayout control->Get("ActionButtonSpacing", &iActionButtonSpacing, -1); control->Get("ActionButtonCenterX", &iActionButtonCenterX, -1); control->Get("ActionButtonCenterY", &iActionButtonCenterY, -1); control->Get("DPadRadius", &iDpadRadius, -1); control->Get("DPadX", &iDpadX, -1); control->Get("DPadY", &iDpadY, -1); control->Get("StartKeyX", &iStartKeyX, -1); control->Get("StartKeyY", &iStartKeyY, -1); control->Get("SelectKeyX", &iSelectKeyX, -1); control->Get("SelectKeyY", &iSelectKeyY, -1); control->Get("UnthrottleKeyX", &iUnthrottleKeyX, -1); control->Get("UnthrottleKeyY", &iUnthrottleKeyY, -1); control->Get("LKeyX", &iLKeyX, -1); control->Get("LKeyY", &iLKeyY, -1); control->Get("RKeyX", &iRKeyX, -1); control->Get("RKeyY", &iRKeyY, -1); control->Get("AnalogStickX", &iAnalogStickX, -1); control->Get("AnalogStickY", &iAnalogStickY, -1); IniFile::Section *pspConfig = iniFile.GetOrCreateSection("SystemParam"); pspConfig->Get("NickName", &sNickName, "PPSSPP"); pspConfig->Get("Language", &iLanguage, PSP_SYSTEMPARAM_LANGUAGE_ENGLISH); pspConfig->Get("TimeFormat", &iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR); pspConfig->Get("DateFormat", &iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD); pspConfig->Get("TimeZone", &iTimeZone, 0); pspConfig->Get("DayLightSavings", &bDayLightSavings, PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD); pspConfig->Get("ButtonPreference", &iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS); pspConfig->Get("LockParentalLevel", &iLockParentalLevel, 0); pspConfig->Get("WlanAdhocChannel", &iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC); #ifdef _WIN32 pspConfig->Get("BypassOSKWithKeyboard", &bBypassOSKWithKeyboard, false); #endif pspConfig->Get("WlanPowerSave", &bWlanPowerSave, PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF); pspConfig->Get("EncryptSave", &bEncryptSave, true); IniFile::Section *debugConfig = iniFile.GetOrCreateSection("Debugger"); debugConfig->Get("DisasmWindowX", &iDisasmWindowX, -1); debugConfig->Get("DisasmWindowY", &iDisasmWindowY, -1); debugConfig->Get("DisasmWindowW", &iDisasmWindowW, -1); debugConfig->Get("DisasmWindowH", &iDisasmWindowH, -1); debugConfig->Get("GEWindowX", &iGEWindowX, -1); debugConfig->Get("GEWindowY", &iGEWindowY, -1); debugConfig->Get("GEWindowW", &iGEWindowW, -1); debugConfig->Get("GEWindowH", &iGEWindowH, -1); debugConfig->Get("ConsoleWindowX", &iConsoleWindowX, -1); debugConfig->Get("ConsoleWindowY", &iConsoleWindowY, -1); debugConfig->Get("FontWidth", &iFontWidth, 8); debugConfig->Get("FontHeight", &iFontHeight, 12); debugConfig->Get("DisplayStatusBar", &bDisplayStatusBar, true); debugConfig->Get("ShowBottomTabTitles",&bShowBottomTabTitles,true); debugConfig->Get("ShowDeveloperMenu", &bShowDeveloperMenu, false); IniFile::Section *speedhacks = iniFile.GetOrCreateSection("SpeedHacks"); speedhacks->Get("PrescaleUV", &bPrescaleUV, false); speedhacks->Get("DisableAlphaTest", &bDisableAlphaTest, false); INFO_LOG(LOADER, "Loading controller config: %s", controllerIniFilename_.c_str()); bSaveSettings = true; IniFile controllerIniFile; if (!controllerIniFile.Load(controllerIniFilename_)) { ERROR_LOG(LOADER, "Failed to read %s. Setting controller config to default.", controllerIniFilename_.c_str()); KeyMap::RestoreDefault(); } else { // Continue anyway to initialize the config. It will just restore the defaults. KeyMap::LoadFromIni(controllerIniFile); } CleanRecent(); }