void PlayerNetworking::DataBlockPacketDataReceived( const RNReplicaNet::DataBlock* p_datablock ) { if ( !_p_playerImpl ) return; // check for changed player name RNReplicaNet::DataBlock* p_plyernameDataBlock = FindDataBlock( _p_playerName ); if ( p_plyernameDataBlock ) _p_playerImpl->changePlayerName( _p_playerName ); }
bool aui_Ldl::IsValid(MBCHAR const * ldlBlock) { return FindDataBlock(ldlBlock) != NULL; }