void PlayerNetworking::DataBlockPacketDataReceived( const RNReplicaNet::DataBlock* p_datablock )
{
    if ( !_p_playerImpl )
        return;

    // check for changed player name
    RNReplicaNet::DataBlock* p_plyernameDataBlock = FindDataBlock( _p_playerName );
    if ( p_plyernameDataBlock )
        _p_playerImpl->changePlayerName( _p_playerName );
}
Пример #2
0
bool aui_Ldl::IsValid(MBCHAR const * ldlBlock)
{
	return FindDataBlock(ldlBlock) != NULL;
}