Пример #1
0
/**
 * (Re)allocates a map with the given dimension
 * @param size_x the width of the map along the NE/SW edge
 * @param size_y the 'height' of the map along the SE/NW edge
 */
void AllocateMap(uint size_x, uint size_y)
{
	/* Make sure that the map size is within the limits and that
	 * size of both axes is a power of 2. */
	if (!IsInsideMM(size_x, MIN_MAP_SIZE, MAX_MAP_SIZE + 1) ||
			!IsInsideMM(size_y, MIN_MAP_SIZE, MAX_MAP_SIZE + 1) ||
			(size_x & (size_x - 1)) != 0 ||
			(size_y & (size_y - 1)) != 0) {
		error("Invalid map size");
	}

	DEBUG(map, 1, "Allocating map of size %dx%d", size_x, size_y);

	_map_log_x = FindFirstBit(size_x);
	_map_log_y = FindFirstBit(size_y);
	_map_size_x = size_x;
	_map_size_y = size_y;
	_map_size = size_x * size_y;
	_map_tile_mask = _map_size - 1;

	free(_m);
	free(_me);

	_m = CallocT<Tile>(_map_size);
	_me = CallocT<TileExtended>(_map_size);
}
Пример #2
0
/**
 * (Re)allocates a map with the given dimension
 * @param size_x the width of the map along the NE/SW edge
 * @param size_y the 'height' of the map along the SE/NW edge
 */
void AllocateMap(uint size_x, uint size_y)
{
	DEBUG(map, 2, "Min/max map size %d/%d, max map tiles %d", MIN_MAP_SIZE, MAX_MAP_SIZE, MAX_MAP_TILES);
	DEBUG(map, 1, "Allocating map of size %dx%d", size_x, size_y);

	/* Make sure that the map size is within the limits and that
	 * size of both axes is a power of 2. */
	if (size_x * size_y > MAX_MAP_TILES ||
			size_x < MIN_MAP_SIZE ||
			size_y < MIN_MAP_SIZE ||
			(size_x & (size_x - 1)) != 0 ||
			(size_y & (size_y - 1)) != 0) {
		error("Invalid map size");
	}

	DEBUG(map, 1, "Allocating map of size %dx%d", size_x, size_y);

	_main_map.log_x = FindFirstBit(size_x);
	_main_map.log_y = FindFirstBit(size_y);
	_main_map.size_x = size_x;
	_main_map.size_y = size_y;
	_main_map.size = size_x * size_y;
	_main_map.tile_mask = _main_map.size - 1;

	free(_main_map.m);
	free(_main_map.me);

	_main_map.m = CallocT<Tile>(_main_map.size);
	_main_map.me = CallocT<TileExtended>(_main_map.size);
}
Пример #3
0
/*
 * Clear out the hcache for this particular file 
 * from all the client nodes' hcaches.
 * We ensure that the owner who issued the operation
 * is not called back.
 */
void cb_clear_hashes(char *fname, unsigned long bitmap, int owner_cb_id)
{
	int i;

	if (fname == NULL)
	{
		return;
	}
	LOG(stderr, DEBUG_MSG, SUBSYS_META, "cb_clear_hashes called by owner %d for %s\n", 
			owner_cb_id, fname);
	i = FindFirstBit((unsigned char *)&bitmap, sizeof(bitmap));
	while (i >= 0)
	{
		CLIENT **pclnt;

		/* i is the cb_index using which we can now make RPC callbacks */
		if (i == owner_cb_id)
		{
			LOG(stderr, DEBUG_MSG, SUBSYS_META, "skipping callback id %d\n", i);
			i = FindNextBit((unsigned char *)&bitmap, 4, i + 1);
			continue;
		}
		LOG(stderr, DEBUG_MSG, SUBSYS_META, "callback id %d\n", i);
		pclnt = get_cb_handle(i);
		if (*pclnt == NULL)
		{
			errno = ECONNREFUSED;
		}
		else
		{
			enum clnt_stat result;
			inv_args arg;
			inv_resp resp;

			arg.id.type = FILEBYNAME;
			arg.id.identify_u.name = fname;
			/* Special callback identifier to indicate entire file */
			arg.begin_chunk = -1;
			arg.nchunks = 0;
			result = capfsd_invalidate_1(arg, &resp, *pclnt);
			if (result != RPC_SUCCESS) 
			{
				LOG(stderr, DEBUG_MSG, SUBSYS_META, "capfsd_invalidate_1 [2] to %d returned %d\n", i, result);
				clnt_perror(*pclnt, "capfs_invalidate_1 [2] :");
				/* make it reconnect */
				put_cb_handle(pclnt, 1);
			}
			else 
			{
				LOG(stderr, DEBUG_MSG, SUBSYS_META, "capfsd_invalidate_1 [2] to %d returned %d\n", i, resp.status);
				put_cb_handle(pclnt, 0);
			}
		}
		i = FindNextBit((unsigned char *)&bitmap, 4, i + 1);
	}
	return;
}
Пример #4
0
/**
 * Search signal block
 *
 * @param owner owner whose signals we are updating
 * @return SigFlags
 */
static SigFlags ExploreSegment(Owner owner)
{
	SigFlags flags = SF_NONE;

	TileIndex tile;
	DiagDirection enterdir;

	while (_tbdset.Get(&tile, &enterdir)) {
		TileIndex oldtile = tile; // tile we are leaving
		DiagDirection exitdir = enterdir == INVALID_DIAGDIR ? INVALID_DIAGDIR : ReverseDiagDir(enterdir); // expected new exit direction (for straight line)

		switch (GetTileType(tile)) {
			case MP_RAILWAY: {
				if (GetTileOwner(tile) != owner) continue; // do not propagate signals on others' tiles (remove for tracksharing)

				if (IsRailDepot(tile)) {
					if (enterdir == INVALID_DIAGDIR) { // from 'inside' - train just entered or left the depot
						if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
						exitdir = GetRailDepotDirection(tile);
						tile += TileOffsByDiagDir(exitdir);
						enterdir = ReverseDiagDir(exitdir);
						break;
					} else if (enterdir == GetRailDepotDirection(tile)) { // entered a depot
						if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
						continue;
					} else {
						continue;
					}
				}

				TrackBits tracks = GetTrackBits(tile); // trackbits of tile
				TrackBits tracks_masked = (TrackBits)(tracks & _enterdir_to_trackbits[enterdir]); // only incidating trackbits

				if (tracks == TRACK_BIT_HORZ || tracks == TRACK_BIT_VERT) { // there is exactly one incidating track, no need to check
					tracks = tracks_masked;
					/* If no train detected yet, and there is not no train -> there is a train -> set the flag */
					if (!(flags & SF_TRAIN) && EnsureNoTrainOnTrackBits(tile, tracks).Failed()) flags |= SF_TRAIN;
				} else {
					if (tracks_masked == TRACK_BIT_NONE) continue; // no incidating track
					if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
				}

				if (HasSignals(tile)) { // there is exactly one track - not zero, because there is exit from this tile
					Track track = TrackBitsToTrack(tracks_masked); // mask TRACK_BIT_X and Y too
					if (HasSignalOnTrack(tile, track)) { // now check whole track, not trackdir
						SignalType sig = GetSignalType(tile, track);
						Trackdir trackdir = (Trackdir)FindFirstBit((tracks * 0x101) & _enterdir_to_trackdirbits[enterdir]);
						Trackdir reversedir = ReverseTrackdir(trackdir);
						/* add (tile, reversetrackdir) to 'to-be-updated' set when there is
						 * ANY conventional signal in REVERSE direction
						 * (if it is a presignal EXIT and it changes, it will be added to 'to-be-done' set later) */
						if (HasSignalOnTrackdir(tile, reversedir)) {
							if (IsPbsSignal(sig)) {
								flags |= SF_PBS;
							} else if (!_tbuset.Add(tile, reversedir)) {
								return flags | SF_FULL;
							}
						}
						if (HasSignalOnTrackdir(tile, trackdir) && !IsOnewaySignal(tile, track)) flags |= SF_PBS;

						/* if it is a presignal EXIT in OUR direction and we haven't found 2 green exits yes, do special check */
						if (!(flags & SF_GREEN2) && IsPresignalExit(tile, track) && HasSignalOnTrackdir(tile, trackdir)) { // found presignal exit
							if (flags & SF_EXIT) flags |= SF_EXIT2; // found two (or more) exits
							flags |= SF_EXIT; // found at least one exit - allow for compiler optimizations
							if (GetSignalStateByTrackdir(tile, trackdir) == SIGNAL_STATE_GREEN) { // found green presignal exit
								if (flags & SF_GREEN) flags |= SF_GREEN2;
								flags |= SF_GREEN;
							}
						}

						continue;
					}
				}

				for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) { // test all possible exit directions
					if (dir != enterdir && (tracks & _enterdir_to_trackbits[dir])) { // any track incidating?
						TileIndex newtile = tile + TileOffsByDiagDir(dir);  // new tile to check
						DiagDirection newdir = ReverseDiagDir(dir); // direction we are entering from
						if (!MaybeAddToTodoSet(newtile, newdir, tile, dir)) return flags | SF_FULL;
					}
				}

				continue; // continue the while() loop
				}

			case MP_STATION:
				if (!HasStationRail(tile)) continue;
				if (GetTileOwner(tile) != owner) continue;
				if (DiagDirToAxis(enterdir) != GetRailStationAxis(tile)) continue; // different axis
				if (IsStationTileBlocked(tile)) continue; // 'eye-candy' station tile

				if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
				tile += TileOffsByDiagDir(exitdir);
				break;

			case MP_ROAD:
				if (!IsLevelCrossing(tile)) continue;
				if (GetTileOwner(tile) != owner) continue;
				if (DiagDirToAxis(enterdir) == GetCrossingRoadAxis(tile)) continue; // different axis

				if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
				tile += TileOffsByDiagDir(exitdir);
				break;

			case MP_TUNNELBRIDGE: {
				if (GetTileOwner(tile) != owner) continue;
				if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
				DiagDirection dir = GetTunnelBridgeDirection(tile);

				if (enterdir == INVALID_DIAGDIR) { // incoming from the wormhole
					if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
					enterdir = dir;
					exitdir = ReverseDiagDir(dir);
					tile += TileOffsByDiagDir(exitdir); // just skip to next tile
				} else { // NOT incoming from the wormhole!
					if (ReverseDiagDir(enterdir) != dir) continue;
					if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
					tile = GetOtherTunnelBridgeEnd(tile); // just skip to exit tile
					enterdir = INVALID_DIAGDIR;
					exitdir = INVALID_DIAGDIR;
				}
				}
				break;

			default:
				continue; // continue the while() loop
		}

		if (!MaybeAddToTodoSet(tile, enterdir, oldtile, exitdir)) return flags | SF_FULL;
	}

	return flags;
}
Пример #5
0
static void PollEvent()
{
	poll_mouse();

	bool mouse_action = false;

	/* Mouse buttons */
	static int prev_button_state;
	if (prev_button_state != mouse_b) {
		uint diff = prev_button_state ^ mouse_b;
		while (diff != 0) {
			uint button = FindFirstBit(diff);
			ClrBit(diff, button);
			if (HasBit(mouse_b, button)) {
				/* Pressed mouse button */
				if (_rightclick_emulate && (key_shifts & KB_CTRL_FLAG)) {
					button = RIGHT_BUTTON;
					ClrBit(diff, RIGHT_BUTTON);
				}
				switch (button) {
					case LEFT_BUTTON:
						_left_button_down = true;
						break;

					case RIGHT_BUTTON:
						_right_button_down = true;
						_right_button_clicked = true;
						break;

					default:
						/* ignore rest */
						break;
				}
			} else {
				/* Released mouse button */
				if (_rightclick_emulate) {
					_right_button_down = false;
					_left_button_down = false;
					_left_button_clicked = false;
				} else if (button == LEFT_BUTTON) {
					_left_button_down = false;
					_left_button_clicked = false;
				} else if (button == RIGHT_BUTTON) {
					_right_button_down = false;
				}
			}
		}
		prev_button_state = mouse_b;
		mouse_action = true;
	}

	/* Mouse movement */
	int dx = mouse_x - _cursor.pos.x;
	int dy = mouse_y - _cursor.pos.y;
	if (dx != 0 || dy != 0) {
		if (_cursor.fix_at) {
			_cursor.delta.x = dx;
			_cursor.delta.y = dy;
			position_mouse(_cursor.pos.x, _cursor.pos.y);
		} else {
			_cursor.delta.x = dx;
			_cursor.delta.y = dy;
			_cursor.pos.x = mouse_x;
			_cursor.pos.y = mouse_y;
			_cursor.dirty = true;
		}
		mouse_action = true;
	}

	static int prev_mouse_z = 0;
	if (prev_mouse_z != mouse_z) {
		_cursor.wheel = (prev_mouse_z - mouse_z) < 0 ? -1 : 1;
		prev_mouse_z = mouse_z;
		mouse_action = true;
	}

	if (mouse_action) HandleMouseEvents();

	poll_keyboard();
	if ((key_shifts & KB_ALT_FLAG) && (key[KEY_ENTER] || key[KEY_F])) {
		ToggleFullScreen(!_fullscreen);
	} else if (keypressed()) {
		WChar character;
		uint keycode = ConvertAllegroKeyIntoMy(&character);
		HandleKeypress(keycode, character);
	}
}