Пример #1
0
/** Check if all GRFs in the GRF config from a savegame can be loaded.
 * @param grfconfig GrfConfig to check
 * @return will return any of the following 3 values:<br>
 * <ul>
 * <li> GLC_ALL_GOOD: No problems occured, all GRF files were found and loaded
 * <li> GLC_COMPATIBLE: For one or more GRF's no exact match was found, but a
 *     compatible GRF with the same grfid was found and used instead
 * <li> GLC_NOT_FOUND: For one or more GRF's no match was found at all
 * </ul> */
GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
{
	GRFListCompatibility res = GLC_ALL_GOOD;

	for (GRFConfig *c = grfconfig; c != NULL; c = c->next) {
		const GRFConfig *f = FindGRFConfig(c->ident.grfid, c->ident.md5sum);
		if (f == NULL) {
			char buf[256];

			/* If we have not found the exactly matching GRF try to find one with the
			 * same grfid, as it most likely is compatible */
			f = FindGRFConfig(c->ident.grfid);
			if (f != NULL) {
				md5sumToString(buf, lastof(buf), c->ident.md5sum);
				DEBUG(grf, 1, "NewGRF %08X (%s) not found; checksum %s. Compatibility mode on", BSWAP32(c->ident.grfid), c->filename, buf);
				if (!HasBit(c->flags, GCF_COMPATIBLE)) {
					/* Preserve original_md5sum after it has been assigned */
					SetBit(c->flags, GCF_COMPATIBLE);
					memcpy(c->original_md5sum, c->ident.md5sum, sizeof(c->original_md5sum));
				}

				/* Non-found has precedence over compatibility load */
				if (res != GLC_NOT_FOUND) res = GLC_COMPATIBLE;
				goto compatible_grf;
			}

			/* No compatible grf was found, mark it as disabled */
			md5sumToString(buf, lastof(buf), c->ident.md5sum);
			DEBUG(grf, 0, "NewGRF %08X (%s) not found; checksum %s", BSWAP32(c->ident.grfid), c->filename, buf);

			c->status = GCS_NOT_FOUND;
			res = GLC_NOT_FOUND;
		} else {
compatible_grf:
			DEBUG(grf, 1, "Loading GRF %08X from %s", BSWAP32(f->ident.grfid), f->filename);
			/* The filename could be the filename as in the savegame. As we need
			 * to load the GRF here, we need the correct filename, so overwrite that
			 * in any case and set the name and info when it is not set already.
			 * When the GCF_COPY flag is set, it is certain that the filename is
			 * already a local one, so there is no need to replace it. */
			if (!HasBit(c->flags, GCF_COPY)) {
				free(c->filename);
				c->filename = strdup(f->filename);
				memcpy(c->ident.md5sum, f->ident.md5sum, sizeof(c->ident.md5sum));
				if (c->name == NULL && f->name != NULL) c->name = strdup(f->name);
				if (c->info == NULL && f->info != NULL) c->info = strdup(f->info);
				c->error = NULL;
			}
		}
	}

	return res;
}
Пример #2
0
DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CHECK_NEWGRFS)
{
	if (this->status != STATUS_JOIN) return NETWORK_RECV_STATUS_MALFORMED_PACKET;

	uint grf_count = p->Recv_uint8();
	NetworkRecvStatus ret = NETWORK_RECV_STATUS_OKAY;

	/* Check all GRFs */
	for (; grf_count > 0; grf_count--) {
		GRFIdentifier c;
		this->ReceiveGRFIdentifier(p, &c);

		/* Check whether we know this GRF */
		const GRFConfig *f = FindGRFConfig(c.grfid, FGCM_EXACT, c.md5sum);
		if (f == NULL) {
			/* We do not know this GRF, bail out of initialization */
			char buf[sizeof(c.md5sum) * 2 + 1];
			md5sumToString(buf, lastof(buf), c.md5sum);
			DEBUG(grf, 0, "NewGRF %08X not found; checksum %s", BSWAP32(c.grfid), buf);
			ret = NETWORK_RECV_STATUS_NEWGRF_MISMATCH;
		}
	}

	if (ret == NETWORK_RECV_STATUS_OKAY) {
		/* Start receiving the map */
		return SendNewGRFsOk();
	}

	/* NewGRF mismatch, bail out */
	_switch_mode_errorstr = STR_NETWORK_ERROR_NEWGRF_MISMATCH;
	return ret;
}
Пример #3
0
/**
 * A client has requested the names of some NewGRFs.
 *
 * Replying this can be tricky as we have a limit of SEND_MTU bytes
 * in the reply packet and we can send up to 100 bytes per NewGRF
 * (GRF ID, MD5sum and NETWORK_GRF_NAME_LENGTH bytes for the name).
 * As SEND_MTU is _much_ less than 100 * NETWORK_MAX_GRF_COUNT, it
 * could be that a packet overflows. To stop this we only reply
 * with the first N NewGRFs so that if the first N + 1 NewGRFs
 * would be sent, the packet overflows.
 * in_reply and in_reply_count are used to keep a list of GRFs to
 * send in the reply.
 */
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_GET_NEWGRFS)
{
	uint8 num_grfs;
	uint i;

	const GRFConfig *in_reply[NETWORK_MAX_GRF_COUNT];
	uint8 in_reply_count = 0;
	size_t packet_len = 0;

	DEBUG(net, 6, "[udp] newgrf data request from %s", client_addr->GetAddressAsString());

	num_grfs = p->Recv_uint8 ();
	if (num_grfs > NETWORK_MAX_GRF_COUNT) return;

	for (i = 0; i < num_grfs; i++) {
		GRFConfig c;
		const GRFConfig *f;

		this->Recv_GRFIdentifier(p, &c);

		/* Find the matching GRF file */
		f = FindGRFConfig(c.grfid, c.md5sum);
		if (f == NULL) continue; // The GRF is unknown to this server

		/* If the reply might exceed the size of the packet, only reply
		 * the current list and do not send the other data.
		 * The name could be an empty string, if so take the filename. */
		packet_len += sizeof(c.grfid) + sizeof(c.md5sum) +
				min(strlen((f->name != NULL && !StrEmpty(f->name)) ? f->name : f->filename) + 1, (size_t)NETWORK_GRF_NAME_LENGTH);
		if (packet_len > SEND_MTU - 4) { // 4 is 3 byte header + grf count in reply
			break;
		}
		in_reply[in_reply_count] = f;
		in_reply_count++;
	}

	if (in_reply_count == 0) return;

	Packet packet(PACKET_UDP_SERVER_NEWGRFS);
	packet.Send_uint8(in_reply_count);
	for (i = 0; i < in_reply_count; i++) {
		char name[NETWORK_GRF_NAME_LENGTH];

		/* The name could be an empty string, if so take the filename */
		strecpy(name, (in_reply[i]->name != NULL && !StrEmpty(in_reply[i]->name)) ?
				in_reply[i]->name : in_reply[i]->filename, lastof(name));
		this->Send_GRFIdentifier(&packet, in_reply[i]);
		packet.Send_string(name);
	}

	this->SendPacket(&packet, client_addr);
}
Пример #4
0
void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
{
	/* Find the matching GRF file */
	const GRFConfig *f = FindGRFConfig(config->grfid, config->md5sum);
	if (f == NULL) {
		/* Don't know the GRF, so mark game incompatible and the (possibly)
		 * already resolved name for this GRF (another server has sent the
		 * name of the GRF already */
		config->name   = FindUnknownGRFName(config->grfid, config->md5sum, true);
		config->status = GCS_NOT_FOUND;
	} else {
		config->filename  = f->filename;
		config->name      = f->name;
		config->info      = f->info;
	}
	SetBit(config->flags, GCF_COPY);
}
Пример #5
0
/**
 * Search a textfile file next to this file in the content list.
 * @param type The type of the textfile to search for.
 * @return The filename for the textfile, \c NULL otherwise.
 */
const char *ContentInfo::GetTextfile(TextfileType type) const
{
	if (this->state == INVALID) return NULL;
	const char *tmp;
	switch (this->type) {
		default: NOT_REACHED();
		case CONTENT_TYPE_AI:
			tmp = AI::GetScannerInfo()->FindMainScript(this, true);
			break;
		case CONTENT_TYPE_AI_LIBRARY:
			tmp = AI::GetScannerLibrary()->FindMainScript(this, true);
			break;
		case CONTENT_TYPE_GAME:
			tmp = Game::GetScannerInfo()->FindMainScript(this, true);
			break;
		case CONTENT_TYPE_GAME_LIBRARY:
			tmp = Game::GetScannerLibrary()->FindMainScript(this, true);
			break;
		case CONTENT_TYPE_NEWGRF: {
			const GRFConfig *gc = FindGRFConfig(BSWAP32(this->unique_id), FGCM_EXACT, this->md5sum);
			tmp = gc != NULL ? gc->filename : NULL;
			break;
		}
		case CONTENT_TYPE_BASE_GRAPHICS:
			tmp = TryGetBaseSetFile(this, true, BaseGraphics::GetAvailableSets());
			break;
		case CONTENT_TYPE_BASE_SOUNDS:
			tmp = TryGetBaseSetFile(this, true, BaseSounds::GetAvailableSets());
			break;
		case CONTENT_TYPE_BASE_MUSIC:
			tmp = TryGetBaseSetFile(this, true, BaseMusic::GetAvailableSets());
			break;
		case CONTENT_TYPE_SCENARIO:
		case CONTENT_TYPE_HEIGHTMAP:
			extern const char *FindScenario(const ContentInfo *ci, bool md5sum);
			tmp = FindScenario(this, true);
			break;
	}
	if (tmp == NULL) return NULL;
	return ::GetTextfile(type, GetContentInfoSubDir(this->type), tmp);
}
Пример #6
0
/**
 * Rebuild the GRFConfig's of the servers in the game list as we did
 * a rescan and might have found new NewGRFs.
 */
void NetworkAfterNewGRFScan()
{
	for (NetworkGameList *item = _network_game_list; item != NULL; item = item->next) {
		/* Reset compatability state */
		item->info.compatible = item->info.version_compatible;

		for (GRFConfig *c = item->info.grfconfig; c != NULL; c = c->next) {
			assert(HasBit(c->flags, GCF_COPY));

			const GRFConfig *f = FindGRFConfig(c->ident.grfid, FGCM_EXACT, c->ident.md5sum);
			if (f == NULL) {
				/* Don't know the GRF, so mark game incompatible and the (possibly)
				 * already resolved name for this GRF (another server has sent the
				 * name of the GRF already */
				c->name->Release();
				c->name = FindUnknownGRFName(c->ident.grfid, c->ident.md5sum, true);
				c->name->AddRef();
				c->status = GCS_NOT_FOUND;

				/* If we miss a file, we're obviously incompatible */
				item->info.compatible = false;
			} else {
				c->filename = f->filename;
				c->name->Release();
				c->name = f->name;
				c->name->AddRef();
				c->info->Release();
				c->info = f->info;
				c->info->AddRef();
				c->status = GCS_UNKNOWN;
			}
		}
	}

	InvalidateWindowClassesData(WC_NETWORK_WINDOW);
}
Пример #7
0
/**
 * Check if all GRFs in the GRF config from a savegame can be loaded.
 * @param grfconfig GrfConfig to check
 * @return will return any of the following 3 values:<br>
 * <ul>
 * <li> GLC_ALL_GOOD: No problems occurred, all GRF files were found and loaded
 * <li> GLC_COMPATIBLE: For one or more GRF's no exact match was found, but a
 *     compatible GRF with the same grfid was found and used instead
 * <li> GLC_NOT_FOUND: For one or more GRF's no match was found at all
 * </ul>
 */
GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
{
	GRFListCompatibility res = GLC_ALL_GOOD;

	for (GRFConfig *c = grfconfig; c != NULL; c = c->next) {
		const GRFConfig *f = FindGRFConfig(c->ident.grfid, FGCM_EXACT, c->ident.md5sum);
		if (f == NULL || HasBit(f->flags, GCF_INVALID)) {
			char buf[256];

			/* If we have not found the exactly matching GRF try to find one with the
			 * same grfid, as it most likely is compatible */
			f = FindGRFConfig(c->ident.grfid, FGCM_COMPATIBLE, NULL, c->version);
			if (f != NULL) {
				md5sumToString(buf, lastof(buf), c->ident.md5sum);
				DEBUG(grf, 1, "NewGRF %08X (%s) not found; checksum %s. Compatibility mode on", BSWAP32(c->ident.grfid), c->filename, buf);
				if (!HasBit(c->flags, GCF_COMPATIBLE)) {
					/* Preserve original_md5sum after it has been assigned */
					SetBit(c->flags, GCF_COMPATIBLE);
					memcpy(c->original_md5sum, c->ident.md5sum, sizeof(c->original_md5sum));
				}

				/* Non-found has precedence over compatibility load */
				if (res != GLC_NOT_FOUND) res = GLC_COMPATIBLE;
				goto compatible_grf;
			}

			/* No compatible grf was found, mark it as disabled */
			md5sumToString(buf, lastof(buf), c->ident.md5sum);
			DEBUG(grf, 0, "NewGRF %08X (%s) not found; checksum %s", BSWAP32(c->ident.grfid), c->filename, buf);

			c->status = GCS_NOT_FOUND;
			res = GLC_NOT_FOUND;
		} else {
compatible_grf:
			DEBUG(grf, 1, "Loading GRF %08X from %s", BSWAP32(f->ident.grfid), f->filename);
			/* The filename could be the filename as in the savegame. As we need
			 * to load the GRF here, we need the correct filename, so overwrite that
			 * in any case and set the name and info when it is not set already.
			 * When the GCF_COPY flag is set, it is certain that the filename is
			 * already a local one, so there is no need to replace it. */
			if (!HasBit(c->flags, GCF_COPY)) {
				free(c->filename);
				c->filename = stredup(f->filename);
				memcpy(c->ident.md5sum, f->ident.md5sum, sizeof(c->ident.md5sum));
				c->name->Release();
				c->name = f->name;
				c->name->AddRef();
				c->info->Release();
				c->info = f->name;
				c->info->AddRef();
				c->error = NULL;
				c->version = f->version;
				c->min_loadable_version = f->min_loadable_version;
				c->num_valid_params = f->num_valid_params;
				c->has_param_defaults = f->has_param_defaults;
				for (uint i = 0; i < f->param_info.Length(); i++) {
					if (f->param_info[i] == NULL) {
						*c->param_info.Append() = NULL;
					} else {
						*c->param_info.Append() = new GRFParameterInfo(*f->param_info[i]);
					}
				}
			}
		}
	}

	return res;
}
Пример #8
0
	virtual void OnInvalidateData(int data = 0)
	{
		switch (data) {
			default: NOT_REACHED();
			case 0:
				/* Nothing important to do */
				break;

			case 1:
				/* Search the list for items that are now found and mark them as such. */
				for (GRFConfig *c = this->list; c != NULL; c = c->next) {
					if (c->status != GCS_NOT_FOUND) continue;

					const GRFConfig *f = FindGRFConfig(c->grfid, c->md5sum);
					if (f == NULL) continue;

					free(c->filename);
					free(c->name);
					free(c->info);

					c->filename  = f->filename == NULL ? NULL : strdup(f->filename);
					c->name      = f->name == NULL ? NULL : strdup(f->name);
					c->info      = f->info == NULL ? NULL : strdup(f->info);
					c->status    = GCS_UNKNOWN;
				}
				break;

			case 2:
				this->preset = -1;
				/* Fall through */
			case 3:
				const GRFConfig *c;
				int i;

				for (c = this->list, i = 0; c != NULL; c = c->next, i++) {}

				this->vscroll.SetCapacityFromWidget(this, SNGRFS_FILE_LIST);
				this->GetWidget<NWidgetCore>(SNGRFS_FILE_LIST)->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
				this->vscroll.SetCount(i);
				break;
		}

		this->SetWidgetsDisabledState(!this->editable,
			SNGRFS_PRESET_LIST,
			SNGRFS_ADD,
			SNGRFS_APPLY_CHANGES,
			SNGRFS_TOGGLE_PALETTE,
			WIDGET_LIST_END
		);

		bool disable_all = this->sel == NULL || !this->editable;
		this->SetWidgetsDisabledState(disable_all,
			SNGRFS_REMOVE,
			SNGRFS_MOVE_UP,
			SNGRFS_MOVE_DOWN,
			WIDGET_LIST_END
		);
		this->SetWidgetDisabledState(SNGRFS_SET_PARAMETERS, !this->show_params || disable_all);
		this->SetWidgetDisabledState(SNGRFS_TOGGLE_PALETTE, disable_all);

		if (!disable_all) {
			/* All widgets are now enabled, so disable widgets we can't use */
			if (this->sel == this->list)       this->DisableWidget(SNGRFS_MOVE_UP);
			if (this->sel->next == NULL)       this->DisableWidget(SNGRFS_MOVE_DOWN);
			if (this->sel->IsOpenTTDBaseGRF()) this->DisableWidget(SNGRFS_REMOVE);
		}

		this->SetWidgetDisabledState(SNGRFS_PRESET_DELETE, this->preset == -1);

		bool has_missing = false;
		bool has_compatible = false;
		for (const GRFConfig *c = this->list; !has_missing && c != NULL; c = c->next) {
			has_missing    |= c->status == GCS_NOT_FOUND;
			has_compatible |= HasBit(c->flags, GCF_COMPATIBLE);
		}
		if (has_missing || has_compatible) {
			this->GetWidget<NWidgetCore>(SNGRFS_CONTENT_DOWNLOAD)->widget_data = STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON;
			this->GetWidget<NWidgetCore>(SNGRFS_CONTENT_DOWNLOAD)->tool_tip    = STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP;
		} else {
			this->GetWidget<NWidgetCore>(SNGRFS_CONTENT_DOWNLOAD)->widget_data = STR_INTRO_ONLINE_CONTENT;
			this->GetWidget<NWidgetCore>(SNGRFS_CONTENT_DOWNLOAD)->tool_tip    = STR_INTRO_TOOLTIP_ONLINE_CONTENT;
		}
		this->SetWidgetDisabledState(SNGRFS_PRESET_SAVE, has_missing);
	}
/** Wrapper function for the HasProc */
static bool HasGRFConfig(const ContentInfo *ci, bool md5sum)
{
	return FindGRFConfig(BSWAP32(ci->unique_id), md5sum ? ci->md5sum : NULL) != NULL;
}