Пример #1
0
TIntermBlock *FindMainBody(TIntermBlock *root)
{
    TIntermFunctionDefinition *main = FindMain(root);
    ASSERT(main != nullptr);
    TIntermBlock *mainBody = main->getBody();
    ASSERT(mainBody != nullptr);
    return mainBody;
}
Пример #2
0
void RunAtTheEndOfShader(TIntermBlock *root, TIntermNode *codeToRun, TSymbolTable *symbolTable)
{
    TIntermFunctionDefinition *main = FindMain(root);
    if (!ContainsReturn(main))
    {
        main->getBody()->appendStatement(codeToRun);
        return;
    }

    WrapMainAndAppend(root, main, codeToRun, symbolTable);
}