void game_sv_GameState::CheckPlayerName(xrClientData* CL) { R_ASSERT (CL && CL->ps); R_ASSERT (!CL->ps->m_account.is_online()); char const * current_name = NULL; if (CL->ps->m_account.name().size()) //in case of logging from gamespy login page { current_name = CL->ps->getName(); } else { current_name = CL->name.c_str(); CL->ps->m_account.set_player_name(current_name); } u32 current_name_length = xr_strlen(current_name); u32 new_name_dest_size = current_name_length + 16; char * new_name_dest = static_cast<char*>( _alloca(new_name_dest_size)); while (FindPlayerName(current_name, CL)) { GenerateNewName(current_name, new_name_dest, new_name_dest_size); CL->ps->m_account.set_player_name(new_name_dest); current_name = new_name_dest; } }
bool game_sv_GameState::CheckNewPlayer(xrClientData* CL) { xrGameSpyServer* gs_server = smart_cast<xrGameSpyServer*>(m_server); R_ASSERT (gs_server); char const * error_msg = NULL; ClientID tmp_client_id(CL->ID); if (gs_server->IsPublicServer()) { if (!CL->ps->m_account.is_online()) { error_msg = "mp_please_login"; } else { if (FindPlayerName(CL->ps->getName(), CL)) { error_msg = "mp_already_logged_in"; } } } else { if (CL->ps->m_account.is_online()) { error_msg = "mp_use_offline_mode"; } else { CheckPlayerName(CL); } } if (error_msg) { m_server->SendProfileCreationError(CL, error_msg); if (CL != m_server->GetServerClient()) //CL can be NULL CleanDelayedEventFor(tmp_client_id); return false; } return true; }
void GameEvent(CORE_DATA *cd) { switch (cd->event) { case EVENT_START: RegisterPlugin(OPENCORE_VERSION, "rabbit", "cycad", "1.0", __DATE__, __TIME__, "A rabbit bot", sizeof(USER_DATA), 0); /* set rabbit pid to nobody */ ud(cd)->rabbit_pid = PID_NONE; /* register rabbit command */ RegisterCommand(COMMAND_RABBIT, "!rabbit", "Rabbit", 2, CMD_PRIVATE, "<name>:<bounty>[:<special>]", "Start the rabbit game", NULL); break; case EVENT_LOGIN: /* set the bot's location to center */ SetPosition(16 * 512, 16 * 512, 0, 0); break; case EVENT_COMMAND: switch (cd->cmd_id) { case COMMAND_RABBIT: { int show_usage = 0; PLAYER_ID rpid = ud(cd)->rabbit_pid; if (rpid == PID_NONE) { /* rabbit game is not runnig */ if (cd->cmd_argc <= 1) { show_usage = 1; } else { char *cmd = cd->cmd_argr[1]; int nargs = ArgCount(cmd, ':'); if (nargs != 2 && nargs != 3) { show_usage = 1; } else { /* args to command are valid */ /* copy name out of command */ char rname[20]; DelimArgs(rname, sizeof(rname), cmd, 0, ':', 0); /* copy bounty out of command */ int bty = AtoiArg(cmd, 1, ':'); /* copy special out of command if it was specified */ int special = 0; if (nargs == 3) special = AtoiArg(cmd, 2, ':'); /* find the player specified on the command line */ PLAYER *rabbit = FindPlayerName(rname, MATCH_HERE | MATCH_PREFIX); if (rabbit) { /* player found, start the game */ start_rabbit_game(cd, rabbit, bty, special); } else { RmtMessageFmt(cd->cmd_name, "Player not found: %s", rname); } } } } else { /* rabbit game is already running */ PLAYER *p = FindPlayerPid(rpid, MATCH_HERE); RmtMessageFmt(cd->cmd_name, "Rabbit is already running (%s is the rabbit)", p ? p->name : "**UNKNOWN**"); } /* display usage if necessary */ if (show_usage) RmtMessageFmt(cd->cmd_name, "Usage: %s <name>:<bounty>[:<special>]", cd->cmd_argv[0]); } default: break; } break; case EVENT_UPDATE: if (ud(cd)->rabbit_pid == cd->p1->pid) { /* if the update is for the rabbit */ if (cd->p1->status & STATUS_SAFE) { /* check if the rabbit is in safe */ /* the rabbit entered safe, end the game */ ArenaMessageFmt("%s has lost the rabbit game by entering safe!", cd->p1->name); ud(cd)->rabbit_pid = PID_NONE; } } break; case EVENT_TIMER: if (ud(cd)->rabbit_pid != PID_NONE) { /* if the rabbit game is running */ /* find the rabbit */ PLAYER *p = FindPlayerPid(ud(cd)->rabbit_pid, MATCH_HERE); if (p) { if (ud(cd)->where_timer == cd->timer_id) { /* a *where timer expired, send the next one and look for response */ PrivMessage(p, "*where"); ud(cd)->expecting_where = 1; } else if (ud(cd)->gameover_timer == cd->timer_id) { /* the game over timer expired, the rabbit didnt die and he won */ ArenaMessageFmt("%s wins the rabbit game by staying alive!", p->name); ud(cd)->rabbit_pid = PID_NONE; } } else { /* rabbit not found, this should never happen! */ } } case EVENT_MESSAGE: /* * Only look for a response of the game is running, the bot is expecting *where, * and the message type is an arena message. */ if (ud(cd)->rabbit_pid != PID_NONE && ud(cd)->expecting_where && cd->msg_type == MSG_ARENA) { /* message is a possible *where response */ /* find the rabbit */ PLAYER *p = FindPlayerPid(ud(cd)->rabbit_pid, MATCH_HERE); if (p) { char where_prefix[32]; snprintf(where_prefix, 32, "%s: ", p->name); where_prefix[32 - 1] = '\0'; /* * Verify that this is *where output by looking for "rabbit: " at the * beginning of the string. */ if (strncasecmp(where_prefix, cd->msg, strlen(where_prefix)) == 0) { /* this must be a *where response, process it */ char loc[4]; snprintf(loc, 4, "%s", &cd->msg[strlen(where_prefix)]); loc[4 - 1] = '\0'; /* announce the rabbits location */ ArenaMessageFmt(">>> Rabbit %s is at %-3s <<<", p->name, loc); /* set the next *where timer */ ud(cd)->where_timer = SetTimer(30 * 1000, 0, 0); /* * The bot wont be looking for *where responses until the * next time it sends the command, so turn parsing off * for now. */ ud(cd)->expecting_where = 0; } } } break; case EVENT_KILL: if (cd->p1->pid == ud(cd)->rabbit_pid) { /* the rabbit died */ ArenaMessageFmt("%s wins the rabbit game by killing Rabbit %s!", cd->p2->name, cd->p1->name); ud(cd)->rabbit_pid = PID_NONE; } break; case EVENT_LEAVE: if (ud(cd)->rabbit_pid == cd->p1->pid) { /* the rabbit left */ ArenaMessageFmt("%s has lost the rabbit game by leaving the arena!", cd->p1->name); ud(cd)->rabbit_pid = PID_NONE; } break; case EVENT_CHANGE: if (ud(cd)->rabbit_pid == cd->p1->pid) { /* the rabbit changed ship */ ArenaMessageFmt("%s has lost the rabbit game by changing ship/freq!", cd->p1->name); ud(cd)->rabbit_pid = PID_NONE; } break; } }