Пример #1
0
void CJpeg::LoadJPG(LPCSTR FileName)
{
	// File Open & Load Entire Contents //
	HFILE hFile = _lopen(FileName, OF_READWRITE);
	int FileSize = GetFileSize((HANDLE)hFile, NULL);
	m_pBuf = new BYTE[FileSize];
	_lread(hFile, m_pBuf, FileSize);
	_lclose(hFile);
	m_Index = 0;
	int Count=0;

	FindSOI();	
	pByte = &m_pBuf[m_Index];
	while(TRUE)
	{
		FindETC(); // DRI(Define Restart Interval)
		FindDHT(); // Huffman Table Loading
		FindDQT(); // Quantization Table Loading
		FindSOF(); // Frame Header Loading
		FindSOS(); // Scan Header Loading & Decoding
		
		if( (*pByte == 0xff) && (*(pByte+1) == 0xd9) ) // 끝을 만났을 때
			break;
		Count++;
		if(Count > 50) // Loop가 끝날 가능성이 거의 없을 때
			break;		
	}

	delete [] m_pBuf;	
}
Пример #2
0
ssize_t
CamBufferingDeframer::Write(const void *buffer, size_t size)
{
	uint8 *b;
	int l;
	int i, s, e;
	int which;
	fMinFrameSize = fDevice->MinRawFrameSize();
	fMaxFrameSize = fDevice->MaxRawFrameSize();
	IB.Write(buffer, size);
	b = (uint8 *)IB.Buffer();
	l = IB.BufferLength();

	PRINT((CH "(%p, %d), IB: %d" CT, buffer, size, IB.BufferLength()));

	if (l < (int)(fMinFrameSize + fSkipSOFTags + fSkipEOFTags))
		return size; // not enough data anyway

	if (!fCurrentFrame) {
		BAutolock l(fLocker);
		if (fFrames.CountItems() < MAXFRAMEBUF)
			fCurrentFrame = AllocFrame();
		else {
			PRINT((CH "DROPPED %d bytes! (too many queued frames)" CT, size));
			return size; // drop XXX
		}
	}

	for (s = 0; (l - s > (int)fMinFrameSize) && ((i = FindSOF(b + s, l - fMinFrameSize - s, &which)) > -1); s++) {
		s += i;
		if ((int)(s + fSkipSOFTags + fMinFrameSize + fSkipEOFTags) > l)
			break;
		if (!fDevice->ValidateStartOfFrameTag(b + s, fSkipSOFTags))
			continue;
		
		PRINT((CH ": SOF[%d] at offset %d" CT, which, s));
		PRINT((CH ": SOF: ... %02x %02x %02x %02x %02x %02x" CT, b[s+6], b[s+7], b[s+8], b[s+9], b[s+10], b[s+11]));
		
		for (e = s + fSkipSOFTags + fMinFrameSize;
			 ((e <= (int)(s + fSkipSOFTags + fMaxFrameSize)) && 
			  (e < l) && ((i = 0*FindEOF(b + e, l - e, &which)) > -1)); 
			 e++) {
			e += i;
			
			//PRINT((CH ": EOF[%d] at offset %d" CT, which, s));
			if (!fDevice->ValidateEndOfFrameTag(b + e, fSkipEOFTags, e - s - fSkipSOFTags))
				continue;
			
			
			
		PRINT((CH ": SOF= ... %02x %02x %02x %02x %02x %02x" CT, b[s+6], b[s+7], b[s+8], b[s+9], b[s+10], b[s+11]));
			
			// we have one!
			s += fSkipSOFTags;
			
			// fill it
			fCurrentFrame->Write(b + s, e - s);
			
			// queue it
			BAutolock f(fLocker);
			PRINT((CH ": Detaching a frame (%d bytes, %d to %d / %d)" CT, (size_t)fCurrentFrame->Position(), s, e, l));
			fCurrentFrame->Seek(0LL, SEEK_SET);
			fFrames.AddItem(fCurrentFrame);
			release_sem(fFrameSem);
			// next Write() will allocate a new one
			fCurrentFrame = NULL;
			// discard the frame and everything before it.
			DiscardFromInput(e + fSkipEOFTags);
			
			return size;
		}
	}
	return size;
}
Пример #3
0
ssize_t
CamStreamingDeframer::Write(const void *buffer, size_t size)
{
	int i = -1;
	int j;
	int end = size;
	int which;
	const uint8 *buf = (const uint8 *)buffer;
	int bufsize = size;
	bool detach = false;
	bool discard = false;
	//PRINT((CH "(%p, %d); state=%s framesz=%u queued=%u" CT, buffer, size, (fState==ST_SYNC)?"sync":"frame", (size_t)(fCurrentFrame?(fCurrentFrame->Position()):-1), (size_t)fInputBuff.Position()));
	if (!fCurrentFrame) {
		BAutolock l(fLocker);
		if (fFrames.CountItems() < MAXFRAMEBUF)
			fCurrentFrame = AllocFrame();
		else {
			PRINT((CH "DROPPED %d bytes! (too many queued frames)" CT, size));
			return size; // drop XXX
		}
	}

	// update in case resolution changed
	fMinFrameSize = fDevice->MinRawFrameSize();
	fMaxFrameSize = fDevice->MaxRawFrameSize();

	if (fInputBuff.Position()) {
		// residual data ? append to it
		fInputBuff.Write(buffer, size);
		// and use it as input buf
		buf = (uint8 *)fInputBuff.Buffer();
		bufsize = fInputBuff.BufferLength();
		end = bufsize;
	}
	// whole buffer belongs to a frame, simple
	if ((fState == ST_FRAME) && (fCurrentFrame->Position() + bufsize < fMinFrameSize)) {
		// no residual data, and
		fCurrentFrame->Write(buf, bufsize);
		fInputBuff.Seek(0LL, SEEK_SET);
		fInputBuff.SetSize(0);
		return size;
	}

	// waiting for a frame...
	if (fState == ST_SYNC) {
		i = 0;
		while ((j = FindSOF(buf+i, bufsize-i, &which)) > -1) {
			i += j;
			if (fDevice->ValidateStartOfFrameTag(buf+i, fSkipSOFTags))
				break;
			i++;
		}
		// got one
		if (j >= 0) {
			PRINT((CH ": SOF[%d] at offset %d" CT, which, i));
			//PRINT((CH ": SOF: ... %02x %02x %02x %02x %02x %02x" CT, buf[i+6], buf[i+7], buf[i+8], buf[i+9], buf[i+10], buf[i+11]));
			int start = i + fSkipSOFTags;
			buf += start;
			bufsize -= start;
			end = bufsize;
			fState = ST_FRAME;
		}
	}

	// check for end of frame
	if (fState == ST_FRAME) {
#if 0
		int j, k;
		i = -1;
		k = 0;
		while ((j = FindEOF(buf + k, bufsize - k, &which)) > -1) {
			k += j;
			//PRINT((CH "| EOF[%d] at offset %d; pos %Ld" CT, which, k, fCurrentFrame->Position()));
			if (fCurrentFrame->Position()+k >= fMinFrameSize) {
				i = k;
				break;
			}
			k++;
			if (k >= bufsize)
				break;
		}
#endif
#if 1
		i = 0;
		if (fCurrentFrame->Position() < fMinFrameSize) {
			if (fCurrentFrame->Position() + bufsize >= fMinFrameSize)
				i = (fMinFrameSize - (size_t)fCurrentFrame->Position());
			else
				i = bufsize;
		}
		PRINT((CH ": checking for EOF; bufsize=%d i=%d" CT, bufsize, i));

		if (i + (int)fSkipEOFTags > bufsize) { // not enough room to check for EOF, leave it for next time
			end = i;
			i = -1; // don't detach yet
		} else {
			PRINT((CH ": EOF? %02x [%02x %02x %02x %02x] %02x" CT, buf[i-1], buf[i], buf[i+1], buf[i+2], buf[i+3], buf[i+4]));
			while ((j = FindEOF(buf + i, bufsize - i, &which)) > -1) {
				i += j;
				PRINT((CH "| EOF[%d] at offset %d; pos %Ld" CT, which, i, fCurrentFrame->Position()));
				if (fCurrentFrame->Position()+i >= fMaxFrameSize) {
					// too big: discard
					//i = -1;
					discard = true;
					break;
				}
				if (fDevice->ValidateEndOfFrameTag(buf+i, fSkipEOFTags, fCurrentFrame->Position()+i))
					break;
				i++;
				if (i >= bufsize) {
					i = -1;
					break;
				}
			}
			if (j < 0)
				i = -1;
		}
#endif
		if (i >= 0) {
			PRINT((CH ": EOF[%d] at offset %d" CT, which, i));
			end = i;
			detach = true;
		}
		PRINT((CH ": writing %d bytes" CT, end));
		if (end <= bufsize)
			fCurrentFrame->Write(buf, end);
		if (fCurrentFrame->Position() > fMaxFrameSize) {
			fCurrentFrame->SetSize(fMaxFrameSize);
			detach = true;
		}
		if (detach) {
			BAutolock f(fLocker);
			PRINT((CH ": Detaching a frame (%d bytes, end = %d, )" CT, (size_t)fCurrentFrame->Position(), end));
			fCurrentFrame->Seek(0LL, SEEK_SET);
			if (discard) {
				delete fCurrentFrame;
			} else {
				fFrames.AddItem(fCurrentFrame);
				release_sem(fFrameSem);
			}
			fCurrentFrame = NULL;
			if (fFrames.CountItems() < MAXFRAMEBUF) {
				fCurrentFrame = AllocFrame();
			}
			fState = ST_SYNC;
		}
	}




	// put the remainder in input buff, discarding old data
#if 0
	fInputBuff.Seek(0LL, SEEK_SET);
	if (bufsize - end > 0)
		fInputBuff.Write(buf+end, bufsize - end);
#endif
	BMallocIO m;
	m.Write(buf+end, bufsize - end);
	fInputBuff.Seek(0LL, SEEK_SET);
	if (bufsize - end > 0)
		fInputBuff.Write(m.Buffer(), bufsize - end);
	fInputBuff.SetSize(bufsize - end);
	return size;
}