Пример #1
0
void BedClosest::FindClosestBed() {

    // load the "B" bed file into a map so
    // that we can easily compare "A" to it for overlaps
    _bedB->loadBedFileIntoMap();

    BED a, nullBed;
    int lineNum = 0;                    // current input line number
    vector<BED> hits;                   // vector of potential hits
    hits.reserve(100);
    BedLineStatus bedStatus;

    _bedA->Open();
    // process each entry in A in search of the closest feature in B
    while ((bedStatus = _bedA->GetNextBed(a, lineNum)) != BED_INVALID) {
        if (bedStatus == BED_VALID) {
            FindWindowOverlaps(a, hits);
            hits.clear();
            a = nullBed;
        }
    }
    _bedA->Close();
}
Пример #2
0
void BedWindow::WindowIntersectBed() {

    // load the "B" bed file into a map so
    // that we can easily compare "A" to it for overlaps
    _bedB->loadBedFileIntoMap();

    BED a;
    vector<BED> hits;
    hits.reserve(100);

    _bedA->Open();
    // report A's header first if asked.
    if (_printHeader == true) {
        _bedA->PrintHeader();
    }
    while (_bedA->GetNextBed(a)) {
        if (_bedA->_status == BED_VALID) {
            FindWindowOverlaps(a, hits);
            hits.clear();
        }
    }
    _bedA->Close();
}
Пример #3
0
void BedWindow::WindowIntersectBam(string bamFile) {

    // load the "B" bed file into a map so
    // that we can easily compare "A" to it for overlaps
    _bedB->loadBedFileIntoMap();

    // open the BAM file
    BamReader reader;
    BamWriter writer;
    reader.Open(bamFile);

    // get header & reference information
    string bamHeader  = reader.GetHeaderText();
    RefVector refs    = reader.GetReferenceData();

    // open a BAM output to stdout if we are writing BAM
    if (_bamOutput == true) {
        // set compression mode
        BamWriter::CompressionMode compressionMode = BamWriter::Compressed;
        if ( _isUncompressedBam ) compressionMode = BamWriter::Uncompressed;
        writer.SetCompressionMode(compressionMode);
        // open our BAM writer
        writer.Open("stdout", bamHeader, refs);
    }

    vector<BED> hits;                   // vector of potential hits
    // reserve some space
    hits.reserve(100);

    _bedA->bedType = 6;
    BamAlignment bam;
    bool overlapsFound;
    // get each set of alignments for each pair.
    while (reader.GetNextAlignment(bam)) {

        if (bam.IsMapped()) {
            BED a;
            a.chrom = refs.at(bam.RefID).RefName;
            a.start = bam.Position;
            a.end   = bam.GetEndPosition(false, false);

            // build the name field from the BAM alignment.
            a.name = bam.Name;
            if (bam.IsFirstMate()) a.name += "/1";
            if (bam.IsSecondMate()) a.name += "/2";

            a.score  = ToString(bam.MapQuality);
            a.strand = "+"; if (bam.IsReverseStrand()) a.strand = "-";

            if (_bamOutput == true) {
                overlapsFound = FindOneOrMoreWindowOverlaps(a);
                if (overlapsFound == true) {
                    if (_noHit == false)
                        writer.SaveAlignment(bam);
                }
                else {
                    if (_noHit == true)
                        writer.SaveAlignment(bam);
                }
            }
            else {
                FindWindowOverlaps(a, hits);
                hits.clear();
            }
        }
        // BAM IsMapped() is false
        else if (_noHit == true) {
            writer.SaveAlignment(bam);
        }
    }

    // close the relevant BAM files.
    reader.Close();
    if (_bamOutput == true) {
        writer.Close();
    }
}